Function Definitions - SekiroResurrection/modding-wiki GitHub Wiki
1. IfConditionGroup(
enum <ConditionGroup> ResultConditionGroup
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)
Definitions : ConditionGroup
, ConditionState
2. IfParameterComparison(
enum <ConditionGroup> ResultConditionGroup
enum <ComparisonType> ComparisonType
int LeftHandSide
int RightHandSide
)
Definitions : ConditionGroup
, ComparisonType
1. IfElapsedSeconds(
enum <ConditionGroup> ResultConditionGroup
float TargetNumberOfSeconds
)
Definitions : ConditionGroup
2. IfElapsedFrames(
enum <ConditionGroup> ResultConditionGroup
int TargetNumberOfFrames
)
Definitions : ConditionGroup
3. IfRandomElapsedSeconds(
enum <ConditionGroup> ResultConditionGroup
float TargetSecondsMin
float TargetSecondsMax
)
Definitions : ConditionGroup
4. IfRandomElapsedFrames(
enum <ConditionGroup> ResultConditionGroup
int TargetFramesMin
int TargetFramesMax
)
Definitions : ConditionGroup
1. IfEventFlag(
enum <ConditionGroup> ResultConditionGroup
enum <OnOffChange> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int TargetEventFlagId
)
Definitions : ConditionGroup
, OnOffChange
, TargetEventFlagType
2. IfBatchEventFlags(
enum <ConditionGroup> ResultConditionGroup
enum <LogicalOperationType> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int StartingTargetEventFlagId
int EndingTargetEventFlagId
)
Definitions : ConditionGroup
, LogicalOperationType
, TargetEventFlagType
3. IfInOutsideArea(
enum <ConditionGroup> ResultConditionGroup
enum <InsideOutsideState> DesiredState
int TargetEntityId
int AreaEntityId
int MinimumNumberOfTargets
)
Definitions : ConditionGroup
, InsideOutsideState
4. IfEntityInOutsideRadiusOfEntity(
enum <ConditionGroup> ResultConditionGroup
enum <InsideOutsideState> DesiredState
int TargetEntityAId
int TargetEntityBId
float TargetDistance
int MinimumNumberOfTargets
)
Definitions : ConditionGroup
, InsideOutsideState
5. IfPlayerHasDoesntHaveItem(
enum <ConditionGroup> ResultConditionGroup
enum <ItemType> ItemType
int ItemId
enum <OwnershipState> DesiredPossessionState
)
Definitions : ConditionGroup
, ItemType
, OwnershipState
6. IfActionButtonOld(
enum <ConditionGroup> ResultConditionGroup
enum <TargetEntityType> TargetEntityType
int TargetEntityId
float ReactionAngleDeg
short DummypolyId
float ReactionDistance
int HelpMessageId
enum <ReactionType> ReactionType
int PadId
)
Definitions : ConditionGroup
, TargetEntityType
, ReactionType
7. IfMultiplayerState(
enum <ConditionGroup> ResultConditionGroup
enum <MultiplayerState> DesiredMultiplayerState
)
Definitions : ConditionGroup
, MultiplayerState
8. IfAllPlayersInOutsideArea(
enum <ConditionGroup> ResultConditionGroup
enum <InsideOutsideState> DesiredState
int AreaEntityId
)
Definitions : ConditionGroup
, InsideOutsideState
9. IfPlayerInOutMap(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> ShouldPlayerBeInside
byte AreaId
byte BlockId
)
Definitions : ConditionGroup
, Bool
10. IfMultiplayerEvent(
enum <ConditionGroup> ResultConditionGroup
uint MultiplayerEventId
)
Definitions : ConditionGroup
11. IfCountEventFlags(
enum <ConditionGroup> ResultConditionGroup
enum <TargetEventFlagType> TargetEventFlagType
int StartingTargetEventFlagId
int EndingTargetEventFlagId
enum <ComparisonType> ComparisonType
int CountThreshold
)
Definitions : ConditionGroup
, TargetEventFlagType
, ComparisonType
12. IfWorldTendency(
enum <ConditionGroup> ResultConditionGroup
enum <TendencyType> TendencyType
enum <ComparisonType> ComparisonType
byte TendencyThreshold
)
Definitions : ConditionGroup
, TendencyType
, ComparisonType
13. IfEventValue(
enum <ConditionGroup> ResultConditionGroup
int BaseEventFlagId
byte NumberOfUsedFlagBits
enum <ComparisonType> ComparisonType
uint ThresholdValue
)
Definitions : ConditionGroup
, ComparisonType
14. IfActionButtonBossFog(
enum <ConditionGroup> ResultConditionGroup
enum <TargetEntityType> TargetEntityType
int TargetEntityId
float ReactionAngleDeg
short DummypolyId
float ReactionDistance
int HelpMessageId
enum <ReactionType> ReactionType
int PadId
)
Definitions : ConditionGroup
, TargetEntityType
, ReactionType
15. IfDroppedItemsInArea(
enum <ConditionGroup> ResultConditionGroup
int AreaEntityId
)
Definitions : ConditionGroup
16. IfDroppedItem(
enum <ConditionGroup> ResultConditionGroup
enum <ItemType> ItemType
int ItemId
)
Definitions : ConditionGroup
, ItemType
17. IfPlayerHasDoesntHaveItemIncludingBbox(
enum <ConditionGroup> ResultConditionGroup
enum <ItemType> ItemType
int ItemId
enum <OwnershipState> DesiredPossessionState
)
Definitions : ConditionGroup
, ItemType
, OwnershipState
18. IfGameCycle(
enum <ConditionGroup> ResultConditionGroup
enum <ComparisonType> ComparisonType
byte CompletedGameCyclesThreshold
)
Definitions : ConditionGroup
, ComparisonType
19. IfActionButtonLineSegment(
enum <ConditionGroup> ResultConditionGroup
enum <TargetEntityType> TargetEntityType
int TargetEntityId
float ReactionAngleDeg
short DummypolyId
float ReactionDistance
int HelpMessageId
enum <ReactionType> ReactionType
int PadId
int LineSegmentDefinedByEntityId
)
Definitions : ConditionGroup
, TargetEntityType
, ReactionType
20. IfActionButtonLineSegmentBossRoom(
enum <ConditionGroup> ResultConditionGroup
enum <TargetEntityType> TargetEntityType
int TargetEntityId
float ReactionAngleDeg
short DummypolyId
float ReactionDistance
int HelpMessageId
enum <ReactionType> ReactionType
int PadId
int LineSegmentDefinedByEntityId
)
Definitions : ConditionGroup
, TargetEntityType
, ReactionType
21. IfCompareEventValues(
enum <ConditionGroup> ResultConditionGroup
int LeftSideBaseEventFlagId
byte LeftSideNumberOfUsedFlagBits
enum <ComparisonType> ComparisonType
int RightSideBaseEventFlagId
byte RightSideNumberOfUsedFlagBits
)
Definitions : ConditionGroup
, ComparisonType
22. IfOwnsDlc(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> OwnsDlc
)
Definitions : ConditionGroup
, Bool
23. IfOnlineMode(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> OnlineMode
)
Definitions : ConditionGroup
, Bool
24. IfDamageType(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
int AttackerEntityId
enum <DamageType> DamageType
)
Definitions : ConditionGroup
, DamageType
25. IfActionButton(
enum <ConditionGroup> ResultConditionGroup
int ActionButtonParameterId
int TargetEntityId
)
Definitions : ConditionGroup
26. IfPlayerIsNotInOwnWorldExcludesArena(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> IsNotIn
)
Definitions : ConditionGroup
, Bool
27. IfMapCeremonyState(
enum <ConditionGroup> ResultConditionGroup
enum <DisabledEnabled> DesiredState
byte AreaId
byte BlockId
ushort CeremonyId
)
Definitions : ConditionGroup
, DisabledEnabled
28. IfMultiplayerNetworkPenalized(
enum <ConditionGroup> ResultConditionGroup
)
Definitions : ConditionGroup
29. IfPlayerGender(
enum <ConditionGroup> ResultConditionGroup
enum <Gender> Gender
)
Definitions : ConditionGroup
, Gender
30. IfOngoingCutsceneFinished(
enum <ConditionGroup> ResultConditionGroup
int CutsceneId
)
Definitions : ConditionGroup
31. IfPlayerHasItemEquipped(
enum <ConditionGroup> ResultConditionGroup
enum <ItemType> ItemType
int ItemId
enum <Bool> HasEquipped
)
Definitions : ConditionGroup
, ItemType
, Bool
32. IfSteamDisconnected(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> Disconnected
)
Definitions : ConditionGroup
, Bool
33. IfFriendlyPhantomCountComparison(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> DesiredComparisonState
enum <ComparisonType> ComparisonType
int TargetCount
)
Definitions : ConditionGroup
, Bool
, ComparisonType
1. IfCharacterDeadAlive(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <DeathState> DesiredLifeState
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, DeathState
, ComparisonType
2. IfCharacterDamagedBy(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
int AttackerEntityId
)
Definitions : ConditionGroup
3. IfCharacterHpRatio(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <ComparisonType> ComparisonType
float TargetHpRatio
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, ComparisonType
4. IfCharacterType(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <TargetType> TargetType
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, TargetType
, ComparisonType
5. IfCharacterTargetedBy(
enum <ConditionGroup> ResultConditionGroup
int AggressorEntityId
int TargetEntityId
enum <Bool> ShouldHave
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, Bool
, ComparisonType
6. IfCharacterHasSpeffect(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
int SpeffectId
enum <Bool> ShouldHave
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, Bool
, ComparisonType
7. IfNpcPartHp(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
int NpcPartId
int HpThreshold
enum <ComparisonType> ComparisonType
)
Definitions : ConditionGroup
, ComparisonType
8. IfCharacterBackreadStatus(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <Bool> IsBackread
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, Bool
, ComparisonType
9. IfCharacterHasEventMessage(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
int TargetEventMessageId
enum <Bool> ShouldHave
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, Bool
, ComparisonType
10. IfCharacterAiState(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <AiStateType> AiState
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, AiStateType
, ComparisonType
11. IfPlayerUsingSkullLantern(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> UsingSkullLantern
)
Definitions : ConditionGroup
, Bool
12. IfPlayersClass(
enum <ConditionGroup> ResultConditionGroup
enum <ClassType> ClassType
)
Definitions : ConditionGroup
, ClassType
13. IfPlayersCovenant(
enum <ConditionGroup> ResultConditionGroup
byte CovenantIndex
)
Definitions : ConditionGroup
14. IfPlayersSoulLevel(
enum <ConditionGroup> ResultConditionGroup
enum <ComparisonType> ComparisonType
uint TargetSoulLevel
)
Definitions : ConditionGroup
, ComparisonType
15. IfCharacterHpValue(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <ComparisonType> ComparisonType
int TargetHp
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, ComparisonType
16. IfCharacterDrawgroupState(
enum <ConditionGroup> ResultConditionGroup
int TargetCharacterEntityId
enum <Bool> InsideDrawgroup
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, Bool
, ComparisonType
17. IfCharacterHpRatioNew(
enum <ConditionGroup> ResultConditionGroup
int CharacterEntityId
enum <ComparisonType> ComparisonType
float TargetAmount
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, ComparisonType
18. IfCharacterHasEventMessageNew(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
int TargetEventMessageId
enum <Bool> ShouldHave
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, Bool
, ComparisonType
19. IfCharacterAiStateNew(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <AiStateType> AiState
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, AiStateType
, ComparisonType
20. IfPlayerRemainingYoelLevelCount(
enum <ConditionGroup> ResultConditionGroup
enum <ComparisonType> ComparisonType
int TargetLevelCount
)
Definitions : ConditionGroup
, ComparisonType
21. IfCharacterInvadeType(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
byte InvadeTypeUnknown
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, ComparisonType
22. IfPlayerSenComparison(
enum <ConditionGroup> ResultConditionGroup
enum <ComparisonType> ComparisonType
uint TargetAmount
)
Definitions : ConditionGroup
, ComparisonType
23. IfPlayerSwimState(
enum <ConditionGroup> ResultConditionGroup
enum <SwimState> SwimState
)
Definitions : ConditionGroup
, SwimState
24. IfActionBit(
enum <ConditionGroup> ResultConditionGroup
byte Actionstartbit
enum <Bool> BitSet
)
Definitions : ConditionGroup
, Bool
25. IfPlayerLockedOn(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <Bool> LockedOn
)
Definitions : ConditionGroup
, Bool
26. IfNumberOfCharacterHealthBars(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <ComparisonType> ComparisonType
uint TargetNumberOfHealthBars
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, ComparisonType
27. IfNumberOfCharacterHealthBarsOther(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <ComparisonType> ComparisonType
uint TargetNumberOfHealthBars
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, ComparisonType
28. IfCharacterPostureRatio(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <ComparisonType> ComparisonType
float TargetPostureRatio
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, ComparisonType
29. IfCharacterInViewRange(
enum <ConditionGroup> ResultConditionGroup
int ViewedEntityId
int ViewerEntityId
int AngleDegrees
int MinDistance
int MaxDistance
enum <InsideOutsideState> DesiredState
)
Definitions : ConditionGroup
, InsideOutsideState
30. IfPlayerActionsEnabled(
enum <ConditionGroup> ResultConditionGroup
enum <DisabledEnabled> DisabledEnabled
)
Definitions : ConditionGroup
, DisabledEnabled
31. IfEntityLoaded(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <Bool> IsLoaded
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, Bool
, ComparisonType
1. IfObjectDestroyed(
enum <ConditionGroup> ResultConditionGroup
enum <DestructionState> DamageState
int TargetObjectEntityId
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)
Definitions : ConditionGroup
, DestructionState
, ComparisonType
2. IfObjectHitBy(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
int AttackerEntityId
)
Definitions : ConditionGroup
3. IfObjactEventFlag(
enum <ConditionGroup> ResultConditionGroup
int ObjactEventFlag
)
Definitions : ConditionGroup
4. IfObjectHp(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <ComparisonType> ComparisonType
int HpThreshold
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)
Definitions : ConditionGroup
, ComparisonType
5. IfObjectBurnState(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <ComparisonType> ComparisonType
byte BurnStateUnknown
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)
Definitions : ConditionGroup
, ComparisonType
6. IfObjectBackread(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <Bool> IsBackread
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)
Definitions : ConditionGroup
, Bool
, ComparisonType
7. IfObjectBackreadUnknown511(
enum <ConditionGroup> ResultConditionGroup
int TargetEntityId
enum <Bool> IsBackread
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)
Definitions : ConditionGroup
, Bool
, ComparisonType
8. IfObjectAnimationEnded(
enum <ConditionGroup> ResultConditionGroup
int ObjectEntityId
int AnimationId
enum <ComparisonType> ComparisonType
float NumberOfTargetCharacters
)
Definitions : ConditionGroup
, ComparisonType
1. IfPlayerMovingOnHit(
enum <ConditionGroup> ResultConditionGroup
int HitEntityId
)
Definitions : ConditionGroup
2. IfPlayerAttackingOnHit(
enum <ConditionGroup> ResultConditionGroup
int HitEntityId
)
Definitions : ConditionGroup
3. IfPlayerStandingOnHit(
enum <ConditionGroup> ResultConditionGroup
int HitEntityId
)
Definitions : ConditionGroup
4. IfHitLoaded(
enum <ConditionGroup> ResultConditionGroup
int HitEntityId
)
Definitions : ConditionGroup
1. IfMapAlertMusicState(
enum <ConditionGroup> ResultConditionGroup
enum <MusicStateType> MusicState
enum <Bool> Playing
)
Definitions : ConditionGroup
, MusicStateType
, Bool
2. IfMusicTransitioningBetweenMaps(
enum <ConditionGroup> ResultConditionGroup
)
Definitions : ConditionGroup
3. IfPlayerHasChangedMap(
enum <ConditionGroup> ResultConditionGroup
)
Definitions : ConditionGroup
4. IfGameIsLoading(
enum <ConditionGroup> ResultConditionGroup
)
Definitions : ConditionGroup
1. IfPlayerIsLookingAtEntity(
enum <ConditionGroup> ResultConditionGroup
enum <Bool> Looking
int LookingEntityId
int TargetEntityId
int Angle
int Angle
)
Definitions : ConditionGroup
, Bool
1. WaitForConditionGroupState(
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)
Definitions : ConditionState
, ConditionGroup
2. SkipIfConditionGroupStateUncompiled(
byte NumberOfSkippedLines
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)
Definitions : ConditionState
, ConditionGroup
3. EndIfConditionGroupStateUncompiled(
enum <EventEndType> ExecutionEndType
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)
Definitions : EventEndType
, ConditionState
, ConditionGroup
4. SkipUnconditionally(
byte NumberOfSkippedLines
)
5. EndUnconditionally(
enum <EventEndType> ExecutionEndType
)
Definitions : EventEndType
6. SkipIfComparison(
byte NumberOfSkippedLines
enum <ComparisonType> ComparisonType
int LeftHandSide
int RightHandSide
)
Definitions : ComparisonType
7. EndIfComparison(
enum <EventEndType> ExecutionEndType
enum <ComparisonType> ComparisonType
int LeftHandSide
int RightHandSide
)
Definitions : EventEndType
, ComparisonType
8. SkipIfConditionGroupStateCompiled(
byte NumberOfSkippedLines
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)
Definitions : ConditionState
, ConditionGroup
9. EndIfConditionGroupStateCompiled(
enum <EventEndType> ExecutionEndType
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)
Definitions : EventEndType
, ConditionState
, ConditionGroup
10. WaitForNetworkApproval(
float TimeoutS
)
11. GotoIfConditionGroupStateUncompiled(
enum <Label> Label
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)
Definitions : Label
, ConditionState
, ConditionGroup
12. GotoUnconditionally(
enum <Label> Label
)
Definitions : Label
13. GotoIfComparison(
enum <Label> Label
enum <ComparisonType> ComparisonType
int LeftHandSide
int RightHandSide
)
Definitions : Label
, ComparisonType
14. GotoIfConditionGroupStateCompiled(
enum <Label> Label
enum <ConditionState> DesiredConditionGroupState
enum <ConditionGroup> TargetConditionGroup
)
Definitions : Label
, ConditionState
, ConditionGroup
1. WaitFixedTimeSeconds(
float NumberOfSeconds
)
2. WaitFixedTimeFrames(
int NumberOfFrames
)
3. WaitRandomTimeSeconds(
float MinNumberOfSeconds
float MaxNumberOfSeconds
)
4. WaitRandomTimeFrames(
int MinNumberOfFrames
int MaxNumberOfFrames
)
5. WaitHollowArenaHalfTimeStayparamLookup(
enum <HollowArenaMatchType> MatchType
enum <Bool> IsSecondHalf
)
Definitions : HollowArenaMatchType
, Bool
1. WaitForEventFlag(
enum <OnOffChange> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int TargetEventFlagId
)
Definitions : OnOffChange
, TargetEventFlagType
2. SkipIfEventFlag(
byte NumberOfSkippedLines
enum <OnOff> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int TargetEventFlagId
)
Definitions : OnOff
, TargetEventFlagType
3. EndIfEventFlag(
enum <EventEndType> ExecutionEndType
enum <OnOff> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int TargetEventFlagId
)
Definitions : EventEndType
, OnOff
, TargetEventFlagType
4. SkipIfBatchEventFlags(
byte NumberOfSkippedLines
enum <LogicalOperationType> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int StartingTargetEventFlagId
int EndingTargetEventFlagId
)
Definitions : LogicalOperationType
, TargetEventFlagType
5. EndIfBatchEventFlags(
enum <EventEndType> ExecutionEndType
enum <LogicalOperationType> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int StartingTargetEventFlagId
int EndingTargetEventFlagId
)
Definitions : EventEndType
, LogicalOperationType
, TargetEventFlagType
6. SkipIfMultiplayerState(
byte NumberOfSkippedLines
enum <MultiplayerState> DesiredMultiplayerState
)
Definitions : MultiplayerState
7. EndIfMultiplayerState(
enum <EventEndType> ExecutionEndType
enum <MultiplayerState> DesiredMultiplayerState
)
Definitions : EventEndType
, MultiplayerState
8. SkipIfPlayerInOutMap(
byte NumberOfSkippedLines
enum <Bool> Inside
byte AreaId
byte BlockId
)
Definitions : Bool
9. EndIfPlayerInOutMap(
enum <EventEndType> ExecutionEndType
enum <Bool> Inside
byte AreaId
byte BlockId
)
Definitions : EventEndType
, Bool
10. SkipIfNumberOfCoOpClients(
byte NumberOfSkippedLines
enum <ComparisonType> ComparisonType
byte TargetNumberOfClients
)
Definitions : ComparisonType
11. EndIfNumberOfCoOpClients(
enum <EventEndType> ExecutionEndType
enum <ComparisonType> ComparisonType
byte TargetNumberOfClients
)
Definitions : EventEndType
, ComparisonType
12. GotoIfCharacterHasSpeffect(
enum <Label> Label
int TargetEntityId
int SpeffectId
enum <Bool> ShouldHave
enum <ComparisonType> ComparisonType
int NumberOfTargetCharacters
)
Definitions : Label
, Bool
, ComparisonType
13. GotoIfPlayerIsNotInOwnWorldExcludesArena(
enum <Label> Label
enum <Bool> IsNotIn
)
14. EndIfPlayerIsNotInOwnWorldExcludesArena(
enum <EventEndType> ExecutionEndType
enum <Bool> IsNotIn
)
Definitions : EventEndType
, Bool
15. SkipIfNumberOfClientsOfType(
byte NumberOfSkippedLines
enum <ClientType> ClientType
enum <ComparisonType> ComparisonType
byte TargetNumberOfClients
)
Definitions : ClientType
, ComparisonType
16. GotoIfNumberOfClientsOfType(
enum <Label> Label
enum <ClientType> ClientType
enum <ComparisonType> ComparisonType
byte TargetNumberOfClients
)
Definitions : Label
, ClientType
, ComparisonType
17. EndIfNumberOfClientsOfType(
enum <EventEndType> ExecutionEndType
enum <ClientType> ClientType
enum <ComparisonType> ComparisonType
byte TargetNumberOfClients
)
Definitions : EventEndType
, ClientType
, ComparisonType
18. GotoIfEventFlag(
enum <Label> Label
enum <OnOff> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int TargetEventFlagId
)
Definitions : Label
, OnOff
, TargetEventFlagType
19. GotoIfBatchEventFlags(
enum <Label> Label
enum <LogicalOperationType> DesiredFlagState
enum <TargetEventFlagType> TargetEventFlagType
int StartingTargetEventFlagId
int EndingTargetEventFlagId
)
Definitions : Label
, LogicalOperationType
, TargetEventFlagType
20. GotoIfMultiplayerState(
enum <Label> Label
enum <MultiplayerState> DesiredMultiplayerState
)
Definitions : Label
, MultiplayerState
21. GotoIfPlayerInOutMap(
enum <Label> Label
enum <Bool> Inside
byte AreaId
byte BlockId
)
22. GotoIfNumberOfCoOpClients(
enum <Label> Label
enum <ComparisonType> ComparisonType
byte TargetNumberOfClients
)
Definitions : Label
, ComparisonType
23. EndIfCharacterHasSpeffect(
enum <EventEndType> ExecutionEndType
int TargetEntityId
int SpeffectId
enum <Bool> ShouldHave
enum <ComparisonType> ComparisonType
int NumberOfTargetCharacters
)
Definitions : EventEndType
, Bool
, ComparisonType
24. SkipIfCharacterHasSpeffect(
byte NumberOfSkippedLines
int TargetEntityId
int SpeffectId
enum <Bool> ShouldHave
enum <ComparisonType> ComparisonType
int NumberOfTargetCharacters
)
Definitions : Bool
, ComparisonType
25. GotoIfPlayerInOutsideArea(
enum <Label> Label
enum <InsideOutsideState> DesiredState
int TargetEntityId
int AreaEntityId
int NumberOfTargetCharacters
)
Definitions : Label
, InsideOutsideState
26. EndIfPlayerInOutsideArea(
enum <EventEndType> ExecutionEndType
enum <InsideOutsideState> DesiredState
int TargetEntityId
int AreaEntityId
)
Definitions : EventEndType
, InsideOutsideState
27. SkipIfPlayerInOutsideArea(
byte NumberOfSkippedLines
enum <InsideOutsideState> DesiredState
int TargetEntityId
int AreaEntityId
int NumberOfTargetCharacters
)
Definitions : InsideOutsideState
1. WaitForObjectDestroyed(
enum <DestructionState> DamageState
int TargetObjectEntityId
)
Definitions : DestructionState
2. SkipIfObjectDestroyed(
byte NumberOfSkippedLines
enum <DestructionState> DamageState
int TargetObjectEntityId
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)
Definitions : DestructionState
, ComparisonType
3. EndIfObjectDestroyed(
enum <EventEndType> ExecutionEndType
enum <DestructionState> DamageState
int TargetObjectEntityId
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)
Definitions : EventEndType
, DestructionState
, ComparisonType
4. GotoIfObjectDestroyed(
enum <Label> Label
enum <DestructionState> DamageState
int TargetObjectEntityId
enum <ComparisonType> ComparisonType
float NumberOfTargetObjects
)
Definitions : Label
, DestructionState
, ComparisonType
1. InitializeEvent(
int EventSlotId
uint EventId
uint Parameters
)
2. TerminateEvent(
int EventSlotId
uint EventId
)
3. SetNetworkSyncState(
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
4. ClearCompiledConditionGroupState(
byte Dummy
)
5. PrefetchRequest(
uint RequestId
)
6. SaveRequest(
byte Dummy
)
7. InitializeCommonEvent(
uint EventId
uint Parameters
)
1. PlayCutsceneToAll(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
)
Definitions : CutscenePlayMode
2. PlayCutsceneAndWarpAllPlayers(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
int PointEntityId
byte AreaId
byte BlockId
)
Definitions : CutscenePlayMode
3. PlayCutsceneToPlayer(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
int PlayerEntityId
)
Definitions : CutscenePlayMode
4. PlayCutsceneAndWarpPlayer(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
int PointEntityId
byte AreaId
byte BlockId
int PlayerEntityId
)
Definitions : CutscenePlayMode
5. PlayCutsceneAndRotatePlayerAroundVerticalAxis(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
float YAxisXCoordM
float YAxisZCoordM
int RotationDeg
float VerticalTranslationM
int PlayerEntityId
)
Definitions : CutscenePlayMode
6. PlayCutsceneChangeTimePeriodAndWarpPlayer(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
int PointEntityId
byte AreaId
byte BlockId
int PlayerEntityId
byte TimePeriodId
)
Definitions : CutscenePlayMode
7. FadeOutAndWarpPlayer(
int PointEntityId
byte AreaId
byte BlockId
)
8. DummyPlayCutsceneAndWarpPlayer(
int PointEntityId
byte AreaId
byte BlockId
)
9. PlayCutsceneChangeMapCeremonyAndWarpPlayer(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
uint CeremonyId
int Unknown
int PointEntityId
byte AreaId
byte BlockId
int PlayerEntityId
)
Definitions : CutscenePlayMode
10. PlayCutsceneToPlayerAndChangeCurrentMapCeremony(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
uint CeremonyId
int Unknown
int PlayerEntityId
)
Definitions : CutscenePlayMode
11. PlayOngoingCutsceneAndWarpPlayer(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
int PointEntityId
byte AreaId
byte BlockId
int PlayerEntityId
byte Unknown
byte Unknown
)
Definitions : CutscenePlayMode
12. PlayCutsceneAndWarpPlayerUnknown200212(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
int PointEntityId
byte AreaId
byte BlockId
int PlayerEntityId
int PointEntityId2
)
Definitions : CutscenePlayMode
13. PlayCutsceneAndWarpPlayerWithLighting200213(
int CutsceneId
enum <CutscenePlayMode> PlaybackMethod
int PointEntityId
byte AreaId
byte BlockId
int PlayerEntityId
enum <TimeOfDay> TimeOfDay
enum <DisabledEnabled> DesiredState
)
Definitions : CutscenePlayMode
, TimeOfDay
, DisabledEnabled
1. RequestAnimationPlayback(
int EntityId
int AnimationId
enum <Bool> ShouldLoop
enum <Bool> ShouldWaitForCompletion
enum <ComparisonType> ComparisonType
float NumberOfTargetEntities
)
Definitions : Bool
, ComparisonType
2. SetEventFlag(
int EventFlagId
enum <OnOff> FlagState
)
Definitions : OnOff
3. DeActivateGenerator(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
4. AwardItemLot(
int ItemLotId
)
5. ShootBullet(
int BulletTeamEntityId
int BulletProducerEntityId
int DummypolyId
int BehaviorId
int FiringAngleX
int FiringAngleY
int FiringAngleZ
)
6. DeActivateMapHit(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
7. SetMapVisibility(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
8. SetEventState(
int EventId
int EventSlotId
enum <EventEndType> EventState
)
Definitions : EventEndType
9. InvertEventFlag(
int EventFlagId
)
10. SetEventNavimesh(
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
11. DisplayBossHealthBar(
enum <DisabledEnabled> DisabledEnabled
int EntityId
short SlotNumber
int NameId
)
Definitions : DisabledEnabled
12. HandleBossDefeat(
int EntityId
)
13. ModifyNavimeshConnectionBitflag(
int EntityId
enum <NavimeshType> NavimeshType
enum <BitopType> TypeBitOperation
)
Definitions : NavimeshType
, BitopType
14. WarpPlayer(
byte AreaId
byte BlockId
int InitialAreaId
)
15. HandleMinibossDefeat(
int EntityId
)
16. TriggerMultiplayerEvent(
uint MultiplayerEventId
)
17. RandomlySetEventFlagInRange(
uint EventFlagIdMin
uint EventFlagIdMax
enum <OnOff> FlagState
)
Definitions : OnOff
18. ForceAnimationPlayback(
int EntityId
int AnimationId
enum <Bool> ShouldLoop
enum <Bool> ShouldWaitForCompletion
enum <Bool> IgnoreWaitForTransition
byte Unknown
float Unknown
)
Definitions : Bool
19. SetAreaDrawparamBankSlotIndex(
short AreaId
short AreaDrawparamBankSlotIndex
)
20. SetTemporaryPlayerRespawnPoint(
int RespawnPointEntityId
)
21. IncrementGameCycle(
byte Dummy
)
22. BatchSetEventFlags(
int EventFlagIdStart
int EventFlagIdEnd
enum <OnOff> FlagState
)
Definitions : OnOff
23. SetPlayerRespawnPoint(
int RespawnPointEntityId
)
24. RemoveItemFromPlayer(
enum <ItemType> ItemType
int ItemId
int Number
)
Definitions : ItemType
25. PlaceNpcSummonSign(
enum <SummonSignType> SignType
int SummonedNpcEntityId
int SpawnPointEntityId
int SummonEventFlagId
int DismissalEventFlagId
)
Definitions : SummonSignType
26. SetVisibilityOfMessage(
int MessageEntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
27. Missing(
byte Dummy
)
28. AwardAchievement(
int AchievementId
)
29. ChangeWorldTendency(
enum <TendencyType> TendencyType
sbyte ChangeValue
)
Definitions : TendencyType
30. DisableVagrantSpawning(
enum <Bool> Disabled
)
Definitions : Bool
31. IncrementEventValue(
int BaseEventFlagId
uint NumberOfUsedFlagBits
uint MaximumAllowedValue
)
32. ClearEventValue(
int BaseEventFlagId
uint NumberOfUsedFlagBits
)
33. SetSnugglyNextTrade(
int EventFlagId
)
34. SpawnSnugglyItem(
int ItemLotId
int PlacementAreaEntityId
int EventFlagId
int HitEntityId
)
35. MoveBloodstainAndDroppedItems(
int SourceAreaEntityId
int DestinationAreaEntityId
)
36. AwardItemsIncludingClients(
int ItemLotId
)
41. EventValueOperation(
int BaseEventFlagId
uint NumberOfUsedFlagBits
int Operand
int BaseEventFlagIdOperand
uint NumberOfUsedEventFlagBitsOperand
enum <CalculationType> CalculationType
)
Definitions : CalculationType
42. StoreItemAmountHeldInEventValue(
enum <ItemType> ItemType
int ItemId
int BaseEventFlagId
uint NumberOfUsedFlagBits
)
Definitions : ItemType
43. DirectlyGivePlayerItem(
enum <ItemType> ItemType
int ItemId
int BaseEventFlagId
uint NumberOfUsedFlagBits
)
Definitions : ItemType
44. ToggleDirectionDisplay(
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
45. SetMapHitgridCorrespondence(
int HitEntityId
short Level
short GridCoordX
short GridCoordY
enum <AddDelete> Process
)
Definitions : AddDelete
46. SetMapContentImageDisplay(
short ContentImagePartId
enum <DisplayState> State
)
Definitions : DisplayState
47. SetMapBoundariesDisplay(
short Hierarchy
short GridCoordX
short GridCoordY
enum <DisplayState> State
)
Definitions : DisplayState
48. SetAreaWind(
int AreaEntityId
enum <DisabledEnabled> DisabledEnabled
float ChangeTimeS
int WindParameterId
)
Definitions : DisabledEnabled
49. WarpPlayerToRespawnPoint(
int RespawnPointParameterId
)
50. StartEnemyGenerator(
int EnemySpawnerId
)
51. SummonNpc(
enum <SingleplayerSummonSignType> SignType
int SummonedNpcEntityId
int SpawnPointEntityId
int SummonEventFlagId
int DismissalEventFlagId
)
Definitions : SingleplayerSummonSignType
52. InitializeWarpObject(
int WarpObjectEntityId
)
53. MakeEnemyAppearEvent(
int EntityId
)
54. SetCurrentMapCeremony(
uint CeremonyId
)
55. AttachObjectToCharacter(
int CharacterEntityId
int DummypolyId
int ObjectEntityId
)
56. SetMapCeremony(
uint AreaId
byte BlockId
uint CeremonyId
)
57. DisplayEpitaphMessage(
int MessageId
)
58. SetNetworkConnectedEventFlag(
int EventFlagId
enum <OnOff> FlagState
)
Definitions : OnOff
59. BatchSetNetworkConnectedEventFlags(
int EventFlagIdStart
int EventFlagIdEnd
enum <OnOff> FlagState
)
Definitions : OnOff
60. SetOmissionModeCounts(
int Level1Count
int Level2Count
)
62. InitializeCrowTrade(
enum <ItemType> ItemType
int ItemId
int ItemLotId
int TradeCompletedEventFlagId
int CrowDialogueResponseEventFlagId
)
Definitions : ItemType
63. InitializeCrowTradeArea(
int AreaEntityId
)
64. SetNetworkInteractionState(
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
65. HideHud(
enum <Bool> ShouldBeHidden
)
Definitions : Bool
66. SetBonfireWarpingState(
int BonfireEntityId
int AnimationId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
67. SetAutogeneratedEventSpecificEventFlag1Unknown200373(
byte Unknown
byte Unknown
)
68. HandleBossDefeatAndDisplayBanner(
int EntityId
enum <TextBannerType> BannerType
)
Definitions : TextBannerType
69. SetAutogeneratedEventSpecificEventFlag2Unknown200375(
byte Unknown
byte Unknown
)
70. DisableLoadingScreenTips(
enum <Bool> ShouldBeDisabled
)
Definitions : Bool
71. AwardGestureItem(
ushort GestureIndex
enum <ItemType> ItemType
int ItemId
)
Definitions : ItemType
72. SendNpcSummonHome(
int SummonEntityId
)
73. SetWireSearchability(
int WiresetparamId
)
74. SetAreaEnvmap(
byte EnvmapId
)
75. SetLightingUnknown(
enum <TimeOfDay> TimeOfDay
float Unknown
)
Definitions : TimeOfDay
76. SetMenuFade(
enum <FadeType> Fade
float FadeTimeS
)
Definitions : FadeType
77. ForcePlayerArmorEquip(
enum <ArmorType> ArmorType
int ArmorItemId
)
Definitions : ArmorType
78. AddResurrectionNodes(
byte AmountOfNodes
)
80. DisplayMinibossHealthBar(
enum <DisabledEnabled> DisabledEnabled
int EntityId
short SlotNumber
int NameId
)
Definitions : DisabledEnabled
81. SetAreaGparamSubId(
uint AreaId
uint BlockId
byte GparamSubId
float ChangeTimeS
)
82. DisableBonfire(
int BonfireEntityId
)
83. GrantSkill(
uint SkillparamId
)
84. SetForceScaleRender(
enum <DisabledEnabled> DesiredState
)
Definitions : DisabledEnabled
85. WarpPlayerNew(
byte AreaId
byte BlockId
int RespawnPointEntityId
)
1. SetCharacterAiState(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
2. SetCharacterTeamType(
int EntityId
enum <TeamType> TeamType
)
Definitions : TeamType
3. CharacterWarpRequest(
int EntityId
enum <TargetEntityType> WarpType
int WarpDestinationEntityId
int DummypolyId
)
Definitions : TargetEntityType
4. ForceCharacterDeath(
int EntityId
enum <Bool> ShouldReceiveSouls
)
Definitions : Bool
5. ChangeCharacterEnableState(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
6. EzstateInstructionRequest(
int EntityId
int Command
byte Slot
)
7. CreateBulletOwner(
int EntityId
)
8. SetSpeffect(
int EntityId
int SpeffectId
)
9. SetSpecialAnimationS(
int EntityId
int WaitingAnimation
int DamageAnimation
int CancelAnimation
int DeathAnimation
int ReturnAnimation
)
10. SetCharacterGravity(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
11. SetCharacterEventTarget(
int EntityId
int EntityId2
)
12. SetCharacterImmortality(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
13. SetCharacterHome(
int EntityId
int AreaEntityId
)
14. RotateCharacter(
int EntityId
int EntityId2
int PlayAnimationId
enum <Bool> ShouldWaitForCompletion
)
Definitions : Bool
15. SetCharacterInvincibility(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
16. ClearCharactersAiTarget(
int EntityId
)
17. RequestCharacterAiCommand(
int EntityId
int CommandId
byte SlotNumber
)
18. SetEventPoint(
int EntityId
int EntityId2
float ReactionDistance
)
19. SetCharacterAiId(
int EntityId
int AiId
)
20. RequestCharacterAiRePlan(
int EntityId
)
21. ClearSpeffect(
int EntityId
int SpeffectId
)
22. CreateNpcPart(
int EntityId
short NpcPartId
enum <NpcPartType> NpcPartGroupIdx
int NpcPartHp
float DamageCorrection
float BodyDamageCompensation
enum <Bool> IsInvincible
enum <Bool> StartInStoppedState
)
Definitions : NpcPartType
, Bool
23. SetNpcPartHp(
int EntityId
int NpcPartId
int DesiredHp
enum <Bool> ShouldAllowHpAboveMaxHp
)
Definitions : Bool
24. SetNpcPartSeAndSfx(
int EntityId
int NpcPartId
int DefenseMaterialSeId
int DefenseMaterialSfxId
)
25. SetNpcPartBulletDamageMultiplier(
int EntityId
int NpcPartId
float BulletDamageMultiplier
)
26. ChangeCharacterDispmask(
int EntityId
byte BitNumber
enum <OnOffChange> SwitchType
)
Definitions : OnOffChange
27. ChangeCharacterHitmask(
int EntityId
byte BitNumber
enum <OnOffChange> SwitchType
)
Definitions : OnOffChange
28. SetNetworkUpdateAuthority(
int EntityId
enum <AuthorityLevel> AuthorityLevel
)
Definitions : AuthorityLevel
29. SetCharacterBackreadState(
int EntityId
enum <Bool> Removed
)
Definitions : Bool
30. SetCharacterHpBarDisplay(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
31. SetCharacterMaphit(
int EntityId
enum <Bool> Disabled
)
Definitions : Bool
32. RequestCharacterAiCommandEventValue(
int EntityId
int CommandId
byte SlotNumber
int StartingTargetEventFlagId
int EndingTargetEventFlagId
)
33. CreateReferredDamagePair(
int SourceEntityId
int TargetEntityId
)
34. SetNetworkUpdateRate(
int EntityId
enum <Bool> UseFixedFrequency
enum <CharacterUpdateFrequency> UpdateFrequency
)
Definitions : Bool
, CharacterUpdateFrequency
35. SetCharacterDefaultBackreadState(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
36. HellkiteBreathControl(
int CharacterEntityId
int ObjectEntityId
int CharacterAnimationId
)
37. ForceCharacterTreasure(
int CharacterEntityId
)
38. BetrayCharactersCurrentCovenant(
byte Dummy
)
39. SetCharacterAnimationState(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
40. WarpCharacterAndSetFloor(
int EntityId
enum <TargetEntityType> WarpType
int WarpDestinationEntityId
int DummypolyId
int WarpDestinationHitEntityId
)
Definitions : TargetEntityType
41. IssueShortWarpRequest(
int EntityId
enum <TargetEntityType> WarpType
int WarpDestinationEntityId
int DummypolyId
)
Definitions : TargetEntityType
42. WarpCharacterAndCopyFloor(
int EntityId
enum <TargetEntityType> WarpType
int WarpDestinationEntityId
int DummypolyId
int EntityIdToCopyFloorFrom
)
Definitions : TargetEntityType
43. RequestCharacterAnimationReset(
int EntityId
enum <Interpolation> InterpolationMethod
)
Definitions : Interpolation
44. ChangeCharacterTeamTypeAndForceExitSpecialAnimations(
int EntityId
enum <TeamType> TeamType
)
Definitions : TeamType
45. RegisterNpcHumanityEventValue(
int NpcEntityId
int HumanityEventValueBaseEventFlagId
)
46. IncrementPlayerPvpSin(
byte Dummy
)
48. ChangeCharactersCloth(
int EntityId
byte BitNumber
byte StateId
)
49. ChangeCharacterPatrolBehavior(
int CharacterEntityId
int PatrolInformationEntityId
)
50. SetLockOnPoint(
int EntityId
int LockOnDummypolyId
enum <DisabledEnabled> DesiredState
)
Definitions : DisabledEnabled
51. TestRequestRagdollRestraint(
int EntityIdRecipientSide
int TargetRigidIndexRecipientSide
int DummypolyIdRecipientSide
int EntityIdAttachmentSide
int TargetRigidIndexAttachmentSide
int DummypolyIdAttachmentSide
)
52. ChangeCharacter(
int CharinitparamId
)
53. AdaptHpChangingSpeffectToNpcPartOfTarget(
int EntityId
)
54. ImmediateActivateUnknown200454(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
55. SetCharacterTalkRange(
int EntityId
float Range
)
56. IncrementCharacterGameCycle(
int EntityId
)
57. SetMultiplayerDependentBuffsNonBoss(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
58. Unknown200459(
int EntityId
enum <DisabledEnabled> DisabledEnabled
)
Definitions : DisabledEnabled
59. SetCharacterRemainingYoelLevels(
byte LevelCount
)
60. ResetCharacterPosition(
int CharacterEntityId
)
61. SetNpcPartDamagingProsthetic(
int CharacterEntityId
short NpcPartId
enum <ProstheticType> PartDamagingProsthetic
)
Definitions : ProstheticType
62. WarpPlayerWithinAreaSettingCameraOrientation(
int CharacterEntityId
enum <TargetEntityType> Type
int PointEntityId
int Unknown
sbyte Unknown
)
Definitions : TargetEntityType
63. ForceUseObjact(
int CharacterEntityId
int ObjectEntityId
int ObjactparamId
int Unknown
)
64. ForceCharacterTarget(
int TargeterEntityId
int TargetedEntityId
)
65. EnableAiStateChangeFromEnemyTeam(
int CharacterEntityId
enum <DisabledEnabled> DesiredState
)
Definitions : DisabledEnabled
66. Unknown200468(
int Unknown
)
1. RequestObjectDestruction(
int EntityId
sbyte SlotNumber
)
2. RequestObjectRestoration(
int EntityId
)
3. DeActivateObject(
int TargetObjectEntityId
enum <DisabledEnabled> State
)
Definitions : DisabledEnabled
4. SetObjectTreasureState(
int TargetObjectEntityId
enum <DisabledEnabled> State
)
Definitions : DisabledEnabled
5. InitializeObjact(
int EntityId
int ObjactparamId
int RelativeTargetIdx
)
6. SetObjactState(
int EntityId
int ObjactparamId
enum <DisabledEnabled> State
)
Definitions : DisabledEnabled
7. ReproduceObjectAnimation(
int TargetObjectEntityId
int AnimationId
)
8. ReproduceObjectDestruction(
int EntityId
sbyte SlotNumber
)
9. CreateDamagingObject(
int EventFlagId
int EntityId
int DummypolyId
int BehaviorId
enum <DamageTargetType> Target
float Radius
float Lifespan
float RepetitionTimeS
)
Definitions : DamageTargetType
10. RegisterStatue(
int EntityId
byte AreaId
byte BlockId
enum <StatueType> StatueType
)
Definitions : StatueType
11. WarpObjectToCharacter(
int EntityId
int CharacterEntityId
short DummypolyId
)
12. DeleteObjectEvent(
int EventFlagId
)
13. SetObjectInvulnerability(
int TargetObjectEntityId
enum <DisabledEnabled> State
)
Definitions : DisabledEnabled
14. DeActivateObjactAssignIdx(
int EntityId
int ObjactparamId
int RelativeTargetIdx
enum <DisabledEnabled> State
)
Definitions : DisabledEnabled
15. RerollObjectTreasure(
int TargetObjectEntityId
)
17. ShowObjectByMapCeremony(
int TargetObjectEntityId
uint CeremonyId
int Unknown
)
18. SetObjectInteraction(
int ObjectEntityId
enum <ObjectInteractionType> Interaction
enum <DisabledEnabled> DesiredState
)
Definitions : ObjectInteractionType
, DisabledEnabled
1. DeleteMapSfx(
int EntityId
enum <Bool> OnlyDeleteRoot
)
Definitions : Bool
2. SpawnMapSfx(
int EntityId
)
3. SpawnOneshotSfx(
enum <TargetEntityType> Type
int EntityId
int DummypolyId
int SfxId
)
Definitions : TargetEntityType
4. CreateObjectFollowingSfx(
int ObjectEntityId
int DummypolyId
int SfxId
)
5. DeleteObjectFollowingSfx(
int ObjectEntityId
enum <Bool> ShouldDeleteRoot
)
Definitions : Bool
1. DisplayGenericDialog(
int MessageId
enum <PromptType> DialogType
enum <NumberOfOptions> NumberOfOptions
int EntityId
float DisplayDistance
)
Definitions : PromptType
, NumberOfOptions
2. DisplayBanner(
enum <TextBannerType> BannerType
)
Definitions : TextBannerType
3. DisplayStatusMessage(
int MessageId
enum <DisabledEnabled> PadState
)
Definitions : DisabledEnabled
4. DisplayMessage(
int MessageId
byte ScreenLocationIndex
)
5. SetBattleOfStocismNametagA(
int PlayerEntityId
)
6. SetBattleOfStocismNametagB(
int PlayerEntityId
)
7. SetBattleOfStocismNametagC(
int PlayerEntityId
)
8. SetBattleOfStocismNametagD(
int PlayerEntityId
)
9. DisplayBattleOfStocismDissolutionMessage(
int MessageId
)
10. DisplayGenericDialogAndSetEventFlags(
int MessageId
enum <PromptType> DialogType
enum <NumberOfOptions> NumberOfOptions
int EntityId
float DisplayDistance
int LeftResponseEventFlagId
int RightResponseEventFlagId
int CancelResponseEventFlagId
)
Definitions : PromptType
, NumberOfOptions
11. DisplayAreaWelcomeMessage(
int AreaNameMessageId
)
12. DisplayGenericDialogGloballyAndSetEventFlags(
int MessageId
enum <PromptType> DialogType
enum <NumberOfOptions> NumberOfOptions
int LeftResponseEventFlagId
int RightResponseEventFlagId
int CancelResponseEventFlagId
)
Definitions : PromptType
, NumberOfOptions
13. ShowHintBox(
int HintBoxId
int TitleMessageId
int BodyMessageId
)
14. RemoveHintBox(
int HintBoxId
)
15. ShowSmallHintBox(
int HintBoxId
int MessageId
)
16. ShowTutorialText(
int PreTitleMessageId
int TitleMessageId
int BodyMessageId
int ImageTextureId
)
17. ShowLargeInspectBox(
int TitleMessageId
int BodyMessageId
)
1. ChangeCamera(
int NormalCameraId
int LockedCameraId
)
2. SetCameraVibration(
int VibrationId
enum <TargetEntityType> Type
int EntityId
int DummypolyId
float DecayStartDistance
float DecayEndDistance
)
Definitions : TargetEntityType
3. SetLockcamSlotNumber(
byte AreaId
byte BlockId
ushort LockcamSlotNumber
)
4. SetAreaCamerasetparamSubid(
int CamerasetparamSubid
)
1. RegisterLadder(
int DisableTopEventFlagId
int DisableBottomEventFlagId
int EntityId
)
2. InitializeWanderingDemon(
int EventFlagId
int EntityId
int AppearenceEventFlagId
)
3. RegisterWanderingDemon(
int EventFlagId
int EntityId
int EntityId2
)
4. RegisterBonfire(
int EventFlagId
int EntityId
float ReactionDistance
float ReactionAngle
int SetStandardKindlingLevel
)
5. ActivateMultiplayerDependantBuffs(
int EntityId
)
6. RegisterHealingFountain(
int EventFlagId
int EntityId
float ReactionDistance
float ReactionAngle
int InitialSwordNumber
int SwordLevel
)
7. IssueBossRoomEntryNotification(
byte Dummy
)
8. SendInvadingPhantomsHome(
int Unknown
)
9. SendAllPhantomsHomeAndUpdateServerPvpStats(
int Unknown
)
10. SendAllPhantomsHome(
int Unknown
)
1. PlayBgm(
enum <OnOff> ShouldPlay
ushort SlotNumber
int EntityId
enum <SoundType> SoundType
int SoundId
)
Definitions : OnOff
, SoundType
2. PlaySe(
int EntityId
enum <SoundType> SoundType
int SoundId
)
Definitions : SoundType
3. SetMapSoundState(
int EntityId
enum <DisabledEnabled> EnableDisable
)
Definitions : DisabledEnabled
4. EnableBossMapSound(
int EntityId
enum <DisabledEnabled> EnableDisable
)
Definitions : DisabledEnabled
5. NotifySoundDampeningOfDoorEvent(
int EntityId
enum <DoorState> DoorState
)
Definitions : DoorState
6. EnableMapSoundWithFade(
int EntityId
enum <DisabledEnabled> EnableDisable
float FadeTime
)
Definitions : DisabledEnabled
7. Unknown201007(
int EntityId
)
8. SetMapSoundStateUnknown(
int AreaEntityId
enum <Bool> Unknown
enum <Bool> Unknown
)
Definitions : Bool
9. SetMapSoundFadeOutTime(
float TimeS
)
1. ActivateHit(
int HitEntityId
enum <DisabledEnabled> State
)
Definitions : DisabledEnabled
2. ActivateHitBackreadMask(
int HitEntityId
enum <DisabledEnabled> State
)
Definitions : DisabledEnabled
3. ActivateHitres(
int HitEntityId
enum <DisabledEnabled> State
)
Definitions : DisabledEnabled
4. ActivateHitAndCreateNavimesh(
int HitEntityId
enum <DisabledEnabled> State
)
Definitions : DisabledEnabled
5. ActivateWallHug(
int HitEntityId
sbyte Unknown
int Unknown
int Unknown
int HitEntityId
sbyte Unknown
int Unknown
int Unknown
enum <DisabledEnabled> DesiredState
)
Definitions : DisabledEnabled
1. ActivateMapPart(
int MapPartEntityId
enum <DisabledEnabled> State
)
Definitions : DisabledEnabled
2. SetAreaWelcomeMessageState(
enum <DisabledEnabled> State
)
Definitions : DisabledEnabled
1. CreatePlaylog(
PlaylogName
)
2. StartTimeMeasurement(
uint MeasurementId
PlaylogName
enum <DisabledEnabled> Overwrite
)
Definitions : DisabledEnabled
3. EndTimeMeasurement(
uint MeasurementId
)
4. ParameterOutput(
enum <PlayerPlaylogParameter> Category
PlaylogName
enum <PlaylogMultiplayerType> OutputMultiplayerStatus
)
Definitions : PlayerPlaylogParameter
, PlaylogMultiplayerType
1. IfCharacterDeath(
int EntityId
)
2. IfCharacterInArea(
int CharacterEntityId
int AreaEntityId
)
3. IfEventFlagOn(
int EventFlagId
)
4. IfObjectDestroyed(
int EntityId
)
5. IfCharacterInRadius(
int EntityId
int EntityId2
float DistanceM
)
6. IfCharacterTakenDamage(
int EntityId
int EntityId2
)
7. IfObjectTakenDamage(
int EntityId
int EntityId2
)
8. IfPlayerHasItem(
enum <ItemType> ItemType
int ItemId
)
Definitions : ItemType
9. IfActionButton(
enum <TargetEntityType> TargetEntityType
int EntityId
int ReactionAngle
int DummypolyId
float ReactionDistance
int HelpMessageId
enum <ReactionType> ReactionType
int EventFlagId
)
Definitions : TargetEntityType
, ReactionType
10. MakeSystemCall(
enum <CallType> Type
int EventId
)
Definitions : CallType
11. IfCharacterHp(
int EntityId
float HpRatio
)
12. IfCharacterType(
int EntityId
enum <TargetType> TargetType
)
Definitions : TargetType