Quirks (EN) - ShallowIris/Vermintide-wiki GitHub Wiki

Vanilla Random Quirks: 164, Pos 65, Neg 76, Dis 23 (Base Chance 1) CoM Random Quirks: 22, Pos 11, Neg 9, Dis 2 (Base Chance 1)

=> Pos Base Chance 76, Neg Base Chance 85, Dis Base Chance 25

Warpstone Addiction (WSA)

  • Stage 1 - Exposed
  • Stage 2 - Radiating
  • Upon using a cure - Tended

Warpstone

  • act_out_consume_priority = 1

Loot table

  1. Warp-Engineered monsters - It should be as frequent as 2 warpstones per 30 rds, considering how many of them are in mashes
  2. Doomwheel/Warpstone Ore curios
  3. By activating Warpstone Architecture in 'Activate' missions

Effect without Warpstone Addiction:

  • Warpstone will give your hero Warpstone Addiction, ignoring their disease resist. Using Warpstone is the only way to contact Addiction.
  • Your hero's stress will be increased by 7.

Radiating Effect:

  • Increase the duration of Radiating by 4 rounds. You can only increase this duration once per combat.

Exposed Effect:

  • Evolve to Radiating

Tended Effect:

  • Increase SPD by 1 for 3 rounds.

How to Cure:

  1. Cures (a la CC) - Killing Plague Priest will give you 3 cures. 2nd Veteran Quest in Corrupted Hamlet too.
  2. Time - In Exposed state, Addiction will last 12~14 rounds.

Actout

1. Radiating:

  1. nothing - base chance 65
  2. Upon turn start - party wide stress ("BarkStress") - base chance 5
  3. Upon turn start - buff party (spd +1, blight resist -15%) - base chance 10
  4. Upon turn start - buff self (Stress -10, HP DMG 3) - base chance 10
  5. Upon turn start - buff one companion (spd +3, Acc +10) and afflict them with WSA - base chance 10

2. Exposed, Tended:

  1. nothing - base chance 100

Effects according to stage

id positive negative imcompatible duration
WSA - Radiating spd +3
ALL Skill chance +0.15
DMG +20%
CC
Other WSAs
Darkwraith, Pelagic
Shivering (Mountain)
1 rd
WSA - Exposed spd +1
DMG +15%
stress recv +0.15 CC
Other WSAs
Darkwraith, Pelagic
Shivering (Mountain)
12~14 rds
WSA - Tended spd +1
DMG +10%
Disease Resist -20%
Other WSAs indefinite
  • 20 rds passes when in hamlet

Disease

base chance 31

id positive negative chance imcompatible misc
Black Lung spd -3 after 1st rounds
crit -0.03 after 1st rounds
dmg p -0.1 after 1st rounds
1
Deep Burn bleed/blight res -0.15
bleed/blight dmgrecv +0.15
disease res -0.25
1
Chronic Fatigue stress heal recv p -0.5 if idle
stress heal recv p -0.5 in buildings
1
Sudden Deafness move res & stun res -20%
stress heal received from cry havoc/inspiring tunes -50%
1 tended_deafness 60rds duration
60rds pass in hamlet
After 60rds:
evolve to Tended Deafness
Tended Deafness move res & stun res -10%
stress heal received from cry havoc/inspiring tunes -20%
60rds passed after catching tended_deafness sudden_deafness
Inflammable Pyrogenesis torch increase p +0.4 dmg recv p +0.2 1
Dancing Eyes on attack: random target 10%-3 ACC 1
Yellow Skull Fever max hp p -0.65
heal received p -0.9
blight resist -0.7
catch from Plague Priest
Deep Scar max hp p -0.1
death blow res -0.1
bleed cure received chance -0.2
blight cure received chance -0.2
0
5% chance if hit by Gutterrunner

Positive Quirks

base chance 86.4

id positive negative chance imcompatible misc
Warp-Engineer dmg p +0.10 vs warp engineered
atk +0.05 vs rat
trap res +0.15
0.5
Can get from Doomwheel Curio
Mechanophobia
Strider spd +3 in corridor
spd +1 in room
move res -0.3 0.75 Bull-Step
Standard-bearer Upon turn start - 10% chance to stress heal companions (3)
Upon companion dodging attack: 10% chance to stress heal companion (5)
Upon companion landing attack: 10% chance to stress heal companion (5)
Upon trap activating: 50% chance to stress heal companion (5)
0.5
Yellow Canary party surprise -0.1
scouting +0.07
0.4 Singleton
Cleanly blight res +0.1
blight res +0.1 if has holy water
disease res +0.1
0.75 uncleanly
Counterspell debuff res +0.2 0.5
Can get from Skaven Totem curio
hexer 300rds
10rds pass in hamlet
300 rds pass:
Evolve to Hexer
Hexer debuff res +0.2
debuff chance +0.2
evolved from Counterspell counterspell
Dawnbringer torch inc p +0.3 0.5 "nocturnal"
"sensitive_to_light"
"phengophobia"
"daybreaker"
300rds
10rds pass in hamlet
300 rds pass:
Evolve to Daybreaker
Daybreaker torch inc p +0.3 stun chance +0.1 if torch above 76 evolved from Dawnbringer "nocturnal"
"sensitive_to_light"
"phengophobia"
"dawnbringer"
Executioner atk +0.07 vs hp below 0.5
crit +0.07 vs hpbelow 0.5
0.75
Kill Slaverat/Clanrat/Stormvermin:
1% chance
Hatred of Rat dmg p +0.15 vs rat
stress res p -0.15 vs rat
0.75 fear_of_rat
Horn Rats Gift bleed res +0.2
blight res +0.2
disease res +0.3
stress recv p +0.13 0.5 Singleton
Natural Born Idiot stun res +0.2 resolve xp bonus p -0.5 0.75 Singleton
Luckwearer def +0.025
crit +0.025
scouting 0.025
0.75 unluckwearer
Mistwalker Upon turn start - Stealth self for 12% chance (3rds) 0
Kill Gutter Runner: 2% chance
Nemesis dmg p +0.15 vs sz2
atk +0.05 vs sz2
0
Attack Ratogre: 1% Chance
Slayer of Rat atk +0.1 vs rat
crit +0.05 vs rat
0.75 fear of rat
Determined death blow res +0.1
prot +0.1 when marked
0.75 weak_willed
suicidal
Tunnel Rat scouting chance +0.05
trap resist +0.1
0
Disarm Rat Trap: 5% chance
Field Medic Heal amount +1 0
Use Basic Medicine Supplies 3 times in the same dungeon with the same hero

Negative Quirks

base chance 95.5

id positive negative chance imcompatible misc
Black Hunger crit +0.03
dmg p +0.1
stress recv p +2 in camping
food consumption p +2
stress recv p +2 in hunger
starving dmg p +2
0.75
Betrayer upon turn start - attack ally (5%, Max HP 10%)
upon turn start - randon command (5%)
0.75
Wimpy stress heal p -0.2 0.75
Bull-Step move res +0.3 spd -2 in corridor spd -1 in room 0.75 Strider
Dirty Rat SPD +2
scout +0.15 in mine
food consumption p +1
Upon turn start - attack ally (3%, Max HP 20%)
0
Heroes from town event
"slayer_of_rat"
"hatred_of_rat"
"fear_of_rat"
Fear of Rat stress recv p +0.15 vs rat
atk -0.1 vs rat
0.75 "hatred_of_rat"
"slayer_of_rat"
Heretic worship curio - 30% forced interaction
steals loot afterwards
0.75 "faithful"
"god_fearing"
Martyr Upon Turn Start - Guard companion (7.5%)
upon turn start - self mark (7.5%)
0.75
Mutated max hp +0.15x stress res p +0.3 0.75
Self Sufficient Upon turn start - 5% Actordot (on kill: provision loot) Upon turn start - 5% chance to use an item 0.75 effect not available for mod heroes
Twisted hp above 50%: dmg received -10%
stress below 50: stress -10%
hp below 50%: dmg received +20%
stress above 50: stress +20%
0.75
Uncleanly blight res -0.1
blight res -0.1 if no holy water
disease res -0.1
0.75 "cleanly"
Unluckwearer def -0.025
crit -0.025
scouting -0.025
0.75 "luckwearer"
Venomous dmg p +0.25 if poisoned blight res -0.2 0.75
Warpstone Mine Scrounger scout +0.1 in mine 10% forced interaction with every curio in mine, steals 0.75
Mechanophobia dmg p -0.10 vs warp engineered
trap res -0.2
0.75 Warp-Engineer
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