ConVars - Scags/TF2-Jailbreak-Redux GitHub Wiki
Status of the plugin: (1 = on, 0 = off)
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_enable
Plugin version. Do NOT touch.
tf2jr_version
Should the plugin autobalance teams?
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_auto_balance
Ratio for autobalance: (Example: 0.5 = 2:4)
- Default: 0.5
- Max: 1
- Min: 0.1
sm_tf2jr_balance_ratio
Time after Arena round start to open doors in seconds.
- Default: 60
- Max: 120
- Min: 0
sm_tf2jr_cell_timer
Max number of freedays for the Freeday For Others LR.
- Default: 3
- Max: 16
- Min: 1
sm_tf2jr_freeday_limit
Kill 'point_servercommand' entities.
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_point_servercommand
Remove Freedays on Last Request.
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_freeday_removeonlr
Remove Freedays on Last Guard.
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_freeday_removeonlastguard
Time in seconds after Warden is unset or lost to lock Warden.
- Default: 20
- Min: 1
sm_tf2jr_warden_timer
Status of the round timer.
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_roundtimer_status
Amount of time normally on the timer (if enabled).
- Default: 600
- Min: 0
sm_tf2jr_roundtimer_time
Amount of time on 1st day freeday.
- Default: 300
- Min: 0
sm_tf2jr_roundtimer_time_freeday
Should freedays be removed upon a freeday player's collection of ammo?
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_red_ammo
Should players be allowed to pick up dropped weapons?
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_dropped_weapons
Should freeday players lose their freeday if they hit/break a vent?
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_vent_freeday
Allow the Warden to see prisoner names?
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_wardensee
From how far can the Warden see prisoner names? (Hammer Units)
- Default: 200
- Max: 1000
- Min: 0
sm_tf2jr_wardensee_distance
Can the Warden see prisoner health?
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_wardensee_health
Enable background music that could possibly play with last requests?
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_music_on
Volume in which background music plays. (If enabled)
- Default: 0.5
- Max: 1
- Min: 0
sm_tf2jr_music_volume
How long must players wait until they are able to Eureka Effect Teleport again? (0 to disable cooldown)
- Default: 20
- Max: 60
- Min: 0
sm_tf2jr_eureka_teleport
What admin flag do VIP players fall under? Leave blank to disable VIP perks.
- Default: a (Reserve)
sm_tf2jr_vip_flag
What admin flag do admins fall under? Leave blank to disable Admin perks.
- Default: b (Generic)
sm_tf2jr_admin_flag
Disable joining blue team for muted players?
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_blue_mute
Warden markers lifetime in seconds? (0 to disable them entirely)
- Default: 3
- Max: 30
- Min: 0
sm_tf2jr_warden_markers
What type of criticals should guards get? 0 = none; 1 = mini-crits; 2 = full crits
- Default: 2
- Max: 2
- Min: 0
sm_tf2jr_criticals
What type of dead player muting should occur? 0 = no muting; 1 = red players only are muted(except VIPs); 2 = blue players only are muted(except VIPs); 3 = all players are muted(except VIPs); 4 = all red players are muted; 5 = all blue players are muted; 6 = everybody is muted. ADMINS ARE EXEMPT FROM ALL OF THESE!
- Default: 6
- Max: 6
- Min: 0
sm_tf2jr_muting
What type of living player muting should occur? 0 = no muting; 1 = red players only are muted(except VIPs); 2 = blue players only are muted(except VIPs and warden); 3 = all players are muted(except VIPs and warden); 4 = all red players are muted; 5 = all blue players are muted(except warden); 6 = everybody is muted(except warden). ADMINS ARE EXEMPT FROM ALL OF THESE!
- Default: 1
- Max: 6
- Min: 0
sm_tf2jr_live_muting
What teams can disguise, if any? (Your Eternal Reward only) 0 = no disguising; 1 = only Red can disguise; 2 = Only blue can disguise; 3 = all players can disguise
- Default: 0
- Max: 3
- Min: 0
sm_tf2jr_disguising
Delay in seconds after round start until players can toggle becoming the warden. 0 to disable delay. -1 to automatically pick a warden on round start.
- Default: 0
- Min: -1
sm_tf2jr_warden_delay
Default number of times the basic last requests can be picked in a single map. 0 for no limit.
- Default: 5
- Min: 0
sm_tf2jr_lr_default
Allow VIP's/admins to have autobalance immunity? (If autobalancing is enabled). 0 = disabled; 1 = VIPs only; 2 = Admins only"
- Default: 1
- Max: 2
- Min: 0
sm_tf2jr_auto_balance_immunity
Disable DemoMan's charge ability? 0 = Allow; 1 = Disable for Blue team; 2 = Disable for Red team; 3 = Disable for all
- Default: 3
- Max: 3
- Min: 0
sm_tf2jr_demo_charge
Disable Pyro airblast? (Requires TF2Attributes)
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_airblast
Disable Scout doublejump? (Requires TF2Attributes)
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_double_jump
Allow Wardens to deny the queued last request?
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_warden_deny_lr
Allow Wardens to use laser pointers?
- Default: 1
- Max: 1
- Min: 0
sm_tf2jr_warden_laser
Allow Wardens to toggle the medic room?
- Default: 0
- Max: 1
- Min: 0
sm_tf2jr_warden_toggle_medic
Time in seconds to display the chat advertisement. 0 to disable.
- Default: 540
- Min: 0
sm_tf2jr_advertisement
Display an annotation over the Warden's head on get? If so, how long in seconds?
- Default: 5
- Min: 0
sm_tf2jr_warden_annotation
If sm_tf2jr_warden_markers
is enabled, what type of markers should there be? 0 = Circles; 1 = Annotations.
- Default: 1
- Min: 0
- Max: 1
sm_tf2jr_warden_marker_type
Allow Engineers to keep their PDA's?
- Default: 0
- Min: 0
- Max: 1
sm_tf2jr_engi_pda
When an LR is given, should the round timer be set to a certain time? 0 to disable.
- Default: 0
- Min: 0
sm_tf2jr_lr_timer
Allow players vote to fire the current Warden?
- Default: 0
- Min: 0
- Max: 1
sm_tf2jr_warden_fire
Percentage of players required for fire Wardens.
- Default: 0.6
- Min: 0.05
- Max: 1.0
sm_tf2jr_warden_fire_ratio
When Warden locks, should guards lose their crits?
- Default: 0
- Min: 0
- Max: 1.0
sm_tf2jr_crit_on_lock
Enable the Rebel system?
- Default: 0
- Min: 0
- Max: 1
sm_tf2jr_rebellers
Timer for the Rebel system, if it's enabled.
- Default: 30
- Min: 0
sm_tf2jr_rebel_timer
Parse renderer colors from the "TF2Jail_RoleRenders" config?
- Default: 1
- Min: 0
- Max: 1
sm_tf2jr_renderer_color
Parse renderer particles from the "TF2Jail_RoleRenders" config?
- Default: 1
- Min: 0
- Max: 1
sm_tf2jr_renderer_particles
Distance (hu) to register players as in the area of the location target filters. (@freedayloc, @wardayloc, etc)
- Default: 300
- Min: 0
sm_tf2jr_filter_distance
Hide renderer particles from players when they are cloaked?
- Default: 1
- Min: 0
- Max: 1
sm_tf2jr_hide_particles
Allow the Warden to invite players to the Guards' team?
- Default: 0
- Min: 0
- Max: 1
sm_tf2jr_warden_invite
Allow the Warden to toggle plugin muting?
- Default: 0
- Min: 0
- Max: 1
sm_tf2jr_warden_mute
If a Medic with a freeday is healing rebels, should that medic lose freeday? If so, how long must they heal said rebels?
- Default: 2
- Min: 0
sm_tf2jr_medic_freeday
Time in seconds for the Freeday beam's lifetime.
- Default: 10
- Min: 0
sm_tf2jr_freeday_beamtime
If "sm_tf2jr_warden_delay" is -1, Time in seconds after the round starts to randomly select a warden.
- Default: 0
- Min: 0
sm_tf2jr_warden_delay2
The amount of damage reduction for wardens against backstabs. Ex: 0 -> no change; 0.6 -> 60%; 1.0 -> 100% damage resistance.
- Default: 0.0
- Min: 0.0
- Max: 1.0
sm_tf2jr_warden_stab
If "sm_tf2jr_warden_stab" is not 0.0, how many backstabs will the damage effect protect? 0 -> infinite
- Default: 0
- Min: 0
sm_tf2jr_warden_stabcount
When a player is selecting their last request, should they receive damage immunity? This will not apply to environmental damage
- Default: 0
- Min: 0
- Max: 1
sm_tf2jr_lr_select_godmode
When a warden toggles friendly-fire, should only prisoners be able to damage each other? Guards will not deal damage to each other.
- Default: 0
- Min: 0
- Max: 1
sm_tf2jr_warden_friendlyfire_type
Should the warden be able to restore health for prisoners?
- Default: 0
- Min: 0
- Max: 1
sm_tf2jr_warden_set_hp
Enable the TF2Jail Redux freekiller system?
- Default: 0
- Min: 0
- Max: 1
sm_tf2jr_freekillers
How many kills in a row must a player get before the freekiller system activates?
- Default: 3
- Min: 0
sm_tf2jr_freekill
Maximum time in seconds between kills in order to increment a would-be freekiller's kill count.
- Default: 15
- Min: 0
sm_tf2jr_freekill_time
When a freekiller is marked, print Sourcebans information to admins? 0 = Disable; 1 = Via Chat; 2 = Via Console; 3 = Both
- Default: 3
- Min: 0
- Max: 3
sm_tf2jr_freekill_message
When a player is marked as a freekiller, what command should be executed? Leave blank for no command. "{PLAYER}" is replaced with player ID. EX: "sm_ban {PLAYER} 30"
- Default: ""
sm_tf2jr_freekill_command
When a player is marked as a freekiller, how long should they be marked as such?
- Default: 30
- Min: 0
sm_tf2jr_freekill_timer
If the freekiller system is enabled. Should it operate silently? Marked freekillers will not be notified of their status and only admins will receive a message.
- Default: 0
- Min: 0
- Max: 1
sm_tf2jr_freekill_silent