Textures - SekiroResurrection/modding-wiki GitHub Wiki

Setup

In order to access the texture files of Sekiro, several requirements must be met.

  1. Unpack the Sekiro .exe with UXM.
  2. Have Yabber installed.

Download UXM and Yabber in the Tools page.

  1. How to open Sekiro's .dds files:

    • Photoshop: Photoshop opens .dds files by default. However, in order to save an edited .dds file, you will need a plugin called Intel Texture Works.
    • Paint.NET: To open and save .dds files in Paint.NET, you will need a custom FileType plugin.

Download Intel Texture Works for Photoshop.

Download Paint.NET .dds plugin.

Accessing files

All textures are found within .tpf files. Use Yabber to decompress them.

There are multiple texture categories, and they're all accessed differently. Click the shortcuts to view their specific guides.

Category What it contains
Menu textures Textures shown in menus and HUDs. This includes item icons, dialogs, fullscreen prompts & more.
Character textures Textures used for character models, including their weapons and accessories.
Object textures Textures used for map objects and decals.

Menu textures

Menu textures are found in the menu folder.

Menu texture file structure

  • hi folders contain high quality textures.
  • low contains low-quality and small textures, including some cut content.

⚠️ Note: .sblytbnd contains all layouts for texture sheets. Layouts are used to select a certain piece of a texture sheet as a separate texture without creating a new file. Every menu texture is displayed using a layout.

Inside the .tpf files, you'll find a variety of .dds files. All containing textures for different purposes.

All menu texture files & their details  
File What it contains
MENU_BG_Base1
MENU_BG_Base2
Basic dialog backgrounds
MENU_BG_KeyGuide1
MENU_BG_KeyGuide2
SB_KeyTop
SB_KeyTop_02
SB_KG
SB_KG_02
SB_KG_Big
SB_KG_Big_02
SB_Operating
SB_Operating_03
SB_Operating_04
Controller / Key configuration
MENU_BG_Line1 Used at the bottom of some menus, like the idol menu
MENU_Boss Text protection texture used below the name of main bosses
MENU_Lockon01 Lock-on indicator
MENU_MapImageLoading ...Literally nothing
MENU_MapName_Underline Underline of the map name
MENU_Proto
MENU_Proto_UI_00
Earlier versions of some common HUD elements
SB_Boss
SB_Boss_02
Textures added in the latest update. Includes tutorial prompts for Remnants, gauntlets, reflections, as well as the textures for the skins you unlock
SB_Dialog Background for dialogs
SB_Dying Death screen overlay
SB_FE
SB_FE_02
A variety of HUD elements
SB_Icon
SB_Icon_02
SB_Icon_03
SB_Icon_04
SB_Icon_Skill
SB_Icon_Skill_02
Icons and banners for skills and consumables
SB_In_Game Generic UI elements used throughout Sekiro
SB_Map
SB_Map_02
In-game map & dialog decorations
SB_Remodeling
SB_Remodeling_02
Random menu textures, including some cut inventory ones, as well as leftovers from the key configuration texture files
SB_SaveIcon Save indicator
SB_Status
SB_Status_02
Icons for all status effects
SB_TextEffect
SB_TextEffect_02
Fullscreen kanji warnings, e.g. Death, Sculptor's Idol Found, etc
SB_Title
SB_Title_02
Main menu textures
SB_Tutorial
SB_Tutorial_02
Banners for tutorial prompts

Character textures

Character textures are found in the texbnd folders located within the main chr folder.

Character texture file structure

Object textures

Object textures are found in the obj folder.

Object texture file structure

* These files are optional. Models can sometimes not contain textures of their own and instead reference materials already built into the game.

Resources

Thanks to Claude, one of our community members, you can view and download .png versions of Sekiro's menu files without having to go through the process of decompiling.

View menu textures.

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