AtkParams - SekiroResurrection/modding-wiki GitHub Wiki

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This parameter defines all aspects of a particular attack. This includes hitboxes, effects, knockback values, damage values, guard behaviors and more.

These parameter layouts are used for both Sekiro and NPCs, although the player character does not make use of all of them..


Parameters  
Name Type Value Description
Hit0_Radius f32 0
Hit1_Radius f32 0
Hit2_Radius f32 0
Hit3_Radius f32 0
KnockbackDist f32 0 Knockback distance for unblocked attacks (Can be a negative value)
HitStopTime f32 0 Knockback distance for blocked attacks (Can be a negative value)
Unk01 f32 0 Knockback distance for deflected attacks (Can be a negative value)
Unk02 f32 0
spEffect0 s32 0 Slot for special effects
spEffect1 s32 0 Slot for special effects
spEffect2 s32 0 Slot for special effects
spEffect3 s32 0 Slot for special effects
spEffect4 s32 0 Slot for special effects
Hit0_DmyPoly1 s16 100
Hit1_DmyPoly1 s16 -1
Hit2_DmyPoly1 s16 -1
Hit3_DmyPoly1 s16 -1
Hit0_DmyPoly2 s16 120
Hit1_DmyPoly2 s16 -1
Hit2_DmyPoly2 s16 -1
Hit3_DmyPoly2 s16 -1
Blowing Correction s16 0
AtkPhysCorrection s16 100 Correction rate for physical damage
AtkMagCorrection s16 100 Correction rate for magic damage — Mortal Blade, Divine Confetti
AtkFireCorrection s16 100 Correction rate for fire damage
AtkThunCorrection s16 100 Correction rate for lightning damage
AtkStamCorrection s16 100 Correction rate for deflected posture damage
GuardAtkRateCorrection s16 0
GuardBreakCorrection s16 100
AtkThrowEscapeCorrection s16 100
AtkSuperArmorCorrection s16 0
AtkPhys s16 0 Value of physical damage
AtkMag s16 0 Value of magic damage
AtkFire s16 0 Value of fire damage
AtkThun s16 0 Value of lightning damage
AtkStam s16 0 Value of posture damage on deflected attacks
GuardAtkRate s16 0
GuardBreakRate s16 0
AtkSuperArmor s16 0
AtkThrowEscape s16 0
AtkObj s16 20
GuardStaminaCutRate s16 0
GuardRate s16 0
ThrowTypeID s16 0
Hit0_hitType u8 0
Hit1_hitType u8 0
Hit2_hitType u8 0
Hit3_hitType u8 0
hit0_Priority u8 0
hit1_Priority u8 0
hit2_Priority u8 0
hit3_Priority u8 0
damageLevel u8 0-10 0: Not used for most hitboxes, but is used for mikiri hitboxes and other misc hitboxes.
1: Extremely low hitstun. (Isshin Ashina's One Mind invisible slashes).
2: Most common level. Low hitstun.
3: Medium hitstun...?
4: Medium hitstun, sends Sekiro flying backwards if unblocked.
5: ???
6: High hitstun, pancakes Sekiro into the ground.
7: ???
8: No interruption for Sekiro. (Guardian Ape scream).
9: High hitstun, sends Sekiro into the air dramatically.
10: Extreme hitstun, creates the "katana drag" animation on Sekiro.
mapHitType1 u8 0
GuardCutCancelRate u8 0
AtkAttribute s8 4
spAttribute s8 -1
atkType s8 0
atkMaterial s8 -1
atkSize s8 0
DefMaterial s8 -1
DefSfxMaterial s8 0
HitSourceType u8 0
ThrowFlag u8 0
disableGuard b8 False
disableStaminaAttack b8 False
disableHitSpEffect b8 False
IgnoreNotifyMissSwingForAI b8 False
repeatHitSfx b8 False
IsArrowAtk b8 False
IsGhostAtk b8 False
isDisableNoDamage b8 False
atkPowForSfxSe u8 0
atkDirForSfxSe u8 0
opposeTarget b8 True
friendlyTarget b8 False
selfTarget b8 False
isChargeAtk b8 False
isShareHitList b8 False
isCheckObjPenetration b8 False
0x81 b8 False
0x81 b8 False
pad1 u8 0 Enables the game to request special animations.
17: Sand kick
19: Divine Dragon's wind launch
20: Small hop?
21: Genichiro & Sekiro's trading
22: Emma & Sekiro trading
23: Owl and Sekiro trading
regainableSlotId u8 0
deathCauseId s32 0
decalId1 s32 0
decalId2 s32 100
spawnAiSoundId s32 2030
HitAiSoundId s32 2130
RumbleId0 s32 -1
RumbleId1 s32 -1
RumbleId2 s32 -1
RumbleId3 s32 -1
Hit0_VfxId s32 -1
Hit0_DummyPolyId0 s32 -1
Hit0_DummyPolyId1 s32 -1
Hit1_VfxId1 s32 -1
Hit1_DummyPolyId0 s32 -1
Hit1_DummyPolyId1 s32 -1
Hit2_VfxId s32 -1
Hit2_DummyPolyId0 s32 -1
Hit2_DummyPolyId1 s32 -1
Hit3_VfxId s32 -1
Hit3_DummyPolyId0 s32 -1
Hit3_DummyPolyId1 s32 -1
Hit4_VfxId s32 -1
Hit4_DummyPolyId0 s32 -1
Hit4_DummyPolyId1 s32 -1
Hit5_VfxId s32 -1
Hit5_DummyPolyId0 s32 -1
Hit5_DummyPolyId1 s32 -1
Hit6_VfxId s32 -1
Hit6_DummyPolyId0 s32 -1
Hit6_DummyPolyId1 s32 -1
Hit7_VfxId s32 -1
Hit7_DummyPolyId0 s32 -1
Hit7_DummyPolyId1 s32 -1
Hit4_Radius f32 0
Hit5_Radius f32 0
Hit6_Radius f32 0
Hit7_Radius f32 0
Hit8_Radius f32 0
Hit9_Radius f32 0
Hit10_Radius f32 0
Hit11_Radius f32 0
Hit12_Radius f32 0
Hit13_Radius f32 0
Hit14_Radius f32 0
Hit15_Radius f32 0
Hit4_DmyPoly1 s16 -1
Hit5_DmyPoly1 s16 -1
Hit6_DmyPoly1 s16 -1
Hit7_DmyPoly1 s16 -1
Hit8_DmyPoly1 s16 -1
Hit9_DmyPoly1 s16 -1
Hit10_DmyPoly1 s16 -1
Hit11_DmyPoly1 s16 -1
Hit12_DmyPoly1 s16 -1
Hit13_DmyPoly1 s16 -1
Hit14_DmyPoly1 s16 -1
Hit15_DmyPoly1 s16 -1
Hit4_DmyPoly2 s16 -1
Hit5_DmyPoly2 s16 -1
Hit6_DmyPoly2 s16 -1
Hit7_DmyPoly2 s16 -1
Hit8_DmyPoly2 s16 -1
Hit9_DmyPoly2 s16 -1
Hit10_DmyPoly2 s16 -1
Hit11_DmyPoly2 s16 -1
Hit12_DmyPoly2 s16 -1
Hit13_DmyPoly2 s16 -1
Hit14_DmyPoly2 s16 -1
Hit15_DmyPoly2 s16 -1
Hit4_hitType u8 0
Hit5_hitType u8 0
Hit6_hitType u8 0
Hit7_hitType u8 0
Hit8_hitType u8 0
Hit9_hitType u8 0
Hit10_hitType u8 0
Hit11_hitType u8 0
Hit12_hitType u8 0
Hit13_hitType u8 0
Hit14_hitType u8 0
Hit15_hitType u8 0
0x17C s32 0
0x180 s32 0
0x184 s32 0
0x186 s16 255
defMaterialVal1 s16 139
defMaterialVal2 s16 139
atkDarkCorrection s16 100
atkDark s16 0 Value of chip damage when an attack is blocked and not deflected
IsChargeAtk2 b8 False
IsChargeAtk3 b8 True
0x192 b8 False
0x192 b8 False
0x192 b8 False
0x192 b8 False
0x192 b8 False
0x192 b8 False
0x193 u8 0
NewStaminaDamage1 u16 100
0x196 u16 0
Set Docking Edge Variation ID u8 0 NPC's reaction to their attacks being deflected.
1: Combo is interrupted.
2: Combo is interrupted.
11: No reaction, and combos continue.
Set Guard Behavior u8 0 NPC's reaction to their attacks being blocked.
1: Combo is interrupted.
2: Combo is interrupted.
11: No reaction, and combos continue.
SekiroUnk1 u16 0
NewDamageSystem1 u16 0
NewDamageSystem2 u16 0
NewDamageSystem3 u16 0
DamageLevel? u16 0
atkElementCorrectParamId s32 0
0x1A8 u8 0
ExtraAttribute u8 0
NewStaminaDamage2 u16 0 Amount of posture damage dealt to Sekiro when an attack has not been blocked or deflected.
0x1AC u16 0 Amount of posture damage dealt to Sekiro when an attack is blocked.
0x1AE u16 0
0x1B0 u16 0
0x1B2 u16 0
0x1B4 u16 0
0x1B6 u16 0
AtkType/Material/New u8 0
0x1B9 u8 0
0x1BA u8 0
0x1BB u8 0
0x1BC s32 -1
0x1C0 u8 0
0x1C1 u8 0
0x1C2 u16 0
0x1C4 u32 0
0x1C8 u8 0
MapHitType2 u8 0
MapHitType3 u8 0
0x1CB u8 0
0x1CC f32 0
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