Function Definitions - SekiroResurrection/modding-wiki GitHub Wiki

Condition - System

1. IfConditionGroup(
	enum <ConditionGroup> ResultConditionGroup
	enum <ConditionState> DesiredConditionGroupState
	enum <ConditionGroup> TargetConditionGroup
)

Definitions : ConditionGroup, ConditionState

2. IfParameterComparison(
	enum <ConditionGroup> ResultConditionGroup
	enum <ComparisonType> ComparisonType
	int LeftHandSide
	int RightHandSide
)

Definitions : ConditionGroup, ComparisonType

Condition - Timer

1. IfElapsedSeconds(
	enum <ConditionGroup> ResultConditionGroup
	float TargetNumberOfSeconds
)

Definitions : ConditionGroup

2. IfElapsedFrames(
	enum <ConditionGroup> ResultConditionGroup
	int TargetNumberOfFrames
)

Definitions : ConditionGroup

3. IfRandomElapsedSeconds(
	enum <ConditionGroup> ResultConditionGroup
	float TargetSecondsMin
	float TargetSecondsMax
)

Definitions : ConditionGroup

4. IfRandomElapsedFrames(
	enum <ConditionGroup> ResultConditionGroup
	int TargetFramesMin
	int TargetFramesMax
)

Definitions : ConditionGroup

Condition - Event

1. IfEventFlag(
	enum <ConditionGroup> ResultConditionGroup
	enum <OnOffChange> DesiredFlagState
	enum <TargetEventFlagType> TargetEventFlagType
	int TargetEventFlagId
)

Definitions : ConditionGroup, OnOffChange, TargetEventFlagType

2. IfBatchEventFlags(
	enum <ConditionGroup> ResultConditionGroup
	enum <LogicalOperationType> DesiredFlagState
	enum <TargetEventFlagType> TargetEventFlagType
	int StartingTargetEventFlagId
	int EndingTargetEventFlagId
)

Definitions : ConditionGroup, LogicalOperationType, TargetEventFlagType

3. IfInOutsideArea(
	enum <ConditionGroup> ResultConditionGroup
	enum <InsideOutsideState> DesiredState
	int TargetEntityId
	int AreaEntityId
	int MinimumNumberOfTargets
)

Definitions : ConditionGroup, InsideOutsideState

4. IfEntityInOutsideRadiusOfEntity(
	enum <ConditionGroup> ResultConditionGroup
	enum <InsideOutsideState> DesiredState
	int TargetEntityAId
	int TargetEntityBId
	float TargetDistance
	int MinimumNumberOfTargets
)

Definitions : ConditionGroup, InsideOutsideState

5. IfPlayerHasDoesntHaveItem(
	enum <ConditionGroup> ResultConditionGroup
	enum <ItemType> ItemType
	int ItemId
	enum <OwnershipState> DesiredPossessionState
)

Definitions : ConditionGroup, ItemType, OwnershipState

6. IfActionButtonOld(
	enum <ConditionGroup> ResultConditionGroup
	enum <TargetEntityType> TargetEntityType
	int TargetEntityId
	float ReactionAngleDeg
	short DummypolyId
	float ReactionDistance
	int HelpMessageId
	enum <ReactionType> ReactionType
	int PadId
)

Definitions : ConditionGroup, TargetEntityType, ReactionType

7. IfMultiplayerState(
	enum <ConditionGroup> ResultConditionGroup
	enum <MultiplayerState> DesiredMultiplayerState
)

Definitions : ConditionGroup, MultiplayerState

8. IfAllPlayersInOutsideArea(
	enum <ConditionGroup> ResultConditionGroup
	enum <InsideOutsideState> DesiredState
	int AreaEntityId
)

Definitions : ConditionGroup, InsideOutsideState

9. IfPlayerInOutMap(
	enum <ConditionGroup> ResultConditionGroup
	enum <Bool> ShouldPlayerBeInside
	byte AreaId
	byte BlockId
)

Definitions : ConditionGroup, Bool

10. IfMultiplayerEvent(
	enum <ConditionGroup> ResultConditionGroup
	uint MultiplayerEventId
)

Definitions : ConditionGroup

11. IfCountEventFlags(
	enum <ConditionGroup> ResultConditionGroup
	enum <TargetEventFlagType> TargetEventFlagType
	int StartingTargetEventFlagId
	int EndingTargetEventFlagId
	enum <ComparisonType> ComparisonType
	int CountThreshold
)

Definitions : ConditionGroup, TargetEventFlagType, ComparisonType

12. IfWorldTendency(
	enum <ConditionGroup> ResultConditionGroup
	enum <TendencyType> TendencyType
	enum <ComparisonType> ComparisonType
	byte TendencyThreshold
)

Definitions : ConditionGroup, TendencyType, ComparisonType

13. IfEventValue(
	enum <ConditionGroup> ResultConditionGroup
	int BaseEventFlagId
	byte NumberOfUsedFlagBits
	enum <ComparisonType> ComparisonType
	uint ThresholdValue
)

Definitions : ConditionGroup, ComparisonType

14. IfActionButtonBossFog(
	enum <ConditionGroup> ResultConditionGroup
	enum <TargetEntityType> TargetEntityType
	int TargetEntityId
	float ReactionAngleDeg
	short DummypolyId
	float ReactionDistance
	int HelpMessageId
	enum <ReactionType> ReactionType
	int PadId
)

Definitions : ConditionGroup, TargetEntityType, ReactionType

15. IfDroppedItemsInArea(
	enum <ConditionGroup> ResultConditionGroup
	int AreaEntityId
)

Definitions : ConditionGroup

16. IfDroppedItem(
	enum <ConditionGroup> ResultConditionGroup
	enum <ItemType> ItemType
	int ItemId
)

Definitions : ConditionGroup, ItemType

17. IfPlayerHasDoesntHaveItemIncludingBbox(
	enum <ConditionGroup> ResultConditionGroup
	enum <ItemType> ItemType
	int ItemId
	enum <OwnershipState> DesiredPossessionState
)

Definitions : ConditionGroup, ItemType, OwnershipState

18. IfGameCycle(
	enum <ConditionGroup> ResultConditionGroup
	enum <ComparisonType> ComparisonType
	byte CompletedGameCyclesThreshold
)

Definitions : ConditionGroup, ComparisonType

19. IfActionButtonLineSegment(
	enum <ConditionGroup> ResultConditionGroup
	enum <TargetEntityType> TargetEntityType
	int TargetEntityId
	float ReactionAngleDeg
	short DummypolyId
	float ReactionDistance
	int HelpMessageId
	enum <ReactionType> ReactionType
	int PadId
	int LineSegmentDefinedByEntityId
)

Definitions : ConditionGroup, TargetEntityType, ReactionType

20. IfActionButtonLineSegmentBossRoom(
	enum <ConditionGroup> ResultConditionGroup
	enum <TargetEntityType> TargetEntityType
	int TargetEntityId
	float ReactionAngleDeg
	short DummypolyId
	float ReactionDistance
	int HelpMessageId
	enum <ReactionType> ReactionType
	int PadId
	int LineSegmentDefinedByEntityId
)

Definitions : ConditionGroup, TargetEntityType, ReactionType

21. IfCompareEventValues(
	enum <ConditionGroup> ResultConditionGroup
	int LeftSideBaseEventFlagId
	byte LeftSideNumberOfUsedFlagBits
	enum <ComparisonType> ComparisonType
	int RightSideBaseEventFlagId
	byte RightSideNumberOfUsedFlagBits
)

Definitions : ConditionGroup, ComparisonType

22. IfOwnsDlc(
	enum <ConditionGroup> ResultConditionGroup
	enum <Bool> OwnsDlc
)

Definitions : ConditionGroup, Bool

23. IfOnlineMode(
	enum <ConditionGroup> ResultConditionGroup
	enum <Bool> OnlineMode
)

Definitions : ConditionGroup, Bool

24. IfDamageType(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	int AttackerEntityId
	enum <DamageType> DamageType
)

Definitions : ConditionGroup, DamageType

25. IfActionButton(
	enum <ConditionGroup> ResultConditionGroup
	int ActionButtonParameterId
	int TargetEntityId
)

Definitions : ConditionGroup

26. IfPlayerIsNotInOwnWorldExcludesArena(
	enum <ConditionGroup> ResultConditionGroup
	enum <Bool> IsNotIn
)

Definitions : ConditionGroup, Bool

27. IfMapCeremonyState(
	enum <ConditionGroup> ResultConditionGroup
	enum <DisabledEnabled> DesiredState
	byte AreaId
	byte BlockId
	ushort CeremonyId
)

Definitions : ConditionGroup, DisabledEnabled

28. IfMultiplayerNetworkPenalized(
	enum <ConditionGroup> ResultConditionGroup
)

Definitions : ConditionGroup

29. IfPlayerGender(
	enum <ConditionGroup> ResultConditionGroup
	enum <Gender> Gender
)

Definitions : ConditionGroup, Gender

30. IfOngoingCutsceneFinished(
	enum <ConditionGroup> ResultConditionGroup
	int CutsceneId
)

Definitions : ConditionGroup

31. IfPlayerHasItemEquipped(
	enum <ConditionGroup> ResultConditionGroup
	enum <ItemType> ItemType
	int ItemId
	enum <Bool> HasEquipped
)

Definitions : ConditionGroup, ItemType, Bool

32. IfSteamDisconnected(
	enum <ConditionGroup> ResultConditionGroup
	enum <Bool> Disconnected
)

Definitions : ConditionGroup, Bool

33. IfFriendlyPhantomCountComparison(
	enum <ConditionGroup> ResultConditionGroup
	enum <Bool> DesiredComparisonState
	enum <ComparisonType> ComparisonType
	int TargetCount
)

Definitions : ConditionGroup, Bool, ComparisonType

Condition - Character

1. IfCharacterDeadAlive(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <DeathState> DesiredLifeState
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, DeathState, ComparisonType

2. IfCharacterDamagedBy(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	int AttackerEntityId
)

Definitions : ConditionGroup

3. IfCharacterHpRatio(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <ComparisonType> ComparisonType
	float TargetHpRatio
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, ComparisonType

4. IfCharacterType(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <TargetType> TargetType
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, TargetType, ComparisonType

5. IfCharacterTargetedBy(
	enum <ConditionGroup> ResultConditionGroup
	int AggressorEntityId
	int TargetEntityId
	enum <Bool> ShouldHave
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, Bool, ComparisonType

6. IfCharacterHasSpeffect(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	int SpeffectId
	enum <Bool> ShouldHave
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, Bool, ComparisonType

7. IfNpcPartHp(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	int NpcPartId
	int HpThreshold
	enum <ComparisonType> ComparisonType
)

Definitions : ConditionGroup, ComparisonType

8. IfCharacterBackreadStatus(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <Bool> IsBackread
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, Bool, ComparisonType

9. IfCharacterHasEventMessage(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	int TargetEventMessageId
	enum <Bool> ShouldHave
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, Bool, ComparisonType

10. IfCharacterAiState(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <AiStateType> AiState
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, AiStateType, ComparisonType

11. IfPlayerUsingSkullLantern(
	enum <ConditionGroup> ResultConditionGroup
	enum <Bool> UsingSkullLantern
)

Definitions : ConditionGroup, Bool

12. IfPlayersClass(
	enum <ConditionGroup> ResultConditionGroup
	enum <ClassType> ClassType
)

Definitions : ConditionGroup, ClassType

13. IfPlayersCovenant(
	enum <ConditionGroup> ResultConditionGroup
	byte CovenantIndex
)

Definitions : ConditionGroup

14. IfPlayersSoulLevel(
	enum <ConditionGroup> ResultConditionGroup
	enum <ComparisonType> ComparisonType
	uint TargetSoulLevel
)

Definitions : ConditionGroup, ComparisonType

15. IfCharacterHpValue(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <ComparisonType> ComparisonType
	int TargetHp
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, ComparisonType

16. IfCharacterDrawgroupState(
	enum <ConditionGroup> ResultConditionGroup
	int TargetCharacterEntityId
	enum <Bool> InsideDrawgroup
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, Bool, ComparisonType

17. IfCharacterHpRatioNew(
	enum <ConditionGroup> ResultConditionGroup
	int CharacterEntityId
	enum <ComparisonType> ComparisonType
	float TargetAmount
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, ComparisonType

18. IfCharacterHasEventMessageNew(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	int TargetEventMessageId
	enum <Bool> ShouldHave
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, Bool, ComparisonType

19. IfCharacterAiStateNew(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <AiStateType> AiState
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, AiStateType, ComparisonType

20. IfPlayerRemainingYoelLevelCount(
	enum <ConditionGroup> ResultConditionGroup
	enum <ComparisonType> ComparisonType
	int TargetLevelCount
)

Definitions : ConditionGroup, ComparisonType

21. IfCharacterInvadeType(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	byte InvadeTypeUnknown
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, ComparisonType

22. IfPlayerSenComparison(
	enum <ConditionGroup> ResultConditionGroup
	enum <ComparisonType> ComparisonType
	uint TargetAmount
)

Definitions : ConditionGroup, ComparisonType

23. IfPlayerSwimState(
	enum <ConditionGroup> ResultConditionGroup
	enum <SwimState> SwimState
)

Definitions : ConditionGroup, SwimState

24. IfActionBit(
	enum <ConditionGroup> ResultConditionGroup
	byte Actionstartbit
	enum <Bool> BitSet
)

Definitions : ConditionGroup, Bool

25. IfPlayerLockedOn(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <Bool> LockedOn
)

Definitions : ConditionGroup, Bool

26. IfNumberOfCharacterHealthBars(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <ComparisonType> ComparisonType
	uint TargetNumberOfHealthBars
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, ComparisonType

27. IfNumberOfCharacterHealthBarsOther(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <ComparisonType> ComparisonType
	uint TargetNumberOfHealthBars
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, ComparisonType

28. IfCharacterPostureRatio(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <ComparisonType> ComparisonType
	float TargetPostureRatio
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, ComparisonType

29. IfCharacterInViewRange(
	enum <ConditionGroup> ResultConditionGroup
	int ViewedEntityId
	int ViewerEntityId
	int AngleDegrees
	int MinDistance
	int MaxDistance
	enum <InsideOutsideState> DesiredState
)

Definitions : ConditionGroup, InsideOutsideState

30. IfPlayerActionsEnabled(
	enum <ConditionGroup> ResultConditionGroup
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : ConditionGroup, DisabledEnabled

31. IfEntityLoaded(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <Bool> IsLoaded
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, Bool, ComparisonType

Condition - Object

1. IfObjectDestroyed(
	enum <ConditionGroup> ResultConditionGroup
	enum <DestructionState> DamageState
	int TargetObjectEntityId
	enum <ComparisonType> ComparisonType
	float NumberOfTargetObjects
)

Definitions : ConditionGroup, DestructionState, ComparisonType

2. IfObjectHitBy(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	int AttackerEntityId
)

Definitions : ConditionGroup

3. IfObjactEventFlag(
	enum <ConditionGroup> ResultConditionGroup
	int ObjactEventFlag
)

Definitions : ConditionGroup

4. IfObjectHp(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <ComparisonType> ComparisonType
	int HpThreshold
	enum <ComparisonType> ComparisonType
	float NumberOfTargetObjects
)

Definitions : ConditionGroup, ComparisonType

5. IfObjectBurnState(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <ComparisonType> ComparisonType
	byte BurnStateUnknown
	enum <ComparisonType> ComparisonType
	float NumberOfTargetObjects
)

Definitions : ConditionGroup, ComparisonType

6. IfObjectBackread(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <Bool> IsBackread
	enum <ComparisonType> ComparisonType
	float NumberOfTargetObjects
)

Definitions : ConditionGroup, Bool, ComparisonType

7. IfObjectBackreadUnknown511(
	enum <ConditionGroup> ResultConditionGroup
	int TargetEntityId
	enum <Bool> IsBackread
	enum <ComparisonType> ComparisonType
	float NumberOfTargetObjects
)

Definitions : ConditionGroup, Bool, ComparisonType

8. IfObjectAnimationEnded(
	enum <ConditionGroup> ResultConditionGroup
	int ObjectEntityId
	int AnimationId
	enum <ComparisonType> ComparisonType
	float NumberOfTargetCharacters
)

Definitions : ConditionGroup, ComparisonType

Condition - Hit

1. IfPlayerMovingOnHit(
	enum <ConditionGroup> ResultConditionGroup
	int HitEntityId
)

Definitions : ConditionGroup

2. IfPlayerAttackingOnHit(
	enum <ConditionGroup> ResultConditionGroup
	int HitEntityId
)

Definitions : ConditionGroup

3. IfPlayerStandingOnHit(
	enum <ConditionGroup> ResultConditionGroup
	int HitEntityId
)

Definitions : ConditionGroup

4. IfHitLoaded(
	enum <ConditionGroup> ResultConditionGroup
	int HitEntityId
)

Definitions : ConditionGroup

Condition - Map

1. IfMapAlertMusicState(
	enum <ConditionGroup> ResultConditionGroup
	enum <MusicStateType> MusicState
	enum <Bool> Playing
)

Definitions : ConditionGroup, MusicStateType, Bool

2. IfMusicTransitioningBetweenMaps(
	enum <ConditionGroup> ResultConditionGroup
)

Definitions : ConditionGroup

3. IfPlayerHasChangedMap(
	enum <ConditionGroup> ResultConditionGroup
)

Definitions : ConditionGroup

4. IfGameIsLoading(
	enum <ConditionGroup> ResultConditionGroup
)

Definitions : ConditionGroup

Condition - Advanced

1. IfPlayerIsLookingAtEntity(
	enum <ConditionGroup> ResultConditionGroup
	enum <Bool> Looking
	int LookingEntityId
	int TargetEntityId
	int Angle
	int Angle
)

Definitions : ConditionGroup, Bool

Control Flow - System

1. WaitForConditionGroupState(
	enum <ConditionState> DesiredConditionGroupState
	enum <ConditionGroup> TargetConditionGroup
)

Definitions : ConditionState, ConditionGroup

2. SkipIfConditionGroupStateUncompiled(
	byte NumberOfSkippedLines
	enum <ConditionState> DesiredConditionGroupState
	enum <ConditionGroup> TargetConditionGroup
)

Definitions : ConditionState, ConditionGroup

3. EndIfConditionGroupStateUncompiled(
	enum <EventEndType> ExecutionEndType
	enum <ConditionState> DesiredConditionGroupState
	enum <ConditionGroup> TargetConditionGroup
)

Definitions : EventEndType, ConditionState, ConditionGroup

4. SkipUnconditionally(
	byte NumberOfSkippedLines
)
5. EndUnconditionally(
	enum <EventEndType> ExecutionEndType
)

Definitions : EventEndType

6. SkipIfComparison(
	byte NumberOfSkippedLines
	enum <ComparisonType> ComparisonType
	int LeftHandSide
	int RightHandSide
)

Definitions : ComparisonType

7. EndIfComparison(
	enum <EventEndType> ExecutionEndType
	enum <ComparisonType> ComparisonType
	int LeftHandSide
	int RightHandSide
)

Definitions : EventEndType, ComparisonType

8. SkipIfConditionGroupStateCompiled(
	byte NumberOfSkippedLines
	enum <ConditionState> DesiredConditionGroupState
	enum <ConditionGroup> TargetConditionGroup
)

Definitions : ConditionState, ConditionGroup

9. EndIfConditionGroupStateCompiled(
	enum <EventEndType> ExecutionEndType
	enum <ConditionState> DesiredConditionGroupState
	enum <ConditionGroup> TargetConditionGroup
)

Definitions : EventEndType, ConditionState, ConditionGroup

10. WaitForNetworkApproval(
	float TimeoutS
)
11. GotoIfConditionGroupStateUncompiled(
	enum <Label> Label
	enum <ConditionState> DesiredConditionGroupState
	enum <ConditionGroup> TargetConditionGroup
)

Definitions : Label, ConditionState, ConditionGroup

12. GotoUnconditionally(
	enum <Label> Label
)

Definitions : Label

13. GotoIfComparison(
	enum <Label> Label
	enum <ComparisonType> ComparisonType
	int LeftHandSide
	int RightHandSide
)

Definitions : Label, ComparisonType

14. GotoIfConditionGroupStateCompiled(
	enum <Label> Label
	enum <ConditionState> DesiredConditionGroupState
	enum <ConditionGroup> TargetConditionGroup
)

Definitions : Label, ConditionState, ConditionGroup

Control Flow - Timer

1. WaitFixedTimeSeconds(
	float NumberOfSeconds
)
2. WaitFixedTimeFrames(
	int NumberOfFrames
)
3. WaitRandomTimeSeconds(
	float MinNumberOfSeconds
	float MaxNumberOfSeconds
)
4. WaitRandomTimeFrames(
	int MinNumberOfFrames
	int MaxNumberOfFrames
)
5. WaitHollowArenaHalfTimeStayparamLookup(
	enum <HollowArenaMatchType> MatchType
	enum <Bool> IsSecondHalf
)

Definitions : HollowArenaMatchType, Bool

Control Flow - Event

1. WaitForEventFlag(
	enum <OnOffChange> DesiredFlagState
	enum <TargetEventFlagType> TargetEventFlagType
	int TargetEventFlagId
)

Definitions : OnOffChange, TargetEventFlagType

2. SkipIfEventFlag(
	byte NumberOfSkippedLines
	enum <OnOff> DesiredFlagState
	enum <TargetEventFlagType> TargetEventFlagType
	int TargetEventFlagId
)

Definitions : OnOff, TargetEventFlagType

3. EndIfEventFlag(
	enum <EventEndType> ExecutionEndType
	enum <OnOff> DesiredFlagState
	enum <TargetEventFlagType> TargetEventFlagType
	int TargetEventFlagId
)

Definitions : EventEndType, OnOff, TargetEventFlagType

4. SkipIfBatchEventFlags(
	byte NumberOfSkippedLines
	enum <LogicalOperationType> DesiredFlagState
	enum <TargetEventFlagType> TargetEventFlagType
	int StartingTargetEventFlagId
	int EndingTargetEventFlagId
)

Definitions : LogicalOperationType, TargetEventFlagType

5. EndIfBatchEventFlags(
	enum <EventEndType> ExecutionEndType
	enum <LogicalOperationType> DesiredFlagState
	enum <TargetEventFlagType> TargetEventFlagType
	int StartingTargetEventFlagId
	int EndingTargetEventFlagId
)

Definitions : EventEndType, LogicalOperationType, TargetEventFlagType

6. SkipIfMultiplayerState(
	byte NumberOfSkippedLines
	enum <MultiplayerState> DesiredMultiplayerState
)

Definitions : MultiplayerState

7. EndIfMultiplayerState(
	enum <EventEndType> ExecutionEndType
	enum <MultiplayerState> DesiredMultiplayerState
)

Definitions : EventEndType, MultiplayerState

8. SkipIfPlayerInOutMap(
	byte NumberOfSkippedLines
	enum <Bool> Inside
	byte AreaId
	byte BlockId
)

Definitions : Bool

9. EndIfPlayerInOutMap(
	enum <EventEndType> ExecutionEndType
	enum <Bool> Inside
	byte AreaId
	byte BlockId
)

Definitions : EventEndType, Bool

10. SkipIfNumberOfCoOpClients(
	byte NumberOfSkippedLines
	enum <ComparisonType> ComparisonType
	byte TargetNumberOfClients
)

Definitions : ComparisonType

11. EndIfNumberOfCoOpClients(
	enum <EventEndType> ExecutionEndType
	enum <ComparisonType> ComparisonType
	byte TargetNumberOfClients
)

Definitions : EventEndType, ComparisonType

12. GotoIfCharacterHasSpeffect(
	enum <Label> Label
	int TargetEntityId
	int SpeffectId
	enum <Bool> ShouldHave
	enum <ComparisonType> ComparisonType
	int NumberOfTargetCharacters
)

Definitions : Label, Bool, ComparisonType

13. GotoIfPlayerIsNotInOwnWorldExcludesArena(
	enum <Label> Label
	enum <Bool> IsNotIn
)

Definitions : Label, Bool

14. EndIfPlayerIsNotInOwnWorldExcludesArena(
	enum <EventEndType> ExecutionEndType
	enum <Bool> IsNotIn
)

Definitions : EventEndType, Bool

15. SkipIfNumberOfClientsOfType(
	byte NumberOfSkippedLines
	enum <ClientType> ClientType
	enum <ComparisonType> ComparisonType
	byte TargetNumberOfClients
)

Definitions : ClientType, ComparisonType

16. GotoIfNumberOfClientsOfType(
	enum <Label> Label
	enum <ClientType> ClientType
	enum <ComparisonType> ComparisonType
	byte TargetNumberOfClients
)

Definitions : Label, ClientType, ComparisonType

17. EndIfNumberOfClientsOfType(
	enum <EventEndType> ExecutionEndType
	enum <ClientType> ClientType
	enum <ComparisonType> ComparisonType
	byte TargetNumberOfClients
)

Definitions : EventEndType, ClientType, ComparisonType

18. GotoIfEventFlag(
	enum <Label> Label
	enum <OnOff> DesiredFlagState
	enum <TargetEventFlagType> TargetEventFlagType
	int TargetEventFlagId
)

Definitions : Label, OnOff, TargetEventFlagType

19. GotoIfBatchEventFlags(
	enum <Label> Label
	enum <LogicalOperationType> DesiredFlagState
	enum <TargetEventFlagType> TargetEventFlagType
	int StartingTargetEventFlagId
	int EndingTargetEventFlagId
)

Definitions : Label, LogicalOperationType, TargetEventFlagType

20. GotoIfMultiplayerState(
	enum <Label> Label
	enum <MultiplayerState> DesiredMultiplayerState
)

Definitions : Label, MultiplayerState

21. GotoIfPlayerInOutMap(
	enum <Label> Label
	enum <Bool> Inside
	byte AreaId
	byte BlockId
)

Definitions : Label, Bool

22. GotoIfNumberOfCoOpClients(
	enum <Label> Label
	enum <ComparisonType> ComparisonType
	byte TargetNumberOfClients
)

Definitions : Label, ComparisonType

23. EndIfCharacterHasSpeffect(
	enum <EventEndType> ExecutionEndType
	int TargetEntityId
	int SpeffectId
	enum <Bool> ShouldHave
	enum <ComparisonType> ComparisonType
	int NumberOfTargetCharacters
)

Definitions : EventEndType, Bool, ComparisonType

24. SkipIfCharacterHasSpeffect(
	byte NumberOfSkippedLines
	int TargetEntityId
	int SpeffectId
	enum <Bool> ShouldHave
	enum <ComparisonType> ComparisonType
	int NumberOfTargetCharacters
)

Definitions : Bool, ComparisonType

25. GotoIfPlayerInOutsideArea(
	enum <Label> Label
	enum <InsideOutsideState> DesiredState
	int TargetEntityId
	int AreaEntityId
	int NumberOfTargetCharacters
)

Definitions : Label, InsideOutsideState

26. EndIfPlayerInOutsideArea(
	enum <EventEndType> ExecutionEndType
	enum <InsideOutsideState> DesiredState
	int TargetEntityId
	int AreaEntityId
)

Definitions : EventEndType, InsideOutsideState

27. SkipIfPlayerInOutsideArea(
	byte NumberOfSkippedLines
	enum <InsideOutsideState> DesiredState
	int TargetEntityId
	int AreaEntityId
	int NumberOfTargetCharacters
)

Definitions : InsideOutsideState

Control Flow - Object

1. WaitForObjectDestroyed(
	enum <DestructionState> DamageState
	int TargetObjectEntityId
)

Definitions : DestructionState

2. SkipIfObjectDestroyed(
	byte NumberOfSkippedLines
	enum <DestructionState> DamageState
	int TargetObjectEntityId
	enum <ComparisonType> ComparisonType
	float NumberOfTargetObjects
)

Definitions : DestructionState, ComparisonType

3. EndIfObjectDestroyed(
	enum <EventEndType> ExecutionEndType
	enum <DestructionState> DamageState
	int TargetObjectEntityId
	enum <ComparisonType> ComparisonType
	float NumberOfTargetObjects
)

Definitions : EventEndType, DestructionState, ComparisonType

4. GotoIfObjectDestroyed(
	enum <Label> Label
	enum <DestructionState> DamageState
	int TargetObjectEntityId
	enum <ComparisonType> ComparisonType
	float NumberOfTargetObjects
)

Definitions : Label, DestructionState, ComparisonType

Control Flow - Label

System

1. InitializeEvent(
	int EventSlotId
	uint EventId
	uint Parameters
)
2. TerminateEvent(
	int EventSlotId
	uint EventId
)
3. SetNetworkSyncState(
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

4. ClearCompiledConditionGroupState(
	byte Dummy
)
5. PrefetchRequest(
	uint RequestId
)
6. SaveRequest(
	byte Dummy
)
7. InitializeCommonEvent(
	uint EventId
	uint Parameters
)

Timer

Cutscene

1. PlayCutsceneToAll(
	int CutsceneId
	enum <CutscenePlayMode> PlaybackMethod
)

Definitions : CutscenePlayMode

2. PlayCutsceneAndWarpAllPlayers(
	int CutsceneId
	enum <CutscenePlayMode> PlaybackMethod
	int PointEntityId
	byte AreaId
	byte BlockId
)

Definitions : CutscenePlayMode

3. PlayCutsceneToPlayer(
	int CutsceneId
	enum <CutscenePlayMode> PlaybackMethod
	int PlayerEntityId
)

Definitions : CutscenePlayMode

4. PlayCutsceneAndWarpPlayer(
	int CutsceneId
	enum <CutscenePlayMode> PlaybackMethod
	int PointEntityId
	byte AreaId
	byte BlockId
	int PlayerEntityId
)

Definitions : CutscenePlayMode

5. PlayCutsceneAndRotatePlayerAroundVerticalAxis(
	int CutsceneId
	enum <CutscenePlayMode> PlaybackMethod
	float YAxisXCoordM
	float YAxisZCoordM
	int RotationDeg
	float VerticalTranslationM
	int PlayerEntityId
)

Definitions : CutscenePlayMode

6. PlayCutsceneChangeTimePeriodAndWarpPlayer(
	int CutsceneId
	enum <CutscenePlayMode> PlaybackMethod
	int PointEntityId
	byte AreaId
	byte BlockId
	int PlayerEntityId
	byte TimePeriodId
)

Definitions : CutscenePlayMode

7. FadeOutAndWarpPlayer(
	int PointEntityId
	byte AreaId
	byte BlockId
)
8. DummyPlayCutsceneAndWarpPlayer(
	int PointEntityId
	byte AreaId
	byte BlockId
)
9. PlayCutsceneChangeMapCeremonyAndWarpPlayer(
	int CutsceneId
	enum <CutscenePlayMode> PlaybackMethod
	uint CeremonyId
	int Unknown
	int PointEntityId
	byte AreaId
	byte BlockId
	int PlayerEntityId
)

Definitions : CutscenePlayMode

10. PlayCutsceneToPlayerAndChangeCurrentMapCeremony(
	int CutsceneId
	enum <CutscenePlayMode> PlaybackMethod
	uint CeremonyId
	int Unknown
	int PlayerEntityId
)

Definitions : CutscenePlayMode

11. PlayOngoingCutsceneAndWarpPlayer(
	int CutsceneId
	enum <CutscenePlayMode> PlaybackMethod
	int PointEntityId
	byte AreaId
	byte BlockId
	int PlayerEntityId
	byte Unknown
	byte Unknown
)

Definitions : CutscenePlayMode

12. PlayCutsceneAndWarpPlayerUnknown200212(
	int CutsceneId
	enum <CutscenePlayMode> PlaybackMethod
	int PointEntityId
	byte AreaId
	byte BlockId
	int PlayerEntityId
	int PointEntityId2
)

Definitions : CutscenePlayMode

13. PlayCutsceneAndWarpPlayerWithLighting200213(
	int CutsceneId
	enum <CutscenePlayMode> PlaybackMethod
	int PointEntityId
	byte AreaId
	byte BlockId
	int PlayerEntityId
	enum <TimeOfDay> TimeOfDay
	enum <DisabledEnabled> DesiredState
)

Definitions : CutscenePlayMode, TimeOfDay, DisabledEnabled

Event

1. RequestAnimationPlayback(
	int EntityId
	int AnimationId
	enum <Bool> ShouldLoop
	enum <Bool> ShouldWaitForCompletion
	enum <ComparisonType> ComparisonType
	float NumberOfTargetEntities
)

Definitions : Bool, ComparisonType

2. SetEventFlag(
	int EventFlagId
	enum <OnOff> FlagState
)

Definitions : OnOff

3. DeActivateGenerator(
	int EntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

4. AwardItemLot(
	int ItemLotId
)
5. ShootBullet(
	int BulletTeamEntityId
	int BulletProducerEntityId
	int DummypolyId
	int BehaviorId
	int FiringAngleX
	int FiringAngleY
	int FiringAngleZ
)
6. DeActivateMapHit(
	int EntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

7. SetMapVisibility(
	int EntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

8. SetEventState(
	int EventId
	int EventSlotId
	enum <EventEndType> EventState
)

Definitions : EventEndType

9. InvertEventFlag(
	int EventFlagId
)
10. SetEventNavimesh(
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

11. DisplayBossHealthBar(
	enum <DisabledEnabled> DisabledEnabled
	int EntityId
	short SlotNumber
	int NameId
)

Definitions : DisabledEnabled

12. HandleBossDefeat(
	int EntityId
)
13. ModifyNavimeshConnectionBitflag(
	int EntityId
	enum <NavimeshType> NavimeshType
	enum <BitopType> TypeBitOperation
)

Definitions : NavimeshType, BitopType

14. WarpPlayer(
	byte AreaId
	byte BlockId
	int InitialAreaId
)
15. HandleMinibossDefeat(
	int EntityId
)
16. TriggerMultiplayerEvent(
	uint MultiplayerEventId
)
17. RandomlySetEventFlagInRange(
	uint EventFlagIdMin
	uint EventFlagIdMax
	enum <OnOff> FlagState
)

Definitions : OnOff

18. ForceAnimationPlayback(
	int EntityId
	int AnimationId
	enum <Bool> ShouldLoop
	enum <Bool> ShouldWaitForCompletion
	enum <Bool> IgnoreWaitForTransition
	byte Unknown
	float Unknown
)

Definitions : Bool

19. SetAreaDrawparamBankSlotIndex(
	short AreaId
	short AreaDrawparamBankSlotIndex
)
20. SetTemporaryPlayerRespawnPoint(
	int RespawnPointEntityId
)
21. IncrementGameCycle(
	byte Dummy
)
22. BatchSetEventFlags(
	int EventFlagIdStart
	int EventFlagIdEnd
	enum <OnOff> FlagState
)

Definitions : OnOff

23. SetPlayerRespawnPoint(
	int RespawnPointEntityId
)
24. RemoveItemFromPlayer(
	enum <ItemType> ItemType
	int ItemId
	int Number
)

Definitions : ItemType

25. PlaceNpcSummonSign(
	enum <SummonSignType> SignType
	int SummonedNpcEntityId
	int SpawnPointEntityId
	int SummonEventFlagId
	int DismissalEventFlagId
)

Definitions : SummonSignType

26. SetVisibilityOfMessage(
	int MessageEntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

27. Missing(
	byte Dummy
)
28. AwardAchievement(
	int AchievementId
)
29. ChangeWorldTendency(
	enum <TendencyType> TendencyType
	sbyte ChangeValue
)

Definitions : TendencyType

30. DisableVagrantSpawning(
	enum <Bool> Disabled
)

Definitions : Bool

31. IncrementEventValue(
	int BaseEventFlagId
	uint NumberOfUsedFlagBits
	uint MaximumAllowedValue
)
32. ClearEventValue(
	int BaseEventFlagId
	uint NumberOfUsedFlagBits
)
33. SetSnugglyNextTrade(
	int EventFlagId
)
34. SpawnSnugglyItem(
	int ItemLotId
	int PlacementAreaEntityId
	int EventFlagId
	int HitEntityId
)
35. MoveBloodstainAndDroppedItems(
	int SourceAreaEntityId
	int DestinationAreaEntityId
)
36. AwardItemsIncludingClients(
	int ItemLotId
)
41. EventValueOperation(
	int BaseEventFlagId
	uint NumberOfUsedFlagBits
	int Operand
	int BaseEventFlagIdOperand
	uint NumberOfUsedEventFlagBitsOperand
	enum <CalculationType> CalculationType
)

Definitions : CalculationType

42. StoreItemAmountHeldInEventValue(
	enum <ItemType> ItemType
	int ItemId
	int BaseEventFlagId
	uint NumberOfUsedFlagBits
)

Definitions : ItemType

43. DirectlyGivePlayerItem(
	enum <ItemType> ItemType
	int ItemId
	int BaseEventFlagId
	uint NumberOfUsedFlagBits
)

Definitions : ItemType

44. ToggleDirectionDisplay(
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

45. SetMapHitgridCorrespondence(
	int HitEntityId
	short Level
	short GridCoordX
	short GridCoordY
	enum <AddDelete> Process
)

Definitions : AddDelete

46. SetMapContentImageDisplay(
	short ContentImagePartId
	enum <DisplayState> State
)

Definitions : DisplayState

47. SetMapBoundariesDisplay(
	short Hierarchy
	short GridCoordX
	short GridCoordY
	enum <DisplayState> State
)

Definitions : DisplayState

48. SetAreaWind(
	int AreaEntityId
	enum <DisabledEnabled> DisabledEnabled
	float ChangeTimeS
	int WindParameterId
)

Definitions : DisabledEnabled

49. WarpPlayerToRespawnPoint(
	int RespawnPointParameterId
)
50. StartEnemyGenerator(
	int EnemySpawnerId
)
51. SummonNpc(
	enum <SingleplayerSummonSignType> SignType
	int SummonedNpcEntityId
	int SpawnPointEntityId
	int SummonEventFlagId
	int DismissalEventFlagId
)

Definitions : SingleplayerSummonSignType

52. InitializeWarpObject(
	int WarpObjectEntityId
)
53. MakeEnemyAppearEvent(
	int EntityId
)
54. SetCurrentMapCeremony(
	uint CeremonyId
)
55. AttachObjectToCharacter(
	int CharacterEntityId
	int DummypolyId
	int ObjectEntityId
)
56. SetMapCeremony(
	uint AreaId
	byte BlockId
	uint CeremonyId
)
57. DisplayEpitaphMessage(
	int MessageId
)
58. SetNetworkConnectedEventFlag(
	int EventFlagId
	enum <OnOff> FlagState
)

Definitions : OnOff

59. BatchSetNetworkConnectedEventFlags(
	int EventFlagIdStart
	int EventFlagIdEnd
	enum <OnOff> FlagState
)

Definitions : OnOff

60. SetOmissionModeCounts(
	int Level1Count
	int Level2Count
)
62. InitializeCrowTrade(
	enum <ItemType> ItemType
	int ItemId
	int ItemLotId
	int TradeCompletedEventFlagId
	int CrowDialogueResponseEventFlagId
)

Definitions : ItemType

63. InitializeCrowTradeArea(
	int AreaEntityId
)
64. SetNetworkInteractionState(
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

65. HideHud(
	enum <Bool> ShouldBeHidden
)

Definitions : Bool

66. SetBonfireWarpingState(
	int BonfireEntityId
	int AnimationId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

67. SetAutogeneratedEventSpecificEventFlag1Unknown200373(
	byte Unknown
	byte Unknown
)
68. HandleBossDefeatAndDisplayBanner(
	int EntityId
	enum <TextBannerType> BannerType
)

Definitions : TextBannerType

69. SetAutogeneratedEventSpecificEventFlag2Unknown200375(
	byte Unknown
	byte Unknown
)
70. DisableLoadingScreenTips(
	enum <Bool> ShouldBeDisabled
)

Definitions : Bool

71. AwardGestureItem(
	ushort GestureIndex
	enum <ItemType> ItemType
	int ItemId
)

Definitions : ItemType

72. SendNpcSummonHome(
	int SummonEntityId
)
73. SetWireSearchability(
	int WiresetparamId
)
74. SetAreaEnvmap(
	byte EnvmapId
)
75. SetLightingUnknown(
	enum <TimeOfDay> TimeOfDay
	float Unknown
)

Definitions : TimeOfDay

76. SetMenuFade(
	enum <FadeType> Fade
	float FadeTimeS
)

Definitions : FadeType

77. ForcePlayerArmorEquip(
	enum <ArmorType> ArmorType
	int ArmorItemId
)

Definitions : ArmorType

78. AddResurrectionNodes(
	byte AmountOfNodes
)
80. DisplayMinibossHealthBar(
	enum <DisabledEnabled> DisabledEnabled
	int EntityId
	short SlotNumber
	int NameId
)

Definitions : DisabledEnabled

81. SetAreaGparamSubId(
	uint AreaId
	uint BlockId
	byte GparamSubId
	float ChangeTimeS
)
82. DisableBonfire(
	int BonfireEntityId
)
83. GrantSkill(
	uint SkillparamId
)
84. SetForceScaleRender(
	enum <DisabledEnabled> DesiredState
)

Definitions : DisabledEnabled

85. WarpPlayerNew(
	byte AreaId
	byte BlockId
	int RespawnPointEntityId
)

Character

1. SetCharacterAiState(
	int EntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

2. SetCharacterTeamType(
	int EntityId
	enum <TeamType> TeamType
)

Definitions : TeamType

3. CharacterWarpRequest(
	int EntityId
	enum <TargetEntityType> WarpType
	int WarpDestinationEntityId
	int DummypolyId
)

Definitions : TargetEntityType

4. ForceCharacterDeath(
	int EntityId
	enum <Bool> ShouldReceiveSouls
)

Definitions : Bool

5. ChangeCharacterEnableState(
	int EntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

6. EzstateInstructionRequest(
	int EntityId
	int Command
	byte Slot
)
7. CreateBulletOwner(
	int EntityId
)
8. SetSpeffect(
	int EntityId
	int SpeffectId
)
9. SetSpecialAnimationS(
	int EntityId
	int WaitingAnimation
	int DamageAnimation
	int CancelAnimation
	int DeathAnimation
	int ReturnAnimation
)
10. SetCharacterGravity(
	int EntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

11. SetCharacterEventTarget(
	int EntityId
	int EntityId2
)
12. SetCharacterImmortality(
	int EntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

13. SetCharacterHome(
	int EntityId
	int AreaEntityId
)
14. RotateCharacter(
	int EntityId
	int EntityId2
	int PlayAnimationId
	enum <Bool> ShouldWaitForCompletion
)

Definitions : Bool

15. SetCharacterInvincibility(
	int EntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

16. ClearCharactersAiTarget(
	int EntityId
)
17. RequestCharacterAiCommand(
	int EntityId
	int CommandId
	byte SlotNumber
)
18. SetEventPoint(
	int EntityId
	int EntityId2
	float ReactionDistance
)
19. SetCharacterAiId(
	int EntityId
	int AiId
)
20. RequestCharacterAiRePlan(
	int EntityId
)
21. ClearSpeffect(
	int EntityId
	int SpeffectId
)
22. CreateNpcPart(
	int EntityId
	short NpcPartId
	enum <NpcPartType> NpcPartGroupIdx
	int NpcPartHp
	float DamageCorrection
	float BodyDamageCompensation
	enum <Bool> IsInvincible
	enum <Bool> StartInStoppedState
)

Definitions : NpcPartType, Bool

23. SetNpcPartHp(
	int EntityId
	int NpcPartId
	int DesiredHp
	enum <Bool> ShouldAllowHpAboveMaxHp
)

Definitions : Bool

24. SetNpcPartSeAndSfx(
	int EntityId
	int NpcPartId
	int DefenseMaterialSeId
	int DefenseMaterialSfxId
)
25. SetNpcPartBulletDamageMultiplier(
	int EntityId
	int NpcPartId
	float BulletDamageMultiplier
)
26. ChangeCharacterDispmask(
	int EntityId
	byte BitNumber
	enum <OnOffChange> SwitchType
)

Definitions : OnOffChange

27. ChangeCharacterHitmask(
	int EntityId
	byte BitNumber
	enum <OnOffChange> SwitchType
)

Definitions : OnOffChange

28. SetNetworkUpdateAuthority(
	int EntityId
	enum <AuthorityLevel> AuthorityLevel
)

Definitions : AuthorityLevel

29. SetCharacterBackreadState(
	int EntityId
	enum <Bool> Removed
)

Definitions : Bool

30. SetCharacterHpBarDisplay(
	int EntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

31. SetCharacterMaphit(
	int EntityId
	enum <Bool> Disabled
)

Definitions : Bool

32. RequestCharacterAiCommandEventValue(
	int EntityId
	int CommandId
	byte SlotNumber
	int StartingTargetEventFlagId
	int EndingTargetEventFlagId
)
33. CreateReferredDamagePair(
	int SourceEntityId
	int TargetEntityId
)
34. SetNetworkUpdateRate(
	int EntityId
	enum <Bool> UseFixedFrequency
	enum <CharacterUpdateFrequency> UpdateFrequency
)

Definitions : Bool, CharacterUpdateFrequency

35. SetCharacterDefaultBackreadState(
	int EntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

36. HellkiteBreathControl(
	int CharacterEntityId
	int ObjectEntityId
	int CharacterAnimationId
)
37. ForceCharacterTreasure(
	int CharacterEntityId
)
38. BetrayCharactersCurrentCovenant(
	byte Dummy
)
39. SetCharacterAnimationState(
	int EntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

40. WarpCharacterAndSetFloor(
	int EntityId
	enum <TargetEntityType> WarpType
	int WarpDestinationEntityId
	int DummypolyId
	int WarpDestinationHitEntityId
)

Definitions : TargetEntityType

41. IssueShortWarpRequest(
	int EntityId
	enum <TargetEntityType> WarpType
	int WarpDestinationEntityId
	int DummypolyId
)

Definitions : TargetEntityType

42. WarpCharacterAndCopyFloor(
	int EntityId
	enum <TargetEntityType> WarpType
	int WarpDestinationEntityId
	int DummypolyId
	int EntityIdToCopyFloorFrom
)

Definitions : TargetEntityType

43. RequestCharacterAnimationReset(
	int EntityId
	enum <Interpolation> InterpolationMethod
)

Definitions : Interpolation

44. ChangeCharacterTeamTypeAndForceExitSpecialAnimations(
	int EntityId
	enum <TeamType> TeamType
)

Definitions : TeamType

45. RegisterNpcHumanityEventValue(
	int NpcEntityId
	int HumanityEventValueBaseEventFlagId
)
46. IncrementPlayerPvpSin(
	byte Dummy
)
48. ChangeCharactersCloth(
	int EntityId
	byte BitNumber
	byte StateId
)
49. ChangeCharacterPatrolBehavior(
	int CharacterEntityId
	int PatrolInformationEntityId
)
50. SetLockOnPoint(
	int EntityId
	int LockOnDummypolyId
	enum <DisabledEnabled> DesiredState
)

Definitions : DisabledEnabled

51. TestRequestRagdollRestraint(
	int EntityIdRecipientSide
	int TargetRigidIndexRecipientSide
	int DummypolyIdRecipientSide
	int EntityIdAttachmentSide
	int TargetRigidIndexAttachmentSide
	int DummypolyIdAttachmentSide
)
52. ChangeCharacter(
	int CharinitparamId
)
53. AdaptHpChangingSpeffectToNpcPartOfTarget(
	int EntityId
)
54. ImmediateActivateUnknown200454(
	int EntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

55. SetCharacterTalkRange(
	int EntityId
	float Range
)
56. IncrementCharacterGameCycle(
	int EntityId
)
57. SetMultiplayerDependentBuffsNonBoss(
	int EntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

58. Unknown200459(
	int EntityId
	enum <DisabledEnabled> DisabledEnabled
)

Definitions : DisabledEnabled

59. SetCharacterRemainingYoelLevels(
	byte LevelCount
)
60. ResetCharacterPosition(
	int CharacterEntityId
)
61. SetNpcPartDamagingProsthetic(
	int CharacterEntityId
	short NpcPartId
	enum <ProstheticType> PartDamagingProsthetic
)

Definitions : ProstheticType

62. WarpPlayerWithinAreaSettingCameraOrientation(
	int CharacterEntityId
	enum <TargetEntityType> Type
	int PointEntityId
	int Unknown
	sbyte Unknown
)

Definitions : TargetEntityType

63. ForceUseObjact(
	int CharacterEntityId
	int ObjectEntityId
	int ObjactparamId
	int Unknown
)
64. ForceCharacterTarget(
	int TargeterEntityId
	int TargetedEntityId
)
65. EnableAiStateChangeFromEnemyTeam(
	int CharacterEntityId
	enum <DisabledEnabled> DesiredState
)

Definitions : DisabledEnabled

66. Unknown200468(
	int Unknown
)

Object

1. RequestObjectDestruction(
	int EntityId
	sbyte SlotNumber
)
2. RequestObjectRestoration(
	int EntityId
)
3. DeActivateObject(
	int TargetObjectEntityId
	enum <DisabledEnabled> State
)

Definitions : DisabledEnabled

4. SetObjectTreasureState(
	int TargetObjectEntityId
	enum <DisabledEnabled> State
)

Definitions : DisabledEnabled

5. InitializeObjact(
	int EntityId
	int ObjactparamId
	int RelativeTargetIdx
)
6. SetObjactState(
	int EntityId
	int ObjactparamId
	enum <DisabledEnabled> State
)

Definitions : DisabledEnabled

7. ReproduceObjectAnimation(
	int TargetObjectEntityId
	int AnimationId
)
8. ReproduceObjectDestruction(
	int EntityId
	sbyte SlotNumber
)
9. CreateDamagingObject(
	int EventFlagId
	int EntityId
	int DummypolyId
	int BehaviorId
	enum <DamageTargetType> Target
	float Radius
	float Lifespan
	float RepetitionTimeS
)

Definitions : DamageTargetType

10. RegisterStatue(
	int EntityId
	byte AreaId
	byte BlockId
	enum <StatueType> StatueType
)

Definitions : StatueType

11. WarpObjectToCharacter(
	int EntityId
	int CharacterEntityId
	short DummypolyId
)
12. DeleteObjectEvent(
	int EventFlagId
)
13. SetObjectInvulnerability(
	int TargetObjectEntityId
	enum <DisabledEnabled> State
)

Definitions : DisabledEnabled

14. DeActivateObjactAssignIdx(
	int EntityId
	int ObjactparamId
	int RelativeTargetIdx
	enum <DisabledEnabled> State
)

Definitions : DisabledEnabled

15. RerollObjectTreasure(
	int TargetObjectEntityId
)
17. ShowObjectByMapCeremony(
	int TargetObjectEntityId
	uint CeremonyId
	int Unknown
)
18. SetObjectInteraction(
	int ObjectEntityId
	enum <ObjectInteractionType> Interaction
	enum <DisabledEnabled> DesiredState
)

Definitions : ObjectInteractionType, DisabledEnabled

SFX

1. DeleteMapSfx(
	int EntityId
	enum <Bool> OnlyDeleteRoot
)

Definitions : Bool

2. SpawnMapSfx(
	int EntityId
)
3. SpawnOneshotSfx(
	enum <TargetEntityType> Type
	int EntityId
	int DummypolyId
	int SfxId
)

Definitions : TargetEntityType

4. CreateObjectFollowingSfx(
	int ObjectEntityId
	int DummypolyId
	int SfxId
)
5. DeleteObjectFollowingSfx(
	int ObjectEntityId
	enum <Bool> ShouldDeleteRoot
)

Definitions : Bool

Message

1. DisplayGenericDialog(
	int MessageId
	enum <PromptType> DialogType
	enum <NumberOfOptions> NumberOfOptions
	int EntityId
	float DisplayDistance
)

Definitions : PromptType, NumberOfOptions

2. DisplayBanner(
	enum <TextBannerType> BannerType
)

Definitions : TextBannerType

3. DisplayStatusMessage(
	int MessageId
	enum <DisabledEnabled> PadState
)

Definitions : DisabledEnabled

4. DisplayMessage(
	int MessageId
	byte ScreenLocationIndex
)
5. SetBattleOfStocismNametagA(
	int PlayerEntityId
)
6. SetBattleOfStocismNametagB(
	int PlayerEntityId
)
7. SetBattleOfStocismNametagC(
	int PlayerEntityId
)
8. SetBattleOfStocismNametagD(
	int PlayerEntityId
)
9. DisplayBattleOfStocismDissolutionMessage(
	int MessageId
)
10. DisplayGenericDialogAndSetEventFlags(
	int MessageId
	enum <PromptType> DialogType
	enum <NumberOfOptions> NumberOfOptions
	int EntityId
	float DisplayDistance
	int LeftResponseEventFlagId
	int RightResponseEventFlagId
	int CancelResponseEventFlagId
)

Definitions : PromptType, NumberOfOptions

11. DisplayAreaWelcomeMessage(
	int AreaNameMessageId
)
12. DisplayGenericDialogGloballyAndSetEventFlags(
	int MessageId
	enum <PromptType> DialogType
	enum <NumberOfOptions> NumberOfOptions
	int LeftResponseEventFlagId
	int RightResponseEventFlagId
	int CancelResponseEventFlagId
)

Definitions : PromptType, NumberOfOptions

13. ShowHintBox(
	int HintBoxId
	int TitleMessageId
	int BodyMessageId
)
14. RemoveHintBox(
	int HintBoxId
)
15. ShowSmallHintBox(
	int HintBoxId
	int MessageId
)
16. ShowTutorialText(
	int PreTitleMessageId
	int TitleMessageId
	int BodyMessageId
	int ImageTextureId
)
17. ShowLargeInspectBox(
	int TitleMessageId
	int BodyMessageId
)

Camera

1. ChangeCamera(
	int NormalCameraId
	int LockedCameraId
)
2. SetCameraVibration(
	int VibrationId
	enum <TargetEntityType> Type
	int EntityId
	int DummypolyId
	float DecayStartDistance
	float DecayEndDistance
)

Definitions : TargetEntityType

3. SetLockcamSlotNumber(
	byte AreaId
	byte BlockId
	ushort LockcamSlotNumber
)
4. SetAreaCamerasetparamSubid(
	int CamerasetparamSubid
)

Script

1. RegisterLadder(
	int DisableTopEventFlagId
	int DisableBottomEventFlagId
	int EntityId
)
2. InitializeWanderingDemon(
	int EventFlagId
	int EntityId
	int AppearenceEventFlagId
)
3. RegisterWanderingDemon(
	int EventFlagId
	int EntityId
	int EntityId2
)
4. RegisterBonfire(
	int EventFlagId
	int EntityId
	float ReactionDistance
	float ReactionAngle
	int SetStandardKindlingLevel
)
5. ActivateMultiplayerDependantBuffs(
	int EntityId
)
6. RegisterHealingFountain(
	int EventFlagId
	int EntityId
	float ReactionDistance
	float ReactionAngle
	int InitialSwordNumber
	int SwordLevel
)
7. IssueBossRoomEntryNotification(
	byte Dummy
)
8. SendInvadingPhantomsHome(
	int Unknown
)
9. SendAllPhantomsHomeAndUpdateServerPvpStats(
	int Unknown
)
10. SendAllPhantomsHome(
	int Unknown
)

Sound

1. PlayBgm(
	enum <OnOff> ShouldPlay
	ushort SlotNumber
	int EntityId
	enum <SoundType> SoundType
	int SoundId
)

Definitions : OnOff, SoundType

2. PlaySe(
	int EntityId
	enum <SoundType> SoundType
	int SoundId
)

Definitions : SoundType

3. SetMapSoundState(
	int EntityId
	enum <DisabledEnabled> EnableDisable
)

Definitions : DisabledEnabled

4. EnableBossMapSound(
	int EntityId
	enum <DisabledEnabled> EnableDisable
)

Definitions : DisabledEnabled

5. NotifySoundDampeningOfDoorEvent(
	int EntityId
	enum <DoorState> DoorState
)

Definitions : DoorState

6. EnableMapSoundWithFade(
	int EntityId
	enum <DisabledEnabled> EnableDisable
	float FadeTime
)

Definitions : DisabledEnabled

7. Unknown201007(
	int EntityId
)
8. SetMapSoundStateUnknown(
	int AreaEntityId
	enum <Bool> Unknown
	enum <Bool> Unknown
)

Definitions : Bool

9. SetMapSoundFadeOutTime(
	float TimeS
)

Hit

1. ActivateHit(
	int HitEntityId
	enum <DisabledEnabled> State
)

Definitions : DisabledEnabled

2. ActivateHitBackreadMask(
	int HitEntityId
	enum <DisabledEnabled> State
)

Definitions : DisabledEnabled

3. ActivateHitres(
	int HitEntityId
	enum <DisabledEnabled> State
)

Definitions : DisabledEnabled

4. ActivateHitAndCreateNavimesh(
	int HitEntityId
	enum <DisabledEnabled> State
)

Definitions : DisabledEnabled

5. ActivateWallHug(
	int HitEntityId
	sbyte Unknown
	int Unknown
	int Unknown
	int HitEntityId
	sbyte Unknown
	int Unknown
	int Unknown
	enum <DisabledEnabled> DesiredState
)

Definitions : DisabledEnabled

Map

1. ActivateMapPart(
	int MapPartEntityId
	enum <DisabledEnabled> State
)

Definitions : DisabledEnabled

2. SetAreaWelcomeMessageState(
	enum <DisabledEnabled> State
)

Definitions : DisabledEnabled

PlayLog

1. CreatePlaylog(
	 PlaylogName
)
2. StartTimeMeasurement(
	uint MeasurementId
	 PlaylogName
	enum <DisabledEnabled> Overwrite
)

Definitions : DisabledEnabled

3. EndTimeMeasurement(
	uint MeasurementId
)
4. ParameterOutput(
	enum <PlayerPlaylogParameter> Category
	 PlaylogName
	enum <PlaylogMultiplayerType> OutputMultiplayerStatus
)

Definitions : PlayerPlaylogParameter, PlaylogMultiplayerType

Project

1. IfCharacterDeath(
	int EntityId
)
2. IfCharacterInArea(
	int CharacterEntityId
	int AreaEntityId
)
3. IfEventFlagOn(
	int EventFlagId
)
4. IfObjectDestroyed(
	int EntityId
)
5. IfCharacterInRadius(
	int EntityId
	int EntityId2
	float DistanceM
)
6. IfCharacterTakenDamage(
	int EntityId
	int EntityId2
)
7. IfObjectTakenDamage(
	int EntityId
	int EntityId2
)
8. IfPlayerHasItem(
	enum <ItemType> ItemType
	int ItemId
)

Definitions : ItemType

9. IfActionButton(
	enum <TargetEntityType> TargetEntityType
	int EntityId
	int ReactionAngle
	int DummypolyId
	float ReactionDistance
	int HelpMessageId
	enum <ReactionType> ReactionType
	int EventFlagId
)

Definitions : TargetEntityType, ReactionType

10. MakeSystemCall(
	enum <CallType> Type
	int EventId
)

Definitions : CallType

11. IfCharacterHp(
	int EntityId
	float HpRatio
)
12. IfCharacterType(
	int EntityId
	enum <TargetType> TargetType
)

Definitions : TargetType

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