Understanding the Tempering System in Diablo 2 Spelunking - SdxHex/D2Spelunking GitHub Wiki
Tempering System in Diablo 2 Spelunking
Overview
The Tempering System in Diablo 2 Spelunking enhances items using runes, blending strategy and chance for a unique enhancement experience.
The Basics of Tempering
To temper an item, such as Battle Boots, you combine it with a rune in the cube. Runes range from 1 to 33, from El to Zod, each reflecting different enhancement levels.
Understanding Stat Tiers
The system features stat tiers from 1 to 18. The tier an item lands on after tempering is determined by a unique three-dice roll mechanism.
Dice Roll Mechanism
- First Dice (Fixed Range): Rolls a number between 1 and 6, setting a base for enhancement.
- Second Dice (Rune-Dependent): Rolls a number from 0 to 6. Higher-tier runes like Zod increase the probability of rolling higher numbers, but the increase is not linear โ meaning lower-tier runes can still yield high rolls.
- Third Dice (Varied Probabilities): Also rolls between 0 and 6. Similar to the second dice, but with slightly different probabilities, adding an extra layer of unpredictability.
- Sum Total: The total of these three rolls determines the potential stat tier for the item.
Assigning Stats
- Tier Matching: The total roll is matched to available stat tiers for the item.
- Stat Allocation: Stats are then assigned to the item. Higher roll totals generally give better stats, but the system allows for the possibility of exceptional enhancements at any rune tier.
Mechanics for Enthusiasts
- Rune Tier Influence: Higher-tier runes like Zod slightly increase the chances of rolling high numbers. However, the difference isn't overwhelming โ lower-tier runes like El still have a significant chance to yield excellent stats.
- Stat Distribution Nuance: The stat distribution favors higher roll totals, but it's not strictly linear. This non-linear distribution means that every tempering session holds potential surprises, with a variety of outcomes possible.
Conclusion
The Tempering System in Diablo 2 Spelunking offers a nuanced balance between randomness and strategy, catering to various playstyles and strategies. Whether youโre experimenting casually or aiming for the best possible outcome, the system provides a unique and engaging experience with every attempt.
An interesting aspect of the tempering mechanics is the marginal difference in rolling an 18 between rune tiers. For example, using a Zod rune yields only about a 0.03% higher chance of rolling an 18 compared to an El rune, subtly emphasizing the balanced nature of the system.
Simulation Results
The following table showcases results from simulated runs, comparing the chances of rolling an 18 and rolling 12 or higher with each rune:
Rune | Roll 18 (out of 15000) | Roll 12 or higher (out of 15000) | Roll 8 or higher (out of 15000) |
---|---|---|---|
El | 1 | 29 | 1277 |
Eld | 0 | 38 | 1444 |
Tir | 0 | 33 | 1376 |
Nef | 2 | 49 | 1559 |
Eth | 1 | 63 | 1671 |
Ith | 1 | 43 | 1708 |
Tal | 2 | 90 | 1846 |
Ral | 3 | 80 | 1827 |
Ort | 2 | 86 | 1978 |
Thul | 3 | 100 | 2096 |
Amn | 0 | 115 | 2149 |
Sol | 3 | 134 | 2246 |
Shael | 2 | 150 | 2389 |
Dol | 2 | 154 | 2429 |
Hel | 1 | 175 | 2463 |
Io | 3 | 171 | 2483 |
Lum | 6 | 189 | 2660 |
Ko | 2 | 229 | 2914 |
Fal | 4 | 249 | 2851 |
Lem | 4 | 262 | 2970 |
Pul | 2 | 266 | 3152 |
Um | 7 | 276 | 3182 |
Mal | 7 | 307 | 3311 |
Ist | 7 | 321 | 3257 |
Gul | 3 | 326 | 3428 |
Vex | 4 | 398 | 3558 |
Ohm | 6 | 374 | 3500 |
Lo | 9 | 408 | 3700 |
Sur | 9 | 453 | 3811 |
Ber | 8 | 441 | 3966 |
Jah | 15 | 494 | 3923 |
Cham | 7 | 486 | 4088 |
Zod | 5 | 532 | 4195 |
These results demonstrate that lower-tier runes like El can still be effective, making every tempering attempt a strategic decision.