NeRF - Serbipunk/notes GitHub Wiki
output representations
stored in e.g. voxel
or hash
grid or points
input
sparse point cloud -> [SfM process] -> 3D Guassian Splatting optimization
stored in e.g. voxel
or hash
grid or points
sparse point cloud -> [SfM process] -> 3D Guassian Splatting optimization