Trinkets - ShallowIris/Vermintide-wiki GitHub Wiki
Every trinket is limited to 2 per estate unless stated otherwise.
Cannot be used with other dice trinkets
Base chance to earn trinkets from Gambling: +3
Base chance to earn money from Gambling: +3
On Attack, one of three buffs is applied to the party:SPD +2 (1/3 chance)
DMG +10% (1/3 chance)
CRT +3% (1/3 chance)
Resolve Exp +25%
Scouting Chance +8%
Stress +10%
ACC +3
Debuff Chance +10%
Horror Received -33%
Stress Heal Received +25%
DMG Received +5%
Blight Duration +33%
Blight Resist +30%
Heal Skill -25%
Limit: 3 per estate
Heal Received from Food +25%
Food Consumed -100%
Monsters Surprised Chance -10%
Stress Skill Amount in camp +30%
Stress Skill Amount +20%
Dodge -4
Lore
Do not blow the bubbles away! It's the best part!
Ranged DMG +20%
Ignore PROT: 25% (vs Size 1)
On Ranged Attack: Self Stress +5 (25% chance)
CRIT +10%
Ranged DMG +20%
Ranged ACC +5
Ranged Armor Piercing +25%
Ranged CRIT -5%
Torch Above or 51: DMG -10%, ACC -25
Torch Below or 50: ACC +15
Torch Below or 25: CRIT +10%, Scouting Chance +10%
Stress +15%
SPD -2
Dodge -5
Move Resistance +50%
On Action: Self: Immobilize
Limit: 1 per estate
Loot
Guaranteed: from Vermintide Tutorial
Stun Chance vs Rat +25%
Torch Burn Rate -20%
Lore
โWhose pendant this is, I donโt know. What Iโm sure of is that this will light our way.โ
Limit: 1 per estate
Heal Skill +20%
On Friendly Skill: Self HP Heal 2
Canโt Be Guarded
Lore
โI says a prayer that Shallya's hands
Will hold me young lad fast
As plague and war took me other four
And this one be me last.โ*
Stun Chance +60%
If Target is Stunned: Self: Stun Chance -60% (2 rds)
SPD +2
Stun Resistance -40%
Lore
โRumours be told, some warlock engineers drink this.โ
DMG Received from Blight and Bleed -50%
Blight and Bleed Cure Received Chance -100%
On Action: Transfer Blight & Bleed from Companions to Self
+33% Healing Received
Lore
โYes-yes! Finally my master-grand piece is complete!โ
Slowed Evolution of Warpstone Addiction
Warped, Enlaced: 1000 more rounds
Exposed, Radiating: 1000 more rounds
Disease Resist +40%
Stress -25% if Warpstone Addiction CRIT +8% if Warpstone Addiction
Party Surprised Chance -10%
Scouting Chance +10%
Canaryโs Cry:
On Friendly Skill: Target: 67% to Stress -2, 33% to Cure Horror
CRIT Received Chance: -20%
PROT +10%
On Attack: Self: Inflict 3 DMG (13%)
Lore
โRolling Doom.โ
ACC +3, CRIT +3%
Base chance to earn trinkets from Gambling: +3
Base chance to earn money from Gambling: +3
On Hit:
- 1/6 Chance to Self Heal 5
- 1/6 Chance to Self SPD +5 until next turn
- 1/6 Chance to Stun Target Regardless of Resistance
- 1/6 Chance to Self CRIT +5% until next turn
- 1/6 Chance to Self DMG +20% until next turn
- 1/6 Chance to Self PROT -20%, DMGRECV +20% until next turn
Permanent Blight, 1 DMG per round
DMG +20%
If Blighted: ACC +10, All Skill Chance +20%
Lore
"Like the heart of an endless fire, it is. Even the smallest of pieces will continue to give power indefinitely."
ACC -5
On Hit: If Target is Rat or Beast, Mark Target (only one target)
On Hit: If Target is Rat or Beast, Target Debuff: Dodge -10 (only one target)
Lore
โOnly a lunatic would paint the weakness of these creatures this vividly.โ
Limit: 1 per estate
Loot: 5/13 chance to drop per kill
Set Effect
ACC +10
Stun Chance +15%
โThese weapons can even subdue Wolfrats or Rat Ogres.โ
DMG vs Bleeding +25%
Bleed Chance +30%, Bleed Duration +33%
Bleed Resistance -20%
Max HP -10%
Ignore Guard
Move Chance +40%
Debuff Chance +30%
Max HP -10%
Limit: 1 per estate
Loot: 5% chance to drop per kill
Set Effect
vs Marked: -60% DMG
vs Marked: +100% CRIT
โIn the end, we all fall down.โ
SPD +2
DMG +20% if Stealthed
On Hit: 33% Chance to Stealth (apply_once true, 2rds)
Ignore Stealth
Stress +10%
ACC +7
On Kill: Stress -5
Virtue Chance -25%
Stress +10%
Limit: 1 per estate
Loot: 3% chance to drop per kill
Vs Size 2: DMG +20%, ACC +7, CRIT +5%
Stress -20% If One or More โRatogreโ Monsters Exist
Max HP +20%
DMG Received -20%
Debuff Chance +50%
Debuff Resistance +25%
PROT +30%
Stun Resistance +50%
SPD -6
Virtue Chance +25%
If Virtued: All Resistance -15% (Stun, Bleed, Blight, Move, Disease, Debuff)
If Afflicted: All Resistance +25% (Stun, Bleed, Blight, Move, Disease, Debuff)
Stress Heal from Heart Attack +1000%
On Death Door Enter via Getting Hit: 33% Chance to Heal Max HP 15%
On Hit While on Death Door: 33% Chance to Heal Max HP 15%
On Action: Self: Restoration 1 * 3rds
Stress +10%
CRIT +100% if target HP below 40%
Deathblow Resist -13%
Max HP -33%
CRIT +13%
DMG +13%
Stress +13%
Heal Received -13%
On Hit: 4% Chance to Get An Extra Initiative