AISoundParam - SekiroResurrection/modding-wiki GitHub Wiki
This parameter defines how NPCs react to sound.
Parameters
| Name | Type | Value | Description |
|---|---|---|---|
| Radius | f32 | 5 | The distance in which a sound can be heard |
| lifeFrame | f32 | 1 | Duration of the AI trigger |
| bSpEffectEnable [ON_OFF] | u8 | 0 | |
| Type [AI_SOUND_RATE_TYPE] | u8 | 0 | |
| fakeTargetType [AI_SOUND_FAKE_TARGET_TYPE] | u8 | 1 | Defines what AI behaviors a sound can have. 1. Alerts all enemies. 4. Alerts the enemy you're locked into. |
| InterestCategory | u8 | 0 | |
| UseHitDamageTeam [ON_OFF] | u8 | 0 |
Rows
| Row | Name |
|---|---|
| 0 | Default (do not edit) |
| 1 | Walking |
| 2 | Running |
| 3 | dash |
| 4 | rolling |
| 5 | Landing |
| 6 | Covert walking |
| 7 | Covert running |
| 8 | Object destruction |
| 1000 | While walking |
| 1001 | Walking _ crouching |
| 1002 | Walking _ with wall |
| 1003 | Walking _ hanging |
| 1004 | Walking _ on the water |
| 1005 | Walking_underwater |
| 1010 | Running |
| 1011 | Running_ crouching |
| 1012 | Running_with wall |
| 1013 | Driving _ hanging |
| 1014 | Running _ on the water |
| 1015 | Running_underwater |
| 1020 | During the dash |
| 1024 | During the dash _ on the water |
| 1025 | Dashing_underwater |
| 1100 | Step |
| 1200 | Wire injection |
| 1300 | Jump |
| 1304 | Jump_water |
| 1310 | Landing |
| 1314 | Water landing |
| 1320 | Wall jump |
| 1330 | Wall jump landing (preliminary movement) |
| 2000 | Attack sound_small |
| 2010 | Attack sound_medium |
| 2020 | Attack sound_loud |
| 2030 | Attack sound_extra large |
| 2100 | Attack hit sound_small |
| 2110 | Attack hit sound_medium |
| 2120 | Attack hit sound_loud |
| 2130 | Attack hit sound_extra large |
| 2140 | Attack hit sound_Stealth shinobi |
| 2150 | Attack hit sound_Swashbuckler Shinobi |
| 2900 | Map admission sound |
| 3500 | Item_Ceramic piece_Sound when hit |
| 3501 | Item_Ceramic piece_Sound heard by the hit target |
| 4000 | Get up sound |
| 4020 | Companion Ring: Small |
| 4030 | Companion Ringing: Handmaiden Aunt Test |
| 4050 | Fellow ringing tone: Aunt Samurai (at the time of death) |
| 4060 | Companion ringing tone: dog _ barking first time |
| 4070 | Companion ringing tone: dog _ barking second time |
| 4090 | Companion ringing tone: Centipede small _ roasted ball |
| 4100 | Fellow ringing tone: Chigo monkey _ Saying monkey |
| 5000 | NTC_ played |
| 5100 | NTC_damage |
| 5200 | NTC_Death |
| 5210 | NTC_Death_Shinobi |
| 5300 | NTC_ attack |
| 5400 | [GC version provisional] NTC_Keep out from PC during battle |
| 6000 | Fellow Call: Dead Soldier Lantern |
| 7100 | Artificial limbs _ firecrackers |
| 7400 | Artificial limb ninja _ transformation _ decoy |
| 7700 | Artificial limb ninja _ enemy turning _ sound that only you can hear |
| 7900 | Artificial limb ninja _ finger whistle _ no lock |
| 7910 | Artificial limb ninja _ finger whistle _ lock-on |
| 9002 | Companion call test: Blue |
| 9003 | Unused |
| 9004 | Bullet hit |
| 9005 | Per wall |
| 9006 | Soul coin |
| 9007 | Hallucination |
| 9008 | alarm |
| 9010 | NTC_normal sound_test |
| 9011 | NTC_Important Sound_Test |
| 2000000 | Enemy general purpose_pseudo platoon AI sound |
| 2000010 | Enemy general purpose_shooting hit |
| 2000020 | Enemy general purpose_attack hit |
| 2000025 | Enemy general purpose_attack occurrence |
| 2000100 | Enemy general purpose_surrounding reaction |
| 2000200 | Enemy general purpose_revival detection |
| 2103000 | Centipede small _ roasted ball |
| 2111000 | Handmaiden Aunt_Scream |
| 2112000 | Lookout _ gong |
| 2122000 | Temple foundation Zako_ allies lure |
| 2155000 | Bandit_Torches_Lucking allies |
| 5000000 | Object destruction sound minimal |
| 5000010 | Object destruction sound small |
| 5000020 | Object destruction sound |
| 5000030 | Object destruction sound |
| 5000040 | Object destruction sound maximum |