| 0 |
for test |
| 1 |
Pledge effect test |
| 2 |
test_enchantweapon |
| 3 |
test_cure |
| 4 |
[System] SOS sign |
| 5 |
test_cureitem |
| 6 |
[System] kick out |
| 7 |
[System] leave Session |
| 8 |
[System] Parameter change during ghost |
| 9 |
[System] Parameter change when black |
| 10 |
[System] Black_Soulsign |
| 11 |
[System] Black_ForceJoinSoulsign |
| 12 |
[System] bloodSign |
| 13 |
[System] Soul Steel [Multi] |
| 14 |
[System] Blue sign visualization |
| 15 |
[System] Invasion of NPCs |
| 16 |
[System] Nito intrusion sign scattered |
| 17 |
[System] l Exit the arena |
| 20 |
[System] Evaluation effect |
| 21 |
[System] Equipped with a point light source |
| 22 |
test_change_wep0 |
| 23 |
test_change_wep1 |
| 24 |
[System] Relief request |
| 25 |
[System] Effect for revival production |
| 26 |
[System] Invades the bounty neck |
| 27 |
[System] Scatter the scales of the dragon |
| 28 |
[System] Set the multi-intrusion time limit to level 0 |
| 30 |
Parry collapsed state (throwing condition) |
| 31 |
Counter damage [piercing] |
| 32 |
Player is falling (throwing condition) |
| 33 |
Petrochemical |
| 34 |
Crystallization |
| 35 |
Throw disabled state |
| 36 |
Ring equipment throw (throw condition) |
| 37 |
Soul drain throwing state (throwing conditions) |
| 38 |
Enhanced throw damage up effect |
| 39 |
[DLC] Throw invalid state_for prevention of squirrel |
| 40 |
No resonance |
| 41 |
Resonance Lv1 |
| 42 |
Resonance Lv2 |
| 43 |
Resonance Lv3 |
| 44 |
Resonance Lv4 |
| 45 |
Eclipse death |
| 50 |
Magical nature (slot + 3 version) |
| 52 |
PG test: detection |
| 53 |
PG test: waiting for cooperation |
| 54 |
PG test: cooperation |
| 55 |
PG test: cooperative transmission |
| 57 |
PG test: Gravity disabled |
| 59 |
Cooperation Lv1 |
| 60 |
Cooperation Lv2 |
| 61 |
Cooperation Lv3 |
| 62 |
Cancellation of waiting for cooperation |
| 71 |
Curse effect_LV1 |
| 72 |
Curse effect_LV2 |
| 73 |
Curse effect_LV3 |
| 74 |
Curse effect_LV4 |
| 80 |
Curse effect [strengthening spirits] |
| 90 |
Down |
| 91 |
Not guardable: Scheduled to be deleted |
| 92 |
Can be guarded |
| 93 |
Ritual target |
| 94 |
SA addition invalid |
| 95 |
Movement magnification can be changed |
| 96 |
Visibility cut |
| 97 |
I'm out of shape |
| 100 |
Demon Buddha recovery effect 1 |
| 101 |
Demon Buddha recovery effect 2 |
| 102 |
Demon Buddha recovery effect 3 |
| 103 |
Demon Buddha recovery effect 4 |
| 104 |
Demon Buddha recovery effect 5 |
| 105 |
Demon Buddha recovery effect 6 |
| 106 |
Demon Buddha recovery effect 7 |
| 107 |
Demon Buddha recovery effect 8 |
| 108 |
Demon Buddha recovery effect 9 |
| 109 |
Demon Buddha recovery effect 10 |
| 110 |
Respond recovery effect 1 |
| 111 |
Respond recovery effect 2 |
| 112 |
Respond recovery effect 3 |
| 113 |
Respond recovery effect 4 |
| 114 |
Respond recovery effect 5 |
| 115 |
Respond recovery effect 6 |
| 116 |
Respond recovery effect 7 |
| 117 |
Respond recovery effect 8 |
| 118 |
Respond recovery effect 9 |
| 119 |
Respond recovery effect 10 |
| 120 |
Effect when returning from falling 1 |
| 121 |
Effect when returning from falling 2 |
| 122 |
Effect when returning from falling 3 |
| 123 |
Effect when returning from falling 4 |
| 124 |
Effect when returning from falling 5 |
| 125 |
Effect when returning from falling 6 |
| 126 |
Effect when returning from falling 7 |
| 127 |
Effect when returning from falling 8 |
| 128 |
Effect when returning from falling 9 |
| 129 |
Effect when returning from falling 10 |
| 130 |
Demon Buddha_PC Recovery effect when growing |
| 131 |
Demon Buddha_At rest, decal reset A sign before blindfold activation |
| 132 |
Demon Buddha _ Resting, decal reset blindfold body |
| 201 |
[QWC] Area_NPC_ + 1 |
| 202 |
[QWC] Area_NPC_ + 2 |
| 203 |
[QWC] Area_NPC_ + 3 |
| 206 |
[QWC] Area_NPC_1 |
| 207 |
[QWC] Area_NPC_-2 |
| 208 |
[QWC] Area_NPC_-3 |
| 211 |
[QWC] Area_Black_+1 |
| 212 |
[QWC] Area_Black_+2 |
| 221 |
[QWC] Area_White_ + 1 |
| 222 |
[QWC] Area_White_ + 2 |
| 231 |
[QWC] Area_Gray_ + 1 |
| 232 |
[QWC] Area_Gray_ + 2 |
| 236 |
[QWC] Area_Gray_1 |
| 237 |
[QWC] Area_Gray_-2 |
| 311 |
[QWC] Player_Black_ + 1 |
| 312 |
[QWC] Player_Black_ + 2 |
| 321 |
[QWC] Player_White_ + 1 |
| 322 |
[QWC] Player_White_ + 2 |
| 331 |
[QWC] Player_Gray_ + 1 |
| 332 |
[QWC] Player_Gray_ + 2 |
| 336 |
[QWC] Player_Gray_1 |
| 337 |
[QWC] Player_Gray_-2 |
| 400 |
Broken state |
| 420 |
[SP] Covered with oil |
| 421 |
[SP] Fire Daruma |
| 425 |
[SP] Fire spread damage |
| 430 |
[FDP] Damage in a fire doll |
| 490 |
[FDP] Firewood King Addition Effect |
| 491 |
[FDP] King of Firewood Additional SFX when attacking |
| 500 |
Gravity |
| 510 |
Gravity (for users) |
| 520 |
Hallucination |
| 530 |
Hidden |
| 531 |
Hidden-for sound source dead |
| 540 |
silence |
| 550 |
Tips blood letters |
| 560 |
Resurrected when dead |
| 570 |
Regenerate |
| 571 |
Regenerate Double Chant (Person) |
| 580 |
Return [Waiting for activation] |
| 581 |
Return [Activation] |
| 600 |
Anti-magic |
| 610 |
Anti-magic (for users) [Effect] |
| 611 |
Anti-magic (for users) [Effect] |
| 620 |
Light |
| 630 |
Fascination |
| 640 |
Falling control |
| 1000 |
Weapon magic enhancement 1 |
| 1010 |
Weapon magic enhancement 2 |
| 1020 |
Weapon magic enhancement 3 |
| 1040 |
Shield enhancement 1 |
| 1050 |
Shield Strength 2 |
| 1060 |
Invisible Weapon |
| 1070 |
Sun sword |
| 1080 |
Moon sword |
| 1081 |
Moon Sword_LV1 |
| 1082 |
Moon Sword_LV2 |
| 1083 |
Moon Sword_LV3 |
| 1090 |
The power of madness |
| 1100 |
Flame weapon enhancement 1 |
| 1120 |
Water veil |
| 1130 |
Iron body [Repelling damage reduction effect] |
| 1140 |
Iron body [movement slow foot effect] |
| 1150 |
Iron body [Damage animation change effect] |
| 1160 |
Magic Protection 1 |
| 1170 |
Magic Protection 2 |
| 1200 |
Poison for poison cloud |
| 1210 |
Very poisonous for Death Cloud |
| 1220 |
Corrosion for cloud corrosion |
| 1230 |
Deadly poison for the dark fog |
| 1300 |
Universal treatment [recovery of condition] |
| 1301 |
Universal treatment [Recovery of bleeding resistance] |
| 1302 |
Universal treatment [Recovery of poison resistance] |
| 1303 |
All-purpose treatment [Recovery of virulent resistance] |
| 1320 |
Poison treatment [state recovery] |
| 1321 |
Poison treatment [Recovery of resistance] |
| 1330 |
Weapon and armor repair |
| 1340 |
Xie Gu |
| 1350 |
Uji recovery |
| 1400 |
HP recovery 1 |
| 1401 |
HP Recovery 1 Double Chant |
| 1410 |
HP recovery 2 |
| 1411 |
HP recovery 2_resonance LV1 |
| 1412 |
HP recovery 2_resonance LV2 |
| 1413 |
HP recovery 2_resonance LV3 |
| 1414 |
HP Recovery 2_Resonance LV4 |
| 1420 |
HP recovery 3 |
| 1421 |
HP recovery 3_resonance LV1 |
| 1422 |
HP recovery 3_resonance LV2 |
| 1423 |
HP recovery 3_resonance LV3 |
| 1424 |
HP recovery 3_resonance LV4 |
| 1430 |
HP recovery 4 |
| 1431 |
HP recovery 4_resonance LV1 |
| 1432 |
HP recovery 4_resonance LV2 |
| 1433 |
HP recovery 4_resonance LV3 |
| 1434 |
HP recovery 4_resonance LV4 |
| 1500 |
Mimicry |
| 1510 |
Mimicry [Movement slow foot effect] |
| 1520 |
Dragon change 1 |
| 1530 |
Dragon change 2 |
| 1600 |
Soul Drain 1 [AI] |
| 1610 |
Soul Drain 1 [PC] |
| 1620 |
Soul Drain 2 [AI] |
| 1630 |
Soul Drain 2 [PC] |
| 1700 |
White Rescue Discovery Magic |
| 1710 |
Black rescue detection magic |
| 1720 |
Item detection magic |
| 1900 |
[FDP] Stepping SA |
| 1901 |
[FDP] ID overwrite test |
| 1902 |
[FDP] Maggot-covered test |
| 1903 |
[FDP] Stepping guard |
| 1904 |
[FDP] Rotational movement gap |
| 1905 |
[FDP] Guard correction for stance continuous attack |
| 1906 |
【FDP】Duet Chanting |
| 1907 |
[FDP] SA chant |
| 2000 |
Equipment weight increase |
| 2010 |
Pinch attack power up |
| 2013 |
Increased stamina recovery |
| 2020 |
Inflammation tolerance |
| 2021 |
Increased lightning resistance |
| 2022 |
Increased magic resistance |
| 2023 |
Physical tolerance |
| 2024 |
All resistance up 1 |
| 2030 |
Bleeding tolerance |
| 2031 |
Toxic tolerance |
| 2034 |
Increased spell resistance |
| 2040 |
Magic slot up |
| 2050 |
Increased magic power |
| 2060 |
MP bias |
| 2080 |
Bow master |
| 2090 |
SA up |
| 2100 |
Item drop up |
| 2101 |
Get soul up |
| 2110 |
Sound elimination |
| 2111 |
Stone roller hat |
| 2120 |
Just feet |
| 2121 |
Light work |
| 2130 |
Revival |
| 2131 |
Resurrection from the curse |
| 2140 |
resonance |
| 2190 |
Words of chaos |
| 2200 |
Walking in the dark |
| 2210 |
Lava walk |
| 2230 |
Grant magic extended |
| 2240 |
HP drain |
| 2241 |
HP drain |
| 2250 |
The curse of the strong man |
| 2260 |
Counter strengthening |
| 2270 |
Take good care of your weapons |
| 2290 |
Pinch defense up |
| 2300 |
Miracle power up |
| 2310 |
Magic slot up B |
| 2320 |
Dark Moon God's Ring |
| 2330 |
Bandit Ring |
| 2340 |
HP slight increase |
| 2350 |
Black dragon ring |
| 3000 |
Est_Activate + "Cure" (Medium) + Effect: HP recovery |
| 3020 |
Regeneration_Activation + "Continued (Small)" |
| 3021 |
Regen_Effect: HP Regen (Small) |
| 3030 |
kamikaze |
| 3031 |
instant fire |
| 3040 |
Elixir_Activation + "Cure (Large)" + Effect: HP / Core Recovery |
| 3041 |
Elixir_Effect: Abnormal condition recovery |
| 3042 |
Elixir Effect: Restoration of virus resistance |
| 3043 |
Elixir _Effect: Eliminates poison slip damage |
| 3044 |
Elixir _ Effect: Restoration of resistance to fire |
| 3045 |
Elixir _Effect: Restores madness resistance |
| 3046 |
Elixir_ "Healing (Large)" |
| 3050 |
Weird young water thrombus _ activation + "red eye" |
| 3051 |
Weird water thrombus_Effect: SA grant |
| 3058 |
-30 10 sec |
| 3059 |
-45 posture 45 sec |
| 3060 |
Ohagi_Activated + "Continued" (Large) |
| 3061 |
Ohagi_Effect: HP Regeneration (Large) |
| 3062 |
Ohagi_Effect: Trunk Regeneration (Large) |
| 3063 |
Ohagi_ "Sequel" (Large) |
| 3070 |
Persimmon _ activation + "sequel" (middle) |
| 3071 |
Persimmon_Effect: Trunk regeneration (large) |
| 3075 |
Persimmon (lower son) _ activation + "sequel" (large) |
| 3076 |
Persimmon (younger man) _Effect: Trunk regeneration (large) |
| 3080 |
Chigo rice _ activation + "sequel (middle)" |
| 3081 |
Chigo Rice_Effect: HP Regeneration (Medium) |
| 3085 |
Chigo Rice_Sasameyuki_Activated + "Continued (Middle)" |
| 3086 |
Chigo Rice_Sasameyuki_Effect: HP Regeneration (Medium +) |
| 3151 |
super armor |
| 3152 |
super armor 2 |
| 3200 |
Disease recovery_Activation + "Healing" + Effect: State recovery |
| 3201 |
Disease recovery_Effect_Resistance recovery |
| 3202 |
Disease recovery_Effect_Slip damage elimination |
| 3203 |
Disease recovery_effect_resistance UP |
| 3204 |
Virus Recovery_ "Virus Resistant" |
| 3210 |
Flame recovery_Activation + "Healing" + Effect: State recovery |
| 3211 |
Flame Recovery_Effect: Resistance Recovery |
| 3212 |
Flame recovery_Effect: Increased resistance |
| 3213 |
Flaming recovery_ "flaming resistance" |
| 3214 |
Flame recovery_Effect: Resistance UP_Tokugawa |
| 3220 |
Mad Recovery_Activation + "Healing" + Effect: State Recovery |
| 3221 |
Madness Recovery_Effect: Resistance Recovery |
| 3222 |
Mad Recovery_Effect: Increased resistance |
| 3223 |
Mad recovery_ "fear resistance" |
| 3230 |
Lightning damage reduction_Activation + "Lightning resistance" |
| 3231 |
Lightning damage reduction_Resistance UP |
| 3232 |
isshin eel liver |
| 3233 |
masamune edge |
| 3234 |
sheathe more damage |
| 3238 |
siphon confidence |
| 3240 |
Aging recovery_Activation + "Rejuvenation" + State recovery |
| 3241 |
Aging recovery_tolerance recovery |
| 3242 |
Aging recovery_tolerance UP |
| 3290 |
suicide |
| 3295 |
Suicide_infinite |
| 3300 |
Disease prevention_invocation + "poison resistance" |
| 3301 |
Disease prevention_Effect: Tolerance recovery |
| 3302 |
Disease prevention_Effect: Increased resistance |
| 3310 |
Flame prevention_Activation + "Flame resistance" |
| 3311 |
Flame Prevention_Effect: Tolerance Recovery |
| 3312 |
Flame prevention_Effect: Increased resistance |
| 3320 |
Madness Prevention_Activation + "Fear-Resistant" |
| 3321 |
Madness Prevention_Effect: Tolerance Recovery |
| 3322 |
Madness Prevention_Effect: Increased resistance |
| 3350 |
Attack enhancement (infinite / consumption of form) _ "Attack" |
| 3351 |
Attack enhancement (infinite / form cost consumption) _ effect |
| 3360 |
Attack enhancement _ With disadvantages (infinite / consumption of form) _ "Yaksha" |
| 3361 |
Attack enhancement_with disadvantages (infinite / consumption of form) _effect |
| 3370 |
Defense enhancement (unlimited/form generation consumption)_「吽护」 |
| 3371 |
Strengthening defense (infinite / consumption of form) _ effect |
| 3380 |
Body strengthening (unlimited/form generation consumption)_「Rigid」 |
| 3381 |
Core strengthening (infinite / shape cost consumption) _ effect |
| 3390 |
Stealth enhancement (infinite / consumption of form) _ "Tsukigaku" |
| 3391 |
Stealth enhancement (infinite / shape cost consumption) _ effect |
| 3400 |
Attack enhancement_ "Attack" |
| 3401 |
Attack enhancement_effect |
| 3402 |
50% less damage |
| 3403 |
25% less damage |
| 3410 |
Attack enhancement_with disadvantages_ "Yaksha" |
| 3411 |
Attack enhancement_with disadvantages_effect |
| 3420 |
Defense enhancement_「吽护」 |
| 3421 |
Defense enhancement_effect |
| 3430 |
Body strengthening _ ``rigid'' |
| 3431 |
Core strengthening_effect |
| 3440 |
Stealth enhancement_ "Tsukigaku" |
| 3441 |
Stealth enhancement_effect |
| 3450 |
Anti-spirit strengthening_ "payment" |
| 3451 |
Anti-spirit strengthening_effect: spirit enchantment + spirit damage reduction |
| 3452 |
Anti-Spirit Strengthening_Effect: Anti-Spirit Guard Strengthening |
| 3453 |
Anti-Spirit Strengthening_Effect: Anti-Spirit Jasuga Strengthening |
| 3500 |
Pottery piece _ AI sound bullet firing that only you can hear |
| 3501 |
Pottery piece _ AI sound bullet firing that only you can hear (hanging) |
| 3502 |
Ceramic piece _ AI sound bullet firing that only you can hear (peeping _ left) |
| 3503 |
Pottery piece _ AI sound bullet firing that only you can hear (peeping _ right) |
| 3520 |
Aburatsubo (flaming resistance DOWN) |
| 3530 |
Invoking illusion |
| 3531 |
Illusion Dispelled |
| 3600 |
Money acquisition UP_VFX |
| 3601 |
Money acquisition UP_effect |
| 3610 |
Resurrection right acquisition amount UP_VFX |
| 3611 |
Resurrection right acquisition amount UP_ effect |
| 3615 |
balloon exp proc |
| 3620 |
Item drop rate UP_VFX |
| 3621 |
Item drop rate UP_effect |
| 3630 |
Form cost drop rate UP_VFX |
| 3631 |
Form cost drop rate UP_effect |
| 3635 |
Father's Blessing |
| 3640 |
White Rappa Water Balloon_Various UP_VFX |
| 3641 |
White Rappa Water Balloon_Money Acquisition _Effect |
| 3643 |
White Rappa Water Balloon_Resurrection Right Acquisition Amount UP_Effect |
| 3645 |
White Rappa Water Balloon_Item Drop Rate UP_Effect |
| 3647 |
White Rappa Water Balloon_Shape Drop Rate UP_Effect |
| 3700 |
Gold Nugget_Small |
| 3704 |
Gold Nugget_Medium |
| 3708 |
Gold Nugget_Large |
| 3722 |
tenzen memory |
| 3723 |
chained memo |
| 3724 |
snake eyes memory |
| 3730 |
[Consumption] Bell Demon_Day |
| 3731 |
【Consumption】Zhong Gui_夕 |
| 3732 |
【Consumption】Zhong Gui_Night |
| 3733 |
[Consumption] Bell Ghost_钟宵 |
| 3800 |
Form conversion (white) |
| 3980 |
Buddha statue of return |
| 3990 |
Redo bell _ fade out |
| 3991 |
Redo bell_fade in |
| 3999 |
Redo bell _ use prohibited |
| 4000 |
Suspension ダメージ bed【Poison_Interval adjustment_渓谷谷底(Deep)】 |
| 4001 |
Sustained damage floor [Poison_Effect body_Canyon bottom (deep)] |
| 4002 |
Sustained damage floor [Poison_Interval adjustment_Canyon bottom (shallow)] |
| 4003 |
Sustained damage floor [Poison_Effect body_Canyon bottom (shallow)] |
| 4010 |
Sustained Damage Floor [Weak Flame + Damage_Interval Adjustment_Castle] |
| 4011 |
Sustained Damage Floor [Weak Flame + Damage_Effect Body (Damage) _Castle] |
| 4012 |
Sustained damage floor [Weak flame + damage _ effect body (flaming) _ castle] |
| 4014 |
Sustained Damage Floor [Flame_Smoke Signal_Castle] |
| 4015 |
Increased enemy damage for gunpowder box dummy characters |
| 4020 |
Sustained damage floor [Strong flame + damage_interval adjustment_samurai residence] |
| 4021 |
Sustained damage floor [Strong flame + damage _ effect body (damage) _ samurai residence] |
| 4022 |
Sustained damage floor [strong flame + damage _ effect body (flaming) _ samurai residence] |
| 4050 |
Fall damage invalid |
| 4051 |
Fall prevention assist disabled (movement to the ground & ground action wall) |
| 4052 |
Fall prevention assist disabled (ground action wall only) |
| 4053 |
Fall damage invalid_When the suspension bridge in the valley falls |
| 4100 |
Hit material judgment _ Riding object |
| 4200 |
Stealth effect_bushes |
| 4201 |
Stealth effect_water, underwater bushes |
| 4400 |
Hidden prison_during tutorial_player is damaged |
| 4500 |
[Conversation] Within the eavesdropping area |
| 4510 |
[Conversation] Declaration that special conversation is possible |
| 4511 |
[Conversation] Waiting for conversation to occur |
| 4600 |
[Conversation] No eavesdropping |
| 4700 |
Warp prohibited |
| 4701 |
Item use request not possible |
| 4702 |
Full operation prohibited |
| 4800 |
Medium Boss_No Money & Experience |
| 4900 |
Enemy visual correction _90% reduction |
| 4910 |
Event: React as soon as you hear the sound |
| 5000 |
Non-combat behavior running |
| 5001 |
Non-combat behavior Smoothly ignored |
| 5002 |
Non-combat behavior Group patrol invalid |
| 5010 |
For logic judgment For initial action |
| 5020 |
General-purpose effect for logic judgment 1 |
| 5021 |
General-purpose effect for logic judgment 2 |
| 5022 |
General-purpose effect for logic judgment 3 |
| 5023 |
General-purpose effect for logic judgment 4 |
| 5024 |
General-purpose effect for logic judgment 5 |
| 5025 |
General-purpose effect for logic judgment 6 |
| 5026 |
General-purpose effect for logic judgment 7 |
| 5027 |
General-purpose effect for logic judgment 8 |
| 5028 |
General-purpose effect for logic judgment 9 |
| 5029 |
General-purpose effect for logic judgment 10 |
| 5030 |
General-purpose effect for logic judgment 11 |
| 5031 |
General-purpose effect for logic judgment 12 |
| 5032 |
General-purpose effect for logic judgment 13 |
| 5033 |
General-purpose effect for logic judgment 14 |
| 5034 |
General-purpose effect for logic judgment 15 |
| 5035 |
General-purpose effect for logic judgment 16 |
| 5036 |
General-purpose effect for logic judgment 17 |
| 5037 |
General-purpose effect for logic judgment 18 |
| 5038 |
General-purpose effect for logic judgment 19 |
| 5039 |
General-purpose effect for logic judgment 20 |
| 5040 |
MP reduced by -1 |
| 5041 |
MP reduction -2 |
| 5042 |
MP reduction -3 |
| 5043 |
MP reduction -4 |
| 5044 |
MP reduction -5 |
| 5045 |
MP recovery +1 |
| 5046 |
MP recovery +2 |
| 5047 |
MP recovery +3 |
| 5048 |
MP recovery +4 |
| 5049 |
MP recovery +5 |
| 5060 |
Apply corpse reaction |
| 5061 |
Corpse reaction pattern 0 |
| 5062 |
Corpse reaction pattern 1 |
| 5063 |
Corpse reaction pattern 2 |
| 5100 |
EvE enemy weakening doping_attack 75% defense 125% |
| 5101 |
EvE enemy weakening doping_attack 50% defense 125% |
| 5102 |
EvE enemy weakening doping_attack 25% defense 125% |
| 5110 |
EvE Samurai Residence Swordsman Doping_Attack 50% Defense 150% |
| 5200 |
Combat Balance Adjustment Test_SA |
| 5201 |
Combat balance adjustment test_HP 75% -50% core performance DOWN |
| 5202 |
Combat balance adjustment test_HP 50% -25% core performance DOWN |
| 5203 |
Combat balance adjustment test_HP 25% to 0%, core performance DOWN |
| 5210 |
Combat balance adjustment test_boss_immortality release |
| 5211 |
Combat balance adjustment test_Boss_HP complete recovery |
| 5220 |
Combat balance adjustment test_PC_ Trunk automatic recovery speed basic value |
| 5221 |
Combat balance adjustment test_PC_HP 75% -50% core performance DOWN |
| 5222 |
Combat balance adjustment test_PC_HP 50% -25% core performance DOWN |
| 5223 |
Combat balance adjustment test_PC_HP 25% to 0% core performance DOWN |
| 5230 |
Combat balance adjustment test_enemy_after being hit hard_increase core damage_direct hit |
| 5231 |
Combat Balance Adjustment Test_Enemy_After being hit hard_Increased core damage_Guard |
| 5232 |
Combat balance adjustment test_enemy_after being hit hard_damage level replacement |
| 5300 |
Resident damage animation change [general purpose / all invalid (additional animation does not appear)] |
| 5301 |
Resident damage animation change [general purpose / all invalid (additional animation playback)] |
| 5302 |
Resident damage animation change [general purpose / large / blow-off only] |
| 5303 |
Resident damage animation change [general purpose / medium / blow-off (small) only] |
| 5304 |
Resident damage animation change [general purpose / large only] |
| 5305 |
Resident damage animation change [general purpose / medium only] |
| 5306 |
Resident damage animation change [general purpose / small only] |
| 5310 |
Resident damage animation change [dog] |
| 5311 |
Resident damage animation change [Chief of Ninja Army] |
| 5312 |
Resident damage animation change [Kensei] |
| 5313 |
Resident damage animation change [Village zombie] |
| 5314 |
Resident damage animation change [butterfly] |
| 5315 |
Resident damage animation change [Japanese style Innsmouth] |
| 5316 |
Resident damage animation change [Valley enemy sniper] |
| 5317 |
Resident damage animation change [Okina Dragon] |
| 5318 |
Resident damage animation change [Samurai Tokugawa] |
| 5319 |
Resident damage animation change [Chigo monkey] |
| 5320 |
Resident damage animation change [NTC standard] |
| 5321 |
Resident damage animation change [Centipede large] |
| 5322 |
Damage animation change [Butterfly_attack sign] (moment) |
| 5323 |
Damage animation change [Butterfly_Lower attack] (moment) |
| 5324 |
Damage animation change [Butterfly_Aerial] (moment) |
| 5340 |
Damage animation change [Lower man shield] [All invalid] (moment) |
| 5341 |
Damage animation change [Lonely people] [Small damage invalid] (moment) |
| 5342 |
Damage animation change [Swordsman / Seiza] (moment) |
| 5343 |
Damage animation change [True _ Ninja army chief, waiting for sword delivery] (moment) |
| 5344 |
Damage animation change [earth wall soldier, moment SA] (moment) |
| 5350 |
Damage animation change [All invalid] (moment) |
| 5351 |
Damage animation change [minimal, small, medium, large, hit, launch, push invalid] (moment) |
| 5352 |
Damage animation change [minimal / small / medium / large / push invalid] (moment) |
| 5353 |
Damage animation change [minimal / small / medium / push invalid] (moment) |
| 5354 |
Damage animation change [minimal / small / push invalid] (moment) |
| 5355 |
Damage animation change [Medium or higher] (moment) |
| 5356 |
Damage animation change [Invalid below medium] (moment) |
| 5358 |
Damage animation change [Large / Blow-off only] (moment) |
| 5359 |
Damage animation change [when the trunk collapses] (moment) |
| 5360 |
Damage animation change at SA [No animation (additional animation playback)] |
| 5361 |
Damage animation change at SA [Small only] |
| 5362 |
Damage animation change at SA [Medium only] |
| 5363 |
Damage animation change at SA [Small and Medium] |
| 5364 |
Damage animation change at SA [Small only / Large invalid] |
| 5365 |
Damage animation change at SA [Invalid below medium] |
| 5366 |
Damage animation change at SA [Lower man] |
| 5367 |
Damage animation change at SA [Lower man _ Frightened _ Medium damage or more through] (moment) |
| 5370 |
Damage animation change at SA [All invalid] (moment) |
| 5371 |
Damage animation change at SA [Small only] (moment) |
| 5372 |
Damage animation change at SA [Medium only] (moment) |
| 5373 |
Damage animation change during SA [small and medium] (moment) |
| 5374 |
Damage animation change at SA [Small only / Large invalid] (moment) |
| 5375 |
Damage animation change at SA [Kick only effective] |
| 5379 |
Damage animation change at SA [No animation (no additional animation)] (moment) |
| 5380 |
Damage animation change at SA [Invalid below medium] (moment) |
| 5381 |
Damage animation change at SA [Middle or lower invalid / push valid] (moment) |
| 5382 |
Resident damage animation change [Large / blown away, small damage → medium] (moment) |
| 5383 |
Damage animation change at SA [Large or less invalid] |
| 5384 |
Damage animation change at SA [Blow-off only] |
| 5385 |
Damage animation change at SA [Invalid below medium, do not blow off] |
| 5386 |
Damage animation change at SA [Do not blow away] |
| 5400 |
Weapon change Anime ID offset 0 |
| 5401 |
Weapon change Anime ID offset 10000 |
| 5402 |
Weapon change Anime ID offset 20000 |
| 5403 |
Weapon change Anime ID offset 30000 |
| 5404 |
Anime ID offset 1000000 |
| 5405 |
Anime ID offset 2000000 |
| 5406 |
Anime ID offset 3000000 |
| 5407 |
Anime ID offset 4000000 |
| 5408 |
Anime ID offset 5000000 |
| 5410 |
Anime ID offset 100000 |
| 5411 |
Anime ID offset 200000 |
| 5412 |
Anime ID offset 300000 |
| 5413 |
Anime ID offset 400000 |
| 5414 |
Anime ID offset 500000 |
| 5450 |
Enemy special standby: For event processing |
| 5460 |
Enemy character Est [HP] |
| 5461 |
Enemy character Est [HP] |
| 5500 |
* Old specification [NTC] Critical expression VFX_ general purpose |
| 5501 |
* Old specification [NTC] Critical expression VFX_ Shuriken |
| 5502 |
* Old specification [NTC] Critical expression VFX_prepared ax |
| 5503 |
* Old specification [NTC] Critical expression VFX_prepared spear |
| 5510 |
Demon Priest Special effects for magic SFX (small) |
| 5511 |
Special effects for Demon Priest Spell SFX (Medium) |
| 5512 |
Demon Priest Special effects for SFX (Large) |
| 5513 |
Demon Priest Special effects for magic SFX (none) |
| 5514 |
Demon Priest Spell SFX Accumulation Speed Double |
| 5515 |
Demon Priest for Flame Enchantment |
| 5520 |
Jailer slow foot effect |
| 5530 |
Sullivan Shinigami (Sword) |
| 5531 |
Sullivan Grim Reaper (sickle) |
| 5532 |
Shinigami (resident SFX) |
| 5540 |
Maggot Flame State (for Punish Flag) |
| 5541 |
Zombie Crow Madness Flag |
| 5560 |
Covered with wax |
| 5570 |
Blue: Avatar (provisional) Adds blunt legs |
| 5571 |
Blue: Avatar (provisional) Surrounding recovery |
| 5572 |
Blue: Avatar (provisional) Self-reinforcement |
| 5573 |
Blue: Avatar (provisional) Strengthen allies |
| 5580 |
Firewood Demon_ (Resident SFX) |
| 5581 |
Firewood demon HU_ (resident SFX) |
| 5583 |
Ash Demon_ (Resident SFX) Reservation |
| 5590 |
New skeleton torch (resident SFX) |
| 5600 |
Sullivan Enchantment |
| 5610 |
In front of SFX Hu, the old king of erosion |
| 5611 |
After the old king of erosion resident SFX Hu |
| 5700 |
[NTC] Special damage judgment _c1500 Villager zombie |
| 5750 |
1st playable version provisional support_SFX display in semi-stealth state |
| 5800 |
[Behavior] Do not cut the movement amount of damage animation |
| 5810 |
Greatly increased damage while the sand worm is down |
| 5830 |
Immortal |
| 5831 |
For enemies who want to avoid immortality_death judgment |
| 5840 |
[Behavior] Pretending to be dead |
| 5841 |
【Behavior】 Blast |
| 5842 |
[Behavior] Pretend to be dead_Zombie |
| 5845 |
[Behavior] Waiting for resurrection_Play prone animation |
| 5846 |
[Behavior] Waiting for resurrection_Play the animation on your back |
| 5850 |
【Behavior】Water |
| 5851 |
【Behavior】Underwater |
| 5852 |
【Behavior】Underwater |
| 5860 |
[Behavior] Treat enemy special state animation in the same way as normal throwing |
| 5861 |
[Behavior] Treat enemy special state animation as if it were a normal throwing death |
| 5900 |
[Behavior] Play aerial damage / collapse / death animation |
| 5905 |
[Behavior] Connect directly to various falling loops at the end of the aerial damage animation |
| 5910 |
[Behavior] No landing motion |
| 5920 |
[Behavior] Disable fall prevention assist |
| 5921 |
[Behavior] Disable fall prevention assist_Infinite life |
| 5922 |
[Behavior] Disable fall prevention assist_4s |
| 6000 |
[Behavior] Can be pressed in steps |
| 6001 |
[Behavior] Step extrusion prohibited |
| 6010 |
[Behavior] Burning reaction does not play _ moment |
| 6011 |
[Behavior] Burning reaction does not play _ permanent |
| 6020 |
[Behavior] Play the flame reaction animation |
| 6021 |
[Behavior] Play lightning damage animation |
| 6022 |
[Behavior] Play spirited away reaction animation |
| 6023 |
[Behavior] Play the illusion release reaction animation |
| 6030 |
[Behavior] Lightning damage effective _8 seconds |
| 6031 |
[Behavior] Lightning damage effective_2.5 seconds_for rivals |
| 6032 |
[Behavior] Lightning damage effective _1 seconds |
| 6039 |
[Behavior] Lightning damage effective _10 seconds |
| 6040 |
[Behavior] Death_Transition to special animation_Moment |
| 6041 |
[Behavior] Death_Transition to special animation_Permanent |
| 6050 |
[Behavior] Death_Special_Transition to standby animation_Moment |
| 6051 |
[Behavior] Death_Special_Transition to standby animation_Permanent |
| 6060 |
[Behavior] Judgment before jump |
| 6070 |
[Behavior] _ Moment that does not transition to firecracker reaction |
| 6071 |
[Behavior] Do not transition to firecracker reaction_permanent |
| 6080 |
[Behavior] It does not collapse during the reaction guarantee time |
| 6199 |
[Behavior] Lip sync is effective during conversation |
| 6200 |
Stamina Recovery Down_Head_Level 1 |
| 6201 |
Stamina Recovery Down_Head_Level 2 |
| 6202 |
Stamina Recovery Down_Head_Level 3 |
| 6203 |
Stamina Recovery Down_Head_Level 4 |
| 6210 |
Stamina Recovery Down_Body_Level 1 |
| 6211 |
Stamina Recovery Down_Body_Level 2 |
| 6212 |
Stamina Recovery Down_Body_Level 3 |
| 6213 |
Stamina Recovery Down_Body_Level 4 |
| 6220 |
Stamina Recovery Down_Arm_Level 1 |
| 6221 |
Stamina Recovery Down_Arm_Level 2 |
| 6222 |
Stamina Recovery Down_Arm_Level 3 |
| 6223 |
Stamina Recovery Down_Arm_Level 4 |
| 6230 |
Stamina Recovery Down_Legs_Level 1 |
| 6231 |
Stamina Recovery Down_Legs_Level 2 |
| 6232 |
Stamina Recovery Down_Legs_Level 3 |
| 6233 |
Stamina Recovery Down_Legs_Level 4 |
| 6300 |
Super armor |
| 6335 |
Missing chain: Damage reduction |
| 6340 |
Toughness: Damage reduction: Medium |
| 6350 |
Toughness: very small (below 30) |
| 6351 |
Toughness: small (below 50) |
| 6352 |
Toughness: Medium (below 70) |
| 6353 |
Toughness: large (below 100) |
| 6354 |
Toughness: Oversized (greater than 100) |
| 6400 |
Bleeding_1 |
| 6401 |
Bleeding_2 |
| 6402 |
Bleeding_3 |
| 6403 |
Bleeding_4 |
| 6404 |
Bleeding_5 |
| 6405 |
Bleeding_6 |
| 6500 |
Poison_1 |
| 6501 |
Poison_2 |
| 6502 |
Poison_3 |
| 6503 |
Poison_4 |
| 6504 |
Poison_5 |
| 6505 |
Poison_6 |
| 6510 |
Poison_1 (short lasting) |
| 6511 |
Poison_2 (short lasting) |
| 6512 |
Poison_3 (short lasting) |
| 6513 |
Poison_4 (short lasting) |
| 6514 |
Poison_5 (short lasting) |
| 6515 |
Poison_6 (short lasting) |
| 6600 |
Very poisonous_1 |
| 6601 |
Deadly poison_2 |
| 6602 |
Very poisonous _3 |
| 6603 |
Very poisonous _4 |
| 6604 |
Very poisonous _5 |
| 6605 |
Very poisonous _6 |
| 6980 |
Event: City Map Snipe Stop |
| 6990 |
Attracting |
| 7000 |
Growth Doping: Hidden Prison (Tutorial) _Default |
| 7010 |
Growth Doping: Castle_Morning |
| 7011 |
Growth Doping: Castle_Day |
| 7012 |
Growth Doping: Castle_Evening |
| 7013 |
Growth Doping: Castle_Night |
| 7014 |
Growth Doping: Castle_Bell Evening |
| 7020 |
Growth Doping: First Half of Samurai Residence_Default |
| 7024 |
Growth Doping: First Half of Samurai Residence_Kaneyoi |
| 7030 |
Growth Doping: Second Half of Samurai Residence_Morning |
| 7031 |
Growth Doping: Second Half of Samurai Residence_Lunch |
| 7032 |
Growth Doping: Second Half of Samurai Residence_Evening |
| 7033 |
Growth Doping: Second Half of Samurai Residence_Night |
| 7034 |
Growth Doping: Second Half of Samurai Residence_Kaneyoi |
| 7040 |
Growth Doping: Honjo_Morning |
| 7041 |
Growth Doping: Honjo_Day |
| 7042 |
Growth Doping: Honjo_Evening |
| 7043 |
Growth Doping: Honjo_Night |
| 7044 |
Growth Doping: Honjo_Kaneyoi |
| 7050 |
Growth Doping: Hidden Prison_Morning |
| 7051 |
Growth Doping: Hidden Prison_Day |
| 7052 |
Growth Doping: Hidden Prison_Evening |
| 7053 |
Growth Doping: Hidden Prison_Night |
| 7054 |
Growth Doping: Hidden Prison_Bell Evening |
| 7060 |
Growth Doping: Dungeon_Morning |
| 7061 |
Growth Doping: Dungeon_Day |
| 7062 |
Growth Doping: Dungeon_Evening |
| 7063 |
Growth Doping: Dungeon_Night |
| 7064 |
Growth Doping: Dungeon_Bell Evening |
| 7070 |
Growth Doping: Temple_Morning |
| 7071 |
Growth Doping: Temple_Day |
| 7072 |
Growth Doping: Temple_Evening |
| 7073 |
Growth Doping: Temple_Night |
| 7074 |
Growth Doping: Temple_Bell Evening |
| 7080 |
Growth Doping: Canyon_Morning |
| 7081 |
Growth Doping: Canyon_Day |
| 7082 |
Growth Doping: Canyon_Evening |
| 7083 |
Growth Doping: Canyon_Night |
| 7084 |
Growth Doping: Canyon_Bell Evening |
| 7090 |
Growth Doping: Lower Valley_Morning |
| 7091 |
Growth Doping: Lower Valley_Day |
| 7092 |
Growth Doping: Lower Valley_Evening |
| 7093 |
Growth Doping: Lower Canyon_Night |
| 7094 |
Growth Doping: Lower Valley_Bell Evening |
| 7100 |
Growth Doping: Sick Village_Morning |
| 7101 |
Growth Doping: Sick Village_Day |
| 7102 |
Growth Doping: Sick Village_Evening |
| 7103 |
Growth Doping: Sick Village_Night |
| 7104 |
Growth Doping: Sick Village_Bell Evening |
| 7110 |
Growth Doping: Honjo (Ninja Army Invasion) _ Default |
| 7114 |
Growth Doping: Honjo (Ninja Army Invasion) _ Bell Evening |
| 7120 |
Growth Doping: Samurai Residence (Truth Edition) _Default |
| 7124 |
Growth Doping: Samurai Residence (Truth Edition) _ Kaneyoi |
| 7130 |
Growth Doping: Submerged City_Default |
| 7134 |
Growth Doping: Submerged City_Kaneyoi |
| 7140 |
Growth Doping: Honjo (Tokugawa Invasion) _ Default |
| 7144 |
Growth Doping: Honjo (Tokugawa Invasion) _ Kaneyoi |
| 7150 |
Growth Doping: Hidden Prison (Tokugawa Invasion) _ Default |
| 7154 |
Growth Doping: Hidden Prison (Tokugawa Invasion) _ Bell Evening |
| 7160 |
Growth Doping: Castle (Tokugawa Invasion) _ Default |
| 7164 |
Growth Doping: Castle (Tokugawa Invasion) _ Bell Evening |
| 7170 |
Growth Doping: End of Game_Default |
| 7174 |
Growth Doping: Game End_Bell Evening |
| 7500 |
Orbital Doping 00: Hidden Prison (Tutorial) _Default |
| 7510 |
Orbital Doping 00: Castle_Morning |
| 7511 |
Orbital Doping 00: Castle_Day |
| 7512 |
Orbital Doping 00: Castle_Evening |
| 7513 |
Orbital Doping 00: Castle_Night |
| 7514 |
Orbital Doping 00: Castle_Bell Evening |
| 7520 |
Orbital Doping 00: First Half of Samurai Residence_Default |
| 7524 |
Orbital Doping 00: First Half of Samurai Residence_Kaneyoi |
| 7530 |
Orbital Doping 00: Second Half of Samurai Residence_Morning |
| 7531 |
Orbital doping 00: Samurai residence second half _ noon |
| 7532 |
Orbital Doping 00: Second Half of Samurai Residence_Evening |
| 7533 |
Orbital Doping 00: Second Half of Samurai Residence_Night |
| 7534 |
Orbital Doping 00: Second Half of Samurai Residence_Kaneyoi |
| 7540 |
Orbital Doping 00: Honjo_Morning |
| 7541 |
Orbital doping 00: Honjo_noon |
| 7542 |
Orbital Doping 00: Honjo_Evening |
| 7543 |
Orbital Doping 00: Honjo_Night |
| 7544 |
Orbital Doping 00: Honjo_Kaneyoi |
| 7550 |
Orbital Doping 00: Hidden Prison_Morning |
| 7551 |
Orbital Doping 00: Hidden Prison_Day |
| 7552 |
Orbital Doping 00: Hidden Prison_Evening |
| 7553 |
Orbital Doping 00: Hidden Prison_Night |
| 7554 |
Orbital Doping 00: Hidden Prison_Bell Evening |
| 7560 |
Orbital Doping 00: Dungeon_Morning |
| 7561 |
Orbital Doping 00: Dungeon_Day |
| 7562 |
Orbital Doping 00: Dungeon_Evening |
| 7563 |
Orbital Doping 00: Dungeon_Night |
| 7564 |
Orbital Doping 00: Dungeon_Bell Evening |
| 7570 |
Orbital Doping 00: Temple_Morning |
| 7571 |
Orbital Doping 00: Temple_Day |
| 7572 |
Orbital Doping 00: Temple_Evening |
| 7573 |
Orbital Doping 00: Temple_Night |
| 7574 |
Orbital Doping 00: Temple_Bell Evening |
| 7580 |
Orbital Doping 00: Canyon_Morning |
| 7581 |
Orbital Doping 00: Canyon_Day |
| 7582 |
Orbital Doping 00: Canyon_Evening |
| 7583 |
Orbital Doping 00: Canyon_Night |
| 7584 |
Orbital Doping 00: Canyon_Bell Evening |
| 7590 |
Orbital Doping 00: Lower Valley_Morning |
| 7591 |
Orbital Doping 00: Lower Valley_Day |
| 7592 |
Orbital Doping 00: Lower Valley_Evening |
| 7593 |
Orbital Doping 00: Lower Valley_Night |
| 7594 |
Orbital Doping 00: Lower Valley _ Bell Evening |
| 7600 |
Orbital Doping 00: Sick Village_Morning |
| 7601 |
Orbital Doping 00: Sick Village_Day |
| 7602 |
Orbital Doping 00: Sick Village_Evening |
| 7603 |
Orbital Doping 00: Sick Village_Night |
| 7604 |
Orbital Doping 00: Sick Village_Bell Evening |
| 7610 |
Orbital Doping 00: Honjo (Ninja Army Invasion) _ Default |
| 7614 |
Orbital Doping 00: Honjo (Ninja Army Invasion) _ Bell Evening |
| 7620 |
Orbital Doping 00: Samurai Residence_Truth Edition_Default |
| 7624 |
Orbital Doping 00: Samurai Residence_Truth Edition_Bell Evening |
| 7630 |
Orbital Doping 00: Submerged City_Default |
| 7634 |
Orbital Doping 00: Submerged City_Kaneyoi |
| 7640 |
Orbital Doping 00: Honjo (Tokugawa Invasion) _ Default |
| 7644 |
Orbital Doping 00: Honjo (Tokugawa Invasion) _ Bell Evening |
| 7650 |
Orbital Doping 00: Hidden Prison (Tokugawa Invasion) _ Default |
| 7654 |
Orbital Doping 00: Hidden Prison (Tokugawa Invasion) _ Bell Evening |
| 7660 |
Orbital Doping 00: Castle (Tokugawa Invasion) _ Default |
| 7664 |
Orbital Doping 00: Castle (Tokugawa Invasion) _ Bell Evening |
| 7670 |
Orbital Doping 00: Game End_Default |
| 7674 |
Orbital Doping 00: Game End_Bell Evening |
| 7900 |
Hard Mode Doping_Miscellaneous Fish |
| 7901 |
Hard Mode Doping_Heavy Fish |
| 7902 |
Hard Mode Doping_Medium Boss |
| 7903 |
Hard Mode Doping_Boss |
| 8000 |
Refresh_HP complete recovery |
| 8001 |
Refreshing _ full core |
| 8002 |
Refresh_Abnormal state recovery All |
| 8003 |
Refresh_Abnormal state resistance recovery_Poison |
| 8004 |
Refresh_Recovery of abnormal condition resistance_Flame |
| 8005 |
Refresh_Abnormal state resistance recovery_Madness |
| 8006 |
Refresh_Abnormal condition recovery_Poison (slip damage elimination) |
| 8007 |
Refresh_Abnormal condition recovery_Recovery sealed |
| 8008 |
Refresh_Recovery of abnormal condition resistance_Electricity |
| 8009 |
Refresh_Recovery of abnormal condition resistance_Aging |
| 8010 |
Refresh_Full recovery |
| 8100 |
Resurrection Recast Recovery_MAXpoint |
| 8105 |
Resurrection Recast Recovery_005point |
| 8110 |
Resurrection Recast Recovery_010point |
| 8115 |
Resurrection Recast Recovery_015point |
| 8120 |
Resurrection Recast Recovery_020point |
| 8125 |
Resurrection Recast Recovery_025point |
| 8130 |
Resurrection Recast Recovery_030point |
| 8135 |
Resurrection Recast Recovery_035point |
| 8140 |
Resurrection Recast Recovery_040point |
| 8145 |
Resurrection Recast Recovery_045point |
| 8150 |
Resurrection Recast Recovery_050point |
| 8200 |
Waiting for resurrection Death notice continued_Permanent |
| 8300 |
During dizziness reaction |
| 8500 |
Remaining machine protection (demon Buddha) |
| 8600 |
Progressive doping addition |
| 8610 |
Hard mode |
| 9000 |
Virus resistance cut り 00【PC_From the virus】 |
| 9001 |
Disease resistance scraping 01 [PC_Blood smoke shinobi_Poison smoke] |
| 9002 |
Disease resistance scraping 02 [PC_Granting Shinobi_Poison Encha] |
| 9003 |
Virus resistance cut 03【PC_Poison Firecracker】 |
| 9005 |
Disease resistance shaving 05 [PC_Kodachi 1_Shaving 12.5] |
| 9006 |
Disease resistance shaving 06 [PC_Kodachi 2_Shaving 25] |
| 9007 |
Disease resistance shaving 07 [PC_Kodachi 3_Shaving 50] |
| 9010 |
Disease resistance scraping 10 [enemy_sample] |
| 9011 |
Disease resistance scraping 11 [Gecko_poison fog] |
| 9012 |
Virus resistance cut 12【Sura Shi_Poisonous mist】 |
| 9013 |
Disease resistance shaving 13 [Shura Samurai_Poison Enchantment] |
| 9014 |
Disease resistance scraping 14 [Rappa_poison bed] |
| 9015 |
Poison resistance shaving 15 [Rappa_poison blowgun] |
| 9016 |
Disease resistance scraping 16 [Bandit_poison arrow] |
| 9017 |
Disease resistance shaving 17 [Okina Dragon_coughing] |
| 9018 |
Virus resistance cut ri 18 [Gu Yingzhong_Poisonous Hand] |
| 9019 |
Disease resistance scraping 19 [Ninja army chief_poison bed] |
| 9020 |
Disease Poison Damage_Anti-Woman 00 [PC_Kodachi Poison] |
| 9040 |
Virus ダメージ 00【PC_From Virus】 |
| 9041 |
Virus ダメージ01【PC_Ninjutsu Poison】 |
| 9043 |
Virus ダメージ05【PC_Firecracker poison】 |
| 9045 |
Disease Poison Damage 05 [PC_Kodachi Poison] |
| 9049 |
Poison damage 09 [Map_Poison bed] |
| 9050 |
Disease Poison Damage 10 [Enemy_General Poison] |
| 9080 |
Female poison additional damage permission |
| 9100 |
Burning damage 00 [PC_Shaving 25] |
| 9101 |
Burning damage 01 [PC_Shaving 33] |
| 9102 |
Burning damage 02 [PC_Shaving 50] |
| 9103 |
Burning damage 03 [PC_Shaving 67] |
| 9104 |
Burning damage 04 [PC_Shaving 75] |
| 9105 |
Burning damage 05 [PC_Shaving 100] |
| 9106 |
Burning damage 06 [PC_Shaving 125] |
| 9107 |
Burning damage 07 [PC_Shaving 150] |
| 9108 |
Burning damage 08 [PC_Shaving 175] |
| 9109 |
Burning damage 09 [PC_Shaving 200] |
| 9110 |
Burn damage 10 [Enemy_Sample] |
| 9111 |
Burning damage 11 [Centipede_flaming floor] |
| 9112 |
Burning damage 12 [Bandit_Fire arrow] |
| 9113 |
Burning Damage 13 [Demon Buddhist Master_Flame Floor] |
| 9114 |
Burning damage 14 [Fire cow_rush] |
| 9115 |
Burning damage 15 [Bandit_Torches] |
| 9116 |
Burning damage 16 [Demon Buddhist _ Flame arm] |
| 9117 |
Flame damage 17 [Tokugawa Samurai_Flame radiation] |
| 9118 |
Burning damage 18 [Tokugawa Samurai_Incendiary Gun] |
| 9119 |
Burning Damage 19 [Shura Samurai_Ignition Encha Slash] |
| 9120 |
Burning damage 20 [Shura Samurai_Fire Breathing] |
| 9121 |
Burning damage 21 [Fire cow_burning] |
| 9122 |
Burning damage 22 [Fire cow_flaming slip damage] |
| 9123 |
Burn damage 23 [Sword sword holy _ weak flame] |
| 9124 |
Burn damage 24 [Sword sword holy _ strong flame] |
| 9125 |
Flame Damage 25 [Nightjars_Flame Encha Attack] |
| 9200 |
Scary damage 00 |
| 9201 |
Scary damage 01 |
| 9202 |
Scary damage 02 |
| 9203 |
Scary damage 03 |
| 9204 |
Scary damage 04 |
| 9205 |
Scary damage 05 |
| 9206 |
Scary damage 06 |
| 9207 |
Scary damage 07 |
| 9208 |
Scary damage 08 |
| 9209 |
Scary damage 09 |
| 9210 |
Scary damage 10 [enemy_sample] |
| 9211 |
Scary damage 11 [Seven-sided warrior_Grief bullet (weak)] |
| 9212 |
Scary Damage 12 [Seven-sided Warrior_Grief Bullet (Strong)] |
| 9213 |
Scary damage 13 [Neckless_Attack (weak)] |
| 9214 |
Scary damage 13 [Neckless_Attack (Middle)] |
| 9215 |
Scary damage 14 [Neckless_Attack (strong)] |
| 9216 |
Scary damage 16 [Yasha Ape_Roar] |
| 9218 |
Scary damage 17 [Demon monkey test_all attacks] |
| 9219 |
Scary Damage 19 [Seven-sided Warrior_Grief Field] |
| 9220 |
Scary damage 20 [Yasha Ape's mad roar] |
| 9221 |
Scary Damage 21 [Underwater Neckless Hair Bullet] |
| 9222 |
Scary damage 22 [Village zombies_mad dumplings_parents] |
| 9223 |
Scary damage 23 [Village zombie _ Mad dumpling _ Child] |
| 9280 |
Fear_Resistance Shaving Permit |
| 9281 |
Fear_Resistance Shaving Hold |
| 9400 |
Kanden_Hit effect 00 [PC_Lightning return] |
| 9405 |
Kanden_Hit effect 05 [PC_Lightning return] |
| 9410 |
Kanden_Hit effect 10 [Enemy_Lightning_Strength 1] |
| 9411 |
Kanden_Hit effect 11 [Enemy_Lightning_Strength 2] |
| 9412 |
Kanden_Hit effect 12 [Enemy_Lightning_Strength 3] |
| 9413 |
Kanden_Hit effect 13 [Enemy_Lightning_Strength 4] |
| 9414 |
Kanden_Hit effect 14 [Enemy_Lightning_Strength 5] |
| 9415 |
Electric shock_hit effect 19 [enemy_strong thunder_mermaid dragon] |
| 9420 |
Electric shock_resistant scraping 00 [PC_lightning return] |
| 9425 |
Electric shock_resistant scraping 05 [PC_strong lightning return] |
| 9430 |
Electric shock_resistant scraping 10 [enemy_lightning_strength 1] |
| 9431 |
Electric shock_resistant scraping 11 [enemy_lightning_strength 2] |
| 9432 |
Electric shock_resistant scraping 12 [enemy_lightning_strength 3] |
| 9433 |
Electric shock_resistant scraping 13 [enemy_lightning_strength 4] |
| 9434 |
Electric shock_resistant scraping 14 [enemy_lightning_strength 5] |
| 9435 |
Electric shock_resistant scraping 15 [enemy_strong thunder_mermaid dragon] |
| 9440 |
Electric shock_Resistance scraping_Recovery [Common] |
| 9445 |
lightning from isshin |
| 9450 |
Electric shock_damage Behavior notification 00 [common to lightning] |
| 9451 |
Electric shock_damage Behavior notification 01 [common to strong lightning] |
| 9460 |
Electric shock damage magnification change _0.00 times |
| 9461 |
Electric shock damage magnification change _0.25 times |
| 9462 |
Electric shock damage magnification change _0.50 times |
| 9463 |
Electric shock damage magnification change_0.75 times |
| 9464 |
Electric shock damage magnification change_ |
| 9465 |
Electric shock damage magnification change_ |
| 9466 |
Electric shock damage magnification change_ |
| 9467 |
Electric shock damage magnification change_ |
| 9468 |
Electric shock damage magnification change_ |
| 9469 |
Electric shock damage magnification change_ |
| 9480 |
Electric shock_resistant scraping permission |
| 9481 |
Electric shock_resistant scraping hold |
| 9490 |
Electric shock_charged enchantment [weak lightning_strength 1] |
| 9491 |
Electric shock_charged enchantment [weak lightning_strength 2] |
| 9492 |
Electric shock_charged enchantment [weak lightning_strength 3] |
| 9493 |
Electric shock_charged enchantment [weak lightning_strength 4] |
| 9494 |
Electric shock_charged enchantment [weak lightning_strength 5] |
| 9495 |
Electric shock_charged enchantment [strong thunder_mermaid dragon] |
| 9498 |
Electric shock_charged enchantment [for checking lightning] |
| 9499 |
Electric shock_charged enchantment [for checking strong lightning] |
| 9500 |
Electric shock_lightning enchantment erase |
| 9505 |
Electric shock_Discharge_Parent [Weak lightning] |
| 9506 |
Electric shock_discharge_parent [strong lightning] |
| 9507 |
Electric shock_discharge_child [lightning / strong lightning] |
| 9508 |
Electric shock_discharge_child [lightning / strong lightning] |
| 9600 |
Aging_resistant scraping |
| 9601 |
Aging_tolerance return |
| 9620 |
Aging_invoking |
| 9640 |
Aging_Relief_上书き版 |
| 9641 |
Aging_Release_Time Elapsed Version |
| 9800 |
Firecracker debuff |
| 9807 |
isshin deflect timer |
| 9900 |
custom buildup |
| 10400 |
[NTC] Broken Ring Monk_Transparency of Magic Magic |
| 10500 |
[NTC] Dog_Dripping Resident SFX |
| 10550 |
Ninjutsu Ninjutsu_Puppet Technique_Symbol SFX_Eyes |
| 10600 |
[NTC] Tominaga Servant General_Hand_Resident SFX |
| 10601 |
[NTC] Tominaga Servant General_Chest_Resident SFX |
| 10602 |
[NTC] Samurai Tominaga _ flank _ resident SFX |
| 10603 |
[NTC] Samurai Tominaga _Foot_Resident SFX |
| 10604 |
[NTC] General Tominaga _ Deadly stance _ Resident SFX |
| 10605 |
[NTC] Shinobi kills 720 health |
| 10606 |
[NTC] The maximum value of stamina is reduced by playing animation |
| 10607 |
[NTC] Increase stamina maximum value by shinobi + decrease stamina recovery speed by 100 |
| 10700 |
[NTC] Straw doll bug revival judgment |
| 10701 |
[NTC] HP recovery when the straw doll bug revives |
| 30000 |
[Conversation] 00 for animation status judgment |
| 30001 |
[Conversation] 01 for animation status judgment |
| 30002 |
[Conversation] For animation status judgment 02 |
| 30003 |
[Conversation] For animation status judgment 03 |
| 30004 |
[Conversation] For animation status judgment 04 |
| 30005 |
[Conversation] For animation status judgment 05 |
| 30006 |
[Conversation] For animation status judgment 06 |
| 30007 |
[Conversation] For animation status judgment 07 |
| 30008 |
[Conversation] For animation status judgment 08 |
| 30009 |
[Conversation] For animation status judgment 09 |
| 30100 |
[Conversation] For judgment to treat as dead in EzState |
| 30200 |
[Conversation] Throw invalid / Trunk damage multiplier 0 (permanent) |
| 30201 |
[Conversation] Damage is completely invalid |
| 30300 |
[Conversation] Non-resisting NPC attack response_death production |
| 30500 |
[Conversation] Judgment using artificial limbs |
| 30600 |
[Conversation] Quick turn at the start of conversation |
| 30601 |
[Conversation] Do not turn to the nest |
| 30700 |
[Conversation] Judgment during conversation |
| 31100 |
[Conversation] [Prince] Completely hidden |
| 31101 |
[Conversation] [Prince (censer)] For instant judgment when the material is added to the incense |
| 31102 |
[Conversation] [Prince (censer)] Suppressing the start of cutscenes that burn incense |
| 31110 |
[Conversation] [Prince] Completely hidden |
| 31111 |
[Conversation] [Prince] Completely hidden _ for initial use |
| 31120 |
[Conversation] [Prince] Phantom conversation sign SFX (for Prince) |
| 31121 |
[Conversation] [Prince] Phantom conversation sign SFX (for Emma) |
| 31122 |
[Conversation] [Prince] No quick turn for phantom conversation |
| 31200 |
[Conversation] [Chief of the Ninja Army (Truth Edition)] For determining whether the sword animation has ended |
| 32900 |
[Conversation] [Mermaid Yaohi] |
| 32901 |
[Conversation] [Yahyobioka Nun] I used a motion item that the PC prays for. |
| 71100 |
All invalid |
| 71110 |
Immortal invalid |
| 71111 |
All valid |
| 80000 |
All invalid |
| 80011 |
Remnants & soul sucking invalid |
| 80101 |
Remnants & fascination invalid |
| 80111 |
Residual invalid |
| 81001 |
Sucking soul & fascination invalid |
| 81011 |
Ineffective sucking soul |
| 81101 |
Fascination invalid |
| 81111 |
All valid |
| 90000 |
All invalid * Unused |
| 90011 |
Poison & flaming invalid (flaming bleeding) |
| 90111 |
Poison invalid |
| 91011 |
Ineffective on fire (flaming = bleeding) |
| 99000 |
Shallow snow |
| 99001 |
Deep snow |
| 99002 |
Dead torch state |
| 99003 |
Blood glue blown from the sword |
| 99004 |
Display off |
| 99005 |
Post-ritual test |
| 99006 |
Playable version Enemy unnoticed |
| 99007 |
Playable version The power of evil spirits |
| 99008 |
Counter test |
| 99013 |
Concept version Suspension bridge For the dead Always throwing invalid |
| 99014 |
Suspension bridge for determining the waiting status of the dead |
| 99020 |
Special effects for slime |
| 99050 |
Corrosion test |
| 99100 |
[FDP] Test_No damage to fire |
| 99101 |
[FDP] Test_Damage when throwing a wolf |
| 99102 |
[FDP] Test_Firefly item use event acquisition |
| 99200 |
[FDP] Proto_Giant slime frozen |
| 99201 |
[FDP] Proto_Giant slime frozen SFX |
| 99300 |
Dragon Bleeding |
| 99310 |
Dragon bleeding 1 |
| 99311 |
Dragon bleeding 2 |
| 99312 |
Dragon bleeding 3 |
| 99313 |
Dragon bleeding 4 |
| 99314 |
Dragon bleeding 5 |
| 99400 |
[Test] Curse of the King of the Dead |
| 99401 |
c1210 Blue Estrus Permit Test |
| 99402 |
c1210 Blue in estrus Anime ID offset 3000000 |
| 99410 |
c1240 Poor dead rolling test |
| 99420 |
c2180 Maggot A test for changing the damage animation with flames |
| 99430 |
12 End version avatar for pseudo-death state |
| 99440 |
Great ash demon hot air damage |
| 99441 |
Ash demon hot air damage small |
| 99450 |
Resident damage animation change [for temporary black knight] |
| 99451 |
Resident damage animation change [for temporary crucifixion A] |
| 99500 |
Basilica Golem Test |
| 99600 |
Test for measuring the time to revival of pseudo-death |
| 99700 |
Team type change test |
| 99800 |
TAE-EventMaker cooperation test |
| 100000 |
On the move (walking) |
| 100001 |
On the move (running) |
| 100002 |
Moving (dash) |
| 100005 |
Stop moving (walking) |
| 100006 |
Stop moving (running) |
| 100007 |
Stop moving (dash) |
| 100010 |
Quick turn judgment |
| 100020 |
For judging player stamina out |
| 100030 |
For upper body animation end transition judgment |
| 100040 |
Lower body animation end transition judgment |
| 100050 |
Rotation attack For specifying the transitionable period |
| 100060 |
For backstep prohibition judgment during blow-off motion |
| 100070 |
For jump animation fall transition judgment |
| 100080 |
For determining wall collision processing when throwing |
| 100090 |
For determining when the charge attack can be interrupted |
| 100100 |
For determining death timing for wall collision when throwing |
| 100110 |
For determining the timing of issuing a bonfire event |
| 100120 |
For guard reversal possible timing judgment |
| 100130 |
For rightward movement judgment |
| 100140 |
For right diagonal movement judgment |
| 100150 |
For leftward movement judgment |
| 100160 |
For left diagonal movement judgment |
| 100170 |
For 180 degree turn judgment during dash |
| 100180 |
For dash impossible judgment |
| 100190 |
For judging that running / dashing is not possible |
| 100200 |
For non-movable judgment |
| 100210 |
Judgment that you are in the forced crouching area |
| 100211 |
Bounce infinite wall Judgment that you are in the jumpable area |
| 100240 |
PC: Transition possible with interpolation between states |
| 100241 |
PC: Transition enabled with interpolation between states |
| 100242 |
PC: Hold down and transfer the deadly sword |
| 100243 |
PC: Can only be canceled at the 3rd stage of the kick rush |
| 100244 |
PC: Can only be canceled with a trained ax derivative attack |
| 100245 |
PC: Can only be canceled with an iron fan derivative attack |
| 100246 |
PC: Resurrection possible |
| 100250 |
PC: Dash transition possible |
| 100251 |
PC: Special sword input can be canceled |
| 100252 |
PC: Special sword combo possible |
| 100253 |
PC: Right finger is adding |
| 100254 |
PC: Accepting dash transition input |
| 100255 |
PC: Deadly Sword: Iai: Issue 1st stage variation |
| 100256 |
PC: Special Sword: Eight Jump Rush: Finish at the 2nd stage |
| 100257 |
PC: Special Sword: Eight Jump Rush: Finish at the 3rd stage |
| 100258 |
PC: Attack transition is possible after step |
| 100259 |
PC: Dash-derived action transition possible |
| 100260 |
PC: Artificial limb hold transition possible |
| 100261 |
PC: Artificial limb variation effective |
| 100262 |
PC: Artificial limb guard action possible |
| 100263 |
PC: Dash → Driving connection: Initial operation end |
| 100264 |
PC: Dash → Driving connection: Satellite end |
| 100265 |
PC: Normal attack 2nd stage reverse foot transition possible |
| 100266 |
PC: Jumpable after hitting a deadly sword |
| 100267 |
PC: Jump derivative action is possible after hitting the deadly sword |
| 100268 |
PC: In non-combat state |
| 100269 |
PC: Hold down step transition is possible |
| 100270 |
PC: Addition input_Wall jump |
| 100271 |
PC: No kicking in the air |
| 100272 |
PC: Treat as standby state |
| 100273 |
PC: Special effect applied to lock target_finger whistle |
| 100274 |
PC: Reverse foot guard can be started |
| 100275 |
PC: Redo bell during darkening |
| 100276 |
PC: Redo bell darkening release |
| 100277 |
PC: Artificial limb hold can be used_Ignition |
| 100278 |
PC: Check whether artificial limbs can be used |
| 100279 |
PC: Throw while down direction specified _ prone |
| 100280 |
PC: Hold down step prohibited |
| 100281 |
PC: Right finger addition is prohibited |
| 100282 |
PC: Addition input_Special sword |
| 100283 |
PC: Addition Cancel_Special Sword |
| 100284 |
PC: The rise and fall in the water may start to migrate |
| 100285 |
PC: Addition Jasuga is possible |
| 100286 |
PC: Special Sword Lifting _Iai_Variation |
| 100287 |
PC: Positioning jump landing possible |
| 100288 |
PC: Treated as a wait state during an event |
| 100289 |
PC: Damage animation transition prohibited |
| 100290 |
PC: Can only be canceled by flamethrower |
| 100291 |
PC: Can only be canceled at the 3rd stage of fist attack |
| 100292 |
PC: Can only be canceled with Kodachi derivative attacks |
| 100293 |
PC: Special sword hold can be released |
| 100294 |
PC: Move loop transition possible |
| 100295 |
PC: Non-combat area movement transition possible |
| 100296 |
PC: Normal attack 1st stage reverse foot transition possible |
| 100297 |
PC: Cancellation is possible only in the second stage of face-to-face |
| 100298 |
PC: Always bare hands |
| 100300 |
Can be canceled only for transformation |
| 100301 |
Attack hit derivative action possible |
| 100302 |
Dedicated landing transition possible |
| 100303 |
Dash-derived action transition possible_after dash |
| 100304 |
Dash-derived action transition possible_Dashing |
| 100305 |
QT transition is possible while dash is stopped |
| 100306 |
Death transition possible during down |
| 100307 |
Atemi changeable transition possible |
| 100308 |
Listening can be finished |
| 100309 |
Can be issued while down |
| 100310 |
Can be activated during additional damage |
| 100311 |
Reaction when guarding Overwriting: Minimal damage |
| 100312 |
During a standing quick turn |
| 100313 |
Standing quick turn possible |
| 100314 |
Ax horizontal derivative attack possible |
| 100315 |
Items can be used continuously |
| 100316 |
Prohibition of re-sticking _ After wall sticking |
| 100317 |
Prohibition of re-walling_Walling |
| 100319 |
PC: Set guard start animation to 2 (reverse foot) |
| 100320 |
Can attack while guarding |
| 100321 |
PC: Lock-on angle fixed release during quick turn |
| 100322 |
PC: Dash stop prohibited |
| 100323 |
PC: Can be hung while grabbing |
| 100324 |
PC: Fall prevention assist disabled |
| 100325 |
PC: Items can be used and moved |
| 100326 |
PC: Speed change transition possible |
| 100327 |
PC: Hanging and grabbing can be completed |
| 100328 |
PC: Storm jump transition possible |
| 100329 |
PC: Positioning jump landing movement can be started |
| 100330 |
PC: Landing animation disabled |
| 100331 |
PC: Wall jump is possible |
| 100332 |
PC: Can be hung in the air and grabbed |
| 100333 |
PC: Hanging and grabbing finished |
| 100334 |
PC: Kicking enemy jump transition possible |
| 100336 |
PC: Quick turn is possible while guarding |
| 100337 |
PC: Guard can be terminated |
| 100338 |
PC: Normal attack input can be canceled |
| 100339 |
PC: Normal attack animation disabled |
| 100340 |
PC: Throw kill transition effective |
| 100341 |
PC: Sub-weapon combo possible |
| 100342 |
PC: Sub-weapon derivative attack possible |
| 100343 |
PC: Sub-weapon input can be canceled |
| 100344 |
PC: Damage can be canceled and rumbling is possible |
| 100345 |
PC: Damage can be canceled and played |
| 100346 |
PC: Down cancellation and rumbling are possible |
| 100347 |
PC: Addition input reissue |
| 100348 |
PC: Water swimming is accelerating |
| 100349 |
PC: Water landing movement can be started |
| 100350 |
PC: Can surface |
| 100351 |
PC: Underwater descent loop transition possible |
| 100352 |
PC: Dolphin jump possible |
| 100353 |
PC: Braking is possible while accelerating swimming |
| 100354 |
PC: Ascending underwater |
| 100355 |
PC: Descent in the water |
| 100356 |
PC: Normal attack 1st stage transition possible |
| 100357 |
PC: Normal attack 2nd stage transition possible |
| 100358 |
PC: Normal attack 3rd stage transition possible |
| 100359 |
PC: No switching of artificial limbs |
| 100360 |
PC: Normal attack 4th stage transition possible |
| 100361 |
PC: Normal attack 5th stage transition possible |
| 100362 |
PC: Docking movement stop prohibited |
| 100363 |
PC: Set the guard start animation to 3 * Not required depending on the performance |
| 100364 |
PC: Sub-weapon addition ska effective |
| 100365 |
PC: Fall prevention assist disabled (movement to the ground & ground action wall) |
| 100366 |
PC: Fall prevention assist disabled (wall only for ground action) |
| 100367 |
PC: Cancel with guard (hold down) |
| 100368 |
PC: Cancel with artificial limb ninja (hold down) |
| 100369 |
PC: Addition input_jump |
| 100370 |
PC: Addition Cancel_Jump |
| 100371 |
PC: Addition input_item |
| 100372 |
PC: Addition Cancel_Item |
| 100373 |
PC: Artificial limb switching 2nd stage transition possible |
| 100374 |
PC: Artificial limb switching 3rd stage transition possible |
| 100375 |
PC: Sub-weapon forced input cancellation |
| 100376 |
PC: Kodachi back combo prohibited |
| 100377 |
PC: Additive input_Crouching |
| 100378 |
PC: Addition Cancel_Crouching |
| 100379 |
PC: Tele-glasses in use |
| 100380 |
PC: Additive input_Normal attack |
| 100381 |
PC: Addition Cancel_Normal Attack |
| 100382 |
PC: Addition input_guard |
| 100383 |
PC: Addition Cancel_Guard |
| 100384 |
PC: Addition input_Artificial limb attack |
| 100385 |
PC: Addition Cancel_Prosthetic Hand Ninja Attack |
| 100386 |
PC: Addition input_wire |
| 100387 |
PC: Addition Cancel_Wire |
| 100388 |
PC: Addition input_Walled / hanging |
| 100389 |
PC: Addition cancellation_Walled / hanging |
| 100390 |
PC: Addition input_Kick |
| 100391 |
PC: Addition Cancel_Kick |
| 100392 |
PC: Iron fan damage level for overwriting _ provisional |
| 100393 |
PC: Artificial limb guard release connection possible |
| 100394 |
PC: Addition input_Prosthetic hand ninja tool switching |
| 100395 |
PC: Addition cancellation _ Artificial limb ninja equipment switching |
| 100396 |
PC: It's possible to move the 1st segment in your hand |
| 100397 |
PC: It is possible to move the 2nd stage in the hand |
| 100398 |
PC: The possibility of migration of the 3rd segment in the hand |
| 100399 |
PC: Jumpable without preparatory movement |
| 100400 |
PC damage animation change [Small / Medium / Push → Minimal] |
| 100401 |
PC damage animation change [All → Minimal] |
| 100402 |
PC damage animation change [minimal → small] |
| 101000 |
Moving on the water (walking) |
| 101001 |
Moving on the water (running) |
| 101002 |
Moving on the water (dash) |
| 101005 |
Stop moving on the water (walking) |
| 101006 |
Stop moving on the water (running) |
| 101007 |
Stop moving on the water (dash) |
| 104000 |
Critical symbol SFX_for enemy attack_piercing |
| 104001 |
Critical symbol SFX_for enemy attack_ground |
| 104002 |
Critical symbol SFX_for enemy attack_light fire / anti-aircraft |
| 104005 |
Critical symbol SFX_for enemy attack_flame |
| 104010 |
Critical symbol SFX_piercing |
| 104011 |
Critical symbol SFX_ground |
| 104012 |
Critical symbol SFX_light / anti-aircraft |
| 104015 |
Critical symbol SFX_flame |
| 104016 |
Critical symbol SFX_anti-spirit |
| 104017 |
anti air |
| 104018 |
sweep counter |
| 104020 |
Critical symbol SFX_reaction system_firecracker |
| 104021 |
Critical symbol SFX_reaction system_ax |
| 104022 |
Critical symbol SFX_reaction system_female poison |
| 104023 |
Critical symbol SFX_reaction system_spear |
| 104024 |
Critical symbol SFX_reaction system_enemy turning |
| 104025 |
Critical symbol SFX_reaction system_seed ringing |
| 104026 |
Critical symbol SFX_reaction system_finger whistle |
| 104030 |
Critical symbol SFX_Reaction system playback permission_Firecracker |
| 104031 |
Critical symbol SFX_Reaction system playback permission_Ax |
| 105010 |
Just guard judgment |
| 105020 |
Just guard performance change _1st |
| 105021 |
Just guard performance change_2nd time |
| 105022 |
Just guard performance change_3rd |
| 105023 |
Just guard performance change_4th and later |
| 105025 |
Just Guard Success SFX Change_Aim and Success |
| 105026 |
Just guard success SFX change_success with repeated hits |
| 105040 |
Successful closeout production + core recovery |
| 105050 |
Core recovery at the time of shinobi _ effect |
| 105051 |
Restoration of the trunk at the time of shinobi _Effect_Recovery prohibited by stopping through |
| 105052 |
Restoration of the trunk at the time of shinobi _Effect_Removal of recovery prohibition by stopping through |
| 105100 |
Wire attack hit |
| 106000 |
No enchantment |
| 106010 |
living force from LF |
| 106020 |
Flame enchantment |
| 106021 |
Flame Enchantment_Call effect on hit |
| 106030 |
Spirit enchantment |
| 106031 |
Spirit Enchantment_Strengthen Anti-Spirit Guard |
| 106032 |
Spirit Enchantment_Anti-Spirit Jasuga Enhancement |
| 106040 |
Red blood enchantment |
| 106050 |
Poisonous blood enchantment |
| 106060 |
Leukemia enchantment |
| 106065 |
Leukemia_HP recovery_Encha attack hit |
| 106066 |
Leukemia_HP recovery_Blood smoke hit |
| 106070 |
Orange wind enchantment |
| 106080 |
Gold wind enchantment |
| 106085 |
Orange Wind Enchantment Erase_Parent |
| 106086 |
Gold Wind Enchantment Erase_Parent |
| 106087 |
Orange Wind Enchantment Erase_Child |
| 106088 |
Gold Wind Enchantment Erase_Child |
| 106089 |
Orange Wind / Gold Wind Enchantment Erase_Grandson |
| 106100 |
Storm jump 1st stage_possible |
| 106101 |
Storm jump 2nd stage_possible |
| 106110 |
In the first stage of Storm Jump |
| 106111 |
In the second stage of Storm Jump |
| 106112 |
After the storm jump |
| 107100 |
firecracker timer for beasts |
| 107300 |
Artificial limb ninja _ training ax _ attack hit |
| 107400 |
Artificial limb ninja _ transformation _ atemi core damage reduction |
| 107600 |
Artificial limb ninja _ iron fan _ charge LV0 monitoring / holding |
| 107601 |
Artificial limb ninja _ iron fan _ charge LV1 monitoring / holding |
| 107602 |
Artificial limb ninja _ iron fan _ charge LV2 monitoring / holding |
| 107603 |
Artificial limb ninja _ iron fan _ charge LV3 monitoring / holding |
| 107610 |
Artificial limb ninja _ iron fan _ charge LV1 is active |
| 107611 |
Artificial limb ninja _ iron fan _ charge LV2 is active |
| 107612 |
Artificial limb ninja _ iron fan _ charge LV3 is active |
| 107615 |
Artificial limb ninja _ iron fan _ charge reset |
| 107621 |
Artificial limb Ninja _ Iron fan _ Charge _1 Accumulate in 1 time |
| 107622 |
Artificial limb ninja _ iron fan _ charge-accumulate in 2 times |
| 107623 |
Artificial limb ninja _ iron fan _ charge _ collect in 3 times |
| 107624 |
Artificial limb ninja _ iron fan _ charge _ collect in 4 times |
| 107625 |
Artificial limb ninja _ iron fan _ charge _ collect in 5 times |
| 107626 |
Artificial limb ninja _ iron fan _ charge _ collect in 6 times |
| 107627 |
Artificial limb ninja _ iron fan _ charge _ collect in 7 times |
| 107628 |
Artificial limb ninja _ iron fan _ charge _ collect in 8 times |
| 107629 |
Artificial limb ninja _ iron fan _ charge _ collect in 9 times |
| 107630 |
Artificial limb ninja _ iron fan _ charge _ collect in 10 times |
| 107640 |
Artificial limb ninja _ iron fan _ charge monitoring / holding possible |
| 107641 |
Artificial limb ninja _ iron fan _ charge can be added |
| 107650 |
Artificial limb ninja _ iron fan _ light fire reduction _ guard |
| 107651 |
Artificial limb ninja _ iron fan _ light fire reduction _ just guard |
| 107700 |
Artificial limb ninja _ enemy turning LV1 / 2_ wind collecting (1 remaining) |
| 107701 |
Artificial limb ninja _ enemy turning LV1 / 2_ wind release (1 → 0 remaining) |
| 107702 |
Artificial limb ninja _ Enemy turning LV2_ Wind collecting (2 remaining) |
| 107703 |
Artificial limb ninja _ enemy turning LV2_ wind release (remaining 2 → 1) |
| 107704 |
Artificial limb ninja _ Enemy turning LV3_ Wind collecting (2 remaining) |
| 107705 |
Artificial limb ninja _ enemy turning LV3_ wind release (remaining 2 → 1) |
| 107706 |
Artificial limb ninja _ Enemy turning LV3_ Wind collecting (1 remaining) |
| 107707 |
Artificial limb ninja _ enemy turning LV3_ wind release (1 → 0 remaining) |
| 107709 |
Artificial limb ninja _ enemy turning LV2 / 3_ windbreak (remaining 2 → 0) |
| 107710 |
Artificial limb ninja _ enemy turning _ enemy turning reaction |
| 107711 |
Artificial limb ninja _ Enemy turn _ Enemy turn reaction _ Transparency |
| 107712 |
Artificial limb ninja _ Enemy turn _ Enemy turn reaction _ Short-term blindness |
| 107715 |
Artificial limb ninja _ Enemy turning LV1 / 2_ Wind collecting (1 extension remaining) |
| 107716 |
Artificial limb ninja _ Enemy turning LV2_ Wind collecting (2 extensions remaining) |
| 107717 |
Artificial limb ninja _ Enemy turning LV3_ Wind collecting (1 extension remaining) |
| 107718 |
Artificial limb ninja _ Enemy turning LV3_ Wind collecting (2 extensions remaining) |
| 107720 |
Artificial limb ninja _ enemy turning _ wind collection can be held |
| 107900 |
Artificial limb ninja _ finger whistle _ provocation effect |
| 107910 |
Artificial limb ninja _ finger whistle _ AI sound bullet firing A (reservoir) that only you can hear |
| 107911 |
Artificial limb ninja _ finger whistle _ AI sound bullet firing that only you can hear B |
| 107912 |
Artificial limb ninja _ finger whistle _ AI sound bullet firing B (hanging) that only you can hear |
| 107914 |
Artificial limb ninja _ finger whistle _ AI sound bullet firing B that only you can hear (peeping _ left) |
| 107915 |
Artificial limb ninja _ finger whistle _ AI sound bullet firing B that only you can hear (peeping _ right) |
| 107916 |
Artificial limb ninja _ finger whistle _ lock-on Special effect that applies special effect to the target (reservoir) |
| 107917 |
Artificial limb ninja _ finger whistle _ lock-on Special effect to apply special effect to target (release) |
| 107918 |
Artificial limb ninja _ finger whistle _ effect on lock-on target |
| 107919 |
Artificial limb Ninja_Finger whistle_Lock-on Effect that removes the effect on the target |
| 107920 |
Artificial limb ninja _ finger whistle LV3_ AI sound bullet firing A (reservoir) that only you can hear |
| 107921 |
Artificial limb ninja _ finger whistle LV3_ AI sound bullet firing that only you can hear B |
| 107922 |
Artificial limb ninja _ finger whistle LV3_ AI sound bullet firing B (hanging) that only you can hear |
| 107924 |
Artificial limb ninja _ finger whistle LV3 _ AI sound bullet firing B that only you can hear (peeping _ left) |
| 107925 |
Artificial limb ninja _ finger whistle LV3 _ AI sound bullet firing B that only you can hear (peeping _ right) |
| 108000 |
Slow foot effect (swamp) |
| 108001 |
Dull foot effect (miasma) |
| 108010 |
Judgment that you are on a steep slope roof |
| 108020 |
Judgment that you are in the deep water |
| 108030 |
Detained from villager zombies |
| 108800 |
In eavesdropping mode |
| 108801 |
Eavesdropping mode exit |
| 108900 |
In the conversational attack prohibited area |
| 109000 |
Crushed pinch (for PC) |
| 109001 |
Crushed pinch (for NPCs) |
| 109002 |
Wall jump Shinobi for success judgment |
| 109003 |
Fall down to kill and start to judge |
| 109004 |
Behind the conditions for nihilo is established |
| 109005 |
Critical hit |
| 109006 |
Falling ninja killing conditions established |
| 109007 |
The conditions for falling down to kill are not established |
| 109010 |
HP automatic recovery |
| 109011 |
HP automatic recovery cancellation |
| 109012 |
Crouching |
| 109013 |
In the cover |
| 109014 |
Cover peeping (left) area |
| 109015 |
Cover peeping (right) area |
| 109016 |
Looking into the cover |
| 109017 |
Air throwing bullet can be fired (falling shinobi) |
| 109018 |
Air-throwing bullet can be fired (wall jump shinobi) |
| 109023 |
Ready to play |
| 109029 |
Slightly recovers HP by shinobi |
| 109031 |
Player Down / Revenge Reception |
| 109035 |
Prototype limited _ Only during rush hour of centipede (large) _ Make it easier to just guard |
| 109039 |
Temporarily disable movement fall prevention assist |
| 109200 |
Crouching stealth |
| 109201 |
Crouching shadow covert |
| 109202 |
Forced stealth_3 seconds |
| 109203 |
Crouching bush covert |
| 109210 |
Covert with wall |
| 109220 |
Hanging covert |
| 109221 |
Hanging covert / hanging start only |
| 109230 |
Blood smoke technique covert |
| 109250 |
Wire stealth |
| 109300 |
Crouching behind shinobi can be activated |
| 109304 |
Wall pull-in shinobi (left) can be activated |
| 109305 |
Wall pull-in shinobi (right) can be activated |
| 109306 |
Withdrawal Shinobi killing can be activated |
| 109307 |
The special possibility of enduring the killing of the monk |
| 109308 |
Large snake special ninja killing can be activated |
| 109400 |
Increased damage taken while being destroyed |
| 109450 |
Stopping core recovery after being hit_parent |
| 109451 |
Stopping core recovery after being hit _ child |
| 109900 |
Dashing_Refer to Enemy AI |
| 109910 |
Reduced stamina recovery after attack |
| 109920 |
Special SFX control bullet / mud dirt decal permission when moving |
| 109940 |
Litter hiding |
| 109941 |
Judgment that jumped out of the litter and killed |
| 109950 |
Prototype Limited: Successful closeout production |
| 109960 |
Enemy AI reference_wire attack |
| 109961 |
Enemy AI reference_jump attack |
| 109962 |
Enemy AI reference_hanging attack |
| 109963 |
Enemy AI reference_aging attack |
| 109970 |
Enemy AI reference_Push |
| 109971 |
Enemy AI reference _ 袈裟 slash |
| 109972 |
Enemy AI reference_Reverse slash |
| 109973 |
Enemy AI reference_vertical slash |
| 109974 |
Enemy AI reference_horizontal slash |
| 109980 |
Enemy AI reference_Guard / Jasuga non-attack |
| 109990 |
Enemy AI reference_continuous attack |
| 110010 |
Resurrection Technique_Pretending to be Dead Effect |
| 110015 |
Resurrection Technique_HP Half Recovery |
| 110016 |
Resurrection Technique_A strong enemy notices when you get up |
| 110020 |
Cling judgment |
| 110030 |
Enemy AI Reference_Ninja Killing |
| 110031 |
Enemy AI reference_after resurrection 1 |
| 110032 |
Enemy AI Reference_After Resurrection 2 |
| 110033 |
Enemy AI Reference_After Resurrection 3 |
| 110040 |
Water judgment |
| 110041 |
Water judgment |
| 110050 |
SA when stepping on |
| 110060 |
Death verdict |
| 110070 |
Resurrection Technique_When using SFX "Regeneration" + Directed VFX |
| 110080 |
Blood Smoke Ninja Kill_SFX "Smoke" when used |
| 110081 |
Puppet Ninja _ SFX "Puppet" when used |
| 110082 |
Granted Shinobi _ When using SFX "Matoi" |
| 110090 |
Resurrection Technique_Key FE |
| 110091 |
Resurrection Technique_Heart Sound SE_Parent |
| 110092 |
Resurrection Technique_Heart Sound SE_Child |
| 110093 |
Resurrection Technique_Heart Sound SE_Parent Erase |
| 110094 |
Resurrection Technique_Heart Sound SE_Child Restriction |
| 110111 |
PC jump start_positioning_before |
| 110112 |
After PC jump start_positioning_ |
| 110113 |
PC jump start_positioning_left |
| 110114 |
PC jump start_positioning_right |
| 110115 |
PC jump start_positioning_left front |
| 110116 |
PC jump start_positioning_right front |
| 110117 |
PC jump start_positioning_left rear |
| 110118 |
PC jump start_positioning_right back |
| 110120 |
PC jump start_vertical |
| 110121 |
PC jump start_before |
| 110125 |
Judgment during PC collapse |
| 110126 |
Regaining _ Trunk damage cut |
| 110127 |
Full recovery of the trunk at the time of shinobi |
| 110130 |
Yame_ activation |
| 110131 |
Night eye _ erase |
| 110135 |
Eavesdropping_for discrimination |
| 110136 |
Checkpoint_for discrimination |
| 110140 |
Enchantment erasure by sword |
| 110145 |
PC down _ Remove enchantment when immersed in water |
| 110146 |
Soak in water and remove enchantment |
| 110147 |
Material to remove enchantment when PC is down |
| 110200 |
Enemy AI reference_Shuriken chasing slash |
| 110210 |
Enemy AI reference _火竹溜め散 |
| 110211 |
Enemy AI Reference_Firecracker Spread |
| 110212 |
Enemy AI reference_Firecracker chasing slash |
| 110220 |
Enemy AI reference_Pump fire |
| 110221 |
Enemy AI reference_fire |
| 110222 |
Enemy AI reference_flamethrower |
| 110223 |
Enemy AI reference_Ignition and slashing |
| 110230 |
Enemy AI reference_Ax sweep |
| 110231 |
Enemy AI reference_Ax slamming |
| 110232 |
Enemy AI reference_Ax series slash |
| 110240 |
Enemy AI reference_Transformation Sky Ren Slash |
| 110241 |
Enemy AI reference _ Transforming ground slashing |
| 110250 |
Enemy AI reference_Kodachi Table 1 |
| 110251 |
Enemy AI reference_Kodachi Table 2 |
| 110252 |
Enemy AI reference_Kodachi Table 3 |
| 110253 |
Enemy AI reference_Kodachi Table 4 |
| 110254 |
Enemy AI reference_Kodachi Table 5 |
| 110255 |
Enemy AI reference_Kodachi Table 6 |
| 110256 |
Enemy AI reference_Kodachi back 1 |
| 110257 |
Enemy AI reference_Kodachi back 2 |
| 110258 |
Enemy AI reference_Kodachi back 3 |
| 110259 |
Enemy AI reference_Kodachi back 4 |
| 110260 |
Enemy AI reference_Kodachi back 5 |
| 110261 |
Enemy AI reference_Kodachi back 6 |
| 110262 |
Enemy AI reference_Aerial Kodachi |
| 110263 |
Enemy AI reference_Kodachi derivative attack |
| 110270 |
Enemy AI reference_Iron fan guard |
| 110271 |
Enemy AI reference_Iron fan slashing |
| 110280 |
Enemy AI reference_Enemy turning |
| 110281 |
Enemy AI reference_Enemy turning Shimatoi slashing |
| 110290 |
Enemy AI reference_Spear assault |
| 110291 |
Enemy AI reference_Spear thrust |
| 110292 |
Enemy AI reference_Spear attraction |
| 110293 |
Enemy AI reference_Spear Nagisa |
| 110294 |
Enemy AI reference_Spear chasing slash |
| 110295 |
Enemy AI reference_Spear chain slash |
| 110300 |
Enemy AI reference_Finger whistle slash |
| 110400 |
Enemy AI reference_Rotating slash |
| 110410 |
Enemy AI reference_Dive slash |
| 110411 |
Enemy AI reference_jumping slash |
| 110420 |
Enemy AI reference_face |
| 110421 |
Enemy AI reference_follow-up |
| 110430 |
See enemy AI_Sword Holy Iai |
| 110440 |
Enemy AI reference_Iai |
| 110450 |
Enemy AI reference_Invisible Iai continuous attack 1 |
| 110451 |
Enemy AI reference_Invisible Iai continuous attack 2 |
| 110460 |
Enemy AI Reference_Hachiman Flying Rush 1 |
| 110461 |
Enemy AI Reference_Hachiman Flying Rush 2 |
| 110462 |
Enemy AI Reference_Hachiman Flying Rush 3 |
| 110463 |
Enemy AI Reference_Hachiman Flying Rush 4 |
| 110464 |
Enemy AI Reference_Hachiman Flying Rush F |
| 110470 |
Enemy AI Reference_Immortal Slash 1 |
| 110471 |
Enemy AI Reference_Immortal Slash 2 |
| 110480 |
Enemy AI Reference_Kick Rush 1 |
| 110481 |
Enemy AI Reference_Kick Rush 2 |
| 110482 |
Enemy AI Reference_Kick Rush 3 |
| 110483 |
Enemy AI Reference_Kick Rush 4 |
| 110490 |
Enemy AI reference_Fist attack 1 |
| 110491 |
Enemy AI reference_Fist attack 2 |
| 110492 |
Enemy AI reference_Fist attack 3 & Reservoir Tetsuyama Yasushi |
| 110500 |
Enemy AI reference_Pump sneak stab |
| 110501 |
Enemy AI reference_Sneak stab |
| 110502 |
Enemy AI reference_Sneak stab derivative rotation slash |
| 110600 |
Enemy AI reference _ Dedicated coping order after receiving Hachiman Flying Rush F |
| 110610 |
Enemy AI reference_Special coping command after receiving kick rush F |
| 111000 |
Environment-dependent_white breath |
| 111001 |
Environment-dependent_white breath / prohibited |
| 112000 |
Ninjutsu Ninjutsu_Blood Smoke |
| 112001 |
Ninjutsu Ninjutsu_Puppet Technique |
| 112002 |
Ninjutsu Ninjutsu_Encha Technique |
| 113000 |
Hand Sweep_Recovery speed of body stem decreased |
| 113020 |
Recovery slot increase + 1_A |
| 113021 |
Recovery slot increase + 1_B |
| 113022 |
Recovery slot increase + 1_C |
| 113030 |
For parachute judgment |
| 118000 |
Blood smoke shinobi type designation_normal_ red blood |
| 118060 |
Blood smoke shinobi type designation_radiation_red blood |
| 118070 |
Blood smoke shinobi type designation_radiation_poisonous blood |
| 118080 |
Blood smoke shinobi type designation_radiation_white blood |
| 118100 |
Blood Smoke Shinobi Type Change_Normal_Red Blood |
| 118160 |
Blood Smoke Shinobi Type Change_Radiation_Red Blood |
| 118170 |
Blood Smoke Shinobi Type Change_Radiation_Poisonous Blood |
| 118180 |
Blood smoke shinobi type change_radiation_white blood |
| 118200 |
Puppet ninja killing type designation_normal |
| 118210 |
Puppet ninja killing type specification_normal_infinite duration |
| 118300 |
Puppet Ninja Type Change_Normal |
| 118310 |
Puppet Ninja Type Change_Normal_Infinite Duration |
| 118400 |
Granted Ninja Type Designation_Normal_Red Blood |
| 118410 |
Granted Ninja Type Designation_Normal_Poisonous Blood |
| 118420 |
Granted shinobi type designation_normal_white blood |
| 118500 |
Granted Ninja Type Change_Normal_Red Blood |
| 118510 |
Granted Ninja Type Change_Normal_Poisonous Blood |
| 118520 |
Granted shinobi type change_normal_white blood |
| 127000 |
Shuriken LV1 |
| 127010 |
Shuriken LV2 (can be stored) |
| 127020 |
Shuriken LV3-A (can be stored + penetrated) |
| 127021 |
Shuriken LV3-B (can be stored + butterfly phantom bullet) |
| 127022 |
Shuriken LV3-C (can be stored + throwing money) |
| 127030 |
Shuriken LV4 (can be stored + penetration + power up) |
| 127060 |
Money throwing _ possession LV0 |
| 127061 |
Money throwing _ possession LV1 |
| 127062 |
Money throwing _ possession LV2 |
| 127063 |
Money throwing _ possession LV3 |
| 127070 |
Money throwing _ consumption LV0 accumulation |
| 127071 |
Money throwing _ consumption LV0 |
| 127072 |
Money throwing _ consumption LV1 accumulation |
| 127073 |
Money throwing _ consumption LV1 |
| 127074 |
Money throwing _ consumption LV2 accumulation |
| 127075 |
Money throwing _ consumption LV2 |
| 127076 |
Money throwing _ consumption LV3 accumulation |
| 127077 |
Money throwing _ consumption LV3 |
| 127100 |
Firecracker LV1 |
| 127110 |
Firecracker LV2 (It’s possible to slip away) |
| 127120 |
Firecrackers LV3-A (you may slip + explosion time prolonged) |
| 127121 |
Firecrackers LV3-B (slipping possible + hazardous substances) |
| 127200 |
Ignition LV1 |
| 127210 |
Ignition LV2 (can be stored) |
| 127220 |
Ignition LV3 (can be stored + flame can be emitted) |
| 127230 |
Ignition LV4 (can be stored + flame can be emitted + anti-spirit) |
| 127300 |
Axe LV1 |
| 127310 |
Ax LV2 (can be stored) |
| 127320 |
Axe LV3 (slide め possibility + burst) |
| 127330 |
Ax LV4 (can be stored + explodes + illusion eraser) |
| 127400 |
Transformation LV1 |
| 127410 |
Transformation LV2 (can be activated after damage) |
| 127420 |
Transformation LV3 (Can be activated after damage + Shock wave when activated) |
| 127500 |
Kodachi LV1 |
| 127510 |
Kodachi LV2 (derivative attack possible) |
| 127520 |
Kodachi LV3-A (derivative attack possible + guard penetration) |
| 127521 |
Kodachi LV3-B (derivative attack possible + poison fog spray) |
| 127600 |
Iron fan LV1 |
| 127610 |
Iron fan LV2 (can be turned) |
| 127620 |
Iron fan LV3-A (can be turned + anti-flame) |
| 127621 |
Iron fan LV3-B (can be turned + anti-spirit) |
| 127700 |
Enemy turning LV1 |
| 127710 |
Enemy turning LV2 (can be activated continuously) |
| 127720 |
Enemy turning LV3 (continuous activation possible + stealing) |
| 127800 |
Gun LV1 |
| 127810 |
Spear LV2-A (Available for charge) |
| 127811 |
Spear LV2-B |
| 127820 |
Spear LV3-A (chargeable assault + corkscrew) |
| 127821 |
Spear LV3-B (Can be wiped off + flame) |
| 127900 |
Finger flute LV1 |
| 127910 |
Finger flute LV2 (you can slip away) |
| 127920 |
Whistling LV3 (can be stored + minor) |
| 130000 |
Wetting control: Wetting |
| 130010 |
Wetting control: Poisonous wetting |
| 130020 |
Wetting control: Mud wet |
| 130030 |
Wetting control: Frostbite wet |
| 140000 |
Deadly Sword_Rotating Sword |
| 140100 |
Deadly Sword_Dive Sword |
| 140101 |
Special Sword_Dive Sword + 1_Slash Retreat Added |
| 140200 |
Deadly Sword_Face |
| 140201 |
Special Sword_Face + 1_2nd stage added |
| 140210 |
Deadly Sword_Face _Core Recovery_Effect |
| 140300 |
Deadly Sword_Sword Holy Iai |
| 140310 |
Special sword _ sword sacred iaido _ with form |
| 140400 |
Deadly Sword_Iai |
| 140410 |
Deadly Sword_Flame Iaido_There is a form fee |
| 140500 |
Deadly Sword_Eight Jump Rush |
| 140501 |
Special Sword_Eight Jump Rush + 1_ Increase in Number of Stages |
| 140510 |
Special Sword _ Eight Jump Rush + 1 _ There is a form fee |
| 140600 |
Deadly Sword_Immortal Sword |
| 140601 |
Special Sword_Immortal Sword + 1_ Addition of Reservoir |
| 140610 |
Deadly Sword_Immortal Sword + 1_ There is a form fee |
| 140700 |
Deadly Sword_Kick Rush |
| 140701 |
Special Sword_Kick Rush + 1_Increase in number of steps |
| 140800 |
Deadly Sword_Body Art Consecutive Attack |
| 140801 |
Special Sword_Body Art Consecutive Attack + 1_ Yasushi Tetsuyama Added |
| 140900 |
Deadly Sword_Sneak Stab |
| 140901 |
Special Sword_Sneak Stab + 1_Descent Rotation Slash Added |
| 140910 |
Special sword _ sneak stab _ with shape fee |
| 150000 |
Covert A (make the sign smaller) |
| 150010 |
Covert B (makes the sound quieter) |
| 150100 |
Good luck LV1 effect |
| 150101 |
Good luck LV2 effect |
| 150200 |
Knowledge of medicine LV1 effect |
| 150201 |
Knowledge of medicine LV2 effect |
| 150202 |
Knowledge of medicine LV3 effect |
| 150203 |
Knowledge of medicine LV4 effect |
| 150204 |
Knowledge of medicine LV5 effect |
| 150210 |
For improving the knowledge effect of medicine |
| 150300 |
HP recovery at the time of shinobi (A) _ permission |
| 150301 |
HP recovery at the time of shinobi (A) _ effect |
| 150302 |
HP recovery at the time of shinobi (A) _ effect _ recovery prohibited by stopping through |
| 150303 |
HP recovery at the time of shinobi (A) _Effect_Releasing the recovery prohibition by stopping through |
| 150310 |
HP recovery at the time of shinobi (B) _ permission |
| 150311 |
HP recovery at the time of shinobi (B) _ effect |
| 150312 |
HP recovery at the time of shinobi (B) _ effect _ recovery prohibited by stopping through |
| 150313 |
HP recovery at the time of shinobi (B) _ effect _ cancellation of recovery prohibition by stop through |
| 150320 |
Body dry recovery during endurance (A)_Permission |
| 150321 |
Core recovery at the time of shinobi (A) _Effect |
| 150322 |
Core recovery at the time of shinobi (A) _Effect_Recovery prohibited by stopping through |
| 150323 |
Restoration of trunk at the time of shinobi (A) _Effect_Removal of recovery prohibition by stopping through |
| 150330 |
Body dry recovery during endurance killing (B)_Permission |
| 150331 |
Core recovery at the time of shinobi (B) _ effect |
| 150332 |
Core recovery at the time of shinobi (B) _Effect_Recovery prohibited by stopping through |
| 150333 |
Restoration of the trunk at the time of shinobi (B) _Effect_Removal of recovery prohibition by stopping through |
| 150400 |
Parting off trunk shaving UP |
| 150410 |
Jasuga's trunk shaving UP |
| 150420 |
The guard's trunk is shaved and cut |
| 150421 |
Jasuga's trunk is shaved and cut |
| 150500 |
Jasuga rear sword attack trunk shaving UP_permission |
| 150501 |
Jasuga rear sword attack trunk shaving UP_ effect |
| 150600 |
Buff duration UP |
| 160000 |
Player Growth_Core Level 0 |
| 160001 |
Player Growth_Core Level 1 |
| 160002 |
Player Growth_Core Level 2 |
| 160003 |
Player Growth_Core Level 3 |
| 160004 |
Player Growth_Core Level 4 |
| 160005 |
Player Growth_Core Level 5 |
| 160006 |
Player Growth_Core Level 6 |
| 160007 |
Player Growth_Core Level 7 |
| 160008 |
Player Growth_Core Level 8 |
| 160009 |
Player Growth_Core Level 9 |
| 160010 |
Player Growth_Core Level 10 |
| 160011 |
Player Growth_Core Level 11 |
| 160012 |
Player Growth_Core Level 12 |
| 160013 |
Player Growth_Core Level 13 |
| 160014 |
Player Growth_Core Level 14 |
| 160015 |
Player Growth_Core Level 15 |
| 160016 |
Player Growth_Core Level 16 |
| 160017 |
Player Growth_Core Level 17 |
| 160018 |
Player Growth_Core Level 18 |
| 160019 |
Player Growth_Core Level 19 |
| 160020 |
Player Growth_Core Level 20 |
| 160021 |
Player Growth_Core Level 21 |
| 160022 |
Player Growth_Core Level 22 |
| 160023 |
Player Growth_Core Level 23 |
| 160024 |
Player Growth_Core Level 24 |
| 160025 |
Player Growth_Core Level 25 |
| 160026 |
Player Growth_Core Level 26 |
| 160027 |
Player Growth_Core Level 27 |
| 160028 |
Player Growth_Core Level 28 |
| 160029 |
Player Growth_Core Level 29 |
| 160030 |
Player Growth_Core Level 30 |
| 160031 |
Player Growth_Core Level 31 |
| 160032 |
Player Growth_Core Level 32 |
| 160033 |
Player Growth_Core Level 33 |
| 160034 |
Player Growth_Core Level 34 |
| 160035 |
Player Growth_Core Level 35 |
| 160036 |
Player Growth_Core Level 36 |
| 160037 |
Player Growth_Core Level 37 |
| 160038 |
Player Growth_Core Level 38 |
| 160039 |
Player Growth_Core Level 39 |
| 160040 |
Player Growth_Core Level 40 |
| 160041 |
Player Growth_Core Level 41 |
| 160042 |
Player Growth_Core Level 42 |
| 160043 |
Player Growth_Core Level 43 |
| 160044 |
Player Growth_Core Level 44 |
| 160045 |
Player Growth_Core Level 45 |
| 160046 |
Player Growth_Core Level 46 |
| 160047 |
Player Growth_Core Level 47 |
| 160048 |
Player Growth_Core Level 48 |
| 160049 |
Player Growth_Core Level 49 |
| 160050 |
Player Growth_Core Level 50 |
| 160051 |
Player Growth_Core Level 51 |
| 160052 |
Player Growth_Core Level 52 |
| 160053 |
Player Growth_Core Level 53 |
| 160054 |
Player Growth_Core Level 54 |
| 160055 |
Player Growth_Core Level 55 |
| 160056 |
Player Growth_Core Level 56 |
| 160057 |
Player Growth_Core Level 57 |
| 160058 |
Player Growth_Core Level 58 |
| 160059 |
Player Growth_Core Level 59 |
| 160060 |
Player Growth_Core Level 60 |
| 160061 |
Player Growth_Core Level 61 |
| 160062 |
Player Growth_Core Level 62 |
| 160063 |
Player Growth_Core Level 63 |
| 160064 |
Player Growth_Core Level 64 |
| 160065 |
Player Growth_Core Level 65 |
| 160066 |
Player Growth_Core Level 66 |
| 160067 |
Player Growth_Core Level 67 |
| 160068 |
Player Growth_Core Level 68 |
| 160069 |
Player Growth_Core Level 69 |
| 160070 |
Player Growth_Core Level 70 |
| 160071 |
Player Growth_Core Level 71 |
| 160072 |
Player Growth_Core Level 72 |
| 160073 |
Player Growth_Core Level 73 |
| 160074 |
Player Growth_Core Level 74 |
| 160075 |
Player Growth_Core Level 75 |
| 160076 |
Player Growth_Core Level 76 |
| 160077 |
Player Growth_Core Level 77 |
| 160078 |
Player Growth_Core Level 78 |
| 160079 |
Player Growth_Core Level 79 |
| 160080 |
Player Growth_Core Level 80 |
| 160081 |
Player Growth_Core Level 81 |
| 160082 |
Player Growth_Core Level 82 |
| 160083 |
Player Growth_Core Level 83 |
| 160084 |
Player Growth_Core Level 84 |
| 160085 |
Player Growth_Core Level 85 |
| 160086 |
Player Growth_Core Level 86 |
| 160087 |
Player Growth_Core Level 87 |
| 160088 |
Player Growth_Core Level 88 |
| 160089 |
Player Growth_Core Level 89 |
| 160090 |
Player Growth_Core Level 90 |
| 160091 |
Player Growth_Core Level 91 |
| 160092 |
Player Growth_Core Level 92 |
| 160093 |
Player Growth_Core Level 93 |
| 160094 |
Player Growth_Core Level 94 |
| 160095 |
Player Growth_Core Level 95 |
| 160096 |
Player Growth_Core Level 96 |
| 160097 |
Player Growth_Core Level 97 |
| 160098 |
Player Growth_Core Level 98 |
| 160099 |
Player Growth_Core Level 99 |
| 200000 |
AI state_normal |
| 200001 |
AI state_non-combat vigilance |
| 200002 |
AI status_combat alert |
| 200004 |
AI State_Discovery / Combat |
| 200005 |
[GC version provisional] AI sound that occurs regularly during battle |
| 200010 |
Anime ID offset 00 [0] _000000 |
| 200011 |
Anime ID offset 00 [1] _000000 |
| 200012 |
Anime ID offset 00 [2] _000000 |
| 200013 |
Anime ID offset 00 [3] _000000 |
| 200030 |
Anime ID offset [0] 00_000000 |
| 200031 |
Anime ID offset [1] 00_000000 |
| 200032 |
Anime ID offset [2] 00_000000 |
| 200033 |
Anime ID offset [3] 00_000000 |
| 200034 |
Anime ID offset [4] 00_000000 |
| 200050 |
Behavior pattern change 0 |
| 200051 |
Behavior pattern change 1 |
| 200052 |
Behavior pattern change 2 |
| 200053 |
Behavior pattern change 3 |
| 200054 |
Behavior pattern change 4 |
| 200060 |
Behavior pattern change / weapon on |
| 200061 |
Behavior pattern change / weapon off |
| 200070 |
Enemy state: Before heat up |
| 200071 |
Enemy state: After heat up |
| 200080 |
Body fluid type at the time of shinobi _ normal |
| 200081 |
Body fluid type at the time of shinobi _ illusion |
| 200082 |
Body fluid type at the time of shinobi _ poison |
| 200083 |
Body fluid type at the time of shinobi _ spirit |
| 200100 |
Crouching_Capsule size change |
| 200110 |
Hearing search enemy cut |
| 200120 |
Sight width change _15 degrees |
| 200130 |
Blindness due to smoke balls |
| 200140 |
Hearing 0 times |
| 200141 |
Restore from 0x hearing |
| 200150 |
Hearing 0 times _ after the battle |
| 200160 |
Visual enlargement |
| 200200 |
AI interrupt judgment_played to the right_strong |
| 200201 |
AI interrupt judgment_played to the left_strong |
| 200205 |
AI interrupt judgment_played to the right_weak |
| 200206 |
AI interrupt judgment_played to the left_weak |
| 200210 |
AI interrupt judgment_played to the right_strong |
| 200211 |
AI interrupt judgment_played to the left_strong |
| 200215 |
AI interrupt judgment_played to the right_weak |
| 200216 |
AI interrupt judgment_played to the left_weak |
| 200220 |
Enemy Just Guard_Playing Defense Strengthening |
| 200225 |
AI interrupt judgment_played to the right_weak_special |
| 200226 |
AI interrupt judgment_played to the left_weak_special |
| 200227 |
AI interrupt judgment_played to the right_strong_special |
| 200228 |
AI interrupt judgment_played to the left_strong_special |
| 200229 |
AI interrupt judgment_played Kodachi |
| 200230 |
Special playing animation playback |
| 200231 |
Special playing animation 2 playback |
| 200250 |
AI interrupt judgment_weak play count |
| 200300 |
AI interrupt judgment_played to the right_special_strong |
| 200301 |
AI interrupt judgment_played to the left_special_strong |
| 200305 |
AI interrupt judgment_played to the right_special_weak |
| 200306 |
AI interrupt judgment_played to the left_special_weak |
| 200400 |
AI interrupt judgment_played to the right_special 2_strong |
| 200401 |
AI interrupt judgment_played to the left_special 2_strong |
| 200405 |
AI interrupt judgment_played to the right_special 2_weak |
| 200406 |
AI interrupt judgment_played to the left_special 2_weak |
| 200500 |
Map visibility type [always good] |
| 200510 |
Map visibility type [0 that works in the dark] |
| 200511 |
Map visibility type [Eyes work in the dark 1] |
| 200520 |
Map visibility type [I can't see the darkness] |
| 200530 |
Map visibility type [0 where bright areas cannot be seen] |
| 200531 |
Map visibility type [I can't see bright places 1] |
| 200532 |
Map visibility type [I can't see bright places 2] |
| 200600 |
Cannot be locked_permanent |
| 200601 |
Cannot be locked_moment |
| 200602 |
Cannot be locked_Specify the number of seconds_Chief of the Ninja Army |
| 200603 |
Cannot be locked_Specify the number of seconds_Rappa |
| 200700 |
Hide all UI_persistent |
| 200701 |
Full UI non-display_moment |
| 200702 |
Hide all UI_Specify the number of seconds_Rappa |
| 201000 |
Event control_Boss BGM stop |
| 205025 |
General-purpose effect for logic judgment 6 cycles activated |
| 205026 |
General-purpose effect for logic judgment 7 cycles activated |
| 205027 |
General-purpose effect for logic judgment 8 cycles activated |
| 205028 |
General-purpose effect for logic judgment 9 cycles activated |
| 205029 |
General-purpose effect for logic judgment 10 cycles activated |
| 205030 |
General-purpose effect for logic judgment 11 Cycle activation |
| 205031 |
General-purpose effect for logic judgment 12 cycles activated |
| 205032 |
General-purpose effect for logic judgment 13 cycles activated |
| 205033 |
General-purpose effect for logic judgment 14 cycle activation |
| 205034 |
General-purpose effect for logic judgment 15 cycles activated |
| 205035 |
General-purpose effect for logic judgment 16 cycles activated |
| 205036 |
General-purpose effect for logic judgment 17 cycle activation |
| 205037 |
General-purpose effect for logic judgment 18 cycles activated |
| 205038 |
General-purpose effect for logic judgment 19 cycles activated |
| 205039 |
General-purpose effect for logic judgment 20 cycles activated |
| 205050 |
Do nothing with _common_logic for logic judgment_persistent |
| 205051 |
Do nothing with _common_logic for logic judgment_moment |
| 205060 |
For logic judgment_Do not react to sound_Permanent |
| 205061 |
For logic judgment_No reaction to sound_Moment |
| 205070 |
For logic judgment_Do not return _ Permanent |
| 205071 |
For logic judgment _ Do not return home _ Moment |
| 205080 |
For logic judgment_No state transition_Permanent |
| 205081 |
For logic judgment_state transition does not occur_moment |
| 205090 |
For logic judgment _ Don't forget in asphyxia _ Permanent |
| 205091 |
For logic judgment _ Don't forget in asphyxia _ Moment |
| 205100 |
For logic judgment_Normal general-purpose posture_Permanent |
| 205101 |
For logic judgment _ Normal general-purpose posture _ Moment |
| 209000 |
For conversation start animation judgment |
| 210000 |
First wounded |
| 210002 |
Waist injury |
| 211000 |
Dangerous attack of the enemy_VFX |
| 211001 |
Dangerous enemy attack_VFX_ for huge enemies |
| 220000 |
Enemy reaction playback_long |
| 220001 |
Enemy reaction playback_short |
| 220010 |
Enemy reaction playback _ blinding (blood smoke) |
| 220011 |
Enemy reaction playback _ blinding (firecracker) |
| 220012 |
Enemy Reaction Play_Dazzle (Blood Smoke) _ Moment Blind for Target Erasing |
| 220013 |
Enemy reaction playback_Dazzle_Blind for target erasure_Longer life |
| 220014 |
Blood Smoke Ninja Kill_Blind |
| 220015 |
custom smoke bomb duration |
| 220016 |
Enemy reaction regeneration_Semicircular canal destruction (firecracker) |
| 220018 |
Enemy reaction playback _ blinding (ash bag) |
| 220020 |
Puppet Shinobi _ For judgment during effect |
| 220021 |
Puppet Shinobi _ 360 degree vision |
| 220022 |
Puppet ninja _ died over time |
| 220030 |
Puppet Ninja Kill_Undead_45 Seconds |
| 220031 |
Puppet Ninja Kill_Not Dead_90 Seconds |
| 220032 |
Puppet Ninja _ immortality_ infinite |
| 220040 |
Puppet ninja _ team type change _ fascination |
| 220041 |
Puppet ninja _ team type change _ indiscriminate |
| 220050 |
Enemy Reaction Play_Crisis |
| 220060 |
Shield destruction reaction playable |
| 220061 |
Armor destruction reaction playable |
| 220062 |
Armor guard possible |
| 220063 |
Shield guard possible |
| 220070 |
Damage judgment not found |
| 220080 |
Ash bag invalid (momentary) |
| 220081 |
Ash bag invalid (permanent) |
| 220100 |
Shinobi killing reception icon display (VFX only) |
| 220110 |
Find judgment (VFX only) |
| 220200 |
Suspected squad AI voice |
| 220300 |
Weird Wakamizu_Red Eye VFX |
| 220301 |
red eyes 15 |
| 220302 |
red eyes 45 seconds |
| 220310 |
Weird Wakamizu_Red Eye VFX (Koi) |
| 220400 |
Discover UI Hide |
| 220410 |
Discover UI Hide (Permanent) |
| 220420 |
Trunk FE display change_Collapse |
| 220500 |
Various reactions prohibited (moment) |
| 220501 |
Various reactions prohibited (permanent) |
| 220600 |
General purpose_Visual 0 Hearing 0 (Permanent) |
| 220601 |
General purpose_Visual 0 Hearing 0 (momentary) |
| 220610 |
General-purpose _ phantom enemy _ state change type setting |
| 220611 |
General_Phantom Enemy_Dead body becomes transparent upon death |
| 220620 |
General-purpose _ revenge spirit _ state change type setting |
| 220621 |
General_Vengeance_Dead body transparency when dying |
| 220631 |
General_Water Enemy_Dead body becomes transparent when it dies |
| 220690 |
For events_completely hidden |
| 220695 |
For events_white eyes |
| 220700 |
BGM kick prohibited |
| 220800 |
[Experiment] Hit the fall prevention assist in the cliff area |
| 220900 |
Event Judgment_Enemy battle ongoing |
| 221000 |
Parry interrupt rank A |
| 221001 |
Parry interrupt rank B |
| 221002 |
Parry interrupt rank C |
| 222000 |
Use event animation as death start animation (ID20000) |
| 222001 |
Use event animation as death start animation (ID20001) |
| 222002 |
Use event animation as death start animation (ID20002) |
| 222003 |
Use event animation as death start animation (ID20003) |
| 222004 |
Use event animation as death start animation (ID20004) |
| 222005 |
Use event animation as death start animation (ID20005) |
| 222006 |
Use event animation as death start animation (ID20006) |
| 222007 |
Use event animation as death start animation (ID20007) |
| 222008 |
Use event animation as death start animation (ID20008) |
| 222009 |
Use event animation as death start animation (ID20009) |
| 222010 |
Use event animation as death start animation (ID20010) |
| 222011 |
Use event animation as death start animation (ID20011) |
| 222012 |
Use event animation as death start animation (ID20012) |
| 222013 |
Use event animation as death start animation (ID20013) |
| 222014 |
Use event animation as death start animation (ID20014) |
| 222015 |
Use event animation as death start animation (ID20015) |
| 222016 |
Use event animation as death start animation (ID20016) |
| 222017 |
Use event animation as death start animation (ID20017) |
| 222018 |
Use event animation as death start animation (ID20018) |
| 222019 |
Use event animation as death start animation (ID20019) |
| 222020 |
Use event animation as death start animation (ID20020) |
| 230100 |
Firecracker_special attack character definition |
| 230110 |
Firecracker _ vs. non-special attack character attack |
| 230111 |
Firecracker _ vs. special attack character attack |
| 230300 |
Prepared ax_HP when guarding after destroying shield, trunk damage multiplier correction |
| 230301 |
Ax _ HP after destroying shield, trunk damage multiplier correction |
| 230310 |
After destroying the ax_shield one step |
| 230400 |
Prepared spear _ HP damage multiplier correction when guarding after destroying armor |
| 230401 |
Prepared spear _ HP damage multiplier correction at Jasuga after destroying armor |
| 230410 |
Spear _ After destroying one stage of armor |
| 230500 |
Finger whistle_enemy madness_effect can be activated |
| 230510 |
Finger whistle _ Enemy madness _ Activated _ Parent |
| 230511 |
Finger whistle _ Enemy madness _ Activated _ Parent _ Minor Ver. |
| 230515 |
Finger whistle_enemy madness_invoking |
| 230516 |
Finger whistle _ Enemy madness _ Activated _ Minor Ver. |
| 230518 |
Finger whistle_enemy AI activation |
| 230519 |
Finger whistle_enemy AI activation_minor Ver. |
| 230520 |
Finger whistle LV3_minor_effect can be activated |
| 230530 |
Finger whistle LV3_minor_invocation |
| 230540 |
Whistling LV3_minor_invalid |
| 230541 |
Finger whistle LV3_minor_cancellation timing |
| 230600 |
Enemy turning _ Spirited away corpse transparency |
| 230610 |
Enemy turn _ Enemy turn VFX_Orange_Small |
| 230611 |
Enemy turn _ Enemy turn VFX_Orange_Medium |
| 230612 |
Enemy turn _ Enemy turn VFX_Orange_Large |
| 230615 |
Enemy Turn_Enemy Turn VFX_Gold_Small |
| 230616 |
Enemy Turn_Enemy Turn VFX_Gold_Medium |
| 230617 |
Enemy turn _ Enemy turn VFX_ Fri _ Large |
| 230620 |
Enemy turn _ Enemy turn VFX_Orange_Playable |
| 230625 |
Enemy Turn_Enemy Turn VFX_Gold_Playable |
| 230630 |
Enemy turn_invalid (resident) |
| 230631 |
Enemy turning_invalid (specific timing) |
| 230640 |
Anti-spirit _ grudge barrier _ neckless |
| 230641 |
Anti-spirit _ grudge barrier _ seven-sided warrior |
| 230642 |
Anti-spirit _ grudge barrier _ female player |
| 230645 |
Anti-spirit _ grudge barrier eraser |
| 230646 |
Anti-spirit _ ghost barrier erase _ shinobi start |
| 240000 |
[Common AI branch] Detect the technique of PC revival |
| 240100 |
[Common AI branch] Don't lose sight of your PC by turning enemies |
| 240200 |
[Common AI branch] Reacts to the PC during the sword animation |
| 241000 |
[Common AI branch] Small fish_sound reaction / There is an animation to search |
| 241010 |
[Common AI branch] Small fish_sound reaction / No animation to search |
| 241100 |
[Common AI branch] Middle boss_sound reaction / There is an animation to search |
| 241110 |
[Common AI branch] Middle boss_sound reaction / No animation to search |
| 241200 |
[Common AI branch] Boss |
| 241900 |
[Common AI branch] No basic animation |
| 255080 |
gyoubu firecracker timer |
| 261400 |
[Character identification] c1400_ Swordsman |
| 261470 |
[Character identification] c1470_Kageshu |
| 271470 |
[NTC] HP / Total amount of trunk change_Lonely people_Middle boss |
| 275000 |
[NTC] HP and body dry volume change_broken monk_second フェーズ (use of magic spells) |
| 275001 |
[NTC] HP and body dry weight change_breaking monk_third フェーズ (worm) |
| 275060 |
[NTC] HP / Total amount of trunk change_True_Ninja army chief_After HU |
| 275061 |
[NTC] HP / Total amount of trunk change_Old_Ninja army chief_After HU |
| 275080 |
[NTC] HP / Total amount of trunk change_Cavalry warrior |
| 275100 |
[NTC] HP / Total amount of trunk change_Yasha monkey_First match |
| 275101 |
[NTC] HP / Total amount of trunk change_Yasha Ape_Second race |
| 275400 |
[NTC] HP / Total amount of trunk change_Revived Kensei |
| 275401 |
[NTC] HP / Total amount of trunk change_Revived Kensei |
| 275430 |
[NTC] HP / Total amount of trunk change_Revived Kensei_Swordsman in bed |
| 277020 |
[NTC] HP / Total amount of trunk change_Busshi demon_HU1 |
| 277021 |
[NTC] SA maximum value change_Busshi demon_HU1 |
| 277022 |
[NTC] HP / Total amount of trunk change_Busshi demon_HU2 |
| 277023 |
[NTC] SA maximum value change_Busshi demon_HU2 |
| 277100 |
[NTC] HP / total trunk volume change_rivals |
| 281400 |
[NTC] Swordsman_Red Eye Reaction Cool Time_Reacting |
| 281401 |
[NTC] Swordsman_Red Eye Reaction Cool Time_After Reaction |
| 281450 |
[NTC] Nightjars _ Red-eye Homura Reaction Cool Time _ Reactioning |
| 281451 |
[NTC] Nightjars_Red Eye Reaction Cool Time_After Reaction |
| 285020 |
[NTC] Akaoni_Red Eye Flame Reaction Cool Time_Reacting |
| 285021 |
[NTC] Red Demon _ Red Eye Homura Reaction Cool Time _ After Reaction |
| 287410 |
[NTC] Fascinated Samurai_Red-Eye Flame Reaction Cool Time_Reacting |
| 287411 |
[NTC] Fascinated Samurai_Red Eye Reaction Cool Time_After Reaction |
| 287470 |
[NTC] kidnapped younger man_red-eye flame reaction cool time_reacting |
| 287471 |
[NTC] kidnapped younger man_red eye flame reaction cool time_after reaction |
| 291400 |
[NTC] Swordsman_Red Eye Doping |
| 291450 |
[NTC] Nightjars_Red Eye Doping |
| 297410 |
[NTC] Fascinated Samurai_Red Eye Doping |
| 297470 |
[NTC] kidnapped younger man_red-eye doping |
| 300010 |
Core damage _10 due to being hit hard |
| 300020 |
Core damage _20 due to being hit hard |
| 300030 |
Trunk damage _30 due to being hit hard |
| 300040 |
Trunk damage _40 due to being hit hard |
| 300050 |
Trunk damage _50 due to being hit hard |
| 300060 |
Heavy hits cause core damage_60 |
| 300070 |
Heavy hits cause core damage_70 |
| 300080 |
Trunk damage _80 due to being hit hard |
| 300090 |
Heavy hits cause core damage_90 |
| 300100 |
Heavy hits cause core damage_100 |
| 300110 |
Heavy hits cause core damage_110 |
| 300120 |
Heavy hits cause core damage_120 |
| 300200 |
Core recovery_30% |
| 300210 |
Core recovery_10 / sec |
| 300220 |
Core recovery_20 / sec |
| 300230 |
Core recovery_30 / sec |
| 300240 |
Core recovery_40 / sec |
| 300250 |
Core recovery_50 / sec |
| 300260 |
Core recovery_60 / sec |
| 300270 |
Core recovery_70 / sec |
| 300280 |
Core recovery_80 / sec |
| 300290 |
Core recovery_90 / sec |
| 300300 |
Core recovery_100 / sec |
| 300301 |
Core recovery_100 / sec |
| 300302 |
Core recovery_100 / sec |
| 300305 |
Body dry reduction_-100/sec |
| 300306 |
Body dry reduction_-100/sec |
| 300307 |
Body dry reduction_-100/sec |
| 300310 |
Trunk 0 (permanent) |
| 300311 |
Trunk 0 (moment) |
| 300320 |
Trunk damage multiplier 0 (permanent) |
| 300321 |
Trunk damage multiplier 0 (instantaneous) |
| 300330 |
HP damage multiplier 0 (permanent) |
| 300331 |
HP damage multiplier 0 (instantaneous) |
| 300340 |
SA damage multiplier 0 (permanent) |
| 300341 |
SA damage multiplier 0 (instantaneous) |
| 300350 |
Flame resistance multiplier 0 (permanent) |
| 300351 |
Flame resistance magnification 0 (instantaneous) |
| 300360 |
Abnormal state invalid (permanent) |
| 300361 |
Abnormal condition invalid (momentary) |
| 300400 |
Enemy Just Guard Success Production |
| 300410 |
Make the enemy guard and produce success |
| 300500 |
Kick jump around the back_for hitting the enemy |
| 300501 |
Kick jump around the back_for PC |
| 300590 |
Core performance DOWN at HP 64% or less |
| 300591 |
Core performance DOWN at HP 48% or less |
| 300592 |
Core performance DOWN when HP is 32% or less |
| 300600 |
Core performance DOWN when HP is 80% or less |
| 300601 |
Core performance DOWN when HP is 60% or less |
| 300602 |
Core performance DOWN when HP is 40% or less |
| 300605 |
Core performance DOWN at HP 80% or less (for core elite) |
| 300606 |
Core performance DOWN at HP 60% or less (for core elite) |
| 300607 |
Core performance DOWN at HP 40% or less (for core elite) |
| 300610 |
HP reset |
| 310000 |
[NTC] Combat Tutorial_Ochimusha Sideways Movement |
| 310001 |
[NTC] Combat Tutorial_Ochimusha Attack and Lateral Movement |
| 310002 |
[NTC] Combat Tutorial_Ochimusha Destroying Ninja Judgment |
| 310003 |
[NTC] Combat Tutorial_Ochimusha Playing Ninja Judgment |
| 310004 |
[NTC] Combat Tutorial_Ochimusha Destroying Falling Ninja Judgment |
| 310005 |
[NTC] Combat Tutorial _ For Ochimusha Closeout Shinobi Judgment Judgment |
| 310006 |
[NTC] Battle Tutorial_Ochimusha Ninjutsu Ninjutsu Judgment |
| 310007 |
[NTC] Combat Tutorial_Ochimusha For Judgment of Behind Shinobi |
| 310009 |
[NTC] Combat Tutorial_Ochimusha For all Shinobi killing judgments |
| 310010 |
[NTC] Combat Tutorial_Ochimusha Swashbuckler and Trunk_Guard Sideways movement, attack after playing |
| 310011 |
[NTC] Combat Tutorial_Ochimusha Swashbuckler and Trunk_Continuous Slash |
| 310020 |
[NTC] Combat Tutorial_Avoiding Ochimusha |
| 310021 |
[NTC] Combat Tutorial_Avoiding Ochimusha |
| 310030 |
[NTC] Combat Tutorial_Ochimusha Dangerous Attack_Push and Sideways Movement |
| 310031 |
[NTC] Combat Tutorial_Ochimusha Dangerous Attack_Lower |
| 310040 |
[NTC] Combat Tutorial_Ochimusha Practice using what you have learned |
| 310041 |
[NTC] Combat Tutorial_Ochimusha Practice using what you have learned_Tackle only |
| 310042 |
[NTC] Combat Tutorial_Ochimusha Practice using what you have learned_Dangerous Attack |
| 310050 |
[NTC] Combat Tutorial_Ochimusha HP and Core: Tackle and Jump Slash |
| 310051 |
[NTC] Combat Tutorial_Ochimusha HP and Core: Attack normally |
| 310060 |
[NTC] Combat Tutorial _ Ochimusha Crushing Behind the Scenes and Ninjutsu Ninjutsu _ Sideways Movement |
| 310061 |
[NTC] Combat Tutorial_Ochimusha Destruction Behind the Scenes and Ninjutsu Ninjutsu_Attack |
| 310070 |
[NTC] Combat Tutorial_Ochimusha Practical Battle Practice (Advanced) |
| 310080 |
[NTC] Combat Tutorial_Ochimusha Dangerous Attack_Push and Sideways Movement |
| 310100 |
[NTC] Combat Tutorial_Ochimusha Playing Shinobi _Attack and Lateral Movement |
| 310101 |
[NTC] Combat Tutorial_Ochimusha Playing Shinobi _Continuous Slash |
| 310489 |
[NTC] Combat Tutorial_Ochimusha For fighting in the first battle |
| 310490 |
[NTC] Combat Tutorial_Ochimusha Removed special effects for logic judgment |
| 310500 |
[NTC] Combat Tutorial_Direct Hit_Core Damage Magnification 0x |
| 310501 |
[NTC] Combat Tutorial_Direct Hit_Core Damage Magnification 0.7x |
| 310502 |
[NTC] Combat Tutorial_Direct Hit_Core Damage Magnification 0.55x |
| 310503 |
[NTC] Combat Tutorial_Direct Hit_Core Damage Magnification 0.29x |
| 310504 |
[NTC] Combat Tutorial_Direct Hit_Core Damage Magnification 0.22x |
| 310505 |
[NTC] Combat Tutorial_Direct Hit_Core Damage Magnification 0.11x |
| 310510 |
[NTC] Combat Tutorial_When Guarding_Core Damage Multiplier 0x |
| 310511 |
[NTC] Combat Tutorial_When Guarding_Core Damage Magnification 0.7x |
| 310512 |
[NTC] Combat Tutorial_When Guarding_Core Damage Magnification 0.5x |
| 310513 |
[NTC] Combat Tutorial_When Guarding_Core Damage Magnification 0.35x |
| 310514 |
[NTC] Combat Tutorial_When Guarding_Core Damage Magnification 0.22x |
| 310515 |
[NTC] Combat Tutorial_When Guarding_Core Damage Magnification 0.11x |
| 310520 |
[NTC] Combat Tutorial_Jasuga_Core Damage Magnification 0x |
| 310521 |
[NTC] Combat Tutorial_Jasuga_Core Damage Magnification 0.7x |
| 310522 |
[NTC] Combat Tutorial_Jasuga_Core Damage Magnification 0.5x |
| 310523 |
[NTC] Combat Tutorial_Jasuga_Core Damage Magnification 0.35x |
| 310524 |
[NTC] Combat Tutorial_Jasuga_Core Damage Magnification 0.22x |
| 310525 |
[NTC] Combat Tutorial_Jasuga_Core Damage Magnification 0.11x |
| 310550 |
[NTC] Combat Tutorial _ Direct Hit _ Core Damage Magnification 0x _ For Intermission |
| 310560 |
[NTC] Combat Tutorial_When Guarding_Core Damage Magnification 0x_For Intermission |
| 310570 |
[NTC] Combat Tutorial _ At Jasuga _ Trunk Damage Magnification 0x _ For Intermission |
| 310599 |
[NTC] Combat Tutorial_Ochimusha_Enable special effects for intermission |
| 310600 |
[NTC] Combat Tutorial_Ochimusha SEQ4 Dangerous Attack |
| 310601 |
[NTC] Combat Tutorial_Ochimusha SEQ4 Dangerous Attack Lower Middle |
| 310610 |
[NTC] Combat Tutorial_Ochimusha Damage Animation Change_No Push Damage |
| 310611 |
[NTC] Combat Tutorial _ Ochimusha Damage Animation Change _ No Push Damage _ Trunk Normal Reduction |
| 310620 |
[NTC] Combat Tutorial_Ochimusha Damage Animation Change_Press Only Valid |
| 310630 |
[NTC] Combat Tutorial_Ochimusha Quadruple your core |
| 310631 |
[NTC] Combat Tutorial_Double Ochimusha HP |
| 310632 |
[NTC] Combat Tutorial_Ochimusha Increase your core by 1.1 times |
| 310640 |
[NTC] Combat Tutorial_Core Recovery_30 / sec |
| 310645 |
[NTC] Combat Tutorial_Core Recovery_0 / sec |
| 310650 |
[NTC] Combat Tutorial_Direct Hit_Core Damage Magnification 10x |
| 310660 |
[NTC] Combat Tutorial_Ochimusha HP is quadrupled |
| 310699 |
[NTC] Combat Tutorial_Ochimusha_Damage Enable special effects related to animation |
| 310900 |
[NTC] Combat Tutorial_Ochimusha Enables tutorial-related special effects |
| 310950 |
[NTC] Combat Tutorial_HP bar is invalid when Ochimusha is involved |
| 310998 |
[NTC] Combat Tutorial_Ochimusha Trunk Regeneration_Permanent |
| 310999 |
[NTC] Combat Tutorial_Ochimusha HP Regeneration_Permanent |
| 311000 |
[NTC] Combat Tutorial_Shamo Chicken Watch |
| 311001 |
[NTC] Combat Tutorial_Shamo Chicken Approach and Attack |
| 315000 |
[NTC] Combat Tutorial_PC_ You can play and kill enemies with a single shot at Jasuga. |
| 315001 |
[NTC] Combat Tutorial_PC_ The enemy's core does not decrease when Jasuga |
| 315002 |
[NTC] Combat Tutorial_PC_Reduce the enemy's core by 30 when Jasuga |
| 315003 |
[NTC] Combat Tutorial_PC_Reduce the enemy's core by 20 when Jasuga |
| 315499 |
[NTC] Combat Tutorial_PC_Tutorial-related special effects enabled |
| 315500 |
[NTC] Combat Tutorial_50% Trunk Recovery For event issuance |
| 315501 |
[NTC] Combat Tutorial_50% recovery of core |
| 315510 |
[NTC] Combat Tutorial_Core Max For event issuance |
| 315511 |
[NTC] Battle Tutorial_Core Max |
| 315900 |
[NTC] Battle Tutorial_Text Change |
| 315990 |
[NTC] Combat Tutorial_Special effects that should not be talked to |
| 380000 |
Tutorial Achievement Detection_Attack |
| 380010 |
Tutorial Achievement Detection_Just Guard |
| 380020 |
Tutorial achievement detection_use of artificial limbs |
| 380030 |
Tutorial achievement detection_switching of artificial limbs |
| 380100 |
Tutorial achievement detection_demon Buddha access |
| 385000 |
Tutorial Occurrence Detection_Todome Shinobi Killing |
| 400000 |
Throw disabled state (lifetime infinite) |
| 400100 |
Invalid turning from behavior when damaged (life is infinite) |
| 400110 |
Make sure to turn from the behavior when damaged (life is infinite) |
| 400200 |
Jump kick is effective when critical _ posture is low |
| 400201 |
Critical _ Jump kick is effective when posture is low _ Centipede large |
| 400204 |
Critical _ Jump kick is effective when posture is low _ PC |
| 400205 |
Critical _ Jump kick is effective when posture is low _ Always version (VFX only) |
| 400210 |
Puncture is effective when critical_guarding |
| 400214 |
Critical _ piercing is effective when guarding _ PC |
| 400220 |
Critical_Overall effective when in agony |
| 400230 |
Critical_Shield Effective only for heavy hits when guarding |
| 400240 |
Critical_Light fire / anti-aircraft is effective when jumping |
| 400244 |
Critical _ Light fire / anti-aircraft is effective when jumping _ PC |
| 400245 |
Critical _ Light fire is effective when jumping _ Always version (VFX only) |
| 400250 |
Critical _ Armor damage halved when guarded |
| 400260 |
Critical_Attracted self-harm damage_Lower man (armor) |
| 400261 |
Critical _ attracted and self-harm damage _ Tokugawa Shura Samurai (armor) |
| 400262 |
Critical_Attracted self-harm damage_Yasha Monkey (HU) |
| 400300 |
Prohibition of quick turn at the start of movement |
| 400310 |
Relaxed quick turn conditions at the start of movement |
| 400400 |
Team attack influence 0 |
| 400410 |
Team attack influence 0 (permanent) |
| 400500 |
Throw from the system Judgment invalid (permanent) |
| 400501 |
Throw from the system invalid judgment (moment) |
| 401000 |
Enemy HP full recovery |
| 500000 |
[NTC] Enemy general purpose_wire possible (instantaneous) |
| 500001 |
[NTC] Enemy general purpose_wire possible (permanent) |
| 510000 |
[NTC] Wire hits |
| 510010 |
[NTC] Wire transitions to hit _8910 |
| 510011 |
[NTC] Wire transitions to hit _8911 |
| 510012 |
[NTC] Wire transitions to hit _8912 |
| 510013 |
[NTC] Wire transitions to hit _8913 |
| 510014 |
[NTC] Wire transitions to hit _8914 |
| 510090 |
[NTC] Wire hits_only while throwing |
| 800000 |
Now accepting shinobi input |
| 800010 |
Ninjutsu Ninjutsu input accepted |
| 800020 |
Large snake event Shinobi killing (hidden litter) input is being accepted |
| 900000 |
Dying damage screen effect |
| 900001 |
Just guard is always possible (playing defense + stamina cut rate UP) |
| 900002 |
Always break |
| 900100 |
Effective pretending to be dead |
| 900101 |
Effective pretending to be dead (for determining cord shape) |
| 900200 |
In the clouds |
| 900300 |
Don't lose soul even if you die |
| 900400 |
HP 100% keep_test |
| 900501 |
Iron fan Genkitama test Lv1 charging |
| 900502 |
Iron fan Genkitama test Lv2 charging |
| 900503 |
Iron fan Genkitama test Lv3 charging |
| 900510 |
Iron fan Genkitama test Lv0 Gauge management / monitoring |
| 900511 |
Iron fan Genkitama test Lv1 gauge management / monitoring |
| 900512 |
Iron fan Genkitama test Lv2 gauge management / monitoring |
| 900513 |
Iron fan Genkitama test Lv3 gauge management / monitoring |
| 900520 |
Iron fan Genkitama test gauge +1 |
| 900529 |
Iron fan Genkitama test gauge clear |
| 950000 |
Variable FPS test_Interval activation varies depending on FPS |
| 950001 |
Variable FPS test_The number of executions in TAE fluctuates |
| 3100000 |
[NTC] Group patrol dummy Can walk left and right rear during normal times |
| 3100010 |
[NTC] Demon Buddha dummy Unkai character judgment |
| 3100011 |
[NTC] Demon Buddha Dummy For Demon Buddha Judgment |
| 3101000 |
[NTC] Ochimusha_One-handed sword_For AI sound emission |
| 3101001 |
[NTC] Ochimusha_Eight Phases_AI For sound emission |
| 3101002 |
[NTC] Ochimusha_Spear_AI For sound emission |
| 3101003 |
[NTC] Ochimusha_Matchlock_AI sound firing |
| 3101010 |
[NTC] Ochimusha_Fire Crisis Reaction Prohibition_Moment |
| 3101011 |
[NTC] Ochimusha_Fire Depression Reaction prohibited_Lifespan |
| 3101020 |
[NTC] Martial Artist_Fire 縄铳_E3 Use_Action Immobilization |
| 3101030 |
[NTC] Ochimusha_Eight Phases_Eight Phases to Guard |
| 3101100 |
[NTC] Tutorial Ochimusha R1 attack sharpens the core |
| 3101110 |
[NTC] Tutorial Ochimusha Tutorial Ochimusha Judgment |
| 3101120 |
[NTC] Tutorial Ochimusha collapsed judgment |
| 3101121 |
[NTC] Tutorial Ochimusha Bounced Judgment |
| 3101190 |
[NTC] Tutorial for identifying Ochimusha characters |
| 3101200 |
[NTC] Re-Tutorial Ochimusha Put out bugs |
| 3101500 |
[NTC] Ochimusha_for placement_I love stone throwing |
| 3101510 |
[NTC] Ochimusha_For placement_For E3_Akaoni becomes quiet after activation. |
| 3101511 |
[NTC] Ochimusha_For placement_For E3_Active after the death of the red demon |
| 3101520 |
[NTC] Ochimusha_For placement_Akaoni no longer throws |
| 3101530 |
[NTC] Ochimusha_For placement_Fire tutorial |
| 3101540 |
[NTC] Ochimusha_Suzu Auntie only waits when the PC is in the area while alive |
| 3101550 |
[NTC] Ochimusha_For dying production_HP magnification 5% start |
| 3101800 |
[NTC] Re-Tutorial Ochimusha Only move sideways |
| 3101801 |
[NTC] Re-Tutorial Ochimusha attacks only, PC attacks do not reduce the core |
| 3101802 |
[NTC] Re-Tutorial For Ochimusha Destruction Shinobi Judgment |
| 3101803 |
[NTC] Re-tutorial for Ochimusha playing Shinobi killing judgment |
| 3101804 |
[NTC] Re-Tutorial Ochimusha Prevent PC attacks from reducing your core |
| 3101805 |
[NTC] Re-Tutorial Ochimusha For Tutorial 6 |
| 3101806 |
[NTC] Re-Tutorial Ochimusha For Tutorial 7 |
| 3101807 |
[NTC] Re-Tutorial Ochimusha For Tutorial 8 |
| 3101808 |
[NTC] Re-Tutorial Ochimusha For Tutorial 9 |
| 3101809 |
[NTC] Re-Tutorial Ochimusha For Tutorial 10 |
| 3101810 |
[NTC] Re-Tutorial for Ochimusha Tutorial 11 |
| 3101811 |
[NTC] Re-Tutorial Ochimusha For Tutorial 12 |
| 3101812 |
[NTC] Re-Tutorial Ochimusha For Tutorial 13 |
| 3101813 |
[NTC] Re-Tutorial Ochimusha For tutorial 14 |
| 3101814 |
[NTC] Re-Tutorial Ochimusha For tutorial 15 |
| 3101815 |
[NTC] Re-Tutorial Ochimusha For Tutorial 16 |
| 3101816 |
[NTC] Re-Tutorial Ochimusha For Tutorial 17 |
| 3101817 |
[NTC] Re-Tutorial Ochimusha For Tutorial 18 |
| 3101818 |
[NTC] Re-Tutorial Ochimusha For Tutorial 19 |
| 3101819 |
[NTC] Re-Tutorial Ochimusha For Tutorial 20 |
| 3101820 |
[NTC] Re-Tutorial Ochimusha For Tutorial 21 |
| 3101999 |
[NTC] Re-Tutorial Ochimusha Always regenerate |
| 3102000 |
[NTC] General Samurai_Step restrictions immediately after backstepping |
| 3102010 |
[NTC] General Samurai_Double visual distance |
| 3102020 |
[NTC] [Behavior] For pretending to be dead |
| 3102021 |
[NTC] [Behavior] For pretending to be dead |
| 3102030 |
[NTC] General Samurai_Fire Depression Reaction Prohibition_Moment |
| 3102031 |
[NTC] Samurai General _ Flame Crisis Reaction Prohibition _ Lifetime |
| 3102040 |
[NTC] General Samurai_Recovering the trunk_Shuriken special attack |
| 3102050 |
[NTC] Samurai General_PC item use reaction lifted |
| 3107000 |
[NTC] Shura Samurai_for interrupt attack (for hanging on Shura Samurai) |
| 3107001 |
[NTC] Shura Samurai_for interrupt attack (for hanging on a PC) |
| 3107010 |
[NTC] Shura Samurai_Poison Enchantment |
| 3107011 |
[NTC] Shura Samurai_Flame Enchantment |
| 3107020 |
[NTC] Shura Samurai_Poison Drool |
| 3107021 |
[NTC] Shura Samurai_Poison Drool Deleted |
| 3107022 |
[NTC] Shura Samurai_Flame Drool |
| 3107030 |
[NTC] Shura Samurai_HP damage multiplier other than Shinobi killing 0 (permanent) |
| 3107040 |
[NTC] Shura Servant_Poison |
| 3107041 |
[NTC] Shura Servant _ Yan |
| 3107050 |
[NTC] Shura Samurai_Wire available 0 |
| 3107051 |
[NTC] Shura Samurai_Wire available 1 |
| 3107052 |
[NTC] Shura Samurai_Wire available 2 |
| 3108000 |
[NTC] Seven-sided warrior_wire possible 0 |
| 3108001 |
[NTC] Seven-sided warrior_wire possible 1 |
| 3108002 |
[NTC] Seven-sided warrior_wire possible 2 |
| 3108010 |
【NTC】Seven-faced Warrior_License for Ninja Killing |
| 3108020 |
[NTC] Seven-faced Warrior_ワープ中 Transparency |
| 3108030 |
[NTC] Seven-sided warrior_spirit body SFX |
| 3108040 |
[NTC] Seven-sided warrior_guard transition animation is playing |
| 3109000 |
[NTC] Dog_Dripping Resident SFX |
| 3109001 |
[NTC] Dog_AI sound_jumping and biting |
| 3110000 |
[NTC] Gecko_with ceiling |
| 3110001 |
[NTC] Gecko _ with wall covering |
| 3110002 |
[NTC] Gecko _ with wall sticking _ reverse |
| 3110003 |
[NTC] Gecko _ release sticking |
| 3112000 |
[NTC] Handmaiden Aunt_Light AFX (resident) |
| 3112010 |
[NTC] Handmaiden Aunt Pseudo Platoon AI Sound (Dedicated) |
| 3112500 |
[NTC] Lookout number_logic judgment |
| 3113000 |
[NTC] Nanban armor _ for dash slashing judgment |
| 3113010 |
[NTC] Nanban armor _ for anger judgment |
| 3113020 |
[NTC] Nanban armor _ collides with the wall |
| 3113030 |
[NTC] Nanban Armor _ If you fall, lie down |
| 3113031 |
[NTC] Nanban Armor_Lie on your back if you fall |
| 3113040 |
[NTC] Nanban Armor_Damage Judgment |
| 3113050 |
[NTC] Nanban armor _ staggering |
| 3113060 |
[NTC] Nanban Armor_Preparation for Fall_Lie on Your Back |
| 3113061 |
[NTC] Nanban Armor_Preparation for Fall_Prone |
| 3113070 |
[NTC] Nanban armor _ for wall judgment |
| 3113080 |
[NTC] Nanban Armor_Failed Judgment |
| 3113900 |
[NTC] Nanban armor_wire possible |
| 3113901 |
[NTC] Nanban Armor _ Wireable _ Moment |
| 3114000 |
[NTC] Earthen wall soldier _ Immediately after the earthen wall escape _ Waiting time |
| 3114001 |
[NTC] Earthen wall soldier _ in the wall |
| 3114002 |
[NTC] Earthen wall soldier _ Todome reception status |
| 3114010 |
[NTC] Earthen wall soldier _ can be stopped and killed |
| 3115000 |
[NTC] Dog_Instant Death Special Effect |
| 3115010 |
[NTC] Dog_Firecracker |
| 3115020 |
[NTC] Dog_Logic Judgment_Ninja Dog |
| 3115021 |
[NTC] Dog _ For logic judgment _ Phantom dog |
| 3115025 |
[NTC] Dog _ For logic judgment _ Initial action _ Biting |
| 3115030 |
[NTC] Dog_dog whistle can be ordered |
| 3115040 |
[NTC] Dog_Ninja dog_Attack power up |
| 3118000 |
[NTC] Lower man _ Special effect of narrowing the field of vision during a rampage attack |
| 3118010 |
[NTC] Lower man _ Damage animation change during rampage [All invalid] |
| 3118020 |
[NTC] Younger man _ crying hearing cut |
| 3118030 |
[NTC] Lower man _ Do not move sideways during patrol (VP provisional support) |
| 3118041 |
[NTC] Younger son Zombie_Bell_Flame Depression Reaction |
| 3118045 |
[NTC] Younger Zombie _ Flame Crisis Reaction Prohibition _ Moment |
| 3118046 |
[NTC] Younger Zombie _ Flame Crisis Reaction Prohibition _ Lifetime |
| 3118050 |
[NTC] Younger man_wire possible |
| 3118060 |
[NTC] Lower man _ Posture judgment _ Weapon swing up |
| 3118061 |
[NTC] Lower man _ Posture judgment _ Just before throwing a bell |
| 3118100 |
[NTC] Lower man_shield_shield destruction For reaction judgment |
| 3118110 |
[NTC] For younger man_shield_jasuga / guard count |
| 3118120 |
[NTC] Lower man_shield_for pursuit judgment |
| 3118130 |
[NTC] Lower man _ Trunk ratio damage during a rampage attack |
| 3118140 |
[NTC] Lower man _ Trunk ratio damage during home run attack |
| 3118150 |
[NTC] Lower man _ Trunk ratio damage when armor is destroyed |
| 3119000 |
[NTC] Valley enemy_Miscellaneous fish_Waiting for judgment |
| 3120000 |
[NTC] Sokushinbutsu_HP Special effect to put out a lag before fully recovering |
| 3120010 |
[NTC] Immediate Buddha_Pretending to be dead Damage multiplier 0x |
| 3120020 |
[NTC] [Behavior] For pretending to be dead |
| 3120030 |
[NTC] For judging while pretending to be dead |
| 3120040 |
[NTC] Sokushinbutsu _ For centipede weakness judgment |
| 3120050 |
[NTC] Sokushinbutsu _ Winding drain [HP] |
| 3120100 |
[NTC] Instantly _A |
| 3120101 |
[NTC] Instantly _B |
| 3120102 |
[NTC] Instantly _C |
| 3121000 |
[NTC] Sokushinbutsu_Gero Damage_Parent |
| 3121001 |
[NTC] Sokushinbutsu_Gero Damage_Child |
| 3121100 |
[NTC] Cricket _ activation |
| 3121101 |
[NTC] Cricket _ attack |
| 3122000 |
[NTC] Temple foundation Zako_for interrupt attack (like hanging on the temple foundation Zako) |
| 3122010 |
[NTC] Temple foundation Zako_for interrupt attack (like hanging on a PC) |
| 3122020 |
[NTC] Temple foundation Zako_for interrupt attack (like hanging on the temple foundation Zako) |
| 3122030 |
[NTC] Temple foundation Zako_for interrupt attack (like hanging on a PC) |
| 3122040 |
[NTC] Temple Foundation Zako_Fist_Attack Strengthening_ |
| 3122050 |
[NTC] Temple Basic Zako_Stick Technique_Defense Strengthening_ |
| 3122100 |
[NTC] Temple foundation Zako_Stick technique_For interrupt attack (like hanging on the temple foundation Zako) |
| 3122101 |
[NTC] Temple foundation Zako_stick technique_for interrupt attack (like hanging on a PC) |
| 3122110 |
[NTC] Temple foundation Zako_stick art_tin cane alert |
| 3122200 |
[NTC] Temple Basic Zako_For Judgment of Skills |
| 3122500 |
[NTC] Temple foundation Zako_reading sutras playing |
| 3122510 |
[NTC] Temple Foundation Zako_Khakkhara Alert Judgment |
| 3122520 |
[NTC] Temple foundation Zako_The field of vision becomes narrower during sutra chanting |
| 3122530 |
[NTC] Temple Foundation Zako Visual 0 [Moment] |
| 3122540 |
[NTC] Temple Foundation Zako Auditory Phenomenon [Permanent] |
| 3124000 |
[NTC] Shamo chicken_change the attack multiplier between enemies |
| 3124010 |
[NTC] Shamo chicken_for interrupt attack (like hanging on a game chicken) |
| 3124020 |
[NTC] Shamo chicken_for interrupt attack (like hanging on a PC) |
| 3124030 |
[NTC] Shamo chicken _ for interrupt attack 2 (like hanging on a game chicken) |
| 3124040 |
[NTC] Shamo chicken_interrupt attack 2 (like hanging on a PC) |
| 3124050 |
[NTC] Damage animation change _ Pushing damage while flying Invalid |
| 3125000 |
[NTC] Yasha Ape's genus_for derivative attack judgment |
| 3125040 |
[NTC] Yasha Ape's genus _ sanding |
| 3125041 |
[NTC] Yasha Ape's genus _ poisoning |
| 3125090 |
[NTC] Yasha Ape's genus Snake's burrow puppet test |
| 3125091 |
[NTC] Yasha Ape's genus search enemy visibility cut test |
| 3125092 |
[NTC] Yasha Ape's genus Visual hearing 0 |
| 3125099 |
[NTC] Yasha Ape's genus transparent processing disabled |
| 3126000 |
[NTC] Chigo Monkey Visual Hearing 0 [3 seconds] |
| 3126001 |
[NTC] Chigo Monkey Visual Hearing 0 [Moment] |
| 3126002 |
[NTC] Chigo Monkey Vision 0 [Permanent] |
| 3126003 |
[NTC] Chigo monkey with narrow downward visibility [Permanent] |
| 3126005 |
[NTC] Chigo Monkey Hearing 0 [Permanent] |
| 3126006 |
[NTC] Chigo Monkey Hearing 0 [Instantaneous] * Erase later if unnecessary, no use for now |
| 3126010 |
[NTC] Chigo Monkey_Boss HP gauge management |
| 3126020 |
[NTC] Chigo Monkey_Phantom Appearance_Seeing Monkey |
| 3126021 |
[NTC] Chigo Monkey_Phantom Appearance_Hearing Monkey |
| 3126022 |
[NTC] Chigo monkey _ phantom appearance _ saying monkey |
| 3126023 |
[NTC] Chigo Monkey_Phantom Appearance_Visible Monkey |
| 3126024 |
[NTC] Chigo Monkey_Phantom Appearance_Visible Monkey_Release |
| 3126025 |
[NTC] Chigo monkey _ phantom appearance _ temple miscellaneous fish |
| 3126030 |
[NTC] Chigo Monkey_Foot Decal Enabled (Apply to other than visible monkeys) |
| 3126040 |
[NTC] Chigo Monkey _ Hidden Monkey _ Foot SFX None |
| 3126041 |
[NTC] Chigo monkey _ Hidden monkey _ Foot SFX available |
| 3126050 |
[NTC] Activated at night when entering the light source room |
| 3126051 |
[NTC] Full view of darkness for disabling night eyes in the light source room |
| 3126060 |
[NTC] For determining warp prohibition during jumping |
| 3126070 |
[NTC] Chigo Monkey_Visible Monkey Do not approach the PC |
| 3126071 |
[NTC] Chigo Monkey_Visible Monkey Do not warp to PC |
| 3130000 |
[NTC] Japanese-style Innsmouth_Rejuvenation |
| 3130010 |
[NTC] Japanese style Innsmouth_Fuefuki 1_VFX |
| 3130011 |
[NTC] Japanese style Innsmouth_Fuefuki 2_VFX |
| 3130020 |
[NTC] Japanese-style Innsmouth_animation sucking SE |
| 3130030 |
[NTC] Japanese-style Innsmouth _ Judgment during animation |
| 3130040 |
[NTC] Japanese-style Innsmouth_Fuebuki 1 playable |
| 3130041 |
[NTC] Japanese-style Innsmouth_Fuebuki 2 playable |
| 3130050 |
[NTC] Japanese-style Innsmouth_Suction VFX |
| 3130060 |
[NTC] Japanese-style Innsmouth_Judgment that you are breathing life |
| 3130100 |
[NTC] Japanese-style Innsmouth_scale shop clerk_pot mist |
| 3130500 |
[NTC] Japanese-style Innsmouth_Suction Bullet SFX |
| 3131000 |
[NTC] Genpei Warrior_Thunder type on stage |
| 3131010 |
[NTC] Genpei Warrior_Sword Bow_Navimesh Switch to bow only when not passing |
| 3131020 |
[NTC] Genpei Warrior_Sword Bow_I love bows_Switch to a sword when approached |
| 3131030 |
[NTC] Genpei Warrior_Call when entering the area (priority is given to bow → sword) |
| 3131031 |
[NTC] Genpei Warrior_Call when you get out of the area (priority is given to sword → bow) |
| 3131040 |
[NTC] Genpei Warrior_When you are in a small area, do not choose a jump type attack |
| 3132010 |
[NTC] Treasure carp _ Collision with the wall |
| 3132011 |
[NTC] Treasure carp _ Continues to collide with the wall |
| 3134000 |
[NTC] No underwater neck_PC warp at the event |
| 3135000 |
[NTC] Neckless_swamp generation |
| 3135010 |
[NTC] Neckless_Transparency |
| 3135500 |
[NTC] Neckless_Grief Enchantment |
| 3136000 |
[NTC] Rappa_for interrupt attack (like hanging on Rappa) |
| 3136001 |
[NTC] Rappa_for interrupt attack (like hanging on a PC) |
| 3136010 |
[NTC] Rappa_HP for testing to turn off the display |
| 3136020 |
[NTC] Grass unevenness judgment test |
| 3136030 |
[NTC] Rappa_for shield judgment |
| 3136031 |
[NTC] Rappa_shield for judgment of broken |
| 3136040 |
[NTC] Rappa_Reeds_Poison |
| 3136041 |
[NTC] Rappa_Reeds_Normal bullets |
| 3136100 |
[NTC] Rappa_for poison bed generation |
| 3136110 |
[NTC] Rappa_poison bed cycle generation test |
| 3136120 |
[NTC] Rappa_ cannot be locked Special effect |
| 3136200 |
[NTC] Rappa_Kite For event judgment |
| 3136201 |
[NTC] Rappa_Kite Event_Permanent Puppet Special Effects |
| 3136900 |
[NTC] Rappa character identification _ reed skipping main |
| 3136901 |
[NTC] Rappa character discrimination _ Shugendo jumping judgment |
| 3136902 |
[NTC] Rappa for character identification_Kikasa Rappa |
| 3136910 |
[NTC] Rappa For character identification_Hidden prison attack Squeezed Rappa |
| 3137000 |
[NTC] Fire Bull_Judged on the go |
| 3137001 |
[NTC] Fire cow _ angry judgment |
| 3137002 |
[NTC] Fire Bull_Walking_Conflict Judgment |
| 3137003 |
[NTC] Fire Bull_ Angry り中_ Used for conflict determination |
| 3137004 |
[NTC] Fire Bull_Proximity Determination |
| 3137005 |
[NTC] Fire cow_SFX_Resident: Log fire |
| 3137010 |
[NTC] Fire Bull_Head ダメ for judging |
| 3137015 |
[NTC] Fire Bull_Undead ON |
| 3137016 |
[NTC] Fire Bull_Undead OFF |
| 3137020 |
[NTC] Fire cow_flame log test |
| 3137030 |
[NTC] Fire cow_wire point at the left end of the log |
| 3137031 |
[NTC] Fire cow_wire point at the right end of the log |
| 3137040 |
[NTC] Fire Bull_For Judgment of Yanshang Attack |
| 3138000 |
[NTC] Innsmouth Fire Cow_SFX_Resident: Log Fire |
| 3138040 |
[NTC] Innsmouth Fire Cow_For spirit attribute attack judgment |
| 3140000 |
[NTC] For swordsman_face continuous hit start |
| 3140010 |
[NTC] Swordsman_face repeated hits and judgment |
| 3140020 |
[NTC] Swordsman_for continuous face-to-face hit |
| 3140100 |
[NTC] Swordsman_Samurai Residence Event_Activated |
| 3140101 |
[NTC] Swordsman_Samurai Residence Event_Release |
| 3140200 |
[NTC] Swordsman_Flame Depression No reaction |
| 3140201 |
[NTC] Swordsman_Flame Depression No reaction for a few seconds |
| 3140300 |
[NTC] Swordsman_Crushing Shinobi (Near) Effective |
| 3140301 |
[NTC] Swordsman_Crushing Shinobi (normal) effective |
| 3145000 |
[NTC] Nightjars_Weapon Ignition Encha |
| 3145001 |
[NTC] Nighthawks_Weapons on fire エンチャ_Right Hand VFX |
| 3145002 |
[NTC] Nightjars_Weapon Ignition Encha_Left Hand VFX |
| 3145010 |
[NTC] Nighthawks_凧 on standby |
| 3145020 |
[NTC] Nighthawks_Blew up |
| 3145030 |
[NTC] Nighthawks _ self-destruct |
| 3145040 |
[NTC] Nightjars_Action Judgment ID Offset |
| 3145050 |
[NTC] Nightjars_Fire Depression Reaction Prohibition_Moment |
| 3145051 |
[NTC] Nightjars_Fire Depression Reaction prohibited_Lifespan |
| 3147000 |
[NTC] Kokageshu_Dog Whistle |
| 3147010 |
[NTC] Lonely people __ I kicked from the roof |
| 3147100 |
[NTC] Kokageshu_Samurai Residence_Jump off the roof |
| 3147101 |
[NTC] Kokageshu_Samurai Residence_Jump off the roof_End |
| 3147102 |
[NTC] Kokageshu_Samurai Residence_Mie Tower Special Waiting |
| 3147110 |
[NTC] Kokageshu_Samurai Residence_Generate_Start |
| 3147111 |
[NTC] Kokageshu_Samurai Residence_Generate_End |
| 3147112 |
[NTC] Kokageshu_Samurai Residence_Generate_Can't generate anymore |
| 3147120 |
[NTC] Lonely people_Attack enhancement_Disadvantages VFX only |
| 3147121 |
[NTC] Lonely people_Attack enhancement_Disadvantages_Inflicts HP and core damage |
| 3147500 |
[NTC] Kokageshu_Samurai Residence_First action is a finger whistle |
| 3147510 |
[NTC] Kokageshu_Samurai Residence_Judgment that a finger whistle can be blown |
| 3147520 |
[NTC] Kokageshu_Samurai Residence_First action uses candy |
| 3150000 |
[NTC] Villager Zombie_Behavior Control_General Purpose: Run |
| 3150010 |
[NTC] Villager Zombie_Behavior Control_Bare Hand: I love hitting stones |
| 3150011 |
[NTC] Villager Zombie_Behavior Control_Bare Hand: I love stone throwing |
| 3150012 |
[NTC] Villager Zombie_Behavior Control_Bare Hand: I love bucket toilets |
| 3150013 |
[NTC] Villager Zombie_Behavior Control_Bare Hand: Bare Hand Type Judgment |
| 3150014 |
[NTC] Villager Zombie_Behavior Control_Bare Hand: I love throwing crazy dumplings |
| 3150015 |
[NTC] Villager Zombie_Behavior Control_Bare Hands: Surrounding Actions & Throwing Mad |
| 3150050 |
[NTC] Villager Zombie_SFX_Resident: Firefly Basket |
| 3150051 |
[NTC] Villager Zombie_SFX_Resident: For overwriting firefly basket |
| 3150060 |
[NTC] Villager Zombie_Stone possession status |
| 3150061 |
[NTC] Villager Zombie_Stone not possessed |
| 3150100 |
[NTC] Villager Zombie_Determining a restraint from the ground |
| 3150101 |
[NTC] Villager zombie restraint can be interrupted (other than throwing through) |
| 3150110 |
[NTC] Villager Zombie_Lacrimal gland throwing |
| 3150111 |
[NTC] Villager Zombie_Lacrimal gland throwing finished |
| 3150112 |
[NTC] Villager Zombie _ Lacrimal Gland Throw _ Successful Throw |
| 3150120 |
[NTC] Villager Zombie _ Lacrimal Gland Throw _ Successful Throw Expand your horizons |
| 3150200 |
[NTC] Villager Zombie _ Judgment of restraint from the ground _ Normal |
| 3150201 |
[NTC] Villager Zombie _ Judgment of Detainees from the Ground_ Review Spirit |
| 3150500 |
[NTC] Villager Zombie_Prisoner Recipient When the spirit balls are full, hang 3150502. |
| 3150501 |
[NTC] Villager Zombie_Prisoner Count the number of deaths. |
| 3150502 |
[NTC] Villager Zombie_Prisoner The number of deaths has reached the upper limit, and the special effect of immortality has been removed. |
| 3150509 |
[NTC] Villager Zombie_Prisoner Count the number of deaths. Accumulate up to Max at once |
| 3150510 |
[NTC] [Behavior] For pretending to be dead |
| 3150511 |
[NTC] [Behavior] For pretending to be dead |
| 3150600 |
[NTC] Villager Zombie_Flame Depression No reaction |
| 3150601 |
[NTC] Villager Zombie_Flame Depression No reaction for a few seconds |
| 3150610 |
[NTC] Villager Zombie_Underground |
| 3150990 |
[NTC] [Behavior] For pretending to be dead |
| 3151000 |
[NTC] Villager Zombie (Butterfly Summon Version) _ Hallucination Transparency |
| 3151010 |
[NTC] Villager Zombie (Butterfly Summon Version) _ Waiting judgment after generation |
| 3151030 |
[NTC] Villager Zombie (Butterfly Summon Version) _ Appearance Anime Switching Test |
| 3151031 |
[NTC] Villager Zombie (Butterfly Summon Version) _Transition to Appearance Animation Switch_A |
| 3151032 |
[NTC] Villager Zombie (Butterfly Summon Version) _Transition to Appearance Animation Switch_B |
| 3151033 |
[NTC] Villager Zombie (Butterfly Summon Version) _Transition to Appearance Animation Switch_C |
| 3151034 |
[NTC] Villager Zombie (Butterfly Summon Version) _Transition to Appearance Animation Switch_D |
| 3151100 |
[NTC] Villager Zombie (Butterfly Summon Version) _ Attack Power / Stamina Attack Power Adjustment |
| 3155000 |
[NTC] Bandit_SFX_Resident: Torch |
| 3155010 |
[NTC] Bandit_for interrupt attack (like a bandit) |
| 3155020 |
[NTC] Bandit_for interrupt attack (like hanging on a PC) |
| 3155030 |
[NTC] Bandit_Does not transition to normal stance even if damaged |
| 3155040 |
[NTC] Bandit_for interrupt attack (like a bandit) |
| 3155050 |
[NTC] Bandit_for interrupt attack (like hanging on a PC) |
| 3155060 |
[NTC] Bandit_Shield Type Guard |
| 3155070 |
【NTC】Wild Thief_Poison Arrow |
| 3155071 |
[NTC] Bandit_Normal arrow user |
| 3155080 |
[NTC] Bandit_Drunk_Visual 0.2x, Hearing 0x |
| 3155081 |
[NTC] Bandit_Drunk_Returns sight and hearing |
| 3155090 |
[NTC] Bandit_bow type_do not switch to a sword |
| 3155100 |
[NTC] Bandit_High-end type |
| 3155110 |
[NTC] Bandit_E3_PC retreats when guarded |
| 3155111 |
[NTC] Bandit_E3_PC charges shield when guarded |
| 3155120 |
[NTC] Bandit_Shield Type_Shield Bang Bang Prohibition |
| 3155130 |
[NTC] Bandit_Bow type_Adjustable bandit |
| 3155140 |
[NTC] Bandit _ Burning down due to oil jar |
| 3155500 |
[NTC] Bandit_For placement_Bow type_Escape to a specific point after shooting one bow |
| 3155510 |
[NTC] Bandit_For placement_Shield type_Hold the shield even during non-combat |
| 3155520 |
[NTC] Bandit_Shield type_No shield bang bang in the first action |
| 3155530 |
[NTC] Bandit_Phantom_Hearing 0x, Visibility 0x |
| 3155540 |
[NTC] Bandit_Phantom_Hidden |
| 3155541 |
[NTC] Bandit_Phantom_Seal the hidden figure |
| 3155550 |
[NTC] Bandit _ Shura Samurai Area _ Take a wait-and-see action |
| 3155560 |
[NTC] Bandit_Bow type_Aburatsubo throw |
| 3155570 |
[NTC] Bandit_bow type_do not use a reservoir bow |
| 3155900 |
[NTC] Bandit_bow type_normal arrow |
| 3155901 |
[NTC] Bandit_Bow Type_Normal Arrow (Phantom) |
| 3170100 |
[NTC] SE delivery _ heavy equipment type |
| 3170101 |
[NTC] SE delivery _ light clothing type |
| 3170200 |
[NTC] Samurai Tokugawa _ Flamethrower _ Flamethrower all the time |
| 3170210 |
[NTC] Samurai Tokugawa_Die with a single blow in any attack |
| 3170211 |
[NTC] Samurai Tokugawa_Continuous damage for flaming escape |
| 3170900 |
[NTC] Samurai Tokugawa_For determining the role of a Buddhist demon |
| 3500000 |
[NTC] Broken Ring Monk_Transparency of Magic Magic |
| 3500010 |
[NTC] Haunting Monk_Shinobi event animation transition not possible |
| 3500020 |
[NTC] Broken Ring Monk_Physical Recovery_1point |
| 3500021 |
[NTC] Broken Ring Monk_Recovery of Physical Strength_719point |
| 3500030 |
[NTC] Haunting Monk_Damage Magnification 0 |
| 3500040 |
[NTC] Haunting Monk_Damage Anime Replacement_Lower Middle Jump Kick Effective |
| 3500050 |
[NTC] Buddhist monk_Phantom release_Self-harm damage |
| 3500051 |
[NTC] Haunting Monk_Phantom Release_Interrupt Attack Timing |
| 3500500 |
[NTC] The illusion of a priest _ transparent during non-combat |
| 3500599 |
[NTC] AI Judged_E3 Phantom |
| 3501000 |
[NTC] Sigh of a large snake |
| 3501001 |
[NTC] Large snake litter hiding _ Shinobi killing reception marker display |
| 3501002 |
[NTC] Large Snake Falling Shinobi _ Shinobi Killing Reception Marker Display |
| 3501003 |
[NTC] Large Snake Falling Ninja Pursuit_Ninja Reception Marker Display |
| 3501004 |
[NTC] Large Snake_Hidden at the time of initial generation |
| 3501010 |
[NTC] Big Snake_Early Valley Warning Center |
| 3501011 |
[NTC] Big Snake_In front of Mikami |
| 3501012 |
[NTC] Large Snake_Hidden Shinobi Waiting |
| 3501013 |
[NTC] Large snake _PC waiting for escape |
| 3501014 |
[NTC] Large Snake_Awaiting Fall Shinobi |
| 3501015 |
[NTC] Large Snake_Falling Shinobi Killing 1 |
| 3501016 |
[NTC] Large snake _ Watching the canyon _ Going to see the Shinboku side |
| 3501017 |
[NTC] Large Snake_Hidden Shinobi Killing Transition |
| 3501020 |
[NTC] Large Snake_QTE Test |
| 3501021 |
[NTC] Large Snake_Event Shinobi (Hiding) Condition Judgment_Protomap |
| 3501022 |
[NTC] Large Snake_Event Shinobi (Litter Hiding) Condition Judgment_Castle |
| 3501030 |
[NTC] Large snake _ Litter shinobi killed |
| 3501031 |
[NTC] Large Snake_Leaving after the killing of Litter Shinobi |
| 3501032 |
[NTC] Sigh of the snake_for sleep |
| 3501033 |
[NTC] Large snake _ Mikamiki side has been migrated |
| 3501040 |
[NTC] Large snake _ visibility cut |
| 3501050 |
[NTC] Big Snake_Horizon License |
| 3501060 |
[NTC] Large Snake_Visibility Change A |
| 3501061 |
[NTC] Large Snake_Visibility Change B |
| 3501062 |
[NTC] Large Snake_Visibility Change C |
| 3501063 |
[NTC] Large Snake_Visibility Change D |
| 3501070 |
[NTC] Transition to event animation after the end of the large snake _ portable shrine shinobi |
| 3501080 |
[NTC] Large Snake_Shinobi Scratch Scroll Display |
| 3501090 |
[NTC] Large snake_BGM flag ON (for canyon) |
| 3501100 |
[NTC] Large snake_Invalid per initial posture (for canyon) |
| 3502000 |
[NTC] Akaoni_for interrupt attack (like hanging on Akaoni) |
| 3502010 |
[NTC] Akaoni_for interrupt attack (like hanging on a PC) |
| 3502020 |
[NTC] Akaoni _ Wire is possible on the choker _ Grab |
| 3502021 |
[NTC] Akaoni _ Wire is possible on the choker _ Tackle |
| 3502022 |
[NTC] Akaoni_Wire is possible on the choker_Collapse |
| 3502030 |
[NTC] Akaoni_Flame Depression No reaction |
| 3502031 |
[NTC] Akaoni_Flame Depression No reaction for a few seconds |
| 3502040 |
[NTC] Akaoni_for damage judgment |
| 3502500 |
[NTC] Akaoni_E3 Judgment_Battle transition animation after chain destruction |
| 3502510 |
[NTC] Red Demon_E3 Judgment_Play a rampaging loop |
| 3502511 |
[NTC] Red Demon_E3 Judgment_Random Rampage Play |
| 3502512 |
[NTC] Akaoni_E3 Judgment_Handmaiden Be quiet in the aunt area |
| 3502520 |
[NTC] Akaoni_for placement_99 times more attack power against Ochimusha |
| 3502530 |
[NTC] Red Demon _ For Placement _ Red Demon with Chain |
| 3502900 |
[NTC] Akaoni_Can be wired to the choker Resident test |
| 3503000 |
[NTC] Gull _ for poison vomiting when stepped on (poison vomiting when caught on gecko) |
| 3504000 |
【NTC】Humanoid_Water Surface Judgment |
| 3504001 |
[NTC] Straw doll_right calf judgment |
| 3504002 |
[NTC] Straw doll_left calf judgment |
| 3504003 |
[NTC] Straw doll_right thigh judgment |
| 3504004 |
[NTC] Straw doll_left thigh judgment |
| 3504005 |
【NTC】Human Form_Left Hand Judgment |
| 3504006 |
[NTC] Straw doll_body judgment |
| 3504007 |
[NTC] Straw doll _ Judging the life or death of nape bugs |
| 3504008 |
[NTC] Straw doll _ Judge the life or death of the bug on the neck |
| 3505000 |
[NTC] Koi_ Permanent Bubble SFX |
| 3505010 |
[NTC] Nishikigoi _ Collision against the wall |
| 3505020 |
[NTC] Nishikigoi_secret |
| 3505030 |
[NTC] Nishikigoi_ Patrol OK |
| 3505040 |
[NTC] Nishikigoi_Looking for enemy Cool time |
| 3505050 |
[NTC] Nishikigoi_In the first stealth area |
| 3505060 |
[NTC] Nishikigoi_Prepare target lost |
| 3505070 |
[NTC] Nishikigoi Visual Hearing 0 |
| 3506000 |
[NTC] Ninja Army Chief_Kick_Interrupt Attack (hang on PC) |
| 3506001 |
[NTC] Ninja Army Chief_Damage Animation Replacement_Lower Middle Jump Kick Effective |
| 3506002 |
[NTC] Ninja Army Chief_Damage Animation Replacement_Recovering Core |
| 3506003 |
[NTC] Ninja Army Chief _ Core Damage Magnification Change_ Trunk Recovery |
| 3506004 |
[NTC] Chief of Ninja Army_Shinobi _For interrupt attack (hang on PC) |
| 3506010 |
[NTC] Ninja Army Chief_Owl Summon |
| 3506020 |
[NTC] Chief of Ninja Army_Warp withdrawal after being damaged |
| 3506021 |
[NTC] Ninja Army Chief_Attacking Warp |
| 3506022 |
[NTC] Ninja Army Chief_Attacking Warp (Special) |
| 3506030 |
[NTC] Ninja Army Chief_Warp Medium Transparency |
| 3506031 |
[NTC] Chief of Ninja Army_SFX during warp |
| 3506040 |
[NTC] Ninja Army Chief_For Logic Judgment_Immediately after Warp |
| 3506050 |
[NTC] Chief of Ninja Army_Immortality Release |
| 3506060 |
[NTC] Chief of the Ninja Army_Shinobi killed |
| 3506070 |
[NTC] Ninja Army Chief_For Logic Judgment_Special Weak Play |
| 3506080 |
[NTC] Chief of Ninja Army_Action Judgment_HU Animation |
| 3506081 |
[NTC] Chief of Ninja Army_Action Judgment_Poison Throwing |
| 3506082 |
[NTC] Ninja Army Chief_Action Judgment_HU Animation (Loop) |
| 3506090 |
[NTC] Ninja Army Chief_Recovery Seal_Effect |
| 3506091 |
[NTC] Ninja Army Chief_Recovery Seal_For issuing effect characters |
| 3506100 |
[NTC] Ninja Army Chief_Wire Possible 0 |
| 3506101 |
[NTC] Ninja Army Chief_Wire Possible 1 |
| 3506102 |
[NTC] Ninja Army Chief_Wire Possible 2 |
| 3506200 |
[NTC] Ninja Army Chief_Identification_Samurai Residence |
| 3506210 |
[NTC] Ninja Army Chief_Identification_Honjo |
| 3507000 |
[NTC] Chief Owl_Position Swap Ninjutsu_Aerial |
| 3507001 |
[NTC] Chief Owl_Position Swap Ninjutsu_Ground |
| 3507002 |
[NTC] Chief Owl_Position Swap Ninjutsu_Definite Activation |
| 3507010 |
[NTC] Called by the chief owl |
| 3507020 |
[NTC] Chief Owl_Spiritual Expression Resident SFX |
| 3508000 |
[NTC] Horseback Warrior_Judged in the Walking System |
| 3508001 |
[NTC] Cavalry Warrior_Running Judgment |
| 3508010 |
[NTC] Cavalry Warrior_Camera Switching_Jumping Attack |
| 3508011 |
[NTC] Horse-riding warrior_Camera switching_First appearance production |
| 3508020 |
[NTC] Cavalry warrior_helmet can be wired 1 |
| 3508021 |
[NTC] Cavalry warrior_helmet can be wired 2 |
| 3508022 |
[NTC] Cavalry warrior_helmet can be wired 3 |
| 3508030 |
[NTC] Cavalry Warrior_SA Damage multiplier 0 |
| 3508040 |
[NTC] Cavalry Warrior_Futtobashi attack hit |
| 3508050 |
[NTC] Cavalry Warrior_Uncle has been damaged |
| 3508060 |
[NTC] Cavalry Warrior_Drifting: 3032 |
| 3508061 |
[NTC] Cavalry Warrior_Drifting: 3033 |
| 3508070 |
[NTC] Cavalry Warrior_Stop at the drifting wire OK Special effect: 3032 |
| 3508071 |
[NTC] Cavalry Warrior_Stop at the drifting wire OK Special effect: 3033 |
| 3508080 |
[NTC] Cavalry warrior_wire, stopped by firecrackers |
| 3508090 |
[NTC] Cavalry warrior_Pinch state (played a big skill, eaten a firecracker, etc.) |
| 3508100 |
[NTC] Cavalry Warrior_Running Start |
| 3508110 |
[NTC] Cavalry Warrior_Firecracker You can't cut your core with firecrackers during the animation |
| 3508120 |
[NTC] Cavalry Warrior_SA Increases damage When small damage occurs |
| 3508500 |
[NTC] Cavalry warrior Behaivior Do not put out a turning animation when escaping after |
| 3508510 |
[NTC] Cavalry warrior _ passed the PC |
| 3508520 |
[NTC] Cavalry Warrior_Running_For collision detection |
| 3509000 |
[NTC] Butterfly _ Shinobi killing |
| 3509010 |
[NTC] Butterfly _ Immortality release |
| 3509020 |
[NTC] Butterfly_command to hallucinations |
| 3509030 |
[NTC] Butterflies _ Release orders for hallucinations |
| 3509040 |
[NTC] Butterfly_For phantom summon judgment |
| 3509041 |
[NTC] Butterfly_Phantom bullet conversion judgment |
| 3509050 |
[NTC] Butterfly _ damage animation change |
| 3509060 |
[NTC] Butterfly_Phantom Fog_ON |
| 3509070 |
[NTC] Butterfly_Butterfly change |
| 3509080 |
[NTC] Butterfly_Camera switching_Rushing |
| 3509100 |
[NTC] Butterflies _ HU After Todome Shinobi |
| 3509110 |
[NTC] At the time of reception of Todome Shinobi after Butterfly_HU |
| 3509200 |
[NTC] Butterfly_HU for bullet activation |
| 3509210 |
[NTC] Butterfly_HU After the Great Buddha transparent |
| 3510000 |
[NTC] Yasha Ape_Undead Released |
| 3510010 |
[NTC] Yasha Ape_Shinobi killed |
| 3510020 |
[NTC] Yasha Ape_Battle start can be canceled |
| 3510030 |
[NTC] Yasha Ape_Damage part camouflage |
| 3510040 |
[NTC] Yasha Ape_Trained spear pulling out damage invalid |
| 3510050 |
[NTC] Yasha Ape_Sword can be wired |
| 3510060 |
[NTC] Yasha Ape_AI Judgment_Lost |
| 3510070 |
[NTC] Yasha Ape_SA Damage increased Medium damage |
| 3510071 |
[NTC] Yasha Ape_SA Increases damage When small damage occurs |
| 3510100 |
[NTC] Yasha Ape_For determining monkeys in the canyon |
| 3510110 |
[NTC] Change the damage multiplier when Yasha Ape_HU |
| 3510200 |
[NTC] Yasha Ape and Bug, team type change |
| 3510500 |
[NTC] Yasha Ape_SFX_Resident: Blood drips from the neck |
| 3510510 |
[NTC] Yasha Ape_SFX_Instant |
| 3510520 |
[NTC] Yasha Ape_SFX_Resident: Make it transparent |
| 3510530 |
[NTC] Yasha Ape_SFX_Particles |
| 3510540 |
[NTC] Yasha Ape_SFX_Death Explosion |
| 3510600 |
[NTC] Yasha Ape_The neck was cut |
| 3510900 |
[NTC] Yasha ape_ order to marry ape |
| 3510901 |
[NTC] Yasha ape_ order to marry ape |
| 3510902 |
[NTC] Yasha ape_ order to marry ape |
| 3510903 |
[NTC] Yasha ape_ order to marry ape |
| 3510904 |
[NTC] Yasha ape_ order to marry ape |
| 3510905 |
[NTC] Yasha ape_ order to marry ape |
| 3510990 |
[NTC] Parameter change at Yasha Ape_HU |
| 3510991 |
[NTC] SA change at Yasha Ape_HU |
| 3520000 |
[NTC] Mermaid Dragon_Storm Enchantment SFX |
| 3520001 |
[NTC] Mermaid Dragon_Storm Enchantment SFX Deleted |
| 3520010 |
[NTC] Mermaid Dragon_Continuous attack interruption |
| 3520011 |
[NTC] Mermaid Dragon_Collapse Judgment |
| 3520012 |
[NTC] Mermaid Dragon_Storm Enchantment |
| 3520013 |
[NTC] Mermaid Dragon_PC Blow-off interrupt timing |
| 3520014 |
[NTC] Mermaid Dragon_Wide Range Attack Timing |
| 3520020 |
[NTC] Mermaid Dragon_Thunder Return Timing Display |
| 3520030 |
[NTC] Mermaid Dragon_Camera Change_Before Shinobi |
| 3520031 |
[NTC] Mermaid Dragon_Camera Change_Storm Jump Near the top |
| 3520040 |
[NTC] Mermaid Dragon_Storm SFX around the base |
| 3520050 |
[NTC] Mermaid Dragon _ Wire in your hand _ Ride _ Palm |
| 3520051 |
[NTC] Mermaid Dragon_Wireable in hand_Riding_Back of hand |
| 3520055 |
[NTC] Mermaid Dragon_Wire in hand_Cannot ride_Palm |
| 3520056 |
[NTC] Mermaid Dragon_Wire is possible in hand_Cannot ride_Back of hand |
| 3520060 |
[NTC] Mermaid Dragon_Tentacles wither |
| 3520061 |
[NTC] Mermaid Dragon_Tentacles generate updraft |
| 3520062 |
[NTC] Mermaid Dragon_Tentacles wither (permanent) |
| 3520070 |
[NTC] Mermaid Dragon_Sakura Flowering_Withered |
| 3520071 |
[NTC] Mermaid Dragon_Sakura Flowering_Full Bloom |
| 3520080 |
[NTC] Mermaid Dragon_Damage_Right Hand / Body |
| 3520081 |
[NTC] Mermaid Dragon_Damage_Head |
| 3520085 |
[NTC] Mermaid Dragon_Thunderstorm hit |
| 3530000 |
[NTC] Weng Long_Praying |
| 3530001 |
[NTC] Weng Long_大技 A |
| 3530002 |
[NTC] Weng Long_大技B |
| 3530010 |
[NTC] Okiryu_Resident Damage Animation Change |
| 3530020 |
[NTC] Okiryu_Damage for the main body |
| 3530030 |
[NTC] Old man _ Black old man judgment |
| 3530040 |
[NTC] Okiryu_Falling Shinobi Killing HP Trunk Gauge Erase |
| 3530041 |
[NTC] Okiryu_Falling Shinobi Killing Bumping Gauge Revival |
| 3530100 |
[NTC] Okiryu_withering effect |
| 3530500 |
[NTC] Weng Long_Body dry half minute |
| 3530501 |
[NTC] Okiryu_HP half |
| 3530510 |
[NTC] Okiryu_Increase team attack power |
| 3531000 |
[NTC] Tentacle_Attack Judgment A |
| 3531001 |
[NTC] Tentacle_Attack Judgment B |
| 3531002 |
[NTC] Tentacle_Attack Judgment C |
| 3531010 |
[NTC] Tentacle_Attack Judgment D |
| 3531011 |
[NTC] Tentacle_Attack Judgment E |
| 3531012 |
[NTC] Tentacle_Attack Judgment F |
| 3531060 |
[NTC] Tentacles_Mermaid Dragon Battle_Lightning Strike Signs |
| 3531061 |
[NTC] Tentacles_Mermaid Dragon Battle_PC hits a lightning strike sign 1 |
| 3531062 |
[NTC] Tentacles_Mermaid Dragon Battle_PC hits the sign of a lightning strike 2 |
| 3531063 |
[NTC] Tentacles_Mermaid Dragon Battle_PC hits the sign of a lightning strike 3 |
| 3531064 |
[NTC] Tentacles_Mermaid Dragon Battle_PC hits the sign of a lightning strike 4 |
| 3531065 |
[NTC] Tentacles_Mermaid Dragon Battle_PC hits the sign of a lightning strike 5 |
| 3531066 |
[NTC] Tentacles_Mermaid Dragon Battle_PC hits the sign of a lightning strike 6 |
| 3531067 |
[NTC] Tentacles_Mermaid Dragon Battle_PC hits a lightning strike sign 7 |
| 3531068 |
[NTC] Tentacles_Mermaid Dragon Battle_PC hits the sign of a lightning strike 8 |
| 3531069 |
[NTC] Tentacles_Mermaid Dragon Battle_PC hits the sign of a lightning strike 8 |
| 3531070 |
[NTC] Tentacles_Mermaid Dragon Battle_PC hits a lightning strike sign_General purpose |
| 3531100 |
[NTC] Tentacle_withering effect |
| 3531500 |
[NTC] Tentacles_wire possible |
| 3532000 |
[NTC] Okiryu (Large) _ Resident Damage Animation Change |
| 3532010 |
[NTC] Okiryu (Large) _ Can be wired to a cane |
| 3532011 |
[NTC] Okiryu (Large) _ Can be wired to the right corner |
| 3532012 |
[NTC] Okiryu (Large) _ Wire is possible in the left corner |
| 3540000 |
[NTC] Revived Kensei _ Delayed damage of swallowing (hangs on PC) |
| 3540001 |
[NTC] Revived Kensei _ Delayed damage of swallowing (hangs on Kensei) |
| 3540005 |
[NTC] Revived Kensei _ Delayed damage of swallowing (applying to PC) |
| 3540006 |
[NTC] Revived Kensei _ Delayed damage of swallowing (hangs on Kensei) |
| 3540010 |
[NTC] Revived Kensei_Yurari Special effects while moving |
| 3540020 |
[NTC] Revived Kensei_Special effects while walking |
| 3540030 |
[NTC] Revived Kensei_Timing to avoid a single sheet of paper |
| 3540040 |
[NTC] Revived Kensei _AI interrupt judgment_additional play |
| 3540041 |
[NTC] Revived Kensei _AI Interruption Judgment_Connect to direct attack from being swept away 1 |
| 3540050 |
[NTC] Revived Kensei _ After HU_ For slamming posture judgment |
| 3540060 |
[NTC] Revived Kensei _ After HU_ Interruption for distance judgment |
| 3540070 |
[NTC] Revived Kensei _HU After _SA invalid |
| 3540080 |
[NTC] Resurrected Kensei _ After HU_ Judgment whether the attraction was hit |
| 3540081 |
[NTC] Resurrected Kensei _ After HU_ Judgment whether the attraction was hit |
| 3540090 |
[NTC] Revived Kensei_Trunk damage multiplier suppression |
| 3540100 |
[NTC] Revived Kensei_Super Reaction Guard System Prohibition |
| 3540110 |
[NTC] Revived Kensei_SA Endurance up |
| 3540120 |
[NTC] The resurrected Kensei_Spear disappears |
| 3540130 |
[NTC] Revived Kensei_SFX Judgment |
| 3540140 |
[NTC] Revived Kensei_Swords of the sickbed_SFX judgment |
| 3540150 |
[NTC] Revived Kensei_HU Front HP / Trunk Magnification |
| 3540151 |
[NTC] Revived Kensei_HU First Stage HP / Trunk Magnification |
| 3540152 |
[NTC] Revived Kensei_HU Second Stage HP / Trunk Magnification |
| 3540153 |
[NTC] Revived Kensei _ Kensei on the bed _ HP after HU / Trunk magnification |
| 3540500 |
[NTC] Revived Kensei _ Kensei on the sickbed |
| 3540510 |
[NTC] Revived Kensei_Sickbed: For firing a flame bullet firing event |
| 3540990 |
[NTC] Revived Kensei _ For debugging Inflicts 66% damage |
| 3700000 |
[NTC] Female player_Counterattack posture |
| 3700001 |
[NTC] Female Musician_Gap |
| 3700010 |
[NTC] Female player _ Weak playing _ Increased amount of core scraping when losing |
| 3700020 |
[NTC] Female player_Special effect for AI judgment_Slash around 180 degrees |
| 3700030 |
[NTC] Female player_Performance SE playback |
| 3700040 |
[NTC] Female Musician_Transparency |
| 3700041 |
[NTC] Female musicians_transparency_100% |
| 3700050 |
[NTC] Female player_damage animation changing Medium → Large |
| 3700500 |
[NTC] Female player_SFX_Resident: Translucent, spiritual effect |
| 3700510 |
[NTC] Female player_SFX_Resident: Spirit effect |
| 3700511 |
[NTC] Female player_SFX_Resident: Translucent |
| 3700600 |
[NTC] Female player _ disguised part when guarding |
| 3702000 |
[NTC] Buddhist demon for normal condition |
| 3702001 |
[NTC] Buddhist demon HU1 for state |
| 3702002 |
[NTC] Buddhist demon HU2 for state |
| 3702003 |
[NTC] Buddhist demon close-up attack possible timing |
| 3702004 |
[NTC] Buddhist demon close-up attack pursuit monitoring |
| 3702005 |
[NTC] For judgment after the second killing of the Buddhist demon Shinobi |
| 3702006 |
[NTC] Limited visibility for the start of the Buddhist demon |
| 3702010 |
[NTC] Buddhist demon arm SFX_normal |
| 3702011 |
[NTC] Buddhist demon arm SFX_strong |
| 3702020 |
[NTC] Buddhist demon HU pre-flame judgment |
| 3702021 |
[NTC] Buddhist demon HU After flame judgment |
| 3702030 |
[NTC] Buddhist demon right shoulder wire _ for self-centered explosion |
| 3702031 |
[NTC] Buddhist demon right shoulder wire _ for breath |
| 3702040 |
[NTC] For attack judgment from Buddhist demon reaction |
| 3702041 |
[NTC] Increased SA damage multiplier during Buddhist demon damage reaction |
| 3702050 |
[NTC] State after Buddhist demon HU |
| 3702060 |
[NTC] Buddhist demon self-light source |
| 3702070 |
[NTC] For judgment during the Buddhist demon big jump |
| 3702071 |
[NTC] For judgment during the lower attack of the Buddhist demon jump |
| 3702080 |
[NTC] Buddhist demon _ For judgment near the feet _ Right foot |
| 3702081 |
[NTC] Buddhist demon _ For judgment near the feet _ Left foot |
| 3702085 |
[NTC] Buddhist demon _For judgment near the feet _ PC side |
| 3702100 |
[NTC] Dummy with demon Buddha ghost bullets |
| 3702101 |
[NTC] Dummy OFF with demon Buddha ghost bullets |
| 3702110 |
[NTC] Demon Buddha_Wire Jump Test_ON |
| 3702111 |
[NTC] Demon Buddha for individual identification_01 |
| 3702112 |
[NTC] Demon Buddha for individual identification_02 |
| 3702113 |
[NTC] Demon Buddha for individual identification_03 |
| 3702114 |
[NTC] Demon Buddha for individual identification _04 |
| 3702115 |
[NTC] Demon Buddha for individual identification_05 |
| 3702116 |
[NTC] Demon Buddha for individual identification_06 |
| 3702117 |
[NTC] Demon Buddha for individual identification_07 |
| 3702118 |
[NTC] Demon Buddha for individual identification_08 |
| 3702119 |
[NTC] Demon Buddha for individual identification_09 |
| 3702120 |
[NTC] Demon Buddha for individual identification_10 |
| 3710000 |
[NTC] Rival_For lateral movement logic judgment after throwing |
| 3710010 |
[NTC] Judgment that rival _ attack was not guarded (reduce swashbuckler count) |
| 3710020 |
[NTC] Rival_Shinobi Judgment (Set the swashbuckler count to 0) |
| 3710030 |
AI interrupt judgment_addition played |
| 3710031 |
AI interrupt judgment _ played by Migi _ strong _ connect to direct attack 1 |
| 3710032 |
AI interrupt judgment _ flipped by folds _ strong _ connect to direct attack 1 |
| 3710033 |
AI interrupt judgment _ played by Migi _ strong _ connect to direct attack 2 |
| 3710034 |
AI interrupt judgment _ flipped by folds _ strong _ connect to direct attack 2 |
| 3710040 |
[NTC] Rival_Gap |
| 3710050 |
[NTC] Rival _ A roundhouse kick hit |
| 3711000 |
[NTC] Rival (naked) _ Dash Eight stabs hit |
| 3711010 |
[NTC] Rival (naked) _ Immortal slash hit |
| 3711500 |
[NTC] Rival (naked) _ 3rd round _ Susuki field |
| 3711900 |
[NTC] Rival (naked) _ Super reaction for a few seconds City test _ 3 seconds |
| 3711910 |
[NTC] Rival (naked) _ Super reaction for a few seconds City test _ 6 seconds |
| 3720000 |
【NTC】Prince_Judged in the line of travel |
| 3720010 |
[NTC] Prince_Running system end judgment |
| 3720020 |
[NTC] Prince_down judgment |
| 3720100 |
[NTC] Prince_hate test |
| 3720110 |
[NTC] Prince_pretend to be dead |
| 3720800 |
【NTC】Prince_Induced Phantom |
| 3721000 |
[NTC] Prince_Judgment that warped to a loophole |
| 3721010 |
[NTC] Prince_Susuki When lying down in the field SFX |
| 3730000 |
[NTC] Chigo_Rice is being given |
| 3740000 |
[NTC] Isei's daughter_for pushing and playing judgment |
| 3740010 |
[NTC] Daughter of Isei_for phantom conversation |
| 3747000 |
[NTC] kidnapped young man _ spirited away effective special effect |
| 3952000 |
[NTC] Samurai Sasaki _ for interrupt attack (like hanging on Samurai Sasaki) |
| 3952010 |
[NTC] Samurai Sasaki _ for interrupt attack (like hanging on a PC) |
| 3952020 |
[NTC] General Sasaki _ stance on the ground (like hanging on General Sasaki) |
| 3952030 |
[NTC] General Sasaki _ Anti-aircraft stance (like hanging on General Sasaki) |
| 3952040 |
[NTC] General Sasaki _ A stance of crushing the situation (like hanging on General Sasaki) |
| 3952050 |
[NTC] Samurai Sasaki _ Offensive and defensive stance (like hanging on Samurai Sasaki) |