Textures - SekiroResurrection/modding-wiki GitHub Wiki
In order to access the texture files of Sekiro, several requirements must be met.
- Unpack the Sekiro
.exe
with UXM. - Have Yabber installed.
➡ Download UXM and Yabber in the Tools page.
-
How to open Sekiro's
.dds
files:-
Photoshop: Photoshop opens
.dds
files by default. However, in order to save an edited.dds
file, you will need a plugin called Intel Texture Works. -
Paint.NET: To open and save
.dds
files in Paint.NET, you will need a custom FileType plugin.
-
Photoshop: Photoshop opens
➡ Download Intel Texture Works for Photoshop.
➡ Download Paint.NET .dds
plugin.
There are multiple texture categories, and they're all accessed differently. Click the shortcuts to view their specific guides.
Category | What it contains |
---|---|
Menu textures | Textures shown in menus and HUDs. This includes item icons, dialogs, fullscreen prompts & more. |
Character textures | Textures used for character models, including their weapons and accessories. |
Object textures | Textures used for map objects and decals. |
Menu textures are found in the menu
folder.
-
hi
folders contain high quality textures. -
low
contains low-quality and small textures, including some cut content.
.sblytbnd
contains all layouts for texture sheets. Layouts are used to select a certain piece of a texture sheet as a separate texture without creating a new file. Every menu texture is displayed using a layout.
Inside the .tpf
files, you'll find a variety of .dds
files. All containing textures for different purposes.
All menu texture files & their details
File | What it contains |
---|---|
MENU_BG_Base1 MENU_BG_Base2 |
Basic dialog backgrounds |
MENU_BG_KeyGuide1 MENU_BG_KeyGuide2 SB_KeyTop SB_KeyTop_02 SB_KG SB_KG_02 SB_KG_Big SB_KG_Big_02 SB_Operating SB_Operating_03 SB_Operating_04 |
Controller / Key configuration |
MENU_BG_Line1 | Used at the bottom of some menus, like the idol menu |
MENU_Boss | Text protection texture used below the name of main bosses |
MENU_Lockon01 | Lock-on indicator |
MENU_MapImageLoading | ...Literally nothing |
MENU_MapName_Underline | Underline of the map name |
MENU_Proto MENU_Proto_UI_00 |
Earlier versions of some common HUD elements |
SB_Boss SB_Boss_02 |
Textures added in the latest update. Includes tutorial prompts for Remnants, gauntlets, reflections, as well as the textures for the skins you unlock |
SB_Dialog | Background for dialogs |
SB_Dying | Death screen overlay |
SB_FE SB_FE_02 |
A variety of HUD elements |
SB_Icon SB_Icon_02 SB_Icon_03 SB_Icon_04 SB_Icon_Skill SB_Icon_Skill_02 |
Icons and banners for skills and consumables |
SB_In_Game | Generic UI elements used throughout Sekiro |
SB_Map SB_Map_02 |
In-game map & dialog decorations |
SB_Remodeling SB_Remodeling_02 |
Random menu textures, including some cut inventory ones, as well as leftovers from the key configuration texture files |
SB_SaveIcon | Save indicator |
SB_Status SB_Status_02 |
Icons for all status effects |
SB_TextEffect SB_TextEffect_02 |
Fullscreen kanji warnings, e.g. Death, Sculptor's Idol Found, etc |
SB_Title SB_Title_02 |
Main menu textures |
SB_Tutorial SB_Tutorial_02 |
Banners for tutorial prompts |
Character textures are found in the texbnd
folders located within the main chr
folder.
Object textures are found in the obj
folder.
* These files are optional. Models can sometimes not contain textures of their own and instead reference materials already built into the game.
Thanks to Claude, one of our community members, you can view and download .png
versions of Sekiro's menu
files without having to go through the process of decompiling.
➡ View menu textures.