Decompression - ShinyHobo/BG3-Modders-Multitool GitHub Wiki
File Decompression
When the Multitool has finished Unpacking the game files, there are still files that can't be worked with directly, with extensions like .lsf
, .lsb
, or .loca
. Fortunately, the Multitool can decompress these files into editable .lsx
and .xml
files. To do this,go to the menubar and click on Utilities -> File Operations -> Decompress Files
. You'll see this dialog prompt open. Hit Yes
, and wait for it to finish processing the unpacked files for decompression.
Once it's complete, every decompressed file will be editable, and have a filename that looks like Filename.lsf.lsx
, Filename.loca.xml
, or similar. The text after the first .
indicates the original extension, while the text after the second .
indicates the new decompressed extension. This filename structure is especially important, as when you go to package a mod, any files with this filename structure will be converted to their original extension.