░ All default weapons of CrackShot v0.98 and above
Gauss Shotgun (Advanced pump-action shotgun)
Gauss:
Item_Information:
Item_Name: "&eGauss Shotgun"
Item_Type: 417
Item_Lore: "&eAdvanced pump-action shotgun.|&eFires metal slugs that penetrate|&eall targets within 40 blocks.|&eDeals 200% damage to Zombies."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 40-1-NONE-0
Projectile_Damage: 12
Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
Reload:
Enable: true
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: IRONGOLEM_THROW-1-2-0
Firearm_Action:
Type: pump
Open_Duration: 12
Close_Duration: 3
Sound_Open: PISTON_EXTEND-1-2-0
Sound_Close: PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: ZOMBIE-2
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-57
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Carbine (Assault rifle w/ grenade launcher)
Carbine:
Item_Information:
Item_Name: "&eCarbine"
Item_Type: 417
Item_Lore: "&eDeals crits with a 10% chance.|&eSwitch to the grenade launcher|&ewith right click. Fired grenades|&earm themselves in 0.25 seconds."
Attachments:
Type: main
Info: "M320"
Toggle_Delay: 5
Sounds_Toggle: NOTE_STICKS-1-2-0
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 3
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 0.5
Sounds_Shoot: BLAZE_HIT-1-2-0,ZOMBIE_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.4
Reload:
Enable: true
Reload_Amount: 8
Reload_Duration: 30
Sounds_Reloading: SKELETON_IDLE-1-0-0,FIRE_IGNITE-1-1-14,DOOR_OPEN-1-2-16,FIRE_IGNITE-1-1-26,HURT_FLESH-1-0-27,DOOR_CLOSE-1-2-28
Firearm_Action:
Type: slide
Close_Duration: 8
Sound_Close: CLICK-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Particles:
Enable: true
Particle_Impact_Anything: BLOCK_BREAK-80
Particle_Critical: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Critical_Hits:
Enable: true
Bonus_Damage: 2
Chance: 10
Sounds_Shooter: ORB_PICKUP-1-2-0
M320 (Attachment - grenade launcher)
M320:
Item_Information:
Attachments:
Type: accessory
Toggle_Delay: 5
Sounds_Toggle: NOTE_STICKS-1-2-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 20
Projectile_Damage: 1
Sounds_Shoot: EXPLODE-1-2-0
Sneak:
Enable: true
No_Recoil: true
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 45
Sounds_Reloading: PISTON_EXTEND-1-1-10,SKELETON_WALK-1-0-20,PISTON_RETRACT-1-1-35
Particles:
Enable: true
Particle_Impact_Anything: BLOCK_BREAK-24
Explosions:
Enable: true
Damage_Multiplier: 10
Explosion_No_Grief: true
Explosion_Radius: 5
On_Impact_With_Anything: true
Projectile_Activation_Time: 5
Sounds_Shooter: SHOOT_ARROW-2-2-0
Desert Eagle (Dual pistols)
Deagle:
Item_Information:
Item_Name: "&eDesert Eagle"
Item_Type: 417
Item_Lore: "&eDual pistols.|&eLeft/right click to shoot.|&eShoot enemies in the back|&efor bonus backstab damage."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Dual_Wield: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 1
Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.75
Reload:
Enable: true
Reload_Amount: 7
Reload_Duration: 40
Sounds_Out_Of_Ammo: CLICK-1-1-0
Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
Dual_Wield:
Single_Reload_Duration: 25
Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Backstab:
Enable: true
Bonus_Damage: 2
Sounds_Shooter: ORB_PICKUP-1-2-0
Particles:
Enable: true
Particle_Backstab: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Bazooka (Rocket launcher)
Bazooka:
Item_Information:
Item_Name: "&eBazooka"
Item_Type: 417
Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to rocket-jump.|&eNegates fall damage."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Inventory_Control: Group_Bazookas
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: fireball
Projectile_Speed: 10
Sounds_Shoot: ZOMBIE_WOOD-1-0-0,FIZZ-1-1-0
Sneak:
Enable: true
No_Recoil: true
Abilities:
No_Fall_Damage: true
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 55
Sounds_Reloading: SKELETON_IDLE-1-0-10,PISTON_EXTEND-1-0-28,SKELETON_WALK-1-0-48
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-35
Shrapnel:
Enable: true
Block_Type: 77
Amount: 14
Speed: 7
Explosions:
Enable: true
Knockback: 5
Damage_Multiplier: 10
Explosion_No_Grief: true
Explosion_Radius: 6
Sounds_Shooter: SHOOT_ARROW-1-2-0
Python (Revolver w/ tactical knife)
Python:
Item_Information:
Item_Name: "&ePython &l/&e Knife"
Item_Type: 417
Item_Lore: "&eRevolver with high power.|&eLeft click to melee enemies|&ewith the tactical knife."
Melee_Attachment: Tactical_Knife
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 6
Bullet_Spread: 0.5
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Duration: 35
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 5
Close_Duration: 5
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Tactical Knife (Melee attachment)
Tactical_Knife:
Item_Information:
Item_Name: "&eTactical Knife"
Item_Type: 288
Item_Lore: "&eA melee attachment.|&eNot intended for standalone use."
Melee_Mode: true
Sounds_Acquired: SHOOT_ARROW-1-0-0
Hidden_From_List: true
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 20
Projectile_Damage: 40
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
Grenade:
Item_Information:
Item_Name: "&eFrag Grenade"
Item_Type: 402
Item_Lore: "&eExplodes three seconds after launch."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 46
Projectile_Speed: 10
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 4
Explosion_Delay: 60
Extras:
One_Time_Use: true
Riot Shield (Protection device)
Riotshield:
Item_Information:
Item_Name: "&eRiot Shield"
Item_Type: 267
Item_Lore: "&eBlocks all melee and ranged attacks.|&eIneffective against attacks from behind."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Riot_Shield:
Enable: true
Durability_Loss_Per_Hit: 10
Sounds_Blocked: GLASS-2-2-0
Sounds_Break: ITEM_BREAK-2-1-0
Olympia (Break-action shotgun)
Olympia:
Item_Information:
Item_Name: "&eOlympia"
Item_Type: 417
Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 3
Recoil_Amount: 5
Projectile_Amount: 8
Projectile_Type: egg
Removal_Or_Drag_Delay: 4-false
Projectile_Speed: 30
Projectile_Damage: 5
Projectile_Flames: true
Projectile_Incendiary:
Enable: true
Duration: 80
Bullet_Spread: 1
Reset_Fall_Distance: true
Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 15
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
No_Fall_Damage: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Damage_Based_On_Flight_Time:
Enable: true
Bonus_Damage_Per_Tick: -1
Maximum_Damage: -4
Particles:
Enable: true
Particle_Player_Shoot: FLAMES-1
Particle_Impact_Anything: BLOCK_BREAK-51
Hunting Rifle (Bolt-action rifle)
Hunting:
Item_Information:
Item_Name: "&eHunting Rifle"
Item_Type: 417
Item_Lore: "&eBolt-action rifle with high accuracy.|&eEquipped with a night vision scope.|&eDeals double damage on headshots."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 1000
Projectile_Damage: 12
Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
Custom_Death_Message:
Normal: "&e<victim> was sniped by <shooter>'s Hunting Rifle!"
Reload:
Enable: true
Starting_Amount: 0
Reload_Amount: 5
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: NOTE_STICKS-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
Sound_Close: PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage: 12
Sounds_Shooter: NOTE_PLING-1-2-0
Sounds_Victim: VILLAGER_DEATH-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Fireworks:
Enable: true
Firework_Headshot: STAR-TRUE-TRUE-250-0-0
Scope:
Enable: true
Night_Vision: true
Zoom_Amount: 5
Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Type95:
Item_Information:
Item_Name: "&eType 95"
Item_Type: 417
Item_Lore: "&eSemi-automatic with three round burst fire.|&eGhast Tears are required for reloads."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
SignShops:
Enable: true
Price: 266-10
Sign_Gun_ID: 95
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 7
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 2
Sounds_Shoot: ITEM_BREAK-1-2-2,NOTE_SNARE_DRUM-1-0-2
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Burstfire:
Enable: true
Shots_Per_Burst: 3
Delay_Between_Shots_In_Burst: 1
Ammo:
Enable: true
Ammo_Item_ID: 370
Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
Reload:
Enable: true
Reload_Amount: 30
Take_Ammo_On_Reload: true
Reload_Duration: 40
Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-2
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
AK-47:
Item_Information:
Item_Name: "&eAK-47"
Item_Type: 417
Item_Lore: "&eFully automatic with high power.|&eEffective at medium range.|&eControls are inverted."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 2
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Fully_Automatic:
Enable: true
Fire_Rate: 6
Reload:
Enable: true
Reload_Amount: 30
Reload_Duration: 40
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 12
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Flashbang (Tactical grenade)
Flashbang:
Item_Information:
Item_Name: "&eFlashbang"
Item_Type: 351~8
Item_Lore: "&eDisorientates the target upon detonation."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 351~8
Projectile_Speed: 10
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_No_Damage: true
Explosion_Radius: 6
Explosion_Potion_Effect: BLINDNESS-120-1,SLOW-120-1
Explosion_Delay: 20
Sounds_Victim: LEVEL_UP-1-0-0
Sounds_Explode: ANVIL_LAND-2-1-0
Extras:
One_Time_Use: true
Toaster (Incendiary landmine)
Toaster:
Item_Information:
Item_Name: "&eToaster"
Item_Type: 343
Item_Lore: "&eAnti-personnel mine.|&eTriggers a fiery explosion when:|&e- walked into by mobs or players|&e- struck with fists or items|&e- shot by projectiles"
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Explosive_Devices:
Enable: true
Device_Type: landmine
Device_Info: 46,MINECART
Sounds_Deploy: ORB_PICKUP-2-2-0
Message_Trigger_Placer: "&e<victim> has triggered your mine!"
Message_Trigger_Victim: "&eYou have triggered <shooter>'s mine!"
Sounds_Trigger: ITEM_BREAK-2-1-0,ZOMBIE_UNFECT-2-2-0
Explosions:
Enable: true
Ignite_Victims: 120
Explosion_No_Grief: true
Explosion_Radius: 4
Explosion_Delay: 16
Sounds_Explode: FIRE-2-0-0,ZOMBIE_METAL-2-0-0
Extras:
One_Time_Use: true
Harrier Strike (Precision airstrike)
Airstrike:
Item_Information:
Item_Name: "&eHarrier Strike"
Item_Type: 76
Item_Lore: "&eCalls in an airstrike at the|&eposition of the thrown flare."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: flare
Projectile_Subtype: 76
Projectile_Speed: 10
Sounds_Shoot: FIRE_IGNITE-2-0-0,FIZZ-2-0-0
Airstrikes:
Enable: true
Flare_Activation_Delay: 60
Particle_Call_Airstrike: lightning
Message_Call_Airstrike: "&eFriendly airstrike on the way."
Block_Type: 85
Area: 4
Distance_Between_Bombs: 4
Height_Dropped: 90
Vertical_Variation: 10
Horizontal_Variation: 10
Multiple_Strikes:
Enable: true
Number_Of_Strikes: 3
Delay_Between_Strikes: 20
Sounds_Airstrike: ENDERMAN_STARE-2-2-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 4
Sounds_Explode: ENDERDRAGON_HIT-2-2-0
Extras:
One_Time_Use: true
Putty (Remote-detonated explosive)
Putty:
Item_Information:
Item_Name: "&ePutty"
Item_Type: 404
Item_Lore: "&eRemote explosives.|&eRight click to throw.|&eLeft click to detonate."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Explosive_Devices:
Enable: true
Device_Type: itembomb
Device_Info: 2,10,159,159~14
Sounds_Deploy: SHOOT_ARROW-1-0-0
Sounds_Alert_Placer: CLICK-1-1-0
Sounds_Trigger: SHEEP_SHEAR-1-2-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 5
Explosion_Delay: 16
Sounds_Explode: ZOMBIE_WOOD-2-0-0
C4 (Remote-detonated explosive)
C4:
Item_Information:
Item_Name: "&eC4"
Item_Type: 69
Item_Lore: "&eRemote explosives.|&eRight click to place.|&eLeft click to detonate."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Explosive_Devices:
Enable: true
Device_Type: remote
Device_Info: 2-1A-TheStabbyBunny
Sounds_Deploy: CHICKEN_EGG_POP-1-1-0
Message_Disarm: "&eYou have disarmed an explosive device."
Message_Trigger_Placer: "&e<victim> has set off your C4!"
Message_Trigger_Victim: "&eYou have set off <shooter>'s C4!"
Sounds_Alert_Placer: CLICK-1-1-0
Sounds_Trigger: SHEEP_SHEAR-1-1-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 6
Explosion_Delay: 16
Sounds_Explode: ZOMBIE_WOOD-2-0-0
Trinket:
Item_Information:
Item_Name: "&eTrinket"
Item_Type: 264
Item_Lore: "&eLeft-click to set the owner.|&eExplodes when:|&e- picked up|&e- shot out of a dispenser|&e- a chest containing this item is opened|&e- placed in an item frame, and nearby|&e ...pressure plates are stepped on.|&e&oOwners cannot trigger their own traps."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Explosive_Devices:
Enable: true
Device_Type: trap
Device_Info: true-true-true-false-false
Sounds_Deploy: ITEM_PICKUP-2-0-0
Message_Trigger_Placer: "&e<victim> has triggered your booby trap!"
Message_Trigger_Victim: "&eYou have triggered <shooter>'s booby trap!"
Sounds_Trigger: SHEEP_IDLE-2-1-0
Explosions:
Enable: true
Damage_Multiplier: 50
Explosion_No_Grief: true
Enable_Owner_Immunity: true
Explosion_Radius: 5
Explosion_Potion_Effect: POISON-100-2,HUNGER-100-2
Explosion_Delay: 10
Sounds_Explode: WITHER_SHOOT-2-2-0
CocoPops:
Item_Information:
Item_Name: "&eCocoPops"
Item_Type: 351~3
Item_Lore: "&eA cluster bomb that releases|&e10 bomblets upon detonation."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 351~3
Projectile_Speed: 12
Sounds_Projectile: EAT-2-1-28,EAT-2-1-32,EAT-2-1-36
Sounds_Shoot: FIRE_IGNITE-2-0-0
Cluster_Bombs:
Enable: true
Bomblet_Type: 362
Delay_Before_Split: 40
Number_Of_Splits: 1
Number_Of_Bomblets: 10
Speed_Of_Bomblets: 8
Delay_Before_Detonation: 40
Detonation_Delay_Variation: 10
Particle_Release: BLOCK_BREAK-127
Sounds_Release: BURP-2-1-0
Explosions:
Enable: true
Damage_Multiplier: 25
Explosion_No_Grief: true
Explosion_Radius: 4
Sounds_Explode: ITEM_PICKUP-2-1-0
Extras:
One_Time_Use: true