Config variables - ShadowBonnieRUS/GMOD-SB_Advanced_Nextbots_Base GitHub Wiki
Here are descriptions for every configurable variable in base.
🔹🔸 bool | NEXTBOT.SBAdvancedNextBot
Always true
, can be used to check is entity SB Advanced NextBot or not.
🔹🔸 Vector | NEXTBOT.ControlCameraOffset
Offset of player view when controlling bot.
🔹🔸 Vector | NEXTBOT.ViewOffset
Bot's eye position relative bot position
🔹🔸 Vector | NEXTBOT.CrouchViewOffset
Bot's eye position relative bot position when crouching
🔹🔸 number | NEXTBOT.ViewPunchLength
Bot's view punch duration
🔹 string | NEXTBOT.Model
Default bot's model
🔹 string | NEXTBOT.DefaultWeapon
Default bot's weapon on spawn
🔹 number | NEXTBOT.SpawnHealth
Default bot's health
🔹 number | NEXTBOT.MoveSpeed
Bot's desired move speed
🔹 number | NEXTBOT.RunSpeed
Bot's desired run speed
🔹 number | NEXTBOT.WalkSpeed
Bot's desired walk speed
🔹 number | NEXTBOT.CrouchSpeed
Bot's desired crouch walk speed
🔹 number | NEXTBOT.AccelerationSpeed
Bot's acceleration speed
🔹 number | NEXTBOT.DecelerationSpeed
Bot's deceleration speed
🔹 number | NEXTBOT.AimSpeed
Bot's aiming speed, in degrees per second
🔹 table | NEXTBOT.CollisionBounds
Bot's collision bounds, first value is Vector min, second value is Vector max
🔹 table | NEXTBOT.CrouchCollisionBounds
Bot's collision bounds when crouching, first value is Vector min, second value is Vector max
🔹 bool | NEXTBOT.CanCrouch
Can bot crouch
🔹 number | NEXTBOT.StepHeight
Max height the bot can step up
🔹 number | NEXTBOT.JumpHeight
Bot's jump height
🔹 number | NEXTBOT.MaxJumpToPosHeight
Height limit for path finding. Using nodegraph for CAP_MOVE_JUMP links, too high nodes will be skipped. For navmesh, not jumping on NAV_MESH_JUMP if too high
🔹 number | NEXTBOT.DeathDropHeight
Height the bot is scared to fall from
🔹 number | NEXTBOT.DefaultGravity
Default gravity for bot
🔹 number | NEXTBOT.PathStuckJumpTime
While moving along path, bot will jump after this time if it thinks it stuck
🔹 number | NEXTBOT.SolidMask
Solid mask used for raytracing when detecting collision while moving
🔹 number | NEXTBOT.LineOfSightMask
Mask used in line of sight test trace
🔹 number | NEXTBOT.ForgetEnemyTime
Time need to forget enemy if bot doesn't see it
🔹 number | NEXTBOT.CloseEnemyDistance
Distance at which enemy should be to make bot think enemy is very close
🔹 number | NEXTBOT.MaxSeeEnemyDistance
Max distance at which bot can see enemies
🔹 number | NEXTBOT.PathMinLookAheadDistance
Default motion path minimum look ahead distance
🔹 number | NEXTBOT.PathGoalTolerance
Default motion path goal tolerance
🔹 number | NEXTBOT.PathGoalToleranceFinal
Default motion path goal tolerance on last segment
🔹 number | NEXTBOT.PathRecompute
Default motion path recompute time
⚠️🔹 ConVar | NEXTBOT.DrawPath
Draws path if valid. Used for debug
🔹 table | NEXTBOT.MotionTypeActivities
Table used to link SB_ADVANCED_NEXTBOT_MOTIONTYPE_ Motion Types to ACT_ Activities. Use format [Motion Type] = Activity
.