Tools - SekiroResurrection/modding-wiki GitHub Wiki
UXM
This tool is obligatory if you'd like to access Sekiro files.
Enables file modding by unpacking game archives and patching the executable to load loose files instead.
➡ Download
Yabber
An unpacker/repacker for file formats. Supports .bnd
, .bhd
/.bdt
, .dcx
, .fltparam
, .fmg
, .gparam
, .luagnl
, .luainfo
, and .tpf
.
In order to decompress Sekiro files you must copy oo2core_6_win64.dll
from Sekiro into Yabber's lib
folder.
Does not support .dvdbnds
(the very large .bhd
/.bdt
pairs in the main game directory)
➡ Download
Yapped
A program that reads gameparam
files, which define values for everything in the game.
➡ Download
An additional file is required to display the names of entries in Yapped.
➡ Download
ESD Tool
Command line tool to decompile .esd
talk scripts into structured Python files.
➡ Download
DarkScript3
Event scripting tool used to edit events file to control world events within the game. Opens emeved
files.
➡ Download
DSAnimStudio
Character animation viewer and TAE editor. Used to edit animation events and properties. Opens anibnd
files.
➡ Download
⚠️ Important: You must replace the TAE.Template.SDT.xml
file in DSAnimStudio > res
folder with the one below:
➡ Newer TAE template | This fixes an unavoidable bug that causes all VFX blocks in the TAE editor to break when in-game.
LUA Decompiler
Decompiles enemy AI so that it can be edited.
➡ Download
DSMapStudio
Map editor, with several added QoL features like parameter and string viewers. Opens mapbnd
files.
➡ Download
FLVER Editor
Edits and imports .flver
files, which are used for the models of objects, characters and items.
➡ Download
MTD Editor
Edits material and texture parameters, used in models.
➡ Download