Function Definitions - SekiroResurrection/modding-wiki GitHub Wiki
1. IfConditionGroup(
enum <ConditionGroup> ResultConditionGroup
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)Definitions : ConditionGroup, ConditionState
2. IfParameterComparison(
enum <ConditionGroup> ResultConditionGroup
enum <ComparisonType> ComparisonType
int LeftHandSide
int RightHandSide
)Definitions : ConditionGroup, ComparisonType
1. IfElapsedSeconds(
enum <ConditionGroup> ResultConditionGroup
float TargetNumberOfSeconds
)Definitions : ConditionGroup
2. IfElapsedFrames(
enum <ConditionGroup> ResultConditionGroup
int TargetNumberOfFrames
)Definitions : ConditionGroup
3. IfRandomElapsedSeconds(
enum <ConditionGroup> ResultConditionGroup
float TargetSecondsMin
float TargetSecondsMax
)Definitions : ConditionGroup
4. IfRandomElapsedFrames(
enum <ConditionGroup> ResultConditionGroup
int TargetFramesMin
int TargetFramesMax
)Definitions : ConditionGroup
1. IfEventFlag(
enum <ConditionGroup> ResultConditionGroup
enum <OnOffChange> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int TargetEventFlagId
)Definitions : ConditionGroup, OnOffChange, TargetEventFlagType
2. IfBatchEventFlags(
enum <ConditionGroup> ResultConditionGroup
enum <LogicalOperationType> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int StartingTargetEventFlagId
int EndingTargetEventFlagId
)Definitions : ConditionGroup, LogicalOperationType, TargetEventFlagType
3. IfInOutsideArea(
enum <ConditionGroup> ResultConditionGroup
enum <InsideOutsideState> DesiredState
int TargetEntityId
int AreaEntityId
int MinimumNumberOfTargets
)Definitions : ConditionGroup, InsideOutsideState
4. IfEntityInOutsideRadiusOfEntity(
enum <ConditionGroup> ResultConditionGroup
enum <InsideOutsideState> DesiredState
int TargetEntityAId
int TargetEntityBId
float TargetDistance
int MinimumNumberOfTargets
)Definitions : ConditionGroup, InsideOutsideState
5. IfPlayerHasDoesntHaveItem(
enum <ConditionGroup> ResultConditionGroup
enum <ItemType> ItemType
int ItemId
enum <OwnershipState> DesiredPossessionState
)Definitions : ConditionGroup, ItemType, OwnershipState
6. IfActionButtonOld(
enum <ConditionGroup> ResultConditionGroup
enum <TargetEntityType> TargetEntityType
int TargetEntityId
float ReactionAngleDeg
short DummypolyId
float ReactionDistance
int HelpMessageId
enum <ReactionType> ReactionType
int PadId
)Definitions : ConditionGroup, TargetEntityType, ReactionType
7. IfMultiplayerState(
enum <ConditionGroup> ResultConditionGroup
enum <MultiplayerState> DesiredMultiplayerState
)Definitions : ConditionGroup, MultiplayerState
8. IfAllPlayersInOutsideArea(
enum <ConditionGroup> ResultConditionGroup
enum <InsideOutsideState> DesiredState
int AreaEntityId
)Definitions : ConditionGroup, InsideOutsideState
9. IfPlayerInOutMap(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> ShouldPlayerBeInside
byte AreaId
byte BlockId
)Definitions : ConditionGroup, Bool
10. IfMultiplayerEvent(
enum <ConditionGroup> ResultConditionGroup
uint MultiplayerEventId
)Definitions : ConditionGroup
11. IfCountEventFlags(
enum <ConditionGroup> ResultConditionGroup
enum <TargetEventFlagType> TargetEventFlagType
int StartingTargetEventFlagId
int EndingTargetEventFlagId
enum <ComparisonType> ComparisonType
int CountThreshold
)Definitions : ConditionGroup, TargetEventFlagType, ComparisonType
12. IfWorldTendency(
enum <ConditionGroup> ResultConditionGroup
enum <TendencyType> TendencyType
enum <ComparisonType> ComparisonType
byte TendencyThreshold
)Definitions : ConditionGroup, TendencyType, ComparisonType
13. IfEventValue(
enum <ConditionGroup> ResultConditionGroup
int BaseEventFlagId
byte NumberOfUsedFlagBits
enum <ComparisonType> ComparisonType
uint ThresholdValue
)Definitions : ConditionGroup, ComparisonType
14. IfActionButtonBossFog(
enum <ConditionGroup> ResultConditionGroup
enum <TargetEntityType> TargetEntityType
int TargetEntityId
float ReactionAngleDeg
short DummypolyId
float ReactionDistance
int HelpMessageId
enum <ReactionType> ReactionType
int PadId
)Definitions : ConditionGroup, TargetEntityType, ReactionType
15. IfDroppedItemsInArea(
enum <ConditionGroup> ResultConditionGroup
int AreaEntityId
)Definitions : ConditionGroup
16. IfDroppedItem(
enum <ConditionGroup> ResultConditionGroup
enum <ItemType> ItemType
int ItemId
)Definitions : ConditionGroup, ItemType
17. IfPlayerHasDoesntHaveItemIncludingBbox(
enum <ConditionGroup> ResultConditionGroup
enum <ItemType> ItemType
int ItemId
enum <OwnershipState> DesiredPossessionState
)Definitions : ConditionGroup, ItemType, OwnershipState
18. IfGameCycle(
enum <ConditionGroup> ResultConditionGroup
enum <ComparisonType> ComparisonType
byte CompletedGameCyclesThreshold
)Definitions : ConditionGroup, ComparisonType
19. IfActionButtonLineSegment(
enum <ConditionGroup> ResultConditionGroup
enum <TargetEntityType> TargetEntityType
int TargetEntityId
float ReactionAngleDeg
short DummypolyId
float ReactionDistance
int HelpMessageId
enum <ReactionType> ReactionType
int PadId
int LineSegmentDefinedByEntityId
)Definitions : ConditionGroup, TargetEntityType, ReactionType
20. IfActionButtonLineSegmentBossRoom(
enum <ConditionGroup> ResultConditionGroup
enum <TargetEntityType> TargetEntityType
int TargetEntityId
float ReactionAngleDeg
short DummypolyId
float ReactionDistance
int HelpMessageId
enum <ReactionType> ReactionType
int PadId
int LineSegmentDefinedByEntityId
)Definitions : ConditionGroup, TargetEntityType, ReactionType
21. IfCompareEventValues(
enum <ConditionGroup> ResultConditionGroup
int LeftSideBaseEventFlagId
byte LeftSideNumberOfUsedFlagBits
enum <ComparisonType> ComparisonType
int RightSideBaseEventFlagId
byte RightSideNumberOfUsedFlagBits
)Definitions : ConditionGroup, ComparisonType
22. IfOwnsDlc(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> OwnsDlc
)Definitions : ConditionGroup, Bool
23. IfOnlineMode(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> OnlineMode
)Definitions : ConditionGroup, Bool
24. IfDamageType(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
int AttackerEntityId
enum <DamageType> DamageType
)Definitions : ConditionGroup, DamageType
25. IfActionButton(
enum <ConditionGroup> ResultConditionGroup
int ActionButtonParameterId
int TargetEntityId
)Definitions : ConditionGroup
26. IfPlayerIsNotInOwnWorldExcludesArena(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> IsNotIn
)Definitions : ConditionGroup, Bool
27. IfMapCeremonyState(
enum <ConditionGroup> ResultConditionGroup
enum <DisabledEnabled> DesiredState
byte AreaId
byte BlockId
ushort CeremonyId
)Definitions : ConditionGroup, DisabledEnabled
28. IfMultiplayerNetworkPenalized(
enum <ConditionGroup> ResultConditionGroup
)Definitions : ConditionGroup
29. IfPlayerGender(
enum <ConditionGroup> ResultConditionGroup
enum <Gender> Gender
)Definitions : ConditionGroup, Gender
30. IfOngoingCutsceneFinished(
enum <ConditionGroup> ResultConditionGroup
int CutsceneId
)Definitions : ConditionGroup
31. IfPlayerHasItemEquipped(
enum <ConditionGroup> ResultConditionGroup
enum <ItemType> ItemType
int ItemId
enum <Bool> HasEquipped
)Definitions : ConditionGroup, ItemType, Bool
32. IfSteamDisconnected(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> Disconnected
)Definitions : ConditionGroup, Bool
33. IfFriendlyPhantomCountComparison(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> DesiredComparisonState
enum <ComparisonType> ComparisonType
int TargetCount
)Definitions : ConditionGroup, Bool, ComparisonType
1. IfCharacterDeadAlive(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <DeathState> DesiredLifeState
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, DeathState, ComparisonType
2. IfCharacterDamagedBy(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
int AttackerEntityId
)Definitions : ConditionGroup
3. IfCharacterHpRatio(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <ComparisonType> ComparisonType
float TargetHpRatio
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, ComparisonType
4. IfCharacterType(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <TargetType> TargetType
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, TargetType, ComparisonType
5. IfCharacterTargetedBy(
enum <ConditionGroup> ResultConditionGroup
int AggressorEntityId
int TargetEntityId
enum <Bool> ShouldHave
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, Bool, ComparisonType
6. IfCharacterHasSpeffect(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
int SpeffectId
enum <Bool> ShouldHave
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, Bool, ComparisonType
7. IfNpcPartHp(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
int NpcPartId
int HpThreshold
enum <ComparisonType> ComparisonType
)Definitions : ConditionGroup, ComparisonType
8. IfCharacterBackreadStatus(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <Bool> IsBackread
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, Bool, ComparisonType
9. IfCharacterHasEventMessage(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
int TargetEventMessageId
enum <Bool> ShouldHave
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, Bool, ComparisonType
10. IfCharacterAiState(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <AiStateType> AiState
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, AiStateType, ComparisonType
11. IfPlayerUsingSkullLantern(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> UsingSkullLantern
)Definitions : ConditionGroup, Bool
12. IfPlayersClass(
enum <ConditionGroup> ResultConditionGroup
enum <ClassType> ClassType
)Definitions : ConditionGroup, ClassType
13. IfPlayersCovenant(
enum <ConditionGroup> ResultConditionGroup
byte CovenantIndex
)Definitions : ConditionGroup
14. IfPlayersSoulLevel(
enum <ConditionGroup> ResultConditionGroup
enum <ComparisonType> ComparisonType
uint TargetSoulLevel
)Definitions : ConditionGroup, ComparisonType
15. IfCharacterHpValue(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <ComparisonType> ComparisonType
int TargetHp
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, ComparisonType
16. IfCharacterDrawgroupState(
enum <ConditionGroup> ResultConditionGroup
int TargetCharacterEntityId
enum <Bool> InsideDrawgroup
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, Bool, ComparisonType
17. IfCharacterHpRatioNew(
enum <ConditionGroup> ResultConditionGroup
int CharacterEntityId
enum <ComparisonType> ComparisonType
float TargetAmount
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, ComparisonType
18. IfCharacterHasEventMessageNew(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
int TargetEventMessageId
enum <Bool> ShouldHave
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, Bool, ComparisonType
19. IfCharacterAiStateNew(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <AiStateType> AiState
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, AiStateType, ComparisonType
20. IfPlayerRemainingYoelLevelCount(
enum <ConditionGroup> ResultConditionGroup
enum <ComparisonType> ComparisonType
int TargetLevelCount
)Definitions : ConditionGroup, ComparisonType
21. IfCharacterInvadeType(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
byte InvadeTypeUnknown
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, ComparisonType
22. IfPlayerSenComparison(
enum <ConditionGroup> ResultConditionGroup
enum <ComparisonType> ComparisonType
uint TargetAmount
)Definitions : ConditionGroup, ComparisonType
23. IfPlayerSwimState(
enum <ConditionGroup> ResultConditionGroup
enum <SwimState> SwimState
)Definitions : ConditionGroup, SwimState
24. IfActionBit(
enum <ConditionGroup> ResultConditionGroup
byte Actionstartbit
enum <Bool> BitSet
)Definitions : ConditionGroup, Bool
25. IfPlayerLockedOn(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <Bool> LockedOn
)Definitions : ConditionGroup, Bool
26. IfNumberOfCharacterHealthBars(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <ComparisonType> ComparisonType
uint TargetNumberOfHealthBars
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, ComparisonType
27. IfNumberOfCharacterHealthBarsOther(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <ComparisonType> ComparisonType
uint TargetNumberOfHealthBars
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, ComparisonType
28. IfCharacterPostureRatio(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <ComparisonType> ComparisonType
float TargetPostureRatio
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, ComparisonType
29. IfCharacterInViewRange(
enum <ConditionGroup> ResultConditionGroup
int ViewedEntityId
int ViewerEntityId
int AngleDegrees
int MinDistance
int MaxDistance
enum <InsideOutsideState> DesiredState
)Definitions : ConditionGroup, InsideOutsideState
30. IfPlayerActionsEnabled(
enum <ConditionGroup> ResultConditionGroup
enum <DisabledEnabled> DisabledEnabled
)Definitions : ConditionGroup, DisabledEnabled
31. IfEntityLoaded(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <Bool> IsLoaded
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, Bool, ComparisonType
1. IfObjectDestroyed(
enum <ConditionGroup> ResultConditionGroup
enum <DestructionState> DamageState
int TargetObjectEntityId
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)Definitions : ConditionGroup, DestructionState, ComparisonType
2. IfObjectHitBy(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
int AttackerEntityId
)Definitions : ConditionGroup
3. IfObjactEventFlag(
enum <ConditionGroup> ResultConditionGroup
int ObjactEventFlag
)Definitions : ConditionGroup
4. IfObjectHp(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <ComparisonType> ComparisonType
int HpThreshold
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)Definitions : ConditionGroup, ComparisonType
5. IfObjectBurnState(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <ComparisonType> ComparisonType
byte BurnStateUnknown
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)Definitions : ConditionGroup, ComparisonType
6. IfObjectBackread(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <Bool> IsBackread
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)Definitions : ConditionGroup, Bool, ComparisonType
7. IfObjectBackreadUnknown511(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <Bool> IsBackread
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)Definitions : ConditionGroup, Bool, ComparisonType
8. IfObjectAnimationEnded(
enum <ConditionGroup> ResultConditionGroup
int ObjectEntityId
int AnimationId
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)Definitions : ConditionGroup, ComparisonType
1. IfPlayerMovingOnHit(
enum <ConditionGroup> ResultConditionGroup
int HitEntityId
)Definitions : ConditionGroup
2. IfPlayerAttackingOnHit(
enum <ConditionGroup> ResultConditionGroup
int HitEntityId
)Definitions : ConditionGroup
3. IfPlayerStandingOnHit(
enum <ConditionGroup> ResultConditionGroup
int HitEntityId
)Definitions : ConditionGroup
4. IfHitLoaded(
enum <ConditionGroup> ResultConditionGroup
int HitEntityId
)Definitions : ConditionGroup
1. IfMapAlertMusicState(
enum <ConditionGroup> ResultConditionGroup
enum <MusicStateType> MusicState
enum <Bool> Playing
)Definitions : ConditionGroup, MusicStateType, Bool
2. IfMusicTransitioningBetweenMaps(
enum <ConditionGroup> ResultConditionGroup
)Definitions : ConditionGroup
3. IfPlayerHasChangedMap(
enum <ConditionGroup> ResultConditionGroup
)Definitions : ConditionGroup
4. IfGameIsLoading(
enum <ConditionGroup> ResultConditionGroup
)Definitions : ConditionGroup
1. IfPlayerIsLookingAtEntity(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> Looking
int LookingEntityId
int TargetEntityId
int Angle
int Angle
)Definitions : ConditionGroup, Bool
1. WaitForConditionGroupState(
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)Definitions : ConditionState, ConditionGroup
2. SkipIfConditionGroupStateUncompiled(
byte NumberOfSkippedLines
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)Definitions : ConditionState, ConditionGroup
3. EndIfConditionGroupStateUncompiled(
enum <EventEndType> ExecutionEndType
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)Definitions : EventEndType, ConditionState, ConditionGroup
4. SkipUnconditionally(
byte NumberOfSkippedLines
)5. EndUnconditionally(
enum <EventEndType> ExecutionEndType
)Definitions : EventEndType
6. SkipIfComparison(
byte NumberOfSkippedLines
enum <ComparisonType> ComparisonType
int LeftHandSide
int RightHandSide
)Definitions : ComparisonType
7. EndIfComparison(
enum <EventEndType> ExecutionEndType
enum <ComparisonType> ComparisonType
int LeftHandSide
int RightHandSide
)Definitions : EventEndType, ComparisonType
8. SkipIfConditionGroupStateCompiled(
byte NumberOfSkippedLines
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)Definitions : ConditionState, ConditionGroup
9. EndIfConditionGroupStateCompiled(
enum <EventEndType> ExecutionEndType
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)Definitions : EventEndType, ConditionState, ConditionGroup
10. WaitForNetworkApproval(
float TimeoutS
)11. GotoIfConditionGroupStateUncompiled(
enum <Label> Label
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)Definitions : Label, ConditionState, ConditionGroup
12. GotoUnconditionally(
enum <Label> Label
)Definitions : Label
13. GotoIfComparison(
enum <Label> Label
enum <ComparisonType> ComparisonType
int LeftHandSide
int RightHandSide
)Definitions : Label, ComparisonType
14. GotoIfConditionGroupStateCompiled(
enum <Label> Label
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)Definitions : Label, ConditionState, ConditionGroup
1. WaitFixedTimeSeconds(
float NumberOfSeconds
)2. WaitFixedTimeFrames(
int NumberOfFrames
)3. WaitRandomTimeSeconds(
float MinNumberOfSeconds
float MaxNumberOfSeconds
)4. WaitRandomTimeFrames(
int MinNumberOfFrames
int MaxNumberOfFrames
)5. WaitHollowArenaHalfTimeStayparamLookup(
enum <HollowArenaMatchType> MatchType
enum <Bool> IsSecondHalf
)Definitions : HollowArenaMatchType, Bool
1. WaitForEventFlag(
enum <OnOffChange> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int TargetEventFlagId
)Definitions : OnOffChange, TargetEventFlagType
2. SkipIfEventFlag(
byte NumberOfSkippedLines
enum <OnOff> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int TargetEventFlagId
)Definitions : OnOff, TargetEventFlagType
3. EndIfEventFlag(
enum <EventEndType> ExecutionEndType
enum <OnOff> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int TargetEventFlagId
)Definitions : EventEndType, OnOff, TargetEventFlagType
4. SkipIfBatchEventFlags(
byte NumberOfSkippedLines
enum <LogicalOperationType> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int StartingTargetEventFlagId
int EndingTargetEventFlagId
)Definitions : LogicalOperationType, TargetEventFlagType
5. EndIfBatchEventFlags(
enum <EventEndType> ExecutionEndType
enum <LogicalOperationType> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int StartingTargetEventFlagId
int EndingTargetEventFlagId
)Definitions : EventEndType, LogicalOperationType, TargetEventFlagType
6. SkipIfMultiplayerState(
byte NumberOfSkippedLines
enum <MultiplayerState> DesiredMultiplayerState
)Definitions : MultiplayerState
7. EndIfMultiplayerState(
enum <EventEndType> ExecutionEndType
enum <MultiplayerState> DesiredMultiplayerState
)Definitions : EventEndType, MultiplayerState
8. SkipIfPlayerInOutMap(
byte NumberOfSkippedLines
enum <Bool> Inside
byte AreaId
byte BlockId
)Definitions : Bool
9. EndIfPlayerInOutMap(
enum <EventEndType> ExecutionEndType
enum <Bool> Inside
byte AreaId
byte BlockId
)Definitions : EventEndType, Bool
10. SkipIfNumberOfCoOpClients(
byte NumberOfSkippedLines
enum <ComparisonType> ComparisonType
byte TargetNumberOfClients
)Definitions : ComparisonType
11. EndIfNumberOfCoOpClients(
enum <EventEndType> ExecutionEndType
enum <ComparisonType> ComparisonType
byte TargetNumberOfClients
)Definitions : EventEndType, ComparisonType
12. GotoIfCharacterHasSpeffect(
enum <Label> Label
int TargetEntityId
int SpeffectId
enum <Bool> ShouldHave
enum <ComparisonType> ComparisonType
int NumberOfTargetCharacters
)Definitions : Label, Bool, ComparisonType
13. GotoIfPlayerIsNotInOwnWorldExcludesArena(
enum <Label> Label
enum <Bool> IsNotIn
)14. EndIfPlayerIsNotInOwnWorldExcludesArena(
enum <EventEndType> ExecutionEndType
enum <Bool> IsNotIn
)Definitions : EventEndType, Bool
15. SkipIfNumberOfClientsOfType(
byte NumberOfSkippedLines
enum <ClientType> ClientType
enum <ComparisonType> ComparisonType
byte TargetNumberOfClients
)Definitions : ClientType, ComparisonType
16. GotoIfNumberOfClientsOfType(
enum <Label> Label
enum <ClientType> ClientType
enum <ComparisonType> ComparisonType
byte TargetNumberOfClients
)Definitions : Label, ClientType, ComparisonType
17. EndIfNumberOfClientsOfType(
enum <EventEndType> ExecutionEndType
enum <ClientType> ClientType
enum <ComparisonType> ComparisonType
byte TargetNumberOfClients
)Definitions : EventEndType, ClientType, ComparisonType
18. GotoIfEventFlag(
enum <Label> Label
enum <OnOff> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int TargetEventFlagId
)Definitions : Label, OnOff, TargetEventFlagType
19. GotoIfBatchEventFlags(
enum <Label> Label
enum <LogicalOperationType> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int StartingTargetEventFlagId
int EndingTargetEventFlagId
)Definitions : Label, LogicalOperationType, TargetEventFlagType
20. GotoIfMultiplayerState(
enum <Label> Label
enum <MultiplayerState> DesiredMultiplayerState
)Definitions : Label, MultiplayerState
21. GotoIfPlayerInOutMap(
enum <Label> Label
enum <Bool> Inside
byte AreaId
byte BlockId
)22. GotoIfNumberOfCoOpClients(
enum <Label> Label
enum <ComparisonType> ComparisonType
byte TargetNumberOfClients
)Definitions : Label, ComparisonType
23. EndIfCharacterHasSpeffect(
enum <EventEndType> ExecutionEndType
int TargetEntityId
int SpeffectId
enum <Bool> ShouldHave
enum <ComparisonType> ComparisonType
int NumberOfTargetCharacters
)Definitions : EventEndType, Bool, ComparisonType
24. SkipIfCharacterHasSpeffect(
byte NumberOfSkippedLines
int TargetEntityId
int SpeffectId
enum <Bool> ShouldHave
enum <ComparisonType> ComparisonType
int NumberOfTargetCharacters
)Definitions : Bool, ComparisonType
25. GotoIfPlayerInOutsideArea(
enum <Label> Label
enum <InsideOutsideState> DesiredState
int TargetEntityId
int AreaEntityId
int NumberOfTargetCharacters
)Definitions : Label, InsideOutsideState
26. EndIfPlayerInOutsideArea(
enum <EventEndType> ExecutionEndType
enum <InsideOutsideState> DesiredState
int TargetEntityId
int AreaEntityId
)Definitions : EventEndType, InsideOutsideState
27. SkipIfPlayerInOutsideArea(
byte NumberOfSkippedLines
enum <InsideOutsideState> DesiredState
int TargetEntityId
int AreaEntityId
int NumberOfTargetCharacters
)Definitions : InsideOutsideState
1. WaitForObjectDestroyed(
enum <DestructionState> DamageState
int TargetObjectEntityId
)Definitions : DestructionState
2. SkipIfObjectDestroyed(
byte NumberOfSkippedLines
enum <DestructionState> DamageState
int TargetObjectEntityId
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)Definitions : DestructionState, ComparisonType
3. EndIfObjectDestroyed(
enum <EventEndType> ExecutionEndType
enum <DestructionState> DamageState
int TargetObjectEntityId
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)Definitions : EventEndType, DestructionState, ComparisonType
4. GotoIfObjectDestroyed(
enum <Label> Label
enum <DestructionState> DamageState
int TargetObjectEntityId
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)Definitions : Label, DestructionState, ComparisonType
1. InitializeEvent(
int EventSlotId
uint EventId
uint Parameters
)2. TerminateEvent(
int EventSlotId
uint EventId
)3. SetNetworkSyncState(
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
4. ClearCompiledConditionGroupState(
byte Dummy
)5. PrefetchRequest(
uint RequestId
)6. SaveRequest(
byte Dummy
)7. InitializeCommonEvent(
uint EventId
uint Parameters
)1. PlayCutsceneToAll(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
)Definitions : CutscenePlayMode
2. PlayCutsceneAndWarpAllPlayers(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
int PointEntityId
byte AreaId
byte BlockId
)Definitions : CutscenePlayMode
3. PlayCutsceneToPlayer(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
int PlayerEntityId
)Definitions : CutscenePlayMode
4. PlayCutsceneAndWarpPlayer(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
int PointEntityId
byte AreaId
byte BlockId
int PlayerEntityId
)Definitions : CutscenePlayMode
5. PlayCutsceneAndRotatePlayerAroundVerticalAxis(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
float YAxisXCoordM
float YAxisZCoordM
int RotationDeg
float VerticalTranslationM
int PlayerEntityId
)Definitions : CutscenePlayMode
6. PlayCutsceneChangeTimePeriodAndWarpPlayer(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
int PointEntityId
byte AreaId
byte BlockId
int PlayerEntityId
byte TimePeriodId
)Definitions : CutscenePlayMode
7. FadeOutAndWarpPlayer(
int PointEntityId
byte AreaId
byte BlockId
)8. DummyPlayCutsceneAndWarpPlayer(
int PointEntityId
byte AreaId
byte BlockId
)9. PlayCutsceneChangeMapCeremonyAndWarpPlayer(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
uint CeremonyId
int Unknown
int PointEntityId
byte AreaId
byte BlockId
int PlayerEntityId
)Definitions : CutscenePlayMode
10. PlayCutsceneToPlayerAndChangeCurrentMapCeremony(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
uint CeremonyId
int Unknown
int PlayerEntityId
)Definitions : CutscenePlayMode
11. PlayOngoingCutsceneAndWarpPlayer(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
int PointEntityId
byte AreaId
byte BlockId
int PlayerEntityId
byte Unknown
byte Unknown
)Definitions : CutscenePlayMode
12. PlayCutsceneAndWarpPlayerUnknown200212(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
int PointEntityId
byte AreaId
byte BlockId
int PlayerEntityId
int PointEntityId2
)Definitions : CutscenePlayMode
13. PlayCutsceneAndWarpPlayerWithLighting200213(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
int PointEntityId
byte AreaId
byte BlockId
int PlayerEntityId
enum <TimeOfDay> TimeOfDay
enum <DisabledEnabled> DesiredState
)Definitions : CutscenePlayMode, TimeOfDay, DisabledEnabled
1. RequestAnimationPlayback(
int EntityId
int AnimationId
enum <Bool> ShouldLoop
enum <Bool> ShouldWaitForCompletion
enum <ComparisonType> ComparisonType
float NumberOfTargetEntities
)Definitions : Bool, ComparisonType
2. SetEventFlag(
int EventFlagId
enum <OnOff> FlagState
)Definitions : OnOff
3. DeActivateGenerator(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
4. AwardItemLot(
int ItemLotId
)5. ShootBullet(
int BulletTeamEntityId
int BulletProducerEntityId
int DummypolyId
int BehaviorId
int FiringAngleX
int FiringAngleY
int FiringAngleZ
)6. DeActivateMapHit(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
7. SetMapVisibility(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
8. SetEventState(
int EventId
int EventSlotId
enum <EventEndType> EventState
)Definitions : EventEndType
9. InvertEventFlag(
int EventFlagId
)10. SetEventNavimesh(
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
11. DisplayBossHealthBar(
enum <DisabledEnabled> DisabledEnabled
int EntityId
short SlotNumber
int NameId
)Definitions : DisabledEnabled
12. HandleBossDefeat(
int EntityId
)13. ModifyNavimeshConnectionBitflag(
int EntityId
enum <NavimeshType> NavimeshType
enum <BitopType> TypeBitOperation
)Definitions : NavimeshType, BitopType
14. WarpPlayer(
byte AreaId
byte BlockId
int InitialAreaId
)15. HandleMinibossDefeat(
int EntityId
)16. TriggerMultiplayerEvent(
uint MultiplayerEventId
)17. RandomlySetEventFlagInRange(
uint EventFlagIdMin
uint EventFlagIdMax
enum <OnOff> FlagState
)Definitions : OnOff
18. ForceAnimationPlayback(
int EntityId
int AnimationId
enum <Bool> ShouldLoop
enum <Bool> ShouldWaitForCompletion
enum <Bool> IgnoreWaitForTransition
byte Unknown
float Unknown
)Definitions : Bool
19. SetAreaDrawparamBankSlotIndex(
short AreaId
short AreaDrawparamBankSlotIndex
)20. SetTemporaryPlayerRespawnPoint(
int RespawnPointEntityId
)21. IncrementGameCycle(
byte Dummy
)22. BatchSetEventFlags(
int EventFlagIdStart
int EventFlagIdEnd
enum <OnOff> FlagState
)Definitions : OnOff
23. SetPlayerRespawnPoint(
int RespawnPointEntityId
)24. RemoveItemFromPlayer(
enum <ItemType> ItemType
int ItemId
int Number
)Definitions : ItemType
25. PlaceNpcSummonSign(
enum <SummonSignType> SignType
int SummonedNpcEntityId
int SpawnPointEntityId
int SummonEventFlagId
int DismissalEventFlagId
)Definitions : SummonSignType
26. SetVisibilityOfMessage(
int MessageEntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
27. Missing(
byte Dummy
)28. AwardAchievement(
int AchievementId
)29. ChangeWorldTendency(
enum <TendencyType> TendencyType
sbyte ChangeValue
)Definitions : TendencyType
30. DisableVagrantSpawning(
enum <Bool> Disabled
)Definitions : Bool
31. IncrementEventValue(
int BaseEventFlagId
uint NumberOfUsedFlagBits
uint MaximumAllowedValue
)32. ClearEventValue(
int BaseEventFlagId
uint NumberOfUsedFlagBits
)33. SetSnugglyNextTrade(
int EventFlagId
)34. SpawnSnugglyItem(
int ItemLotId
int PlacementAreaEntityId
int EventFlagId
int HitEntityId
)35. MoveBloodstainAndDroppedItems(
int SourceAreaEntityId
int DestinationAreaEntityId
)36. AwardItemsIncludingClients(
int ItemLotId
)41. EventValueOperation(
int BaseEventFlagId
uint NumberOfUsedFlagBits
int Operand
int BaseEventFlagIdOperand
uint NumberOfUsedEventFlagBitsOperand
enum <CalculationType> CalculationType
)Definitions : CalculationType
42. StoreItemAmountHeldInEventValue(
enum <ItemType> ItemType
int ItemId
int BaseEventFlagId
uint NumberOfUsedFlagBits
)Definitions : ItemType
43. DirectlyGivePlayerItem(
enum <ItemType> ItemType
int ItemId
int BaseEventFlagId
uint NumberOfUsedFlagBits
)Definitions : ItemType
44. ToggleDirectionDisplay(
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
45. SetMapHitgridCorrespondence(
int HitEntityId
short Level
short GridCoordX
short GridCoordY
enum <AddDelete> Process
)Definitions : AddDelete
46. SetMapContentImageDisplay(
short ContentImagePartId
enum <DisplayState> State
)Definitions : DisplayState
47. SetMapBoundariesDisplay(
short Hierarchy
short GridCoordX
short GridCoordY
enum <DisplayState> State
)Definitions : DisplayState
48. SetAreaWind(
int AreaEntityId
enum <DisabledEnabled> DisabledEnabled
float ChangeTimeS
int WindParameterId
)Definitions : DisabledEnabled
49. WarpPlayerToRespawnPoint(
int RespawnPointParameterId
)50. StartEnemyGenerator(
int EnemySpawnerId
)51. SummonNpc(
enum <SingleplayerSummonSignType> SignType
int SummonedNpcEntityId
int SpawnPointEntityId
int SummonEventFlagId
int DismissalEventFlagId
)Definitions : SingleplayerSummonSignType
52. InitializeWarpObject(
int WarpObjectEntityId
)53. MakeEnemyAppearEvent(
int EntityId
)54. SetCurrentMapCeremony(
uint CeremonyId
)55. AttachObjectToCharacter(
int CharacterEntityId
int DummypolyId
int ObjectEntityId
)56. SetMapCeremony(
uint AreaId
byte BlockId
uint CeremonyId
)57. DisplayEpitaphMessage(
int MessageId
)58. SetNetworkConnectedEventFlag(
int EventFlagId
enum <OnOff> FlagState
)Definitions : OnOff
59. BatchSetNetworkConnectedEventFlags(
int EventFlagIdStart
int EventFlagIdEnd
enum <OnOff> FlagState
)Definitions : OnOff
60. SetOmissionModeCounts(
int Level1Count
int Level2Count
)62. InitializeCrowTrade(
enum <ItemType> ItemType
int ItemId
int ItemLotId
int TradeCompletedEventFlagId
int CrowDialogueResponseEventFlagId
)Definitions : ItemType
63. InitializeCrowTradeArea(
int AreaEntityId
)64. SetNetworkInteractionState(
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
65. HideHud(
enum <Bool> ShouldBeHidden
)Definitions : Bool
66. SetBonfireWarpingState(
int BonfireEntityId
int AnimationId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
67. SetAutogeneratedEventSpecificEventFlag1Unknown200373(
byte Unknown
byte Unknown
)68. HandleBossDefeatAndDisplayBanner(
int EntityId
enum <TextBannerType> BannerType
)Definitions : TextBannerType
69. SetAutogeneratedEventSpecificEventFlag2Unknown200375(
byte Unknown
byte Unknown
)70. DisableLoadingScreenTips(
enum <Bool> ShouldBeDisabled
)Definitions : Bool
71. AwardGestureItem(
ushort GestureIndex
enum <ItemType> ItemType
int ItemId
)Definitions : ItemType
72. SendNpcSummonHome(
int SummonEntityId
)73. SetWireSearchability(
int WiresetparamId
)74. SetAreaEnvmap(
byte EnvmapId
)75. SetLightingUnknown(
enum <TimeOfDay> TimeOfDay
float Unknown
)Definitions : TimeOfDay
76. SetMenuFade(
enum <FadeType> Fade
float FadeTimeS
)Definitions : FadeType
77. ForcePlayerArmorEquip(
enum <ArmorType> ArmorType
int ArmorItemId
)Definitions : ArmorType
78. AddResurrectionNodes(
byte AmountOfNodes
)80. DisplayMinibossHealthBar(
enum <DisabledEnabled> DisabledEnabled
int EntityId
short SlotNumber
int NameId
)Definitions : DisabledEnabled
81. SetAreaGparamSubId(
uint AreaId
uint BlockId
byte GparamSubId
float ChangeTimeS
)82. DisableBonfire(
int BonfireEntityId
)83. GrantSkill(
uint SkillparamId
)84. SetForceScaleRender(
enum <DisabledEnabled> DesiredState
)Definitions : DisabledEnabled
85. WarpPlayerNew(
byte AreaId
byte BlockId
int RespawnPointEntityId
)1. SetCharacterAiState(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
2. SetCharacterTeamType(
int EntityId
enum <TeamType> TeamType
)Definitions : TeamType
3. CharacterWarpRequest(
int EntityId
enum <TargetEntityType> WarpType
int WarpDestinationEntityId
int DummypolyId
)Definitions : TargetEntityType
4. ForceCharacterDeath(
int EntityId
enum <Bool> ShouldReceiveSouls
)Definitions : Bool
5. ChangeCharacterEnableState(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
6. EzstateInstructionRequest(
int EntityId
int Command
byte Slot
)7. CreateBulletOwner(
int EntityId
)8. SetSpeffect(
int EntityId
int SpeffectId
)9. SetSpecialAnimationS(
int EntityId
int WaitingAnimation
int DamageAnimation
int CancelAnimation
int DeathAnimation
int ReturnAnimation
)10. SetCharacterGravity(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
11. SetCharacterEventTarget(
int EntityId
int EntityId2
)12. SetCharacterImmortality(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
13. SetCharacterHome(
int EntityId
int AreaEntityId
)14. RotateCharacter(
int EntityId
int EntityId2
int PlayAnimationId
enum <Bool> ShouldWaitForCompletion
)Definitions : Bool
15. SetCharacterInvincibility(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
16. ClearCharactersAiTarget(
int EntityId
)17. RequestCharacterAiCommand(
int EntityId
int CommandId
byte SlotNumber
)18. SetEventPoint(
int EntityId
int EntityId2
float ReactionDistance
)19. SetCharacterAiId(
int EntityId
int AiId
)20. RequestCharacterAiRePlan(
int EntityId
)21. ClearSpeffect(
int EntityId
int SpeffectId
)22. CreateNpcPart(
int EntityId
short NpcPartId
enum <NpcPartType> NpcPartGroupIdx
int NpcPartHp
float DamageCorrection
float BodyDamageCompensation
enum <Bool> IsInvincible
enum <Bool> StartInStoppedState
)Definitions : NpcPartType, Bool
23. SetNpcPartHp(
int EntityId
int NpcPartId
int DesiredHp
enum <Bool> ShouldAllowHpAboveMaxHp
)Definitions : Bool
24. SetNpcPartSeAndSfx(
int EntityId
int NpcPartId
int DefenseMaterialSeId
int DefenseMaterialSfxId
)25. SetNpcPartBulletDamageMultiplier(
int EntityId
int NpcPartId
float BulletDamageMultiplier
)26. ChangeCharacterDispmask(
int EntityId
byte BitNumber
enum <OnOffChange> SwitchType
)Definitions : OnOffChange
27. ChangeCharacterHitmask(
int EntityId
byte BitNumber
enum <OnOffChange> SwitchType
)Definitions : OnOffChange
28. SetNetworkUpdateAuthority(
int EntityId
enum <AuthorityLevel> AuthorityLevel
)Definitions : AuthorityLevel
29. SetCharacterBackreadState(
int EntityId
enum <Bool> Removed
)Definitions : Bool
30. SetCharacterHpBarDisplay(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
31. SetCharacterMaphit(
int EntityId
enum <Bool> Disabled
)Definitions : Bool
32. RequestCharacterAiCommandEventValue(
int EntityId
int CommandId
byte SlotNumber
int StartingTargetEventFlagId
int EndingTargetEventFlagId
)33. CreateReferredDamagePair(
int SourceEntityId
int TargetEntityId
)34. SetNetworkUpdateRate(
int EntityId
enum <Bool> UseFixedFrequency
enum <CharacterUpdateFrequency> UpdateFrequency
)Definitions : Bool, CharacterUpdateFrequency
35. SetCharacterDefaultBackreadState(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
36. HellkiteBreathControl(
int CharacterEntityId
int ObjectEntityId
int CharacterAnimationId
)37. ForceCharacterTreasure(
int CharacterEntityId
)38. BetrayCharactersCurrentCovenant(
byte Dummy
)39. SetCharacterAnimationState(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
40. WarpCharacterAndSetFloor(
int EntityId
enum <TargetEntityType> WarpType
int WarpDestinationEntityId
int DummypolyId
int WarpDestinationHitEntityId
)Definitions : TargetEntityType
41. IssueShortWarpRequest(
int EntityId
enum <TargetEntityType> WarpType
int WarpDestinationEntityId
int DummypolyId
)Definitions : TargetEntityType
42. WarpCharacterAndCopyFloor(
int EntityId
enum <TargetEntityType> WarpType
int WarpDestinationEntityId
int DummypolyId
int EntityIdToCopyFloorFrom
)Definitions : TargetEntityType
43. RequestCharacterAnimationReset(
int EntityId
enum <Interpolation> InterpolationMethod
)Definitions : Interpolation
44. ChangeCharacterTeamTypeAndForceExitSpecialAnimations(
int EntityId
enum <TeamType> TeamType
)Definitions : TeamType
45. RegisterNpcHumanityEventValue(
int NpcEntityId
int HumanityEventValueBaseEventFlagId
)46. IncrementPlayerPvpSin(
byte Dummy
)48. ChangeCharactersCloth(
int EntityId
byte BitNumber
byte StateId
)49. ChangeCharacterPatrolBehavior(
int CharacterEntityId
int PatrolInformationEntityId
)50. SetLockOnPoint(
int EntityId
int LockOnDummypolyId
enum <DisabledEnabled> DesiredState
)Definitions : DisabledEnabled
51. TestRequestRagdollRestraint(
int EntityIdRecipientSide
int TargetRigidIndexRecipientSide
int DummypolyIdRecipientSide
int EntityIdAttachmentSide
int TargetRigidIndexAttachmentSide
int DummypolyIdAttachmentSide
)52. ChangeCharacter(
int CharinitparamId
)53. AdaptHpChangingSpeffectToNpcPartOfTarget(
int EntityId
)54. ImmediateActivateUnknown200454(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
55. SetCharacterTalkRange(
int EntityId
float Range
)56. IncrementCharacterGameCycle(
int EntityId
)57. SetMultiplayerDependentBuffsNonBoss(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
58. Unknown200459(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)Definitions : DisabledEnabled
59. SetCharacterRemainingYoelLevels(
byte LevelCount
)60. ResetCharacterPosition(
int CharacterEntityId
)61. SetNpcPartDamagingProsthetic(
int CharacterEntityId
short NpcPartId
enum <ProstheticType> PartDamagingProsthetic
)Definitions : ProstheticType
62. WarpPlayerWithinAreaSettingCameraOrientation(
int CharacterEntityId
enum <TargetEntityType> Type
int PointEntityId
int Unknown
sbyte Unknown
)Definitions : TargetEntityType
63. ForceUseObjact(
int CharacterEntityId
int ObjectEntityId
int ObjactparamId
int Unknown
)64. ForceCharacterTarget(
int TargeterEntityId
int TargetedEntityId
)65. EnableAiStateChangeFromEnemyTeam(
int CharacterEntityId
enum <DisabledEnabled> DesiredState
)Definitions : DisabledEnabled
66. Unknown200468(
int Unknown
)1. RequestObjectDestruction(
int EntityId
sbyte SlotNumber
)2. RequestObjectRestoration(
int EntityId
)3. DeActivateObject(
int TargetObjectEntityId
enum <DisabledEnabled> State
)Definitions : DisabledEnabled
4. SetObjectTreasureState(
int TargetObjectEntityId
enum <DisabledEnabled> State
)Definitions : DisabledEnabled
5. InitializeObjact(
int EntityId
int ObjactparamId
int RelativeTargetIdx
)6. SetObjactState(
int EntityId
int ObjactparamId
enum <DisabledEnabled> State
)Definitions : DisabledEnabled
7. ReproduceObjectAnimation(
int TargetObjectEntityId
int AnimationId
)8. ReproduceObjectDestruction(
int EntityId
sbyte SlotNumber
)9. CreateDamagingObject(
int EventFlagId
int EntityId
int DummypolyId
int BehaviorId
enum <DamageTargetType> Target
float Radius
float Lifespan
float RepetitionTimeS
)Definitions : DamageTargetType
10. RegisterStatue(
int EntityId
byte AreaId
byte BlockId
enum <StatueType> StatueType
)Definitions : StatueType
11. WarpObjectToCharacter(
int EntityId
int CharacterEntityId
short DummypolyId
)12. DeleteObjectEvent(
int EventFlagId
)13. SetObjectInvulnerability(
int TargetObjectEntityId
enum <DisabledEnabled> State
)Definitions : DisabledEnabled
14. DeActivateObjactAssignIdx(
int EntityId
int ObjactparamId
int RelativeTargetIdx
enum <DisabledEnabled> State
)Definitions : DisabledEnabled
15. RerollObjectTreasure(
int TargetObjectEntityId
)17. ShowObjectByMapCeremony(
int TargetObjectEntityId
uint CeremonyId
int Unknown
)18. SetObjectInteraction(
int ObjectEntityId
enum <ObjectInteractionType> Interaction
enum <DisabledEnabled> DesiredState
)Definitions : ObjectInteractionType, DisabledEnabled
1. DeleteMapSfx(
int EntityId
enum <Bool> OnlyDeleteRoot
)Definitions : Bool
2. SpawnMapSfx(
int EntityId
)3. SpawnOneshotSfx(
enum <TargetEntityType> Type
int EntityId
int DummypolyId
int SfxId
)Definitions : TargetEntityType
4. CreateObjectFollowingSfx(
int ObjectEntityId
int DummypolyId
int SfxId
)5. DeleteObjectFollowingSfx(
int ObjectEntityId
enum <Bool> ShouldDeleteRoot
)Definitions : Bool
1. DisplayGenericDialog(
int MessageId
enum <PromptType> DialogType
enum <NumberOfOptions> NumberOfOptions
int EntityId
float DisplayDistance
)Definitions : PromptType, NumberOfOptions
2. DisplayBanner(
enum <TextBannerType> BannerType
)Definitions : TextBannerType
3. DisplayStatusMessage(
int MessageId
enum <DisabledEnabled> PadState
)Definitions : DisabledEnabled
4. DisplayMessage(
int MessageId
byte ScreenLocationIndex
)5. SetBattleOfStocismNametagA(
int PlayerEntityId
)6. SetBattleOfStocismNametagB(
int PlayerEntityId
)7. SetBattleOfStocismNametagC(
int PlayerEntityId
)8. SetBattleOfStocismNametagD(
int PlayerEntityId
)9. DisplayBattleOfStocismDissolutionMessage(
int MessageId
)10. DisplayGenericDialogAndSetEventFlags(
int MessageId
enum <PromptType> DialogType
enum <NumberOfOptions> NumberOfOptions
int EntityId
float DisplayDistance
int LeftResponseEventFlagId
int RightResponseEventFlagId
int CancelResponseEventFlagId
)Definitions : PromptType, NumberOfOptions
11. DisplayAreaWelcomeMessage(
int AreaNameMessageId
)12. DisplayGenericDialogGloballyAndSetEventFlags(
int MessageId
enum <PromptType> DialogType
enum <NumberOfOptions> NumberOfOptions
int LeftResponseEventFlagId
int RightResponseEventFlagId
int CancelResponseEventFlagId
)Definitions : PromptType, NumberOfOptions
13. ShowHintBox(
int HintBoxId
int TitleMessageId
int BodyMessageId
)14. RemoveHintBox(
int HintBoxId
)15. ShowSmallHintBox(
int HintBoxId
int MessageId
)16. ShowTutorialText(
int PreTitleMessageId
int TitleMessageId
int BodyMessageId
int ImageTextureId
)17. ShowLargeInspectBox(
int TitleMessageId
int BodyMessageId
)1. ChangeCamera(
int NormalCameraId
int LockedCameraId
)2. SetCameraVibration(
int VibrationId
enum <TargetEntityType> Type
int EntityId
int DummypolyId
float DecayStartDistance
float DecayEndDistance
)Definitions : TargetEntityType
3. SetLockcamSlotNumber(
byte AreaId
byte BlockId
ushort LockcamSlotNumber
)4. SetAreaCamerasetparamSubid(
int CamerasetparamSubid
)1. RegisterLadder(
int DisableTopEventFlagId
int DisableBottomEventFlagId
int EntityId
)2. InitializeWanderingDemon(
int EventFlagId
int EntityId
int AppearenceEventFlagId
)3. RegisterWanderingDemon(
int EventFlagId
int EntityId
int EntityId2
)4. RegisterBonfire(
int EventFlagId
int EntityId
float ReactionDistance
float ReactionAngle
int SetStandardKindlingLevel
)5. ActivateMultiplayerDependantBuffs(
int EntityId
)6. RegisterHealingFountain(
int EventFlagId
int EntityId
float ReactionDistance
float ReactionAngle
int InitialSwordNumber
int SwordLevel
)7. IssueBossRoomEntryNotification(
byte Dummy
)8. SendInvadingPhantomsHome(
int Unknown
)9. SendAllPhantomsHomeAndUpdateServerPvpStats(
int Unknown
)10. SendAllPhantomsHome(
int Unknown
)1. PlayBgm(
enum <OnOff> ShouldPlay
ushort SlotNumber
int EntityId
enum <SoundType> SoundType
int SoundId
)Definitions : OnOff, SoundType
2. PlaySe(
int EntityId
enum <SoundType> SoundType
int SoundId
)Definitions : SoundType
3. SetMapSoundState(
int EntityId
enum <DisabledEnabled> EnableDisable
)Definitions : DisabledEnabled
4. EnableBossMapSound(
int EntityId
enum <DisabledEnabled> EnableDisable
)Definitions : DisabledEnabled
5. NotifySoundDampeningOfDoorEvent(
int EntityId
enum <DoorState> DoorState
)Definitions : DoorState
6. EnableMapSoundWithFade(
int EntityId
enum <DisabledEnabled> EnableDisable
float FadeTime
)Definitions : DisabledEnabled
7. Unknown201007(
int EntityId
)8. SetMapSoundStateUnknown(
int AreaEntityId
enum <Bool> Unknown
enum <Bool> Unknown
)Definitions : Bool
9. SetMapSoundFadeOutTime(
float TimeS
)1. ActivateHit(
int HitEntityId
enum <DisabledEnabled> State
)Definitions : DisabledEnabled
2. ActivateHitBackreadMask(
int HitEntityId
enum <DisabledEnabled> State
)Definitions : DisabledEnabled
3. ActivateHitres(
int HitEntityId
enum <DisabledEnabled> State
)Definitions : DisabledEnabled
4. ActivateHitAndCreateNavimesh(
int HitEntityId
enum <DisabledEnabled> State
)Definitions : DisabledEnabled
5. ActivateWallHug(
int HitEntityId
sbyte Unknown
int Unknown
int Unknown
int HitEntityId
sbyte Unknown
int Unknown
int Unknown
enum <DisabledEnabled> DesiredState
)Definitions : DisabledEnabled
1. ActivateMapPart(
int MapPartEntityId
enum <DisabledEnabled> State
)Definitions : DisabledEnabled
2. SetAreaWelcomeMessageState(
enum <DisabledEnabled> State
)Definitions : DisabledEnabled
1. CreatePlaylog(
PlaylogName
)2. StartTimeMeasurement(
uint MeasurementId
PlaylogName
enum <DisabledEnabled> Overwrite
)Definitions : DisabledEnabled
3. EndTimeMeasurement(
uint MeasurementId
)4. ParameterOutput(
enum <PlayerPlaylogParameter> Category
PlaylogName
enum <PlaylogMultiplayerType> OutputMultiplayerStatus
)Definitions : PlayerPlaylogParameter, PlaylogMultiplayerType
1. IfCharacterDeath(
int EntityId
)2. IfCharacterInArea(
int CharacterEntityId
int AreaEntityId
)3. IfEventFlagOn(
int EventFlagId
)4. IfObjectDestroyed(
int EntityId
)5. IfCharacterInRadius(
int EntityId
int EntityId2
float DistanceM
)6. IfCharacterTakenDamage(
int EntityId
int EntityId2
)7. IfObjectTakenDamage(
int EntityId
int EntityId2
)8. IfPlayerHasItem(
enum <ItemType> ItemType
int ItemId
)Definitions : ItemType
9. IfActionButton(
enum <TargetEntityType> TargetEntityType
int EntityId
int ReactionAngle
int DummypolyId
float ReactionDistance
int HelpMessageId
enum <ReactionType> ReactionType
int EventFlagId
)Definitions : TargetEntityType, ReactionType
10. MakeSystemCall(
enum <CallType> Type
int EventId
)Definitions : CallType
11. IfCharacterHp(
int EntityId
float HpRatio
)12. IfCharacterType(
int EntityId
enum <TargetType> TargetType
)Definitions : TargetType