Setup Workbench - SeriousOldMan/Simulator-Controller GitHub Wiki

Introduction

When it comes to race cars, the vast amount of available settings when developing a setup for a specific track and the personal driving style can be overwhelming - and this not only for the beginners. Most of us know some thump rules, for example: "Increase the rear wing angle to increase the rear stabiliity in fast corners and under heavy braking". But only a few of us know all the little tricks to create the best possible compromise for a given driver / car / track combination. And it will always be a compromise, since many requirements are contradictory. Creating loads of downforce for fast corners makes you slow on the straights, right?

Welcome to "Setup Workbench", a new member in the growing collection of tools of the Simulator Controller suite.

Important: "Setup Workbench" displays various graphs using the Google chart library in an embedded web browser. This web browser, which is part of Windows, must be configured for a given application using a setting in the Windows Registry. In most cases, this setting can be configured automatically by the given application, but in rare cases, admin privileges are required to insert the corresponding key in the registry. If you encounter an error, that the Google library can not be loaded, you must run "Setup Workbench" once using administrator privileges.

Describing Setup Issues

The real world approach, when developing a setup for a race car, is to drive a few laps and make mental notes of all the flaws and drawbacks of the current car handling. You then describe all these issues to your suspension engineer, who then adjusts the settings on the car accordingly. Another test on the track will hopefully confirm the improvements that have been made, but usually also reveal new issues that arise as a result of the changes. After you have gone through this cycle a few times, you usually have found the best possible compromise for the current track.

"Setup Workbench" supports exactly this approach by allowing you to describe the issues with the current setup on the left-hand side of the window. You can determine how badly the issue affects the driving characteristics and how important an improvement is for the overall performance.

After starting the tool, you first select the simulation and, if necessary, the car and track, as well as the weather conditions for which a setup is to be developed. Different simulators and also different cars might support different sets of setup options. You can choose "Generic" or "All", if the specific simulator and car is not availabe. Then you can click on the "Problem..." button to select an issue for which you want to explore a possible change to the car setup. With the sliders "Importance" and "Severity" you determine the above-mentioned weighting and the severity of the issue. After a few moments, one or more recommendations for useful changes to the setup will appear on the right side of the window. For many issues, tiered recommendations are available based on the selected severity level.

Please note, that it is possible to describe and edit several issues at once. "Setup Workbench" will try to find the best possible compromise, especially when there are conflicting requirements. Of course, this has its limitations and it is therefore always advisable to tackle one or two issues at a time, even if "Setup Workbench" searches for solutions for up to eight issues at a time.

Using the "Load..." and "Save..." buttons in the lower left corner of the window, you can store and retrieve your current selection of issues to your hard drive. The current state will also be stored, when you hold down the Control key, while exiting "Setup Workbench". This state can be retrieved again, when you hold down the Control key, while starting "Setup Workbench". Last, but not least, when you load a set of saved issues, you suppress the deletion of all present issues by holding down the Control key as well. But be aware, that there is a restriction for the overall number of issues.

Real-time Telemetry Analyzer

"Setup Workbench" provides a special tool, which analyzes the telemetry data while you are driving to detect over- or understeering corner by corner. Handling issues can then be autmatically generated from this information. To start the analyzer, choose the "Analyzer..." item from the "Problem..." menu. The following window appears:

In this dialog you can initialize the analyzer for your car and your targeted driving style. Let's start withe first tab "Handling":

  1. It is absolutely cruicial, that the steering lock and steering ratio information is correct, since a calculated combination of these values together with the angular velocity are used to detect over- or understeer in a corner.

    If you don't know the steering lock of your car, you can activate the steering wheel on screen, count full and fractional rotation from full left to full right and multiply this by 360. So, if have two and a half rounds from left to right, the steering lock is 900. The steering ratio on the other hand determines the amount of truning of your front wheels, when you turn your steering wheels. Higher number means less turning, so a lower number creates a more direct steering. It is equally important, that this number is correct, or the analayzer will report a lot of understeer events, that are simply not there. A typical number for the steering ratio of GT cars is 12, for open wheelers or even carts, the number is much smaller.

    In Assetto Corsa Competizione, the value for "Steering Lock" is taken from the meta data of a given car, and the value for "Steering Ratio" can be set in the currently chosen setup. For RaceRoom Racing Experience these values are fixed and will be taken directly from the simulator. For all other simulators and their cars, correspondind information or calculation rules can be found on the internet in most cases or you can derive them as described above.

    Good to know: What the calculation really needs is the range in degrees how much the steering wheels can turn from full left to full right. This range is calculated by

    Steering Range = Steering Lock / Steering Reatio

    Therefore, if you have this value and not the other ones, you can derive them by using the above simple relationship. For example, it can be found in the extended setup screen of Automobilista 2.

  2. The second line of entry fields allow you to enter the wheel base and the track width of the car you want to analyze. Although the underlying computation using the Ackermann steering equations require those values to get a precise result, it will be absolutely okay to use the defaults of 270 cm wheelbase and 150 cm track width for GT-like cars. You might not get the exact slip angles, but you can compensate for that using the threshold sliders anyway.

  3. Since the "Setup Workbench" differentiates between slow and fast corners, you can enter the speed which splits the two categories in the next field.

  4. Last but not least, you can define thresholds for the detection of low, medium and high over- or understeering. The thresholds are also very specific for a given simulator and a given car and also for your preferred driving style. Therefore you have to experiment a little bit to find the best settings here. But some general rules apply:

    • If you prefer a more loose rear, move the top three sliders a little bit to the left.
    • If you prefer a safe and stable, move all sliders a little bit to the center.
    • If you don't like understeering, move the corresponding sliders to the left.
    • And so on...

    As said, you must experiment with the positions of the thresholds, until the analyzer will reflect your desired driving style and will only collect those over- and understeer issues, which you want to report. If you want the analyzer to detect those values for you, you can use a special calibration mode. If you click on "Calibrate..." you will be aksed to first drive a couple of laps as clean as possible (without over- or understeering the car) and then drive as dirty as possible, but without loosing control and going off-track. The analyzer will then use the collected data to come up with some decent settings for the thresholds to work with. Whatever way you choose, the position of the sliders and all other values will be remembered for each simulator, car and possibly track combination, so you have to go through this process only once.

    A special case while detecting over- and understeer is the situation, when you already have lost the rear and try to catch the car using counter steering. This will always count as heavy oversteer. It is detected, when the steering angle (in radians) has a different sign than the angular velocity (in radians / second) of the car rotation around the Z axis.

    Technical: The sliders indicate from which value a deviation of the ideal yaw angle is considered light, medium or heavy. If there is no glide angle at all, this value is 0. In the case of oversteer, the value is negative (the larger, the more drift angle) and in the case of understeer, the value is positive, the larger, the more understeer. If the wheelbase and the track width has been set exactly as known to the simulator, the values used here are ten times that of the slip angle (aka deviation of the ideal yaw angle). Therefore an oversteer angle by 3 degrees will have a value of -30.

  5. Finally, you can enable a short feedback sound, which varies in frequency and volume depending on over-/understeer events and their intensity. Lower tones indicate oversteering while higher tones indicate understeering.

On the second tab "Temperatures" you can specify several thresholds for tyre and brake temepratures:

The Ideal temperatures are the values you want to target in average over the course of a complete lap, both for the tyres as well as for the brakes. Going over "Max" or going under "Min" will increase the severity of any created temperature related issues. And, last but not least, when the difference between inner and outer tyre temperatures of a given tyre exceeds the given "Max OI Difference" value, a corresponding issue will be generated as well.

Good to know: It is recommended to choose a car before entering the analyzer mode, since then some of the values in this dialog will be initialized with car specific data, depending on the chosen simulator.

Once you have dialed your settings, you can click on "Start".

Go to the track and drive a couple of laps. Always the last 2 laps will be considered for handling issues by the analyzer, therefore you can "Stop" the recording, when you have run two consecutive decent laps, if you are only interested in handling. Other issues, especially those related to temperatures, will start collecting after a warmup period, typically after 180 seconds. Therefore, if you are interested in those issues, drive a couple of more laps with a fully warmed up car.

The analyzer will show you, which issues it detected, have been detected.

For each individual issue category, for example low speed corner entry understeering, the "Frequency" shows how often this happens related to the overall track length and the "Intensity" shows the category (Light, Medium or Heavy) according to your initial settings. You can use the threshold slider here to filter unimportant issues, which you don't want to be considered. Moving the slider to the right will remove all issues, whose frequency percentage is below the set threshold. If you want to include all issues, set the slider completely to the left. You can additionally remove those issues, which resulted from a driver error, by unchecking the check box in the issue list, before proceeding.

When you are satiesfied with the displayed issues, click on "Apply". The analyzer will clear all current issues from the left pane of the "Setup Workbench" and will create new ones for the recorded issues. Please note, that all issues for a given category, for example "Understeer on low speed corner entry", will be combined into one issue in the problem list.

Please be aware that not every handling issue is related to problems with the car setup. Equally often they arise when you are not used to specific characteristics of the car and you are kind of overdriving it. The analyzer can help you here as well. Try to drive clean laps as without too much detected over- or understeering events. You will see, that this will feel slower most of the time, but in the end you will be faster.

Final note: I would like to take the opportunity to thank the user "WallyM" of the Assetto Corsa Competizione forum, who provided parts of the algorithms used in the handling part of the analyzer.

Installation of Telemetry Providers

The analyzer acquires telemetry data from the different simulation games using so called telemtry providers, which in most cases read the required data from a shared memory interface. In general these are already included in Simulator Controller and there is nothing to do, but for Assetto Corsa, rFactor 2 and Le Mans Ultimate, you need to install a plugin into a special location for the telemetry interface to work and for Automobilista 2 and Project CARS 2 a change in the settings is necessary.

Please, note that all of this also applies to the Virtual Race Assistants, but you have to do it only once, of course.

  1. Assetto Corsa

    Please copy the complete SimlatorController folder, which is located in the Utilities\Plugins folder of the Simulator Controller installation, to the Steam installation folder of Assetto Corsa and there into the apps\python folder. You will have to enable this plugin in the Asseto Corsa settings afterwards. This plugin uses code originally developed by Sparten which can be found at GitHub.

  2. rFactor 2 and Le Mans Ultimate

    You can find the plugin rFactor2SharedMemoryMapPlugin64.dll in Utilities\Plugins folder the Simulator Controller installation or you can load the latest version from GitHub.

    rFactor 2: Copy the DLL file to the Bin64\Plugins folder in the Steam installation directory of rFactor 2. You will have to enable this plugin in the rFactor 2 settings afterwards.

    Le Mans Ultimate: Copy the DLL to the Plugins folder in the Steam installation directory of Le Mans Ultimate. As the time of this writing, there is no way to enable the plugin in the UI of le Mans Ultimate. Therefore start the game once, go to the track and drive out the pit. Exit the game and open the file UserData\player\CustomPluginVariables.JSON with a text editor and set " Enabled:" to 1.

  3. Automobilista 2 and Project CARS 2

    You have to enable Shared Memory access in the game settings. Please use the PCars 2 mode.

Understanding the Recommendations

Since "Setup Workbench" has no knowledge about the concrete settings in the current car setup, all recommendations are of reltive nature. When you get the recommendation for a reduction of "Camber Rear Left" by -1, this does not mean that you have to reduce the rear left camber by exactly 1 click or by 0.1 degree. It rather means, that a reduction of the camber will have a large, when not the largest impact in the set of recommendations. To be precise, a recommendation with a value of 1.0 or -1.0 is four times as important than a recommendation with a value of 0.25. This is a hint for you where to start with your incremental tests when applying the recommended setup changes to your car.

Meaning of the setup values

Most of the recommended setup values will be self-explanatory. The table below will show you the meanung of the positive and negative values of the more special setup options.

Setting Negative values Positive values
Brake Balance More pressure to the rear brakes More pressure to the front brakes
Brake Ducts Less open duct More open duct
Splitter / Wing Less drag / downforce More drag / downforce
Ride Height Lower ride height Higher ride height
Damper Less damping / resistance More damping / resistance
Spring / Bumpstop Rate Softer Stiffer
Bumpstop Range Shorter Longer
Differential Preload Less opening resistance More opening resistance
Anti Roll Bar Softer Stiffer
Toe (1) Less toe out / More toe in More toe out / Less toe in
Camber Less negative camber More negative camber

(1) Most race cars run a little bit of toe in at the rear. The recommendations are based on that assumption. If that is not the case with your car, please reverse the recommendations.

Please be aware, that a long list of change recommendations does not mean that you have to change each and every setting. It rather means, that all these settings have an influence on the given issue. I recommend starting with the setting with the biggest impact and then work through the list step by step while monitoring the resulting change in car handling by driving a few laps after each change.

Handling of contradictions

If you're working on more than one issue at a time, it's likely that you'll have conflicting recommendations to address. Depending on the "Importance" and "Severity" settings, "Setup Workbench" attempts to balance these contradictions. Example: If both a high top speed and equally high cornering speeds are required in fast corners, it depends on the product of the respective "Importance" and "Severity" whether an increase or decrease in the downforce value of the rear wing is recommended at the end.

Disclaimer

The rules for the recommendations have been compiled from different sources, above all my own experiences. That said, I do not take responsibility for the correctness of all the recommendations, especially when generating recommendations for complex and partly contradictory multi-problem cases. If you find an error in the recommendations, please let me know. I always strive to improve the quality of my software.

How it works

"Setup Workbench" uses the same rule engine, that is used by the Virtual Race Assistants. A generic set of rules handle the overall computation and the analysis of the problem descriptions given by the driver. Each problem is identified by a descriptor, for example "Understeer.Corner.Exit.Fast" for understeering while accelerating out of fast corners. For each setup option, a descriptor exists as well, for example "Bumpstop.Range.Front.Left" for the length of the bumpstop rubber in the front left spring damper.

During the first phase, the rule engine analyses all given problems and their "Importance" and "Severity" settings. A resulting correction value is derived, while handling contradictory requirements. Then a long list of rules are evaluated that look like this:

[?Understeer.Corner.Exit.Fast.Correction != 0] =>
		(Prove: changeSetting(Electronics.TC, -0.5, ?Understeer.Corner.Exit.Fast.Correction)),
		(Prove: changeSetting(Aero.Wing.Rear, -0.5, ?Understeer.Corner.Exit.Fast.Correction)),
		(Prove: changeSetting(Aero.Wing.Front, 1, ?Understeer.Corner.Exit.Fast.Correction)),
		(Prove: changeSetting(Aero.Splitter.Front, 1, ?Understeer.Corner.Exit.Fast.Correction)),
		(Prove: changeSetting(Aero.Height.Rear, 0.5, ?Understeer.Corner.Exit.Fast.Correction)),
		(Prove: changeSetting(Aero.Height.Front, -0.5, ?Understeer.Corner.Exit.Fast.Correction)),
		(Prove: changeSetting(Differential.Preload, 0.5, ?Understeer.Corner.Exit.Fast.Correction))

{All: [?Understeer.Corner.Exit.Fast.Correction != 0], [?Understeer.Corner.Exit.Fast.Value > 50]} =>
		(Prove: changeSetting(Bumpstop.Range, [Front.Left, Front.Right], 1, ?Understeer.Corner.Exit.Fast.Correction)),
		(Prove: changeSetting(Bumpstop.Rate, [Front.Left, Front.Right], -1, ?Understeer.Corner.Exit.Fast.Correction)),
		(Prove: changeSetting(Bumpstop.Range, [Rear.Left, Rear.Right], -0.5, ?Understeer.Corner.Exit.Fast.Correction)),
		(Prove: changeSetting(Bumpstop.Rate, [Rear.Left, Rear.Right], 0.5, ?Understeer.Corner.Exit.Fast.Correction))

As you can see, these rules define the changes to be applied to the setup settings to compensate for a specific problem, fast corner exit understeer in this example. It is self-explanatory, that a lot of settings might be influenced by many applicable rules at the same time. The generic rule set of "Setup Workbench" will handle this by computing the resulting setting as the best possible compromise for all resulting changes.

Managing Car Setups

After you have described your problems and reviewed the recommendations of "Setup Workbench", you may either change the settings directly in your simulator, or you can load the respective setup file for the given car and let "Setup Workbench" handle the modifications. To do this, click on the button with the little car on the right side of the Selection area. This will open a second window which allows you to work with setup files. If you do this for the first time, you first have to find and load the respective setup file, which will be used as the base setup for all modifications. Once you have loaded this file, the following window opens:

On the right side, you will see the simulator specific content of the setup file, in this case a setup for Assetto Corsa Competizione in a JSON format. In the list on the right, all settings known to "Setup Workbench", which are valid for the currently selected simulator and car will be listed together with their values from the currently loaded setup file. You can select a setting in this list and change its value using the "Increase" or "Decrease" button. Much more interesting is the "Apply" button below. When you click this button, all recommendations of the "Setup Workbench" will be applied as balanced changes to the currently loaded setup. You can specify with the small slider to the right of the button the amount of the applied changes, thereby filtering small and possibly unneccessary changes. You will then see a list like this:

Using the checkboxes on the left side of each setting, you can control which modifications will be included in the modified setup and which are not. The changes will also be reflected in the internal format at the right, but this is more for documentary purposes. Once you have reviewed, chosen and possibly corrected some of the modifications, you can press the "Save..." button to save everything to a new setup file. Or you can use the "Reset" button to start over again.

Note: The Setup Editor is currently only available for Assetto Corsa and Assetto Corsa Competizione. More simulators might be supported with future releases. Please see the notes section down below.

Comparing Car Setups

Beside applying selected recommendations for handling problems to a given setup, "Setup Workbench" is also able to compare two given setups and can also merge setups, for example a setup for dry conditions with a setup for wet conditions to create some kind of hybrid setup for endurance races. To do this, first load one setup into the Setup Editor as described above, and then click the "Compare..." button. You will be asked to load a second setup, which then will be compared to the first one. The differences will be shown in the following window.

The orginal setup will be named "Setup A" and the second will be named "Setup B" here. Beside only investigating the differences betweeen the two setups, you can also create a merged setup, name "Setup A/B". Use the slider in the lower middle of the window, to balance the weight of the two orginal setups for the settings in the merged setup. You can also use the two "Decrease" and "Increase" buttons, to change individual settings in the "Setup A/B".

When you want the merged setup to be taken over to the Setup Editor, when you are finished, click on the "Apply" button, otherwise close the window using the "Close" button.

Extending and cutomizing "Setup Workbench"

As you might have noticed, the "Setup Workbench" implements a quite generic, but also to a large extent general approach to car handling problems. But it is also possible to introduce simulator specific or even car specific rules for the AI processing and you can also describe the car specific settings, their ranges and rules for reading and modifying setup files. All builtin definitions and rules can be found in the Resources\Garage\Definitions and in the Resources\Garage\Rules folder in the program directory. But you can introduce their own versions of these files or even new ones in the Simulator Controller\Garage folder in your user Documents folder. You can use the definition and rule files which are located in the programm directory as a template when creating your own files.

Although it is possible to introduce support for a completely new simulator, much more common is the addition of a new car. Every simulator will support a so called generic car, with all setup settings supported by this simulator. Also, the Setup Editor will handle this generic car, but almost all settings will be handled as simple "clicks" without restricting the changes to a known range. This information is provided by the so called car definition files and the car specific rules.

Introducing a new car

General car meta data is managed in the files "Car Data.ini" and "Tyre Data.ini" which can be found in Resources\Simulator Data[Simulator] in the program folder (with [Simulator] substituted with "AC" or "ACC" and so on). If your specific car is not already available, you can create an entry for your own car by placing corresponding files in the Simulator Controller\Simulator Data[Simulator] folder which resides in your user Documents folder. Use one of the already available cars as a template for your own entries.

Once the car is generally known to Simulator Controller, proceed to the next section.

Introducing new car specifications

Each simulator comes with a set settings which will be available for all cars. A specific car might restrict or change this set by using a car specific rule file. Let's start with a simple example:

[?Initialize] => (Prove: removeSetting("Assetto Corsa Competizione", "McLaren 720s GT3", Aero.Splitter.Front))

This rule removes the front splitter setting from the set of available settings in Assetto Corsa Competizione for the "McLaren 720s GT3" upon initialization of the rule set, since this car does not have an adjustable front splitter.

It is also possible to change the set of settings available to the "Setup Workbench" in general, which can also be used to remove a specific setting, but especially must be used to introduce new, car specific settings. This is described below in the section about car specific definition file.

Car specific rules are either located in the Resources\Garage\Rules\Cars folder in the program directory or in the Simulator Controller\Garage\Rules\Cars folder which is located in your user Documents folder. These files must implement the following naming scheme:

[Simulator].[Car].rules

with [Simulator] and [Car] substituted by the specific names.

These rules are loaded and activated, when you select a specific car in "Setup Workbench". In most cases, the car specific rules will alter the set of available car settings, but it is also possible to modify, add or remove rules for the problem analysis as described above.

Here is a much longer example for the "Porsche 992 GT3 Cup" which follows a very minimalistic approach, when it comes to car setup capabilities:

[?Initialize] => (Prove: removeSettings("Assetto Corsa Competizione", "Porsche 992 GT3 Cup",
			[Electronics.TC, Aero.Splitter.Front,
			 Spring.Rate.Front.Left, Spring.Rate.Front.Right,
			 Spring.Rate.Rear.Left, Spring.Rate.Rear.Right,
			 Bumpstop.Rate.Front.Left, Bumpstop.Rate.Front.Right,
			 Bumpstop.Rate.Rear.Left, Bumpstop.Rate.Rear.Right,
			 Bumpstop.Range.Front.Left, Bumpstop.Range.Front.Right,
			 Bumpstop.Range.Rear.Left, Bumpstop.Range.Rear.Right,
			 Damper.Compression.Slow.Front.Left, Damper.Compression.Slow.Front.Right,
			 Damper.Compression.Slow.Rear.Left, Damper.Compression.Slow.Rear.Right,
			 Damper.Compression.Fast.Front.Left, Damper.Compression.Fast.Front.Right,
			 Damper.Compression.Fast.Rear.Left, Damper.Compression.Fast.Rear.Right,
			 Damper.Rebound.Slow.Front.Left, Damper.Rebound.Slow.Front.Right,
			 Damper.Rebound.Slow.Rear.Left, Damper.Rebound.Slow.Rear.Right,
			 Damper.Rebound.Fast.Front.Left, Damper.Rebound.Fast.Front.Right,
			 Damper.Rebound.Fast.Rear.Left, Damper.Rebound.Fast.Rear.Right,
			 Differential.Preload, AntiRollBar.Rear]))

Beside the rules, which influence the way, the "Setup Workbench" analyses your handling problems, a so called definition file describe the car settings, their units and value ranges in more detail for the Setup Editor. These files are located in the Resources\Garage\Definitions\Cars folder in the program directory or in the Simulator Controller\Garage\Definitions\Cars folder which is located in your user Documents folder. These files must implement the following naming scheme:

[Simulator].[Car].ini

with [Simulator] and [Car] substituted by the specific names.

Here is an extract from the definition file for the "McLaren 720s GT3":

[Setup.Settings.Handler]
Brake.Balance=FloatHandler(47.0, 0.2, 1, 47.0, 68.0)
Brake.Duct.Front=ClicksHandler(0, 6)
Brake.Duct.Rear=ClicksHandler(0, 6)
Aero.Height.Front=IntegerHandler(50, 1, 50, 80)
Aero.Height.Rear=IntegerHandler(64, 1, 64, 105)
Aero.Wing.Rear=IntegerHandler(1, 1, 1, 8)
Geometry.Toe.Front.Left=FloatHandler(-0.48, 0.01, 2, -0.48, 0.44)
Geometry.Toe.Front.Right=FloatHandler(-0.48, 0.01, 2, -0.48, 0.44)
Geometry.Toe.Rear.Left=FloatHandler(-0.1, 0.01, 2, -0.1, 0.4)
Geometry.Toe.Rear.Right=FloatHandler(-0.1, 0.01, 2, -0.1, 0.4)
...
[Setup.Settings.Units.DE]
Brake.Balance=% Vorne
Aero.Height.Front=mm
Aero.Height.Rear=mm
Geometry.Toe.Front.Left=Grad
Geometry.Toe.Front.Right=Grad
Geometry.Toe.Rear.Left=Grad
Geometry.Toe.Rear.Right=Grad
...
[Setup.Settings.Units.EN]
Brake.Balance=% Front
Aero.Height.Front=mm
Aero.Height.Rear=mm
Geometry.Toe.Front.Left=Degrees
Geometry.Toe.Front.Right=Degrees
Geometry.Toe.Rear.Left=Degrees
Geometry.Toe.Rear.Right=Degrees
...

The most important part is the "[Setup.Settings.Handler]" section. Here you specify a special handler for each setting, which manages this specific setting. If you don't supply a handler for an active setting of the given car, a default ClicksHandler with an unrestricted range will be active. You can also supply false as a handler, which means that this setting will be unavailable. The following handlers are available:

  • RawHandler(increment, minValue, maxValue)

    This handler implements a range of numbers. The valid range of setting values goes from minValue to maxValue with each step defined be increment. The values will be used as such in the underlying simulator specific setup file.

  • ClicksHandler(minValue, maxValue)

    Available values for this setting range from minValue to maxValue and are incremented by 1. minValue and maxValue must be both integers, where minValue is mapped to 0 in the underlying simulator specific setup file.

  • IntegerHandler(baseValue, increment, minValue, maxValue)

    This handler implements a more complex range of natural numbers. All supplied values must be integers. The valid range of setting values goes from minValue to maxValue with each step defined be increment. baseValue will be used as the anchor, which corresponds to 0 in the underlying simulator specific setup file. Each step will correspond to an increment by 1 in the underlying raw value.

  • DecimalHandler(baseValue, increment, precision, minValue, maxValue)

    Similar in behaviour to the IntegerHandler, but uses floating point numbers. precision defines, how many places after the decimal point are considered and displayed. FloatHandler can be used as well, as it is synonym to DecimalHandler.

    Example:

    DecimalHandler(0, 0.1, 1, -3.5, 0.1)
    

    will create a continuous range of -35 to 1 in the simulator specific setup file, where -35 equals the display value -3.5 and 1 equals the display value 0.1.

  • EnumerationHandler(baseValue, increment, value1, value2, ...)

    Using this handler, you can define a set of discrete values, which will then be mapped to a value in the underlying simulator specific setup file. baseValue will be used as the anchor, which corresponds to the first value1 and increment specify the change of the underlying value for each step in supplied list of discrete values.

    Example:

    Electronics.MGUK.Delivery=EnumerationHandler(0, 1, No Deploy, Build, Low, Balanced, High, Attack)
    

    defines six discrete values. No Deploy will be mapped to 0 and Attack will be mapped to 5.

The sections "[Setup.Settings.Units.DE]" and "[Setup.Settings.Units.EN]" and so on allow you to supply language specific unit labels for all the settings. If an entry is missing for a given setting, the label will be "Clicks" (or a corresponding translation).

Defining car specific setup settings

This chapter is for experts only, who want to introduce settings for a modded car to the "Setup Workbench". You can safely skip this chapter, if this does not apply to you.

The default set of characteristics and settings for the "Setup "Workbench" is defined in the file Resources\Garage\Setup Workbench.ini in the program folder. Make yourself familiar with the default set before you move ahead.

Now you can alter the set of settings handled by the "Setup Workbench". You can remove settings or you can add new ones by following the steps below:

  • Introduce a setting by supplying the following definitions:

      [Workbench.Settings]
      Aero=Splitter.Front; Wing.Front; Wing.Rear; Height: Front, Rear; Diffusor.Height
    

    Explanation: The default settings definition already mentions "Splitter.Front; Wing.Front; Wing.Rear; Height: Front, Rear" for the "Aero" category. We will add "Diffusor.Height" here.

  • Optionally you can also introduce language specific labels for the user interface using:

      [Workbench.Settings.Labels.DE]
      Aero.Diffusor.Height=Diffusor Höhe
    
      [Workbench.Settings.Labels.EN]
      Aero.Diffusor.Height=Diffusor Height
    
  • Once you have defined the new setting, you must define your own rules as described in How it works, so that "Setup Workbench" knows, when to recommend a cerresponding setup modification. Example:

      [?Initialize] => (Prove: addSettings("Assetto Corsa", "My race car", [Aero.Diffusor.Height]))
      
      [?Speed.Corner.Fast.Correction != 0] =>
      	(Prove: changeSetting(Aero.Diffusor.Height, -1, ?Speed.Corner.Fast.Correction))
    

Note: Beside given these definitions for a specific car, you can also use similar definitions when introducing a complete new simulator as described below. And, using the same approach, you can modify the characteristics handled by "Simulator Workbench" for a given car or for a complete simulator. But to do this, you must have a deep understanding of the rules set, which derives setup recommendations on behalf of reported handlind problems.

If you want the new setting to be available in the Setup Editor as well, you will have to define the mapping for the setting.

  • Example definition for Assetto Corsa:

      [Setup.Settings]
      Aero.Diffusor.Height=DIFFUSOR_HEIGHT
    

    Explanation: This simply defines the field in the setup file format of the given car mod for Assetto Corsa. The file formats for the different simulator can be found below.

    After you have defined the setting itself, define your own handler for this setting:

      [Setup.Settings.Handler]
      Aero.Diffusor.Height=ClicksHandler(1, 4)
    

Defining simulator or car specific characteristics

Introducing handling characteristics, which are used to describe the issues you have with the car, follows a very similar pattern. Define the characteristics you want to add in the simulator or car configuration file by adding a section like

[Workbench.Characteristics]
Battery=Depletion: Low, High

And you can introduce language specific labels here as well:

[Workbench.Characteristics.Labels.DE]
Battery=Batterie
Depletion=Nutzung
Low=Niedrig
High=Hoch
Battery.Depletion.Low=Batterie Nutzung zu Niedrig
Battery.Depletion.High=Batterie Nutzung zu Hoch

[Workbench.Characteristics.Labels.EN]
Battery=Battery
Depletion=Usage
Low=Low
High=High
Battery.Depletion.Low=Battery Usage to Low
Battery.Depletion.High=Battery Usage to High

Example and further information

Most of the concepts discussed above can be seen in action in the "Tatuus FA01" specification (created by @mirko_lesko), a car of the Assetto Corsa simulation.

  1. Definition file
  2. Rule file

I also recommend to take a look at this video, which covers the complete process step by step:

Introducing new simulators

Most of the stuff we talked about so far is independent of a specific simulator, since all of them store the setups more or less in the same way - as numbers. The file format, though, is very different. As you have seen above, the setups are stored as a JSON file in Assetto Corsa Competizione, whereas INI files are used by Assetto Corsa. Therefore, let's take a look into the simulator specific configuration.

Similar to cars, each simulator has a definition file which is located in the Resources\Garage\Definitions folder in the program directory. You can add your own, as mentioned above, by adding them to Simulator Controller\Garage\Definitions folder in your local Documents folder. A rule file for a given simulator is also available, which is located (I think you can guess it) in the Resources\Garage\Rules folder in the program directory. You can also add your own here by adding them to Simulator Controller\Garage\Rules folder in your local Documents folder.

"Setup Workbench" scans both directories at startup and compiles the list of available simulators. Let's now take a look at the simulator specific configuration.

Assetto Corsa Competizione

The access paths for the JSON-based setup files of Assetto Corsa Competizione are stored in the Assetto Corsa Competizione.ini file. Here is excerpt from this file:

[Simulator]
Simulator=Assetto Corsa Competizione
Analyzer=GenericTelemetryAnalyzer
Cars=true
Tracks=*
[Setup]
Editor=ACCSetupEditor
Comparator=ACCSetupComparator
Type=JSON
[Setup.Settings]
Electronics.TC=basicSetup.electronics.tC1
Electronics.ABS=basicSetup.electronics.abs
Brake.Pressure=advancedSetup.mechanicalBalance.brakeTorque
Brake.Balance=advancedSetup.mechanicalBalance.brakeBias
Brake.Duct.Front=advancedSetup.aeroBalance.brakeDuct[1]
Brake.Duct.Rear=advancedSetup.aeroBalance.brakeDuct[2]
...

Assetto Corsa

Asseto Corsa follows a similar approach but uses a different file format (INI) for its setup files. Here is an excerpt:

[Simulator]
Simulator=Assetto Corsa
Analyzer=GenericTelemetryAnalyzer
Cars=true
Tracks=*
[Setup]
Editor=ACSetupEditor
Comparator=ACSetupComparator
Type=INI
[Setup.Settings]
Electronics.TC=TRACTION_CONTROL
Electronics.ABS=ABS
Brake.Pressure=BRAKE_POWER_MULT
Brake.Balance=FRONT_BIAS
Tyre.Pressure.Front.Left=PRESSURE_LF
Tyre.Pressure.Front.Right=PRESSURE_RF
Tyre.Pressure.Rear.Left=PRESSURE_LR
Tyre.Pressure.Rear.Right=PRESSURE_RR
Aero.Height.Front=ROD_LENGTH_LF
Aero.Height.Rear=ROD_LENGTH_LR
Aero.Wing.Front=WING_1
Aero.Wing.Rear=WING_2
...

As you can see, the approach is quite simple, since the structure of the JSON-based setup file is very similar to the internal storage format, which is used by "Setup Workbench".

Notes

  1. Only Assetto Corsa and Assetto Corsa Competizione are supported at the moment, when it comes to editing, comparing and saving setup files. Other simulators might follow with future releases, but a first investigation has shown that setup file handling and - even more important - setup file format is rather cryptic and undocumented in other simulators.
  2. The implementation for Assetto Corsa Competizione provides a generic car model and detailed car specifications for all currently available cars. More cars will be added when additional DLCs become availabble.
  3. The implementation for Assetto Corsa currently provides a generic car model and a couple of detailed car models at the moment. More detailed car models will be added over time. If you don't find your favorite car, please feel free to implement the car definition and rules files (takes a couple of minutes, see the description in the previous section). I will be happy to add your car to the package as a community contribution.
  4. Last but not least, specifications for specific car models are missing completely for all other simulators, only a generic car is supported here, although all cars you have used so far for the given simulator, will be available in the car selection menu. Nevertheless, only those settings, which are actually available in a given simulator, are used by "Setup Workbench".