API Placeholders - Senither/Lilypad-Minigame-Hook GitHub Wiki
Placeholders
Placeholders are dynamic variables that are sent across the network from servers using the Lilypad Minigame Hook plugin to servers defined as lobbies by the config.yml file, gameboards on lobbies can then use the variables on signs to render the variable contents to the sign, registering placeholders is made easy via the Minigame API.
How to
- Register placeholders
- Get the amount of existing placeholders
- Get the placeholders already registered
Register placeholders
The registerPlaceholder
method can be used to register a custom placeholder via the API, the method takes three arguments and returns a boolean, true
on success, false
on failure:
Type | Name | Description |
---|---|---|
Plugin | plugin | The instance of the plugin attempting to register the placeholder. |
String | placeholder | The string versions of the placeholder that should be registered. |
Closure | value | The value of the placeholder, the API closure class is used for this but a lambda expression can also be used instead. |
Example Usage
LilypadMinigameAPI.registerPlaceholder(plugin, "playersOnline", () -> {
return "" + getServer().getOnlinePlayers().size();
});
The example above would produce a placeholder called {playersOnline}
that always shows the number of players online on the game boards for any server who has the placeholder registered.
Placeholders are updated once every second, or once every 20 Minecraft game tick.
Get the amount of existing placeholders
If for some reason you need to know how many placeholders are registered with the Minigame Hook you can use the getPlaceholderCount
method, the method returns an integer of the size of the placeholder map.
Example Usage
LilypadMinigameAPI.getPlaceholderCount();
// This will return 4 unless custom placeholders has already been registered.
Get the placeholders already registered
The placeholder keys can be accessed as an immutable list via the getPlaceholders
method.
Example Usage
LilypadMinigameAPI.getPlaceholders();
// ["display", "serverMotd", "playersMax", "playersOnline", ...]