List of Modules - Shampaggon/CrackShot GitHub Wiki
░ All modules for CrackShot v0.98.8
Take a deep breath. This is the complete list of modules and should only be used as a reference. You would never use all of these modules for a single weapon! Pick the modules and respective nodes that you desire, slap them together like blocks of Lego, and that will form your final weapon.
Any particular node or module you would like to read more about? Visit the complete guide to CrackShot for information on everything that exists in the configuration file.
Weapon_Title:
Item_Information:
Item_Name:
Item_Type:
Item_Lore:
Inventory_Control:
Melee_Mode:
Melee_Attachment:
Attachments:
Type:
Info:
Toggle_Delay:
Sounds_Toggle:
Enchantment_To_Check:
Skip_Name_Check:
Sounds_Acquired:
Remove_Unused_Tag:
Hidden_From_List:
SignShops:
Enable:
Price:
Sign_Gun_ID:
Crafting:
Enable:
Quantity:
Shaped:
Ingredients:
Shooting:
Disable:
Dual_Wield:
Right_Click_To_Shoot:
Cancel_Left_Click_Block_Damage:
Cancel_Right_Click_Interactions:
Delay_Between_Shots:
Recoil_Amount:
Projectile_Amount:
Projectile_Type:
Projectile_Subtype:
Remove_Arrows_On_Impact:
Remove_Bullet_Drop:
Removal_Or_Drag_Delay:
Projectile_Speed:
Projectile_Damage:
Projectile_Flames:
Projectile_Incendiary:
Enable:
Duration:
Bullet_Spread:
Reset_Fall_Distance:
Sounds_Projectile:
Sounds_Shoot:
Sneak:
Enable:
No_Recoil:
Bullet_Spread:
Sneak_Before_Shooting:
Fully_Automatic:
Enable:
Fire_Rate:
Burstfire:
Enable:
Shots_Per_Burst:
Delay_Between_Shots_In_Burst:
Region_Check:
Enable:
World_And_Coordinates:
Message_Of_Denial:
Custom_Death_Message:
Normal:
Ammo:
Enable:
Ammo_Item_ID:
Ammo_Name_Check:
Take_Ammo_Per_Shot:
Sounds_Out_Of_Ammo:
Sounds_Shoot_With_No_Ammo:
Reload:
Enable:
Reload_With_Mouse:
Starting_Amount:
Reload_Amount:
Reload_Bullets_Individually:
Take_Ammo_On_Reload:
Take_Ammo_As_Magazine:
Reload_Duration:
Reload_Shoot_Delay:
Destroy_When_Empty:
Sounds_Out_Of_Ammo:
Sounds_Reloading:
Dual_Wield:
Single_Reload_Duration:
Sounds_Single_Reload:
Sounds_Shoot_With_No_Ammo:
Firearm_Action:
Type:
Open_Duration:
Close_Duration:
Close_Shoot_Delay:
Reload_Open_Delay:
Reload_Close_Delay:
Sound_Open:
Sound_Close:
Riot_Shield:
Enable:
Do_Not_Block_Projectiles:
Do_Not_Block_Melee_Attacks:
Durablity_Based_On_Damage:
Durability_Loss_Per_Hit:
Forcefield_Mode:
Only_Works_While_Blocking:
Sounds_Blocked:
Sounds_Break:
Headshot:
Enable:
Bonus_Damage:
Message_Shooter:
Message_Victim:
Sounds_Shooter:
Sounds_Victim:
Backstab:
Enable:
Bonus_Damage:
Message_Shooter:
Message_Victim:
Sounds_Shooter:
Sounds_Victim:
Abilities:
Super_Effective:
Death_No_Drop:
Bonus_Drops:
Reset_Hit_Cooldown:
Knockback:
No_Fall_Damage:
No_Vertical_Recoil:
Hurt_Effect:
Jetpack_Mode:
Break_Blocks:
Potion_Effects:
Activation:
Potion_Effect_Shooter:
Potion_Effect_Victim:
Particles:
Enable:
Particle_Player_Shoot:
Particle_Terrain:
Particle_Impact_Anything:
Particle_Hit:
Particle_Headshot:
Particle_Critical:
Particle_Backstab:
Fireworks:
Enable:
Firework_Player_Shoot:
Firework_Explode:
Firework_Hit:
Firework_Headshot:
Firework_Critical:
Firework_Backstab:
Scope:
Enable:
Night_Vision:
Zoom_Amount:
Zoom_Bullet_Spread:
Zoom_Before_Shooting:
Sounds_Toggle_Zoom:
Hit_Events:
Enable:
Message_Shooter:
Message_Victim:
Sounds_Impact:
Sounds_Shooter:
Sounds_Victim:
Critical_Hits:
Enable:
Bonus_Damage:
Chance:
Message_Shooter:
Message_Victim:
Sounds_Shooter:
Sounds_Victim:
Damage_Based_On_Flight_Time:
Enable:
Bonus_Damage_Per_Tick:
Minimum_Damage:
Maximum_Damage:
Spawn_Entity_On_Hit:
Enable:
Chance:
Mob_Name:
EntityType_Baby_Explode_Amount:
Make_Entities_Target_Victim:
Timed_Death:
Entity_Disable_Drops:
Message_Shooter:
Message_Victim:
Airstrikes:
Enable:
Flare_Activation_Delay:
Particle_Call_Airstrike:
Message_Call_Airstrike:
Block_Type:
Area:
Distance_Between_Bombs:
Height_Dropped:
Vertical_Variation:
Horizontal_Variation:
Multiple_Strikes:
Enable:
Number_Of_Strikes:
Delay_Between_Strikes:
Sounds_Airstrike:
Explosive_Devices:
Enable:
Device_Type:
Device_Info:
Sounds_Deploy:
Remote_Bypass_Regions:
Message_Disarm:
Message_Trigger_Placer:
Message_Trigger_Victim:
Sounds_Alert_Placer:
Sounds_Trigger:
Cluster_Bombs:
Enable:
Bomblet_Type:
Delay_Before_Split:
Number_Of_Splits:
Number_Of_Bomblets:
Speed_Of_Bomblets:
Delay_Before_Detonation:
Detonation_Delay_Variation:
Particle_Release:
Sounds_Release:
Shrapnel:
Enable:
Block_Type:
Amount:
Speed:
Place_Blocks:
Explosions:
Enable:
Knockback:
Ignite_Victims:
Damage_Multiplier:
Enable_Friendly_Fire:
Enable_Owner_Immunity:
Explosion_No_Damage:
Explosion_Potion_Effect:
Explosion_No_Grief:
Explosion_Radius:
Explosion_Incendiary:
Explosion_Delay:
On_Impact_With_Anything:
Projectile_Activation_Time:
Message_Shooter:
Message_Victim:
Sounds_Shooter:
Sounds_Victim:
Sounds_Explode:
Lightning:
Enable:
No_Damage:
On_Impact_With_Anything:
Extras:
One_Time_Use:
Disable_Underwater:
Make_Victim_Run_Commmand:
Make_Victim_Speak:
Run_Console_Command:
Run_Command: