Monsters: The Mine - ShallowIris/Vermintide-wiki GitHub Wiki
- Barricade
- Clan Rat Halberdier
- Clan Rat Maceman
- Clan Rat Warrior
- Deathmaster
- Doomwheel
- Globadier
- Grey Seer
- Gutter Runner
- Hell Pit Abomination
- Rat Ogre Rage
- Rat Ogre Sly
- Ratling Gunner
- Sack Rat
- Slave Rat Halberdier
- Slave Rat Swordsman
- Stormfiend
- Stormvermin Halberdier
- Stormvermin Warrior
- Unclean Hybrid
- Warlock Engineer
- Warpfire Thrower
- Wolf Rat
Long fight(hp under 70%) make certain monsters to enter frenzy and binge on whatever they see. The quick will eat the dead and heal themself, with some buffs.
apprentice veteran champion size heal dot heal dot heal dot heal buffs 1 30% 2*3rds 3*3rds 4*3rds spd +3, DMG +20%, ACC +10, Stun res +50% 2 45% 3*3rds 4*3rds 5*3rds spd +4, DMG +25%, ACC +15, Stun res +50% 3 60% 4*3rds 5*3rds 6*3rds spd +5, DMG +30%, ACC +20, Stun res +50%
Used by: Clanrat, Slave Rat, Stormvermin
STAT
TYPE: Carpentry
INITIATIVE: 0 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res veteran 25 - 0 0 500% 60% 500% 500% 500% champion 35 - 0 0 500% 80% 500% 500% 500%
SPAWN: guard certain monsters, riposte with bleed 2/3 * 3 rds (130/150% base) on an attacking hero
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "barricade_reinforcements" "" 4321 ""VB Summon Reinforcements 3" "barricade_reinforcements" "" 4321 ""VB Summon Reinforcements 5"
barricade_reinforcements: Summon a Stormvermin squad
AI & ATTRIBUTES
Reinforcements!: At the start of round 5, if there are 2 or less monsters, will call reinforcements and disappear.
STAT
TYPE: RAT, MAN
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 10 7.50% 0 5 25% 25% 25% 10% 10% veteran 15 16.25% 0 6 45% 45% 45% 30% 30% champion 21 30.00% 0 7 65% 65% 65% 50% 50%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "CRH_stabbing" "melee" 77.5% 4 8 6% 432 34 "CRH Debuff MoveRes 1" "CRH_stabbing" "melee" 83.75% 5 11 11% 432 34 "CRH Debuff MoveRes 3" "CRH_stabbing" "melee" 97.5% 8 16 12% 432 34 "CRH Debuff MoveRes 5" "open_wounds" "melee" 72.5% 2 3 2% 1 1234 "CRH Bleed 1" .move 1 0 "open_wounds" "melee" 78.75% 3 4 6% 1 1234 "CRH Bleed 3" .move 1 0 "open_wounds" "melee" 92.5% 4 7 7% 1 1234 "CRH Bleed 5" .move 1 0
CRH_stabbing: Debuff - move resist * 100/120/140% * -10/20/30% * 3rds
Open Wounds: Bleed - 100/120/140% * 1/2/3 * 3rds
AI & ATTRIBUTES
.id .chance "CRH_stabbing" 1 "open_wounds" 1
Black Hunger: Long fight(hp under 70%) make certain monsters to enter frenzy and binge on whatever they see.
STAT
TYPE: RAT, MAN
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 12 7.50% 0 4 25% 25% 25% 10% 10% veteran 17 16.25% 0 5 45% 45% 45% 30% 30% champion 25 30.00% 0 6 65% 65% 65% 50% 50%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "skull_shaking" "melee" 72.5% 3 7 6% 43 234 "CRM Dot Suffle 1" "skull_shaking" "melee" 78.75% 5 9 11% 43 234 "CRM Dot Suffle 3" "skull_shaking" "melee" 92.5% 7 13 12% 43 234 "CRM Dot Suffle 5" "smash_skull" "melee" 82.5% 3 5 6% 321 123 "CRM Stun 1" "smash_skull" "melee" 88.75% 5 7 11% 321 123 "CRM Stun 3" "smash_skull" "melee" 102.5% 6 9 12% 321 123 "CRM Stun 5"
Skull Shaking: Dot Shuffle: 100/120/140% * 1rds
Smash Skull: Stun - 100/120/140% * 1rds
AI & ATTRIBUTES
.id .chance "skull_shaking" 1 "smash_skull" 1
Eyes on the Weak: This unit tends to aim the enemy who has lower stun & move resistanc.
difficult id random target lower stun res. lower mov res. ALL skull shaking 1 4 ALL smash skull 1 4
Black Hunger: Long fight(hp under 70%) make certain monsters to enter frenzy and binge on whatever they see. Mercy: Smash skull will not target an already stunned hero.
STAT
TYPE: RAT, MAN
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 15 0% 0.1 0 25% 25% 25% 10% 10% veteran 22 8.75% 0.2 1 45% 45% 45% 30% 30% champion 31 22.50% 0.2 2 65% 65% 65% 50% 50%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "slash_the_wound" "melee" 62.5% 2 4 2% 43 12 "CRW Slash Bleed 1" .move 0 1 "slash_the_wound" "melee" 68.75% 3 5 6% 43 12 "CRW Slash Bleed 3" .move 0 1 "slash_the_wound" "melee" 82.5% 4 8 7% 43 12 "CRW Slash Bleed 5" .move 0 1 "stab_the_wound" "melee" 72.5% 4 6 6% 21 12 "CRW Stab Bleed 1" "stab_the_wound" "melee" 78.75% 6 8 11% 21 12 "CRW Stab Bleed 3" "stab_the_wound" "melee" 92.5% 8 11 12% 21 12 "CRW Stab Bleed 5" "verminous_guard" 4321 @1234 "CRW Clear Guard Performer"
"CRW Clear Guard Target"
"CRW Guard"
"CRW Guard Buff On Guard"
"CRW Pull Perf".self_target_valid false "verminous_guard" 4321 @1234 "CRW Clear Guard Performer"
"CRW Clear Guard Target"
"CRW Guard"
"CRW Guard Buff On Guard"
"CRW Pull Perf".self_target_valid false "verminous_guard" 4321 @1234 "CRW Clear Guard Performer"
"CRW Clear Guard Target"
"CRW Guard"
"CRW Guard Buff On Guard"
"CRW Pull Perf".self_target_valid false
Stab the Wound: Bleed - 100/120/140% * 1/2/3 * 3rds
Slash the Wound: Bleed - 100/120/140% * 1/2/3 * 3rds
Verminous Guard: Buff - prot +25% * 2rds, Pull - 300% * 2 * performer
AI & ATTRIBUTES
.id .chance .cond "stab_the_wound" 1 "slash_the_wound" 1 "verminous_guard" 3 exists non guard/guarded pairs
First Aid: The most damaged enemy will get +10 target chances of guard.
Black Hunger: Long fight(hp under 70%) make certain monsters to enter frenzy and binge on whatever they see.
STAT
TYPE: RAT
hp def prot spd stun_res poison_res bleed_res debuff_res move_res darkest 140 30% 0% 10 65% 70% 70% 40% 70%
** CLONE **
hp def prot spd stun_res poison_res bleed_res debuff_res move_res darkest 140 30% 0% 10 65% 70% 70% 40% 70%
On death: Deals 15 damage to companions, and buffs them for +100% DMG on DM_running_death, +20% DMG on DM_weeping_blade
SKILL
PHASE 1
.id .type .atk .dmg .crit .launch .target .effect .misc "DM_summon" 4321 "DM Summon Clone"
`DM Summon Clone: Summon 3 Deathmaster Clones, and shuffle them (like shell game)
PHASE 2
.id .type .atk .dmg .crit .launch .target .effect .misc "DM_running_death" "melee" 160% 2 10% 4321 ~1234 "DM RD Bleed"
"Clear Guard Target"Forward 3, .ignore_stealth true "DM_weeping_blade" "melee" 160% 11-19 - 4321 1234 "DM WB Buff DmgVsMarked"
"DM WB Blight".ignore_stealth true "DM_deathsigil" "ranged" INF 4321 1234 "DM DS Stress"
"DM DS Mark".ignore_stealth true .ignore_guard true "DM_inversion" "teleport" INF 4321 1234 "To DM E" .ignore_guard true .ignore_stealth true
DM_running_death: 130% * 2 * 3rds of Bleed
DM_weeping_blade: 140% * 3 * 3 rds of Blight
DM_deathsigil: Stress +20, Mark for 1 round
DM_inversion: Opens the portal, proceeds to the next phase
PHASE 3
.id .type .atk .dmg .crit .launch .target .effect .misc "DM_running_death" "melee" 160% 2 10% 4321 ~1234 "DM RD Bleed"
"Clear Guard Target"Forward 3, .ignore_stealth true "DM_weeping_blade" "melee" 160% 11-19 - 4321 1234 "DM WB Buff DmgVsMarked"
"DM WB Blight".ignore_stealth true "DM_deathsigil" "ranged" INF 4321 1234 "DM DS Stress"
"DM DS Mark".ignore_stealth true .ignore_guard true
DM_running_death: 130% * 2 * 3rds of Bleed
DM_weeping_blade: 140% * 3 * 3 rds of Blight
DM_deathsigil: Stress +20, Mark for 1 round
AI & ATTRIBUTES
Death from Above: Deathmaster's attacks ignore stealth.
Phase 1
.id .chance "DM_Summon" 1
Phase 2
.id .chance cond "DM_running_death" 2 "DM_weeping_blade" 7 "DM_deathsigil" 1 INF, if first action of the round
Lamb to the Slaughter: Deathmaster and his clones will use their most devastating skill, Weeping Blade, against marked heroes. Before using it, they will try to set the target with their own Sigil.
Mr. Rager: If only Deathmaster is left, he will go for the jugular and will not use Deathmaster's Sigil.
DM_weeping_blade cannot be used more than once per round.
Phase 3
.id .chance cond "DM_running_death" 2 "DM_weeping_blade" 7 "DM_deathsigil" 1 8 if no heroes marked
Mr. Rager: If only Deathmaster is left, he will go for the jugular and use only Weeping Blade.
Beyond Time: Upon action, heroes will get 10 HP healed, while being stressed out by 10 because the time is flowing in reverse. Deathmaster and his clones will get 20 HP healed upon action.
STAT
TYPE: RAT, UNHOLY, WARP ENGINEERED
INITIATIVE: 1/2/3 on relax/standard/overheat per rds
SIZE: 3
standard
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 95 0% 20% 4 70% 40% 200% 40% 90% veteran 143 8.75% 20% 5 90% 60% 220% 60% 110% champion 175 22.50% 30% 6 110% 80% 240% 80% 130%
overheat
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 95 0% 20% 4 40% 40% 200% 20% 70% veteran 143 8.75% 20% 5 60% 60% 220% 40% 90% champion 175 22.50% 30% 6 80% 80% 240% 60% 110%
relax
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 95 0% 20% 4 100% 40% 200% 40% 50% veteran 143 8.75% 20% 5 120% 60% 220% 60% 70% champion 175 22.50% 30% 6 140% 80% 240% 80% 90%
SKILL
standard
.id .type .atk .dmg .crit .launch .target .effect .misc "always_more_beside" "ranged" 102.5% 1 1 21 1234 "DW Debuff Stress Recv By Light"
"DW AMB DotStress 1"
"DW Summon Torchrat 1""always_more_beside" "ranged" 108.75% 1 1 21 1234 "DW Debuff Stress Recv By Light"
"DW AMB DotStress 3"
"DW Summon Torchrat 3""always_more_beside" "ranged" 122.5% 1 1 21 1234 "DW Debuff Stress Recv By Light"
"DW AMB DotStress 5"
"DW Summon Torchrat 5""man_thing_flayer" "melee" 102.5% 1 1 2% 21 ~12 "DW Debuff Stress Recv By Light"
"DW MTF DotStress 1"
"DW MTF Bleed 1".move 0 1 "man_thing_flayer" "melee" 108.75% 2 3 6% 21 ~12 "DW Debuff Stress Recv By Light"
"DW MTF DotStress 3"
"DW MTF Bleed 3".move 0 1 "man_thing_flayer" "melee" 122.5% 3 5 7% 21 ~12 "DW Debuff Stress Recv By Light"
"DW MTF DotStress 5"
"DW MTF Bleed 5".move 0 1 "rolling_doom" "melee" 122.5% 6 11 N/A 1 ~1234 "DW Debuff Atk By Light"
"DW Shuffle Party""rolling_doom" "melee" 128.75% 8 15 N/A 1 ~1234 "DW Debuff Atk By Light"
"DW Shuffle Party""rolling_doom" "melee" 142.5% 12 24 N/A 1 ~1234 "DW Debuff Atk By Light"
"DW Shuffle Party""thoughtless_rolling_doom" "melee" 122.5% 6 11 N/A 4 1 "DW Debuff Atk By Light"
"DW TRD Kill Man PerfGrp".move 0 1 "thoughtless_rolling_doom" "melee" 128.75% 8 15 N/A 4 1 "DW Debuff Atk By Light"
"DW TRD Kill Man PerfGrp".move 0 1 "thoughtless_rolling_doom" "melee" 142.5% 12 24 N/A 4 1 "DW Debuff Atk By Light"
"DW TRD Kill Man PerfGrp".move 0 1 "zzzzzap" "ranged" 92.5% 3 7 2% 21 1234 "DW Zap Blight 1" "zzzzzap" "ranged" 98.75% 4 9 6% 21 1234 "DW Zap Blight 3" "zzzzzap" "ranged" 112.5% 7 13 7% 21 1234 "DW Zap Blight 5" "dw_overheat" 21 "DW OVH Torch Inc" "dw_overheat" 21 "DW OVH Torch Inc" "dw_overheat" 21 "DW OVH Torch Inc"
Always More Beside: Dot Stress - 3/4/5 * 5rds, Summon - doomwheel_torchrat_A/B/C * rank 4
Man Thing Flayer: Dot Stress - 3/4/5 * 5rds, Bleed - 3/4/5 * 100/120/140% * 3rds
Rolling Doom: Shuffle Party
Thoughtless Rolling Doom: Kill - type man
Zzzzap: Blight - 100%/120%/140% * 3/4/5/ * 3rds
Overheat: Torch Increase - 50
overheat
.id .type .atk .dmg .crit .launch .target .effect .misc "always_more_beside" "ranged" 102.5% 1 1 21 1234 "DW Debuff Stress Recv By Light"
"DW AMB DotStress 1"
"DW Summon Torchrat 1""always_more_beside" "ranged" 108.75% 1 1 21 1234 "DW Debuff Stress Recv By Light"
"DW AMB DotStress 3"
"DW Summon Torchrat 3""always_more_beside" "ranged" 122.5% 1 1 21 1234 "DW Debuff Stress Recv By Light"
"DW AMB DotStress 5"
"DW Summon Torchrat 5""rolling_doom" "melee" 122.5% 6 11 N/A 1 ~1234 "DW Debuff Atk By Light"
"DW Shuffle Party"
"DW OVH RD Damage Perf 1""rolling_doom" "melee" 128.75% 8 15 N/A 1 ~1234 "DW Debuff Atk By Light"
"DW Shuffle Party"
"DW OVH RD Damage Perf 3""rolling_doom" "melee" 142.5% 12 24 N/A 1 ~1234 "DW Debuff Atk By Light"
"DW Shuffle Party"
"DW OVH RD Damage Perf 5""thoughtless_rolling_doom" "melee" 122.5% 6 11 N/A 4 1 "DW Debuff Atk By Light"
"DW OVH RD Damage Perf 1"
"DW TRD Kill Man PerfGrp".move 0 1 "thoughtless_rolling_doom" "melee" 128.75% 8 15 N/A 4 1 "DW Debuff Atk By Light"
"DW OVH RD Damage Perf 3"
"DW TRD Kill Man PerfGrp".move 0 1 "thoughtless_rolling_doom" "melee" 142.5% 12 24 N/A 4 1 "DW Debuff Atk By Light"
"DW OVH RD Damage Perf 5"
"DW TRD Kill Man PerfGrp".move 0 1 "zzzap_zzzap" "ranged" 82.5% 5 9 6% 21 1234 "DW Zap_Zap Blight 1"
"DW Zap_Zap Damage Perf 1""zzzap_zzzap" "ranged" 88.75% 6 12 11% 21 1234 "DW Zap_Zap Blight 3"
"DW Zap_Zap Damage Perf 3""zzzap_zzzap" "ranged" 102.5% 9 19 12% 21 1234 "DW Zap_Zap Blight 5"
"DW Zap_Zap Damage Perf 5""dw_relax" 21 "DW Heal 1" "dw_relax" 21 "DW Heal 3" "dw_relax" 21 "DW Heal 5"
Always More Beside: Dot Stress - 3/4/5 * 5rds, Summon - doomwheel_torchrat_A/B/C * rank 4
Rolling Doom: Shuffle Party, Health Damage - 10/14/18 * performer
Thoughtless Rolling Doom: Health Damage - 10/14/18 * performer, Kill - type man
Zzzap Zzzap: Blight - 100%/120%/140% * 3/4/5 * 3rds, Damage - performer * 5/7/9
Relax: Heal - performer * 10/15/20
relax
.id .type .atk .dmg .crit .launch .target .effect .misc "always_more_beside" "melee" 102.5% 1 1 21 1234 "DW Debuff Stress Recv By Light"
"DW AMB DotStress 1"
"DW Summon Torchrat 1".move 0 1, is_continue_turn true "always_more_beside" "melee" 108.75% 1 1 21 1234 "DW Debuff Stress Recv By Light"
"DW AMB DotStress 3"
"DW Summon Torchrat 3".move 0 1, is_continue_turn true "always_more_beside" "melee" 122.5% 1 1 21 1234 "DW Debuff Stress Recv By Light"
"DW AMB DotStress 5"
"DW Summon Torchrat 5".move 0 1, is_continue_turn true "man_thing_flayer" "melee" 102.5% 1 1 2% 21 ~12 "DW Debuff Stress Recv By Light"
"DW MTF DotStress 1"
"DW MTF Bleed 1".move 0 1 "man_thing_flayer" "melee" 108.75% 2 3 6% 21 ~12 "DW Debuff Stress Recv By Light"
"DW MTF DotStress 3"
"DW MTF Bleed 3".move 0 1 "man_thing_flayer" "melee" 122.5% 3 5 7% 21 ~12 "DW Debuff Stress Recv By Light"
"DW MTF DotStress 5"
"DW MTF Bleed 5".move 0 1 "dw_preheat" 21 "dw_preheat" 21 "dw_preheat" 21
Always More Beside: Dot Stress - 3/4/5 * 5rds, Summon - doomwheel_torchrat_A/B/C * rank 4
Man Thing Flayer: Dot Stress - 3/4/5 * 5rds, Bleed - 3/4/5 * 100/120/140% * 3rds
AI & ATTRIBUTES
Opportunist: This unit waits for the enemies get weaken, always. If the situation not goes so well, he turns it's direction, quick-quickly.
buff/debuff Virtued > Afflicted crit -3%, dmg -15% Virtued = Afflicted - Virtued < Afflicted crit +3%, dmg +15%
If there exists rat carcass(trinket), doomwheel get debuff(crit -3%, dmg -15%).
Night Blindness: He see nothing while darkness falls; Debuff Attack By Light
Light Meter Attack rating 76+ 0% 51-75 -30% 26-50 -60% 1-25 -90% 0 -130%
Sound Behind Fog: The darker, the louder; Buff/Debuff Stress Dot Received Percent
Light Meter Stress Dot Received Percent 76+ -50% 51-75 - 26-50 50% 1-25 100% 0 150%
Not Always More Beside: To summon torch rat, it takes 3 turns, except relaxed. It is clear that torch rat lives matters.
standard
.id .chance "always_more_beside" INF "man_thing_flayer" 1 "rolling_doom" 1 "thoughtless_rolling_doom" 1 "zzzzzap" 1
Underheat: There exists cooldown(1) when standard form, except alway more beside.
overheat
.id .chance "always_more_beside" INF "rolling_doom" 3 "thoughtless_rolling_doom" 3 "zzzap_zzzap" 1
relax
.id .chance "always_more_beside" INF "man_thing_flayer" 1
STAT
TYPE: RAT, MAN
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 8 0% 0% 4 50% 50% 50% 50% 20% veteran 12 8.75% 0% 5 70% 70% 70% 70% 40% champion 16 22.5% 0% 6 90% 90% 90% 90% 60%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "dwt_lights_on" 100% 4321 "DWT Torch Inc"
Torch Inc: +25
AI & ATTRIBUTES
.id .chance "dwt_lights_on" 1
STAT
TYPE: RAT, WARP ENGINEERED
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 15 5% 0% 1 25% 100% 20% 30% 25% veteran 22 13.75% 0% 2 45% 120% 40% 50% 45% champion 31 27.50% 0% 3 65% 140% 60% 70% 65%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "globes_to_behind" "ranged" 92.5% 1 1 2% 43 ~34 "GD GtB Blight 1"
"GD GtB Buff DmgVsMarked"
"GD GtB WSA Infection"
"GD GtB Stress 1"
"GD GtB Pull 1""globes_to_behind" "ranged" 98.75% 3 3 6% 43 ~34 "GD GtB Blight 3"
"GD GtB Buff DmgVsMarked"
"GD GtB WSA Infection"
"GD GtB Stress 3"
"GD GtB Pull 3""globes_to_behind" "ranged" 112.5% 5 5 7% 43 ~34 "GD GtB Blight 5"
"GD GtB Buff DmgVsMarked"
"GD GtB WSA Infection"
"GD GtB Stress 5"
"GD GtB Pull 5""globes_to_front" "ranged" 92.5% 1 1 2% 21 ~12 "GD GtF Blight 1"
"GD GtF Buff DmgVsMarked"
"GD GtF WSA Infection"
"GD GtF Stress 1""globes_to_front" "ranged" 98.75% 3 3 6% 21 ~12 "GD GtF Blight 3"
"GD GtF Buff DmgVsMarked"
"GD GtF WSA Infection"
"GD GtF Stress 3""globes_to_front" "ranged" 112.5% 5 5 7% 21 ~12 "GD GtF Blight 5"
"GD GtF Buff DmgVsMarked"
"GD GtF WSA Infection"
"GD GtF Stress 5""spread_rot_n_decay" "ranged" 92.5% 1 1 0% 4321 ~1234 "GD RnD Blight 1"
"GD RnD Blight PerfGrp 1"
"GD RnD WSA Infection""spread_rot_n_decay" "ranged" 98.75% 3 3 0% 4321 ~1234 "GD RnD Blight 3"
"GD RnD Blight PerfGrp 3"
"GD RnD WSA Infection""spread_rot_n_decay" "ranged" 112.5% 5 5 0% 4321 ~1234 "GD RnD Blight 5"
"GD RnD Blight PerfGrp 5"
"GD RnD WSA Infection"
Globes to Behind: Blight - 100/120/140% * 2/3/4 * 3rds, Buff - dmg +50% * vs Mark, Stress - 8 Pull - 80/100/120% * 2
` Globes to Front: Blight - 100/120/140% * 2/3/4 * 3rds, Buff - dmg +50% * vs Mark, Stress - 8
` Spread Rot N Decay: Blight - 100/120/140% * 2/3/4 * 3rds, Blight performer group - 150%/170%/190% * 4/5/6 * 3rds
AI & ATTRIBUTES
.id .chance cond "globes_to_front" 1 hp above 35% "globes_to_behind" 1 hp above 35% "spread_rot_n_decay" 1 hp below 35%
MUTUAL ASSURED DESTRUCTION(MAD): When hp goes under 35%, this unit only uses 'spread rot and decay' which poison all things. If you say why not bomb tomorrow, I say, why not today? If you say today at five o'clock, I say why not one o'clock?
STAT
TYPE: RAT, UNHOLY
INITIATIVE: 1 per rds
PHASE 1
hp def prot spd stun_res poison_res bleed_res debuff_res move_res darkest 215 35% 30% 10 140% 110% 90% 120% 70%
PHASE 2
hp def prot spd stun_res poison_res bleed_res debuff_res move_res darkest 215 35% 30% 10 140% 110% 90% 120% 70%
PHASE 3
INITIATIVE: 2 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res darkest 215 35% 30% 10 140% 110% 90% 120% 70%
SKILL
PHASE 1
.id .type .atk .dmg .crit .launch .target .effect .misc "bless_of_regeneration" 4321 "GS PH1 BoR Cure Perf" .heal 15 15 "spell_of_steal" "ranged" INF N/A 4321 ~1234 "GS Steal Buff" .ignore_stealth true "the_one_is_waiting" "ranged" 228.75% N/A 4321 1234 "GS Ritual Damage"
"GS Ritual Stress"
"GS First Ritual Summon CG"
"GS First Ritual Summon CGC"
"To Grey Seer E"
"GS First Ritual Buff DmgRecv Perf".ignore_protection true .ignore_stealth true "wither" "ranged" 122.5% 5% 4321 1234 "GS Wither Debuff StressDmgRecv"
"GS PH1 Wither Stress"
Bless of Regeneration: Cure * performer
Spell of Steal: Steal buff - type curio * on miss: true
The one is waiting: Health damage - 100 pts * type poison, Stress - 500 pts, Summon - Council Guard * rank 1 & 2, Summon - Council Guard Captain * in rank 3, Buff - damage received percent -10% * combat end * type item
Wither: Debuff - 140% * stress damage received percent 10% * combat end, Stress - 15
PHASE 2
.id .type .atk .dmg .crit .launch .target .effect .misc "face_the_one" "ranged" 228.75% N/A 4321 1234 "GS Ritual Damage"
"GS Ritual Stress"
"GS Second Ritual Kill PerfGrpOther"
"GS Second Ritual Clear Corpses PerfGrp"
"To Grey Seer F"
"GS Second Ritual DmgRecv Buff Steal Perf""skitter_leap" 4321 "GS SKL Stealth PerfGrp"
"GS SKL Buff PerfGrp""warp_lightning" "ranged" 122.5% 8 16 15% 4321 1234 "GS WPL Destealth"
"GS WPL Stun".ignore_stealth true "wither" "ranged" 122.5% 8 8 5% 4321 1234 "GS Wither Debuff StressDmgRecv"
"GS PH2 Wither Stress".ignore_stealth true
Face the one: Health damage - 100 pts * type poison, Stress - 500 pts, Kill - performer group other, Kill - type corpse, Steal Buff - performer * type item
Skitter Leap: Stealth - performer group * 1 rds, Buff - def +10% * 3 rds
Warp Lightning: Unstealth, Stun - 150% * 1 rds
Wither: Debuff - 140% * stress damage received percent 10% * combat end, Stress - 7
PHASE 3
.id .type .atk .dmg .crit .launch .target .effect .misc "warp_lightning" "ranged" 122.5% 8 16 15% 4321 1234 "GS WPL Destealth"
"GS WPL Stun".ignore_stealth true "wither" "ranged" 122.5% 12 12 5% 4321 1234 "GS Wither Debuff Dmg" .ignore_stealth true
Warp Lightning: Unstealth, Stun - 150% * 1 rds
Wither: Debuff - 140% * damage -500% * 1 rds
AI & ATTRIBUTES
Warpfire Projectors: No one is skilled with warp stone like grey seer. Wither and Warp lightning ignore stealth. Futhermore warp lightning unstealth target.
the one is waiting & face the one: If all heroes are afflicted - the most stressed, else - the least stressed
Phase 1
.id .chance "wither" 1
Warp-amulet: This unit get heal 15 point for each end stage of rounds.
bless of regeneration: target - performer
Protection of the Horned Rat: This unit has unbreakable protection(damage reduction 75% by heroes) by the Horned rat or something weird.
Magic Reaver: As magician, this unit steals magic on heroes at first stage of 4th round.
spell of steal: steal all of curio buffs which heroes have
Warpstone tokens: He takes too much warpstones. Wither target the least stressed.
Phase 2
.id .chance "skitter_leap" 8 "warp_lightning" 1 "wither" 1
Mystic Sheild: With council guards, this unit get armor(damage reduction 10% by heroes) to finish ritual till they get useless.
Warpstone tokens: He takes too much warpstones. Wither target the least stressed.
Warpstone Addiction Side Effects: Warp Lightning and Skitter Leap has cooldown 2, 1 rounds resp. Also, Warp Lightning cannot target the stunned one.
Phase 3
.id .chance "warp_lightning" 1 "wither" 2
Warp-amulet: To keep discord around heroes, he uses his warp-amulet for allured one not for himself.
Yet Addicted: Warp Lightning cannot target the stunned one.
STAT
TYPE: RAT, ELDRITCH
INITIATIVE: 1 per rds
SIZE: 2
hp def prot spd stun_res poison_res bleed_res debuff_res move_res darkest 177 32.50% 0% 12 130% 165% 65% 70% 145%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "agony_of_death" INF N/A 321 ~1234 "ROB AoD Steal bsrc_t VP"
"ROB AoD Kill Perf".ignore_stealth true "beasts_roar" "ranged" 162.5% 321 ~1234 "ROB BRO Debuff Damage"
"ROB BRO Debuff StressRecv"
"ROB BRO Stress Dot"
"ROB BRO Buff Speed Perf"
"ROB BRO Debuff StunRes Perf".ignore_stealth true "beasts_rush" "melee" 102.5% 6 14 12% 321 ~1234 "ROB BRU Debuff Speed"
"ROB BRU Shuffle Party".move 0 2
.ignore_stealth true"bone_break" "melee" 112.5% 11 20 17% 321 123 "ROB BNB Stun"
"ROB BNB Bleed"
"ROB BNB Blight""crushing_blow" "melee" 117.5% 22 26 17% 321 1 "ROB CRB Push"
"ROB CRB Bleed"
"ROB CRB Blight""roar_in_madness" INF 100% 321 ~1234 "ROB RiM Debuff Dmg vsGS" .ignore_stealth true
Agony of Death: Steal Buff - bsrc vampire * on miss true, Kill - performer
Beast's Roar: Debuff - 140% * dmg -10% * 3rds, Debuff - 140% * stress received percent +20% *, Dot Stress - 75% * 3 * 3rds, Debuff - performer * stun resistance 70% * 2rds * on miss true, Buff - perfomer * spd +4 * 2rds * on miss true
Beast's Rush: Debuff - 150% * spd -6 * 3rds, Shuffle Party - 100%
Bone Break: Stun - 150% * 1rds, Bleed - 150% * 3 * 3rds, Blight - 150% * 3 * 3rds
Crushing Blow: Push - 150% * 3, Bleed - 150% * 3 * 3rds, Blight - 150% * 3 * 3rds
Roar In Madness: Debuff - 500% * dmg -75% * combat end * vs Grey Seer * type brsc vampire
AI & ATTRIBUTES
.id .chance "beasts_roar" 1 "beasts_rush" 1 "bone_break" 1 "crushing_blow" 1
Medium of Protection of the Horned Rat: While this unit alive, grey seer get unbreakable protection(damage reduction 75% by heroes) of the Horned rat or something weird.
Terrible Subject of Experiment: When he die he relieve heroes by dismiss protection of the great one of something. Nothing remains when he die.
Mark Target Preference: Marked heroes will get +2 targeting chance.
STAT
TYPE: RAT, MAN
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res darkest 29 27.50% 10% 8 65% 60% 60% 80% 65%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "march_forward" "melee" 102.5% 4 8 17% 32 ~1234 "CG Buff" "rend_off" "melee" 92.5% 4 8 7% 1 12 "CG Buff" "CG Push" .move 1 0 "sturdy_cleave" "melee" 102.5% 8 16 12% 4 34 "CG Buff" .move 0 1
Buff: atk +10% / dmg +20% * combat end
Push: 140% * 1
AI & ATTRIBUTES
.id .chance "march_forward" 1 "rend_off" 1 "sturdy_cleave" 1
STAT
TYPE: RAT, MAN
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res darkest 51 22.50% 25% 10 65% 60% 60% 60% 65%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "sneaky_chop" "melee" 92.5% 4 8 7% 43 12 "CGC Bleed" "CGC Buff" .move 0 2 "sneaky_swipe" "melee" 97.5% 5 11 12% 21 12 "CGC Bleed" "CGC Buff" "verminous_guard" 4321 @1234 "CGC Clear Guard Perf"
"CGC Clear Guard Target"
"CGC Guard"
"CGC Buff On Guard".move 0 2
.self_target_valid false
Bleed: 140% * 4 * 3rds
Buff(sneaky chop, sneaky swipe): atk 10% / dmg 20% * combat end
Buff(verminous guard): prot 25% * 2rds
AI & ATTRIBUTES
.id .chance "sneaky_swipe" 1 "sneaky_chop" 1 "verminous_guard" 1
Fidelious Guarder: This unit guards grey seer only. If There is grey seer, it will use gaurd first with cooldown 2.
STAT
TYPE: RAT, MAN
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 10 15% 0% 8 50% 50% 50% 30% 30% veteran 15 23.75% 0% 9 70% 70% 70% 50% 50% champion 21 37.5% 0% 10 90% 90% 90% 70% 70%
SPAWN: Stealth for 2 rds, if difficulty above or Veteran. +100 ACC if Stealthed
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "handle_the_witness" "melee" 92.5% 2 4 0% 4321 1234 "GR HTW CRITvsMarked"
"GR HTW Unmark"
"GR HTW Stress Dot"
"GR HTW DmgRecv Debuff 1"
"GR HTW Deep Scar".move 0 2 "handle_the_witness" "melee" 98.75% 3 5 0% 4321 1234 "GR HTW CRITvsMarked"
"GR HTW Unmark"
"GR HTW Stress Dot"
"GR HTW DmgRecv Debuff 3"
"GR HTW Deep Scar".move 0 2 "handle_the_witness" "melee" 112.5% 4 8 0% 4321 1234 "GR HTW CRITvsMarked"
"GR HTW Unmark"
"GR HTW Stress Dot"
"GR HTW DmgRecv Debuff 5"
"GR HTW Deep Scar".move 0 2 "gutter_marked_to_death" "melee" 92.5% N/A 6% 4321 34 "GR MTD Bleed 1"
"GR MTD Mark"
"GR MTD Stress Dot"
"GR MTD DmgRecv Debuff 1"
"GR MTD Deep Scar".move 0 2 "gutter_marked_to_death" "melee" 98.75% N/A 11% 4321 34 "GR MTD Bleed 3"
"GR MTD Mark"
"GR MTD Stress Dot"
"GR MTD DmgRecv Debuff 3"
"GR MTD Deep Scar".move 0 2 "gutter_marked_to_death" "melee" 112.5% N/A 12% 4321 34 "GR MTD Bleed 5"
"GR MTD Mark"
"GR MTD Stress Dot"
"GR MTD DmgRecv Debuff 5"
"GR MTD Deep Scar".move 0 2 "into_the_shadows" "melee" 92.5% N/A 6% 4321 1234 "GR ITS Stealth Perf"
"GR ITS Stress"
"GR ITS Torch Decrease".starting_cooldown 3 "into_the_shadows" "melee" 98.75% N/A 11% 4321 1234 "GR ITS Stealth Perf"
"GR ITS Stress"
"GR ITS Torch Decrease".starting_cooldown 3 "into_the_shadows" "melee" 112.5% N/A 12% 4321 1234 "GR ITS Stealth Perf"
"GR ITS Stress"
"GR ITS Torch Decrease".starting_cooldown 3
Bleed: 140% * 4 * 3rds in Champion
Horror: 5 * 2 rds
Buff vsMarked (handle the witness): 100% CRIT
Debuff: +20% DMG Received, 100 / 120 / 140% base
Mark Duration: 3 rds
Stress: 15, Torch Decrease: 35
AI & ATTRIBUTES
.id .chance cond "gutter_marked_to_death" 10 marked_heroes_max: 1 "handle_the_witness" 1 +10 if marked_heroes_min: 2 "into_the_shadows" 10 starting_cooldown: 3, cooldown 1
gutter_marked_to_death: Used only if one or less heroes are marked.
handle_the_witness: Deals a critical blow with 100% CRIT on marked heroes. Much likely to be used if there are two or more marked heroes.
into_the_shadows: Used only after it used 3 initiatives. Dims the light, and deals significant stress DMG.
Regular Target Preference: base chance 1 for every skill.
Mark Target Preference: 0.001 base chance to use marked_to_death against marked heroes. Always targets marked heroes with handle_the_witness, if there are any.
Stress Target Preference: into_the_shadows has 4 base chance to target the most stressed hero.
STAT
TYPE: RAT, BEAST
INITIATIVE: 3 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res darkest 400 0% 0% -13 125% 60% 60% 90% 500%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "avalanche_of_flesh" - - - - 4321 Self "HPA Avalanche Summon"
"HPA Avalanche DMG Perf"
"HPA False Attr Daze"
"HPA Disable Daze"Summoning organs with a specified order "ravenous_feast_heart" - - - - 4321 @1234 "HPA Feast Heart Transfer Bleed"
"HPA Feast Heart Transfer Blight"
"HPA Feast Kill Target"
"HPA Feast Heart Heal"
"HPA False Attr Daze"
"HPA Disable Daze"
Shared cooldown"ravenous_feast_liver" - - - - 4321 @1234 "HPA Feast Kill Target"
"HPA Feast Liver Heal Cure"
"HPA False Attr Daze"
"HPA Disable Daze".self_target_valid false
Shared cooldown"ravenous_feast_rib" - - - - 4321 @1234 "HPA Feast Kill Target"
"HPA Feast Rib DMG Perf"
"HPA False Attr Daze"
"HPA Disable Daze".self_target_valid false
Shared cooldown"hpa_terrifying" "ranged" INF N/A N/A 4321 1234 "HPA Terrifying Stress DoT"
"HPA Terrifying Push".ignore_stealth true "hpa_flailing_fist" "melee" 105% 8 11 12% 4321 1234 "hpa_trample" "melee" 105% 8 11 12% 4321 1234 "HPA Trample Stun" "hpa_too_horrible_to_die_alive" - - - - 4321 Self "HPA False Attr Tag"
"HPA Horrible Refresh"
"HPA Horrible Healp"blocked after using once, resurrection "hpa_too_horrible_to_die_emerge" - - - - 4321 Self "HPA Horrible Summon CRW"
"HPA Horrible Summon CRH"
"HPA Kill Self".is_knowledgeable false
HPA Avalanche Summon:</br>
90% HP: Rib, +100% blight amount received on HPA upon death</br>
70% HP: Liver, +100% bleed amount received on HPA upon death</br>
50% HP: Heart, disable Terrifying Form upon death
Upon eating:</br>
rib - 50 damage upon eat</br>
liver - 50 heal, cures DoT upon eat</br>
heart - 100 heal upon eat, transfer DoT to Hell Pit Abomination
Stun: 140% chance
Shuffle and push: 150% chance
AI & ATTRIBUTES
.id .chance cond "avalanche_of_flesh" rib > liver > heart monsters_max: 1 "ravenous_feast" 4294967295 if heart/liver/rib is alive and 2 rounds have passed after summon "hpa_terrifying" 4096 "hpa_flailing_fist" 1 "hpa_trample" 1 non_stunned_heroes_min: 1 "hpa_too_horrible_to_die" - used as a normal initiative if HP below 0.1% (at 0 HP)
Regular Target Preference: base chance 1 for every skill.
Stunned Target Preference: 0.001 base chance for flailing fist, and trample to target a stunned hero.
Mark Target Preference: 2 base chance for trample and flailing fist to target marked heroes.
STAT
TYPE: RAT
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res darkest 30 0% 0% 13 50% 40% 40% 50% 50%
life_link: hell_pit_abomination"
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "vigorous_beating" "ranged" 105% - 5% 4321 ~1234 "HPH Beating StressRecv Debuff" "HPH Beating Worries" "HPH Beating Stress"
Stress Received Debuff: 150% base chance, +20%
Stress 6 Dealt, applied after debuff roll
Worries: 1% chance, crit roll is not applied to chance
AI & ATTRIBUTES
.id .chance "vigorous_beating" 1
Hell Pit Abomination heals 100 HP & absorbs heart's DoT upon eating it.
STAT
TYPE: RAT
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res darkest 30 0% 20% 13 50% 40% 40% 50% 50%
life_link: hell_pit_abomination"
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "restless_dispersion" "melee" 105% 3 3 5% 4321 ~12, ~23, ~34 "HPL Dispersion Blight"
Blight: 5 * 3rds, 150% base chance
AI & ATTRIBUTES
.id .chance "restless_dispersion" 1
Hell Pit Abomination heals 50 HP and cures DoT upon eating it.
STAT
TYPE: RAT
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res darkest 30 0% 50% 13 50% 40% 40% 50% 50%
life_link: hell_pit_abomination"
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "unbounded_relaxation" "ranged" 105% 7 7 5% 4321 1234 "HPR Relaxation Bleed"
Bleed: 10 * 3rds, 150% base chance
AI & ATTRIBUTES
.id .chance "unbounded_relaxation" 1
Hell Pit Abomination is inflicted with 50 HP DMG upon eating it.
STAT
TYPE: RAT, ELDRITCH
INITIATIVE: 1 per rds
SIZE: 2
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 58 0.00% 0% 8 50% 20% 20% 30% 100% veteran 86 8.75% 0% 9 70% 40% 40% 50% 120% champion 122 22.50% 0% 10 90% 60% 60% 70% 140%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "beasts_roar" "ranged" 92.5% N/A 4321 ~1234 "ROS BRO Debuff Dmg 1"
"ROS BRO Debuff Stress Recv 1"
"ROS BRO Stress Dot"
"ROS BRO Buff Spd Perf""beasts_roar" "ranged" 98.75% N/A 4321 ~1234 "ROS BRO Debuff Dmg 3"
"ROS BRO Debuff Stress Recv 3"
"ROS BRO Stress Dot"
"ROS BRO Buff Spd Perf""beasts_roar" "ranged" 112.5% N/A 4321 ~1234 "ROS BRO Debuff Dmg 5"
"ROS BRO Debuff Stress Recv 5"
"ROS BRO Stress Dot"
"ROS BRO Buff Spd Perf""powerful_blow" "melee" 72.5% 6 11 5% 4321 1 "ROS BLO Push 1" .move 0 2 "powerful_blow" "melee" 78.75% 8 15 11% 4321 1 "ROS BLO Push 3" .move 0 2 "powerful_blow" "melee" 92.5% 12 24 12% 4321 1 "ROS BLO Push 5" .move 0 2 "tthhuummpp" "melee" 92.5% 2 4 8% 1 ~12 "ROS TMP Stun 1" "tthhuummpp" "melee" 98.75% 3 5 13% 1 ~12 "ROS TMP Stun 3" "tthhuummpp" "melee" 112.5% 4 8 14% 1 ~12 "ROS TMP Stun 5"
Beast's Roar: Debuff - 100/120/140% * dmg -10/15/20% * 3rds, Debuff - 100/120/140% * stress received percent +20% * 3rds, Dot Stress - 75% * 3 * 3rds, Buff - performer SPD 4 * 2rds
AI & ATTRIBUTES
.id .chance "beasts_roar" 1 "powerful_blow" 1 "tthhuummpp" 1
STAT
TYPE: RAT, WARP ENGINEERED
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 16 5% 10% 5 25% 60% 20% 15% 25% veteran 22 13.75% 10% 6 45% 80% 40% 35% 45% champion 31 27.50% 10% 7 65% 100% 60% 55% 65%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "focusing_fire" "ranged" 82.5% 3 7 12% 43 123 "RG FCF Buff DmgVsMarked" "focusing_fire" "ranged" 88.75% 4 9 16% 43 123 "RG FCF Buff DmgVsMarked" "focusing_fire" "ranged" 102.5% 7 13 17% 43 123 "RG FCF Buff DmgVsMarked" "shoot_that_thing" "ranged" 92.5% 2 4 6% 21 1234 "RG Buff Spd Perf 1"
"RG Mark"
"RG WSA Infection""shoot_that_thing" "ranged" 98.75% 3 5 11% 21 1234 "RG Buff Spd Perf 3"
"RG Mark"
"RG WSA Infection""shoot_that_thing" "ranged" 112.5% 4 8 12% 21 1234 "RG Buff Spd Perf 5"
"RG Mark"
"RG WSA Infection""shoot_this_thing" "ranged" 92.5% 2 4 6% 43 12 "RG Buff Spd Perf 1"
"RG Mark"
"RG WSA Infection""shoot_this_thing" "ranged" 98.75% 3 5 11% 43 12 "RG Buff Spd Perf 3"
"RG Mark"
"RG WSA Infection""shoot_this_thing" "ranged" 112.5% 4 8 12% 43 12 "RG Buff Spd Perf 5"
"RG Mark"
"RG WSA Infection""suppression_fire" "ranged" 92.5% 2 2 -10% 43 ~12 "RG SPR Stress 1"
"RG SPR Debuff AccCrit 1""suppression_fire" "ranged" 98.75% 3 3 -8% 43 ~12 "RG SPR Stress 3"
"RG SPR Debuff AccCrit 3""suppression_fire" "ranged" 112.5% 5 5 -6% 43 ~12 "RG SPR Stress 5"
"RG SPR Debuff AccCrit 5"
Focusing Fire: Buff - tagged * dmg +100%
Shoot That/This Thing: Buff - performer * spd +3/4/5 * 2rds * on_miss true, Mark - 3rds
Suppression Fire - Stress 5, Debuff - 100/120/140% * crit -8/12/15 * atk -8/12/15 * 2rds
AI & ATTRIBUTES
.id .chance cond "focusing_fire" 80000 at least one marked hero exists "shoot_that_thing" 1 no more than two marked hero exists "shoot_this_thing" 1 no more than two marked hero exists "suppression_fire" 20000 at least one marked hero exists
Fire Control System, FCS: If there exists at least one marked hero, Ratling Gunner will use Focusing Fire and Suppression Fire with 8:2 ratio (Of course, he cannot use Focusing Fire in the front row, so he will only use Suppression Fire in that case). A chance to target marked heroes will increase by 100 for focusing fire. Also, shoot this/that thing target chances decrease by 1 against marked heroes.
STAT
TYPE: RAT, MAN
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 14 40% 0% 5 10% 10% 10% 10% 10% veteran 21 48.75% 0% 6 30% 30% 30% 30% 30% champion 27 62.50% 0% 7 50% 50% 50% 50% 50%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "miiine_all_miiiiine" "melee" 97.5% 1 1 N/A 4321 ~1234 "SCR Stun 1" "miiine_all_miiiiine" "melee" 103.75% 1 1 N/A 4321 ~1234 "SCR Stun 3" "miiine_all_miiiiine" "melee" 117.5% 1 1 N/A 4321 ~1234 "SCR Stun 5" "mine_mine" 4321 "SCR Buff Def Perf 1" "mine_mine" 4321 "SCR Buff Def Perf 3" "mine_mine" 4321 "SCR Buff Def Perf 5" "scurry_away" INF N/A 4321 ~1234 "SCR Swap Perf 1" "SCR Stress" .ignore_stealth true "scurry_away" INF N/A 4321 ~1234 "SCR Swap Perf 3" "SCR Stress" .ignore_stealth true "scurry_away" INF N/A 4321 ~1234 "SCR Swap Perf 5" "SCR Stress" .ignore_stealth true
Miiine all Miiiiine: Stun - 100/120/140 * 1rds
Mine Mine: Buff - performer * def +20/20/30 * combat end * on miss true
Scurry away: Stress - 5, Set Monster - performer * set monster * reset hp true * reset buff true
Apprentice _Chance Veteran _Chance Champion _Chance clanrat_halberdier_A 1 clanrat_halberdier_B 1 clanrat_halberdier_C 1 clanrat_maceman_A 1 clanrat_maceman_B 1 clanrat_maceman_C 1 clanrat_warrior_A 1 clanrat_warrior_B 1 clanrat_warrior_C 1 slave_rat_halberdier_A 1 slave_rat_halberdier_B 1 stormvermin_halberdier_C 1 slave_rat_swordsman_A 1 slave_rat_swordsman_B 1 stormvermin_warrior_C 1 stormvermin_halberdier_B 1 stormvermin_warrior_B 1
AI & ATTRIBUTES
.id .chance performing turn "mine_mine" 1 1 "miiine_all_miiiiine" 1 2 "scurry_away" 1 3
Loot Rats: Here be treasure! Drops items when killed.
Leave No Trace: This unit will leave no trace. Any case, run away or dead.
STAT
TYPE: RAT, MAN
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 10 0% 0% 5 10% 10% 10% 10% 10% veteran 15 8.75% 0% 6 30% 30% 30% 30% 30% champion 21 22.50% 0% 7 50% 50% 50% 50% 50%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "pricky_thrust" "melee" 82.5% 3 7 6% 43 1234 "pricky_thrust" "melee" 88.75% 4 9 11% 43 1234 "pricky_thrust" "melee" 102.5% 7 13 12% 43 1234 "wound_gashing_strike" "melee" 82.5% 2 5 0% 21 1234 "wound_gashing_strike" "melee" 88.75% 2 6 0% 21 1234 "wound_gashing_strike" "melee" 102.5% 3 9 0% 21 1234
AI & ATTRIBUTES
.id .chance "pricky_thrust" 1 "wound_gashing_strike" 1
Black Hunger: Long fight(hp under 70%) make certain monsters to enter frenzy and binge on whatever they see.
STAT
TYPE: RAT, MAN
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 10 0% 0% 2 10% 10% 10% 10% 10% veteran 15 8.75% 0% 3 30% 30% 30% 30% 30% champion 21 22.50% 0% 4 50% 50% 50% 50% 50%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "pricky_swing" "melee" 82.5% 4 6 6% 21 12 "pricky_swing" "melee" 88.75% 6 8 11% 21 12 "pricky_swing" "melee" 102.5% 8 11 12% 21 12 "wound_gashing_slash" "melee" 82.5% 2 5 0% 43 12 .move 0 1 "wound_gashing_slash" "melee" 88.75% 2 6 0% 43 12 .move 0 1 "wound_gashing_slash" "melee" 102.5% 3 9 0% 43 12 .move 0 1
AI & ATTRIBUTES
.id .chance "pricky_swing" 1 "wound_gashing_slash" 1
Black Hunger: Long fight(hp under 70%) make certain monsters to enter frenzy and binge on whatever they see.
STAT
TYPE: RAT, ELDRITCH
INITIATIVE: 2/1 on in_control/out_control per rds
SIZE: 2
IN CONTROL
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 210 8.75% 60% 5 180% 50% 50% 180% 300% veteran 316 17.50% 60% 6 200% 70% 70% 200% 320% champion 366 31.25% 60% 7 220% 90% 90% 220% 340%
OUT CONTROL
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 210 0% 0% 5 180% 20% 20% 20% 300% veteran 316 0% 0% 6 200% 40% 40% 40% 320% champion 366 0% 0% 7 220% 60% 60% 60% 340%
SKILL
IN CONTROL
.id .type .atk .dmg .crit .launch .target .effect .misc "burn_them_all_all" "ranged" 102.5% 3 7 12% 4321 ~1234 "SF BTA Blight 1"
"SF BTA Stress 1"
"SF BTA Clear Mark"
"SF BTA Clear Guard".ignore_stealth true "burn_them_all_all" "ranged" 108.75% 5 10 16% 4321 ~1234 "SF BTA Blight 3"
"SF BTA Stress 3"
"SF BTA Clear Mark"
"SF BTA Clear Guard".ignore_stealth true "burn_them_all_all" "ranged" 122.5% 6 14 17% 4321 ~1234 "SF BTA Blight 5"
"SF BTA Stress 5"
"SF BTA Clear Mark"
"SF BTA Clear Guard".ignore_stealth true "grap_this_one_one" "ranged" 102.5% N/A 4321 1234 "SF GTO Mark"
"SF GTO Stress 1".extra_targets_count 1
.extra_targets_chance 0.5"grap_this_one_one" "ranged" 108.75% N/A 4321 1234 "SF GTO Mark"
"SF GTO Stress 3".extra_targets_count 1
.extra_targets_chance 0.5"grap_this_one_one" "ranged" 122.5% N/A 4321 1234 "SF GTO Mark"
"SF GTO Stress 5".extra_targets_count 1
.extra_targets_chance 0.5"sf_curiosity" 4321 @1234 "To SF D"
"SF SFC Init Inc".move 0 2
.self_target_valid false"sf_curiosity" 4321 @1234 "To SF E"
"SF SFC Init Inc".move 0 2
.self_target_valid false"sf_curiosity" 4321 @1234 "To SF F"
"SF SFC Init Inc".move 0 2
.self_target_valid false"sf_rush" "melee" 92.5% 3 7 6% 4321 ~12 "SF SFR Dot Shuffle 1"
"SF SFR HpDmg PerfGrpOther 1"
"SF SFR False Attr Push".ignore_stealth true "sf_rush" "melee" 98.75% 6 9 11% 4321 ~12 "SF SFR Dot Shuffle 3"
"SF SFR HpDmg PerfGrpOther 3"
"SF SFR False Attr Push".ignore_stealth true "sf_rush" "melee" 112.5% 7 13 12% 4321 ~12 "SF SFR Dot Shuffle 5"
"SF SFR HpDmg PerfGrpOther 5"
"SF SFR False Attr Push".ignore_stealth true "slam_grounds" "melee" 82.5% 1 3 2% 4321 ~1234 "SF SG HpDmg PerfGrpOther 1"
"SF SG Summon SFS 1".ignore_stealth true "slam_grounds" "melee" 88.75% 2 4 6% 4321 ~1234 "SF SG HpDmg PerfGrpOther 3"
"SF SG Summon SFS 3".ignore_stealth true "slam_grounds" "melee" 102.5% 2 5 7% 4321 ~1234 "SF SG HpDmg PerfGrpOther 5"
"SF SG Summon SFS 5".ignore_stealth true "warp_flame_thrower" "ranged" 102.5% 6 9 12% 4321 1234 "SF WFT Blight 1"
"SF WFT Stress 1"
"SF WFT Buff DmgVsMarked""warp_flame_thrower" "ranged" 108.75% 9 13 16% 4321 1234 "SF WFT Blight 3"
"SF WFT Stress 3"
"SF WFT Buff DmgVsMarked""warp_flame_thrower" "ranged" 122.5% 12 18 17% 4321 1234 "SF WFT Blight 5"
"SF WFT Stress 5"
"SF WFT Buff DmgVsMarked"
Burn Them All All!: Poison - 100/120/140% * 2/3/4 * 3rds, Stress - 3/4/5, Clear Mark, Clear Guarding/Guarded
Grap This One One!: Mark - 3rds, Stress - 10/12/14
Stormfiend Curiosity: Set - stormfiend D/E/F * clear initiative, Initiative - +1 * queued
Stormfiend Rush: Dot Shuffle - 100/120/140% * 2rds, Health Damage - performer group other - 10/15/19
Slam Grounds: Health Damage - performer group other 5/7/9 * on_miss true, Summon - stormfiend_stalactite * summon roll init: true
Warp Flame Thrower: Poison - 100/120/140% * 2/3/4 * 3rds, Stress - 5/6/7, Buff - dmg +25% * vs marked
OUT CONTROL
.id .type .atk .dmg .crit .launch .target .effect .misc "scream_of_wallrat" "melee" 92.5% 1 1 0% 4321 ~1234 "SF SoW Debuff Critrecv on Riposte"
"SF SoW Stress"
"To SF A""scream_of_wallrat" "melee" 98.75% 1 1 0% 4321 ~1234 "SF SoW Debuff Critrecv on Riposte"
"SF SoW Stress"
"To SF B""scream_of_wallrat" "melee" 112.5% 1 1 0% 4321 ~1234 "SF SoW Debuff Critrecv on Riposte"
"SF SoW Stress"
"To SF C"
Scream of Wallrat: Debuff - performer * crit received +100%, Stress - 15, Set - stormfiend A/B/C
AI & ATTRIBUTES
IN CONTROL
PUPPET: We're all puppets, Laurie. I'm just a puppet who can see the strings
:chance :percentage # marked Grap this one Rush Warp flame thrower Burn them all Grap this one Rush Warp flame thrower Burn them all 0 15 5 75% 25% 1 8 10 2 40% 50% 10% 2 8 5 6 1 40% 25% 30% 5% 3 1 5 4 10% 50% 40% 4 5 20 20% 80% CONTROLED FIRE: Wallrat sign to stormfiend, marked target get -2.9999 / the least health get +2 target chance for grap this one one. Warp flame thrower will target to marked with more chance(12) than not.
ENVIRONMENTAL DEVASTATOR: At each start stage of rounds, stormfiend uses slam_grounds.
CURIOUSITY: If there is the strange sound of unstable statlactite, stormfiend uses curiosity(4294967296).
THE LAST FLAME: If stormfiend's hp get lowered(under 25%), stormfiend uses burn them all one time.
OUT CONTROL
EXPOSURE: Protection of stormfiend decrease to 0. When get counter, all counter attack will be critical attack.
Screaming: Exposed wallrat will uses scream of wallrat only.
STAT
STABLE
TYPE: STONEWORK
INITIATIVE: 1 per rds
SIZE: 2
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 74 0% 0.5 0 300% 20% 300% 300% 300% veteran 116 0% 0.5 0 320% 40% 320% 320% 320% champion 149 0% 0.5 0 340% 60% 340% 340% 340%
UNSTABLE
TYPE: STONEWORK
INITIATIVE: 0 per rds
SIZE: 2
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 25 0% 0 0 300% 20% 300% 300% 300% veteran 37 0% 0 0 320% 40% 320% 320% 320% champion 50 0% 0 0 340% 60% 340% 340% 340%
SKILL
STABLE
.id .type .atk .dmg .crit .launch .target .effect .misc "omen" "ranged" 222.5% N/A 4321 1234 "SFS Rank Target" .ignore_stealth true "omen" "ranged" 228.75% N/A 4321 1234 "SFS Rank Target" .ignore_stealth true "omen" "ranged" 242.5% N/A 4321 1234 "SFS Rank Target" .ignore_stealth true "rockfall" "ranged" 92.5% 1 3 N/A 4321 1234 "SFS Clear Rank Perf"
"SFS Stun 1".ignore_stealth true
.starting_cooldown 1"rockfall" "ranged" 98.75% 2 5 N/A 4321 1234 "SFS Clear Rank Perf"
"SFS Stun 3".ignore_stealth true
.starting_cooldown 1"rockfall" "ranged" 112.5% 2 6 N/A 4321 1234 "SFS Clear Rank Perf"
"SFS Stun 5".ignore_stealth true
.starting_cooldown 1
Rockfall: Stun - 120/140/160 * 1rds
UNSTABLE
.id | .type | .atk | .dmg | .crit | .launch | .target | .effect | .misc |
---|---|---|---|---|---|---|---|---|
"rockfall" | 4321 | @1234 | "SFSU Stun Dmg 1" "SFSU Kill Perf" | .self_target_valid false | ||||
"rockfall" | 4321 | @1234 | "SFSU Stun Dmg 3" "SFSU Kill Perf" | .self_target_valid false | ||||
"rockfall" | 4321 | @1234 | "SFSU Stun Dmg 5" "SFSU Kill Perf" | .self_target_valid false |
Rockfall: Stun - 280/300/320 * 1rds, Health damage 18/27/36
AI & ATTRIBUTES
STABLE
.id .chance "omen" 9999999 "rockfall" 1 DANGER ZONE: At first turn there be dangerous area, then rockfalls there next round which occurs repeatly. It is stupid to be there when Stormfiend uses slam grounds.
INSTABILITY: When stalactite's hp become below 25%, it become unstable stalactite while clear rank.
UNSTABLE
COLLAPSE: When unstable stalactite get initiative, it will breakdown damaging stormfiend with stun.
STAT
TYPE: RAT, MAN
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res veteran 20 13.75% 0.1 7 70% 50% 50% 40% 45% champion 29 27.50% 0.1 8 90% 70% 70% 60% 65%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "sneaky_collision" "melee" 78.75% 3 5 6% 21 12 "SVH Push 3" .move 1 0 "sneaky_collision" "melee" 92.5% 4 8 7% 21 12 "SVH Push 5" .move 1 0 "sneaky_sweep" "melee" 88.75% 5 11 11% 432 34 "sneaky_sweep" "melee" 102.5% 8 16 12% 432 34 "sneaky_transpierce" "melee" 88.75% 3 5 16% 432 ~1234 "sneaky_transpierce" "melee" 102.5% 4 8 17% 432 ~1234
sneaky_collision: Push - 120/140 * 1
AI & ATTRIBUTES
.id .chance "sneaky_sweep" 1 "sneaky_transpierce" 1 "sneaky_collision" 1
Black Hunger: Long fight(hp under 70%) make certain monsters to enter frenzy and binge on whatever they see.
Marked Target Preference: Marked heroes will get +2 targeting chance.
STAT
TYPE: RAT, MAN
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res veteran 30 8.75% 0.33 1 70% 50% 50% 40% 45% champion 40 22.50% 0.33 2 90% 70% 70% 60% 65%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "sneaky_chop_it_off" "melee" 78.75% 3 7 6% 43 12 "SVW Bleed 3" .move 0 2 "sneaky_chop_it_off" "melee" 92.5% 5 11 7% 43 12 "SVW Bleed 5" .move 0 2 "sneaky_swipe" "melee" 88.75% 4 8 11% 21 12 "SVW Bleed 3" "sneaky_swipe" "melee" 102.5% 6 12 12% 21 12 "SVW Bleed 5" "verminous_guard" 4321 @4321 "SVW Clear Guard Perf"
"SVW Clear Guard"
"SVW Guard"
"SVW Buff Prot Perf"
"SVW Pull Perf".self_target_valid false "verminous_guard" 4321 @4321 "SVW Clear Guard Perf"
"SVW Clear Guard"
"SVW Guard"
"SVW Buff Prot Perf"
"SVW Pull Perf".self_target_valid false
Sneaky Chop It Off: Bleed- 120/140% * 3/4 * 3rds
Sneaky Swipe: Bleed- 120/140% * 3/4 * 3rds
Verminous Guard: Buff - prot +25 * 3rds * performer, Pull - performer * 2
AI & ATTRIBUTES
.id .chance cooltime "sneaky_chop_it_off" 1 "sneaky_swipe" 1 "verminous_guard" 65536 2
Black Hunger: Long fight(hp under 70%) make certain monsters to enter frenzy and binge on whatever they see.
Sneaky Guaudian: Stormvermin guard the most damaged(10) unguarded(-10) one.
Marked Target Preference: Marked heroes will get +2 targeting chance.
STAT
TYPE: RAT, HUSK, ELDRITCH
INITIATIVE: 2 per rds
SIZE: 2
PACKMASTER
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 99 3% 15% 7 200% 80% 45% 35% 55% veteran 149 11.75% 15% 8 220% 100% 65% 55% 75% champion 203 25.50% 15% 9 240% 120% 85% 75% 95%
SLAVE HUNTER
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 99 3% 15% 7 200% 80% 45% 35% 55% veteran 149 11.75% 15% 8 220% 100% 65% 55% 75% champion 203 25.50% 15% 9 240% 120% 85% 75% 95%
SKILL
PACKMASTER
.id .type .atk .dmg .crit .launch .target .effect .misc "crack_the_whip" 4321 ~@4321 "UH CtW Bleed PerfGrpOth 1"
"UH CtW Buff DmgAtkCri"
"UH CtW Buff Ignore Prot".self_target_valid false "crack_the_whip" 4321 ~@4321 "UH CtW Bleed PerfGrpOth 3"
"UH CtW Buff DmgAtkCri"
"UH CtW Buff Ignore Prot".self_target_valid false "crack_the_whip" 4321 ~@4321 "UH CtW Bleed PerfGrpOth 5"
"UH CtW Buff DmgAtkCri"
"UH CtW Buff Ignore Prot".self_target_valid false "eldritch_strike" "melee" 92.5% 2 3 2% 4321 1234 "UH ERS Stress 1"
"UH ERS Bleed 1"
"UH ERS Blight 1".extra_targets_count 1
.extra_targets_chance 0.5"eldritch_strike" "melee" 98.75% 3 5 6% 4321 1234 "UH ERS Stress 3"
"UH ERS Bleed 3"
"UH ERS Blight 3".extra_targets_count 1
.extra_targets_chance 0.5"eldritch_strike" "melee" 112.5% 4 6 7% 4321 1234 "UH ERS Stress 5"
"UH ERS Bleed 5"
"UH ERS Blight 5".extra_targets_count 1
.extra_targets_chance 0.5"the_hunt_begins" 4321 "UH Summon Showcage 1"
"To Unclean D""the_hunt_begins" 4321 "UH Summon Showcage 3"
"To Unclean E""the_hunt_begins" 4321 "UH Summon Showcage 5"
"To Unclean F""unclean_call" 4321 "UH UCC Summon WRM 1" .per_battle_limit 2 "unclean_call" 4321 "UH UCC Summon WRM 3" .per_battle_limit 2 "unclean_call" 4321 "UH UCC Summon WRM 5" .per_battle_limit 2 "whip_of_domination" "melee" 102.5% 1 1 2% 4321 1234 "UH WoD Bleed 1" "whip_of_domination" "melee" 108.75% 1 2 6% 4321 1234 "UH WoD Bleed 3" "whip_of_domination" "melee" 122.5% 2 2 7% 4321 1234 "UH WoD Bleed 5"
Crack the Whip: Bleed - performer group other * 500% * 1/1/1 * 2/2/3 rds, Buff - dmg +50% * atk +15% * crit +15% * ignore protection +50% * 2rds
Eldritch Strike: Stress - 7/9/10, Bleed - 100/120/140% * 2/3/4 * 3rds, Blight - 100/120/140% * 2/3/4 * 3rds
the Hunt Begins: Summon - unclean showcage empty A/B/C * count 1 * rank 12, Set - unclean hybrid D/E/F
Unclean Call: Summon - wolf rat mutated A/B/C * count 2 * rank 12
Whip of Domination: Bleed - 110/130/150% * 5/6/7 * 3rds
SLAVE HUNTER
.id .type .atk .dmg .crit .launch .target .effect .misc "eldritch_strike" "melee" 92.5% 2 3 2% 4321 1234 "UH ERS Stress 1"
"UH ERS Bleed 1"
"UH ERS Blight 1".extra_targets_count 1
.extra_targets_chance 0.5"eldritch_strike" "melee" 98.75% 3 5 6% 4321 1234 "UH ERS Stress 3"
"UH ERS Bleed 3"
"UH ERS Blight 3".extra_targets_count 1
.extra_targets_chance 0.5"eldritch_strike" "melee" 112.5% 4 6 7% 4321 1234 "UH ERS Stress 5"
"UH ERS Bleed 5"
"UH ERS Blight 5".extra_targets_count 1
.extra_targets_chance 0.5"summon_nofurs_showcage" 4321 "UH Summon Showcage 1" "summon_nofurs_showcage" 4321 "UH Summon Showcage 3" "summon_nofurs_showcage" 4321 "UH Summon Showcage 5" "things_catcher" "melee" INF N/A 4321 1234 "UH TCT Capture" .ignore_stealth true
.ignore_guard true"things_catcher" "melee" INF N/A 4321 1234 "UH TCT Capture" .ignore_stealth true
.ignore_guard true"things_catcher" "melee" INF N/A 4321 1234 "UH TCT Capture" .ignore_stealth true
.ignore_guard true"whip_of_domination" "melee" 102.5% 1 1 2% 4321 1234 "UH WoD Bleed 1" "whip_of_domination" "melee" 108.75% 1 2 6% 4321 1234 "UH WoD Bleed 3" "whip_of_domination" "melee" 122.5% 2 2 7% 4321 1234 "UH WoD Bleed 5"
Eldritch Strike: Stress - 7/9/10, Bleed - 100/120/140% * 2/3/4 * 3rds, Blight - 100/120/140% * 2/3/4 * 3rds
Summon No Furs Showcage: Summon - unclean showcage empty A/B/C * count 1 * rank 12
Things Catcher: Capture - capture 1 * remove from party * clearguarding * clearguarded
Whip of Domination: Bleed - 110/130/150% * 5/6/7 * 3rds
AI & ATTRIBUTES
PACKMASTER: Unclean Hybrid start combat with his moulder armies, the mutated wolf rats(2). There are two chance of summon packs of mutated wolf rat of size two.
.id .chance "crack_the_whip" 0.5 * # mutated wolf rat "eldritch_strike" 1 "the_hunt_begins" 65536 "unclean_call" 4294967295 "whip_of_domination" 1
SHOCK COLLAR: Track the whip base chance is 0.5 times the number of wolf rat.
SLAVE HUNTER: As skilled master of capturing, he begins hunting man-thing if he's moulder armies all dead(the hunt begins; 65536). He can summon at most two no-furs showcage, then no-furs will be gathered for killing parade or another mutation thing.
.id .chance cooldown things_catcher 4294967295 3 "eldritch_strike" 3 N/A "summon_nofurs_showcage" 10 1 "whip_of_domination" 2 N/A
EYE of HUNTER: Target chance of things catcher to the marked one will be triple of than who doesnt.
STAT
TYPE: RAT, HUSK, BEAST
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 13 15% 0% 8 10% 60% 20% 10% 10% veteran 18 23.75% 0% 9 30% 80% 40% 30% 30% champion 25 37.50% 0% 10 50% 100% 60% 50% 50%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "corrupted_claw" "melee" 97.5% 2 3 2% 4321 1234 "WRM Claw Bleed 1"
"WRM Claw Blight 1".move 0 3 "corrupted_claw" "melee" 103.75% 3 4 6% 4321 1234 "WRM Claw Bleed 3"
"WRM Claw Blight 3".move 0 3 "corrupted_claw" "melee" 117.5% 4 5 7% 4321 1234 "WRM Claw Bleed 5"
"WRM Claw Blight 5".move 0 3 "corrupted_fang" "melee" 97.5% 3 7 2% 4321 1234 "WRM Fang Rabid" .move 0 3 "corrupted_fang" "melee" 103.75% 5 9 6% 4321 1234 "WRM Fang Rabid" .move 0 3 "corrupted_fang" "melee" 117.5% 7 13 7% 4321 1234 "WRM Fang Rabid" .move 0 3
Corrupted Claw: Bleed - 100/120/140% * 1/2/3 * 3rds, Blight - 100/120/140% * 1/2/3 * 3rds
Corrupted Fang: Disease - 20% * rabies * crit doesnt apply roll
AI & ATTRIBUTES
.id .chance "corrupted_claw" 1 "corrupted_fang" 1
STAT
TYPE: CAGE, IRONWORK
INITIATIVE: 0 per rds
EMPTY
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 17 0% 0 0 300% 20% 300% 300% 300% veteran 24 0% 0 1 320% 40% 320% 320% 320% champion 31 0% 0 2 340% 60% 340% 340% 340%
FULL
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 17 0% 0 0 300% 20% 300% 300% 300% veteran 24 0% 0 1 320% 40% 320% 320% 320% champion 31 0% 0 2 340% 60% 340% 340% 340%
AI & ATTRIBUTES
NO-FURS SHOWCAGE: Damage received percent -50% when empty. Alway hit. Empty cage has nowhere to hit.
STAT
TYPE: RAT, UNHOLY
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res veteran 30 21.50% 10% 9 70% 60% 20% 65% 50% champion 42 33.75% 25% 10 90% 80% 40% 85% 70%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "death_frenzy" 4321 ~@1234 "WE DTF Buff Atk Cri 3" "death_frenzy" 4321 ~@1234 "WE DTF Buff Atk Cri 5" "doom_rocket" "ranged" 218.75% 17 17 N/A 4321 ~1234 .ignore_stealth true "doom_rocket" "ranged" 232.5% 25 25 N/A 4321 ~1234 .ignore_stealth true "to_the_dark" "ranged" 98.75% N/A 43 1234 "WE TTD Mark"
"WE TTD Torch Decrease"
"WE TTD Stress Dot".extra_targets_count 1
.extra_targets_chance 0.6"to_the_dark" "ranged" 112.5% N/A 43 1234 "WE TTD Mark"
"WE TTD Torch Decrease"
"WE TTD Stress Dot".extra_targets_count 1
.extra_targets_chance 0.7"warp_lightning" "ranged" 98.75% 5 11 13% 43 34 "WE WPL Stun 3" .can_be_riposted false "warp_lightning" "ranged" 112.5% 8 16 15% 43 34 "WE WPL Stun 5" .can_be_riposted false "zzzzap_rating" "melee" 98.75% 3 3 5% 21 12 "WE ZRT Debuff StressRecv 3"
"WE ZRT Stress".move 2 0 "zzzzap_rating" "melee" 112.5% 5 5 7% 21 12 "WE ZRT Debuff StressRecv 5"
"WE ZRT Stress".move 2 0
Death Frenzy: Buff - atk +7/10% * crit +4/7% * 2rds
To the Dark: Mark - 2rds, Stress Dot - 3 * 3rds, Torch Decrease - 35
Warp Lightning: Stun - 120/140% * 1rds
Zzzzap Rating: Debuff - 120/140% * stress received percent +15% * 3rds, Stress - 15
AI & ATTRIBUTES
.id .chance cooldown "death_frenzy" 1 2 "doom_rocket" 4294967295 "to_the_dark" 65535 4 "warp_lightning" 1 "zzzzap_rating" 1
DOOM ROCKET: For every (4 + # of stunned)th turns, warlock engineer declares fated doom to heroes.
Marked Target Preference: The marked one will get +3 base chances
SKRYRE INGENUITY: The most stressed one will be exporsured to the dark +3 chances, and the stuuned one won't be targeted of warp lightning. Moreover, 'To the Dark' will not target an already marked hero.
Left Alone: 1/1000 chance to use Death Frenzy if left alone.
STAT
TYPE: RAT, WARP ENGINEERED
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 14 0% 10% 2 50% 35% 20% 10% 10% veteran 20 8.75% 10% 3 70% 55% 40% 30% 30% champion 29 22.50% 10% 4 90% 75% 60% 50% 50%
SKILL
.id .type .atk .dmg .crit .launch .target .effect .misc "die_die_flame_flame" "ranged" 82.5% 5 7 6% 4321 1234 "WT Blight 1"
"WT Buff DmgVsMarked"
"WT WSA Infection""die_die_flame_flame" "ranged" 88.75% 7 9 11% 4321 1234 "WT Blight 3"
"WT Buff DmgVsMarked"
"WT WSA Infection""die_die_flame_flame" "ranged" 102.5% 8 12 12% 4321 1234 "WT Blight 5"
"WT Buff DmgVsMarked"
"WT WSA Infection""unstable_explosion_1" "ranged" 242.5% 6 6 N/A 1 ~123 "WT Suicide Queued"
"WT PerfGrpOther Damage 1".can_be_riposted false
.ignore_stealth true"unstable_explosion_1" "ranged" 248.75% 9 9 N/A 1 ~123 "WT Suicide Queued"
"WT PerfGrpOther Damage 3".can_be_riposted false
.ignore_stealth true"unstable_explosion_1" "ranged" 262.5% 12 12 N/A 1 ~123 "WT Suicide Queued"
"WT PerfGrpOther Damage 5".can_be_riposted false
.ignore_stealth true"unstable_explosion_2" "ranged" 242.5% 6 6 N/A 2 ~12 "WT Suicide Queued"
"WT PerfGrpOther Damage 1".can_be_riposted false
.ignore_stealth true"unstable_explosion_2" "ranged" 248.75% 9 9 N/A 2 ~12 "WT Suicide Queued"
"WT PerfGrpOther Damage 3".can_be_riposted false
.ignore_stealth true"unstable_explosion_2" "ranged" 262.5% 12 12 N/A 2 ~12 "WT Suicide Queued"
"WT PerfGrpOther Damage 5".can_be_riposted false
.ignore_stealth true"unstable_explosion_3" "ranged" 242.5% 6 6 N/A 3 1 "WT Suicide Queued"
"WT PerfGrpOther Damage 1".can_be_riposted false
.ignore_stealth true"unstable_explosion_3" "ranged" 248.75% 9 9 N/A 3 1 "WT Suicide Queued"
"WT PerfGrpOther Damage 3".can_be_riposted false
.ignore_stealth true"unstable_explosion_3" "ranged" 262.5% 12 12 N/A 3 1 "WT Suicide Queued"
"WT PerfGrpOther Damage 5".can_be_riposted false
.ignore_stealth true"unstable_explosion_4" "ranged" 242.5% N/A 4 "WT Suicide Queued"
"WT PerfGrpOther Damage 1""unstable_explosion_4" "ranged" 248.75% N/A 4 "WT Suicide Queued"
"WT PerfGrpOther Damage 3""unstable_explosion_4" "ranged" 262.5% N/A 4 "WT Suicide Queued"
"WT PerfGrpOther Damage 5"
Die Die Flame Flame: - Blight - 100/120/140% * 2/3/4 * 3rds , Buff - dmg +50% * vs Marked
Unstable Explosion: Kill - performer, Health Damage - performer group other * 6/9/12
AI & ATTRIBUTES
.id .chance .cond "die_die_flame_flame" 1 Stable "unstable_explosion_1 1 Unstable "unstable_explosion_2 1 Unstable "unstable_explosion_3 1 Unstable "unstable_explosion_4 1 Unstable
Unstability: When poisened with hp under(90%), this unit became unstable in which he explodes himself with damage forward/behind 3 ranks.
STAT
TYPE: RAT, BEAST
INITIATIVE: 1 per rds
hp def prot spd stun_res poison_res bleed_res debuff_res move_res apprentice 10 15% 0% 8 10% 60% 20% 10% 10% veteran 15 23.75% 0% 9 30% 80% 40% 30% 30% champion 21 37.50% 0% 10 50% 100% 60% 50% 50%
SKILL
.id | .type | .atk | .dmg | .crit | .launch | .target | .effect | .misc |
---|---|---|---|---|---|---|---|---|
"wr_claw" | "melee" | 82.5% | 3 7 | 2% | 1 | 12 | .ignore_protection true | .move 2 0 |
"wr_claw" | "melee" | 88.75% | 5 9 | 6% | 1 | 12 | .ignore_protection true | .move 2 0 |
"wr_claw" | "melee" | 102.5% | 7 13 | 7% | 1 | 12 | .ignore_protection true | .move 2 0 |
"wr_fang" | "melee" | 82.5% | 2 3 | 2% | 432 | 34 | "WR Fang Bleed 1" "WR Fang Rabid" | .move 0 3 |
"wr_fang" | "melee" | 88.75% | 3 4 | 6% | 432 | 34 | "WR Fang Bleed 3" "WR Fang Rabid" | .move 0 3 |
"wr_fang" | "melee" | 102.5% | 4 5 | 7% | 432 | 34 | "WR Fang Bleed 5" "WR Fang Rabid" | .move 0 3 |
Claw: Armor Piercing
Fang: Bleed 1/2/3 * 3rds 100/120/140%, Rabies 20%
AI & ATTRIBUTES
.id .chance "wr_fang" 1 "wr_claw" 1