AISoundParam - SekiroResurrection/modding-wiki GitHub Wiki

About

This parameter defines how NPCs react to sound.


Parameters  
Name Type Value Description
Radius f32 5 The distance in which a sound can be heard
lifeFrame f32 1 Duration of the AI trigger
bSpEffectEnable [ON_OFF] u8 0
Type [AI_SOUND_RATE_TYPE] u8 0
fakeTargetType [AI_SOUND_FAKE_TARGET_TYPE] u8 1 Defines what AI behaviors a sound can have.
1. Alerts all enemies.
4. Alerts the enemy you're locked into.
InterestCategory u8 0
UseHitDamageTeam [ON_OFF] u8 0
Rows  
Row Name
0 Default (do not edit)
1 Walking
2 Running
3 dash
4 rolling
5 Landing
6 Covert walking
7 Covert running
8 Object destruction
1000 While walking
1001 Walking _ crouching
1002 Walking _ with wall
1003 Walking _ hanging
1004 Walking _ on the water
1005 Walking_underwater
1010 Running
1011 Running_ crouching
1012 Running_with wall
1013 Driving _ hanging
1014 Running _ on the water
1015 Running_underwater
1020 During the dash
1024 During the dash _ on the water
1025 Dashing_underwater
1100 Step
1200 Wire injection
1300 Jump
1304 Jump_water
1310 Landing
1314 Water landing
1320 Wall jump
1330 Wall jump landing (preliminary movement)
2000 Attack sound_small
2010 Attack sound_medium
2020 Attack sound_loud
2030 Attack sound_extra large
2100 Attack hit sound_small
2110 Attack hit sound_medium
2120 Attack hit sound_loud
2130 Attack hit sound_extra large
2140 Attack hit sound_Stealth shinobi
2150 Attack hit sound_Swashbuckler Shinobi
2900 Map admission sound
3500 Item_Ceramic piece_Sound when hit
3501 Item_Ceramic piece_Sound heard by the hit target
4000 Get up sound
4020 Companion Ring: Small
4030 Companion Ringing: Handmaiden Aunt Test
4050 Fellow ringing tone: Aunt Samurai (at the time of death)
4060 Companion ringing tone: dog _ barking first time
4070 Companion ringing tone: dog _ barking second time
4090 Companion ringing tone: Centipede small _ roasted ball
4100 Fellow ringing tone: Chigo monkey _ Saying monkey
5000 NTC_ played
5100 NTC_damage
5200 NTC_Death
5210 NTC_Death_Shinobi
5300 NTC_ attack
5400 [GC version provisional] NTC_Keep out from PC during battle
6000 Fellow Call: Dead Soldier Lantern
7100 Artificial limbs _ firecrackers
7400 Artificial limb ninja _ transformation _ decoy
7700 Artificial limb ninja _ enemy turning _ sound that only you can hear
7900 Artificial limb ninja _ finger whistle _ no lock
7910 Artificial limb ninja _ finger whistle _ lock-on
9002 Companion call test: Blue
9003 Unused
9004 Bullet hit
9005 Per wall
9006 Soul coin
9007 Hallucination
9008 alarm
9010 NTC_normal sound_test
9011 NTC_Important Sound_Test
2000000 Enemy general purpose_pseudo platoon AI sound
2000010 Enemy general purpose_shooting hit
2000020 Enemy general purpose_attack hit
2000025 Enemy general purpose_attack occurrence
2000100 Enemy general purpose_surrounding reaction
2000200 Enemy general purpose_revival detection
2103000 Centipede small _ roasted ball
2111000 Handmaiden Aunt_Scream
2112000 Lookout _ gong
2122000 Temple foundation Zako_ allies lure
2155000 Bandit_Torches_Lucking allies
5000000 Object destruction sound minimal
5000010 Object destruction sound small
5000020 Object destruction sound
5000030 Object destruction sound
5000040 Object destruction sound maximum
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