Generator - ShaneBeee/SkNMS GitHub Wiki
EXAMPLE:
[!CAUTION] This example uses some features from an upcoming release of SkBee.
Hopefully I can get that release out soon.
[!IMPORTANT] Addons required for this example:
- SkBee (unreleased future version)
- SkNMS (Obviously)
- Skript-Reflect (For the custom expressions, could be done without but I found it easier to break up the biome sections)
This is an example of a world generator created in SkBee, that uses custom biomes created with SkNMS.
on load:
if world("world_test_new") is not set:
set {_creator} to world creator named "world_test_new"
set chunk generator of {_creator} to chunk generator with id "test"
set keep spawn loaded option of {_creator} to false
send "&aLoading world..."
load world from creator {_creator}
send "&bWorld loaded!!!"
set gamerule doDaylightCycle of world "world_test_new" to false
set time of world "world_test_new" to 12pm
#! REGISTER GENERATOR !#
register chunk generator with id "test":
vanilla decor: true
vanilla caves: false
vanilla structures: true
vanilla mobs: true
biome gen:
set {_cont} to biome continentalness of biome parameter point
set {_point} to biome parameter point
if {_cont} <= -1.05:
set {_biome} to wythers:eucalyptus_woodland
else if {_cont} <= -0.455: # deep ocean
set {_biome} to deep ocean biome of {_point}
else if {_cont} <= -0.19: # ocean
set {_biome} to ocean biome of {_point}
else if {_cont} <= -0.11: # coastal
set {_biome} to coastal biome of {_point}
else if {_cont} <= 0.03: # near-inland
set {_biome} to near-inland biome of {_point}
else if {_cont} <= 0.3: # mid-inland
set {_biome} to mid-inland biome of {_point}
else: # far-inland
set {_biome} to far-inland biome of {_point}
set chunkdata biome to {_biome}
expression deep ocean biome of %biomeparameterpoint%:
get:
set {_temp} to biome temp of expr-1
if {_temp} <= -0.45:
set {_biome} to deep frozen ocean
else if {_temp} <= -0.15:
set {_biome} to deep cold ocean
else if {_temp} <= 0.2:
set {_biome} to deep ocean
else if {_temp} <= 0.55:
set {_biome} to deep lukewarm ocean
else:
set {_biome} to warm ocean
return {_biome}
expression ocean biome of %biomeparameterpoint%:
get:
set {_temp} to biome temp of expr-1
if {_temp} <= -0.45:
set {_biome} to frozen ocean
else if {_temp} <= -0.15:
set {_biome} to cold ocean
else if {_temp} <= 0.2:
set {_biome} to ocean
else if {_temp} <= 0.55:
set {_biome} to lukewarm ocean
else:
set {_biome} to warm ocean
return {_biome}
expression coastal biome of %biomeparameterpoint%:
get:
set {_temp} to biome temp of expr-1
set {_erosion} to biome erosion of expr-1
set {_pv} to biome pv of expr-1
if {_pv} < -0.85:
set {_biome} to river biome of {_temp}
else if {_erosion} < -0.2225:
set {_biome} to near-inland biome of expr-1
else if {_temp} <= -0.45:
set {_biome} to snowy beach
else if {_temp} <= -0.15:
set {_biome} to skbee:beachy_beach
else if {_temp} <= 0.2:
set {_biome} to skbee:colorful_coast
else if {_temp} <= 0.55:
set {_biome} to skbee:palm_beach
else:
set {_biome} to wythers:bayou
return {_biome}
expression near-inland biome of %biomeparameterpoint%:
get:
set {_temp} to biome temp of expr-1
set {_weird} to biome weirdness of expr-1
set {_pv} to biome pv of expr-1
if {_pv} < -0.85:
set {_biome} to river biome of {_temp}
else if {_temp} <= -0.45:
set {_biome} to snowy plains
else if {_temp} <= -0.15:
if {_weird} > 0:
set {_biome} to skbee:plains
else:
set {_biome} to skbee:boring_plains
else if {_temp} <= 0.2:
set {_biome} to minecraft:jungle
else if {_temp} <= 0.55:
set {_biome} to desert
else:
set {_biome} to badlands
return {_biome}
expression mid-inland biome of %biomeparameterpoint%:
get:
set {_temp} to biome temp of expr-1
set {_pv} to biome pv of expr-1
if {_pv} < -0.85:
set {_biome} to river biome of {_temp}
else if {_temp} <= -0.45:
set {_biome} to snowy taiga
else if {_temp} <= -0.15:
set {_biome} to taiga
else if {_temp} <= 0.2:
set {_biome} to forest
else if {_temp} <= 0.55:
set {_biome} to savanna
else:
set {_biome} to wooded badlands
return {_biome}
expression far-inland biome of %biomeparameterpoint%:
get:
set {_temp} to biome temp of expr-1
set {_pv} to biome pv of expr-1
if {_pv} < -0.85:
set {_biome} to river biome of {_temp}
else if {_temp} <= -0.45:
set {_biome} to cold taiga
else if {_temp} <= -0.15:
set {_biome} to old growth spruce taiga
else if {_temp} <= 0.2:
set {_biome} to sparse jungle
else if {_temp} <= 0.55:
set {_biome} to savanna plateau
else:
set {_biome} to eroded badlands
return {_biome}
expression river biome of %number%:
get:
set {_temp} to expr-1
if {_temp} <= -0.45:
set {_biome} to frozen river
else if {_temp} <= -0.15:
set {_biome} to wythers:gravelly_river
else if {_temp} <= 0.2:
set {_biome} to wythers:jungle_river
else if {_temp} <= 0.55:
set {_biome} to wythers:savanna_river
else:
set {_biome} to wythers:desert_river
return {_biome}