Tools - SekiroResurrection/modding-wiki GitHub Wiki

UXM

This tool is obligatory if you'd like to access Sekiro files.

Enables file modding by unpacking game archives and patching the executable to load loose files instead.

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Yabber

An unpacker/repacker for file formats. Supports .bnd, .bhd/.bdt, .dcx, .fltparam, .fmg, .gparam, .luagnl, .luainfo, and .tpf.

In order to decompress Sekiro files you must copy oo2core_6_win64.dll from Sekiro into Yabber's lib folder.

Does not support .dvdbnds (the very large .bhd/.bdt pairs in the main game directory)

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Yapped

A program that reads gameparam files, which define values for everything in the game.

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An additional file is required to display the names of entries in Yapped.

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ESD Tool

Command line tool to decompile .esd talk scripts into structured Python files.

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DarkScript3

Event scripting tool used to edit events file to control world events within the game. Opens emeved files.

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DSAnimStudio

Character animation viewer and TAE editor. Used to edit animation events and properties. Opens anibnd files.

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⚠️ Important: You must replace the TAE.Template.SDT.xml file in DSAnimStudio > res folder with the one below:

Newer TAE template | This fixes an unavoidable bug that causes all VFX blocks in the TAE editor to break when in-game.


LUA Decompiler

Decompiles enemy AI so that it can be edited.

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DSMapStudio

Map editor, with several added QoL features like parameter and string viewers. Opens mapbnd files.

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FLVER Editor

Edits and imports .flver files, which are used for the models of objects, characters and items.

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MTD Editor

Edits material and texture parameters, used in models.

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