AISoundParam - SekiroResurrection/modding-wiki GitHub Wiki
This parameter defines how NPCs react to sound.
Parameters
Name | Type | Value | Description |
---|---|---|---|
Radius | f32 | 5 | The distance in which a sound can be heard |
lifeFrame | f32 | 1 | Duration of the AI trigger |
bSpEffectEnable [ON_OFF] | u8 | 0 | |
Type [AI_SOUND_RATE_TYPE] | u8 | 0 | |
fakeTargetType [AI_SOUND_FAKE_TARGET_TYPE] | u8 | 1 | Defines what AI behaviors a sound can have. 1. Alerts all enemies. 4. Alerts the enemy you're locked into. |
InterestCategory | u8 | 0 | |
UseHitDamageTeam [ON_OFF] | u8 | 0 |
Rows
Row | Name |
---|---|
0 | Default (do not edit) |
1 | Walking |
2 | Running |
3 | dash |
4 | rolling |
5 | Landing |
6 | Covert walking |
7 | Covert running |
8 | Object destruction |
1000 | While walking |
1001 | Walking _ crouching |
1002 | Walking _ with wall |
1003 | Walking _ hanging |
1004 | Walking _ on the water |
1005 | Walking_underwater |
1010 | Running |
1011 | Running_ crouching |
1012 | Running_with wall |
1013 | Driving _ hanging |
1014 | Running _ on the water |
1015 | Running_underwater |
1020 | During the dash |
1024 | During the dash _ on the water |
1025 | Dashing_underwater |
1100 | Step |
1200 | Wire injection |
1300 | Jump |
1304 | Jump_water |
1310 | Landing |
1314 | Water landing |
1320 | Wall jump |
1330 | Wall jump landing (preliminary movement) |
2000 | Attack sound_small |
2010 | Attack sound_medium |
2020 | Attack sound_loud |
2030 | Attack sound_extra large |
2100 | Attack hit sound_small |
2110 | Attack hit sound_medium |
2120 | Attack hit sound_loud |
2130 | Attack hit sound_extra large |
2140 | Attack hit sound_Stealth shinobi |
2150 | Attack hit sound_Swashbuckler Shinobi |
2900 | Map admission sound |
3500 | Item_Ceramic piece_Sound when hit |
3501 | Item_Ceramic piece_Sound heard by the hit target |
4000 | Get up sound |
4020 | Companion Ring: Small |
4030 | Companion Ringing: Handmaiden Aunt Test |
4050 | Fellow ringing tone: Aunt Samurai (at the time of death) |
4060 | Companion ringing tone: dog _ barking first time |
4070 | Companion ringing tone: dog _ barking second time |
4090 | Companion ringing tone: Centipede small _ roasted ball |
4100 | Fellow ringing tone: Chigo monkey _ Saying monkey |
5000 | NTC_ played |
5100 | NTC_damage |
5200 | NTC_Death |
5210 | NTC_Death_Shinobi |
5300 | NTC_ attack |
5400 | [GC version provisional] NTC_Keep out from PC during battle |
6000 | Fellow Call: Dead Soldier Lantern |
7100 | Artificial limbs _ firecrackers |
7400 | Artificial limb ninja _ transformation _ decoy |
7700 | Artificial limb ninja _ enemy turning _ sound that only you can hear |
7900 | Artificial limb ninja _ finger whistle _ no lock |
7910 | Artificial limb ninja _ finger whistle _ lock-on |
9002 | Companion call test: Blue |
9003 | Unused |
9004 | Bullet hit |
9005 | Per wall |
9006 | Soul coin |
9007 | Hallucination |
9008 | alarm |
9010 | NTC_normal sound_test |
9011 | NTC_Important Sound_Test |
2000000 | Enemy general purpose_pseudo platoon AI sound |
2000010 | Enemy general purpose_shooting hit |
2000020 | Enemy general purpose_attack hit |
2000025 | Enemy general purpose_attack occurrence |
2000100 | Enemy general purpose_surrounding reaction |
2000200 | Enemy general purpose_revival detection |
2103000 | Centipede small _ roasted ball |
2111000 | Handmaiden Aunt_Scream |
2112000 | Lookout _ gong |
2122000 | Temple foundation Zako_ allies lure |
2155000 | Bandit_Torches_Lucking allies |
5000000 | Object destruction sound minimal |
5000010 | Object destruction sound small |
5000020 | Object destruction sound |
5000030 | Object destruction sound |
5000040 | Object destruction sound maximum |