ConVars - Scags/TF2-Jailbreak-Redux GitHub Wiki

Status of the plugin: (1 = on, 0 = off)

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_enable

Plugin version. Do NOT touch.

  • tf2jr_version

Should the plugin autobalance teams?

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_auto_balance

Ratio for autobalance: (Example: 0.5 = 2:4)

  • Default: 0.5
  • Max: 1
  • Min: 0.1
  • sm_tf2jr_balance_ratio

Time after Arena round start to open doors in seconds.

  • Default: 60
  • Max: 120
  • Min: 0
  • sm_tf2jr_cell_timer

Max number of freedays for the Freeday For Others LR.

  • Default: 3
  • Max: 16
  • Min: 1
  • sm_tf2jr_freeday_limit

Kill 'point_servercommand' entities.

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_point_servercommand

Remove Freedays on Last Request.

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_freeday_removeonlr

Remove Freedays on Last Guard.

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_freeday_removeonlastguard

Time in seconds after Warden is unset or lost to lock Warden.

  • Default: 20
  • Min: 1
  • sm_tf2jr_warden_timer

Status of the round timer.

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_roundtimer_status

Amount of time normally on the timer (if enabled).

  • Default: 600
  • Min: 0
  • sm_tf2jr_roundtimer_time

Amount of time on 1st day freeday.

  • Default: 300
  • Min: 0
  • sm_tf2jr_roundtimer_time_freeday

Should freedays be removed upon a freeday player's collection of ammo?

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_red_ammo

Should players be allowed to pick up dropped weapons?

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_dropped_weapons

Should freeday players lose their freeday if they hit/break a vent?

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_vent_freeday

Allow the Warden to see prisoner names?

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_wardensee

From how far can the Warden see prisoner names? (Hammer Units)

  • Default: 200
  • Max: 1000
  • Min: 0
  • sm_tf2jr_wardensee_distance

Can the Warden see prisoner health?

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_wardensee_health

Enable background music that could possibly play with last requests?

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_music_on

Volume in which background music plays. (If enabled)

  • Default: 0.5
  • Max: 1
  • Min: 0
  • sm_tf2jr_music_volume

How long must players wait until they are able to Eureka Effect Teleport again? (0 to disable cooldown)

  • Default: 20
  • Max: 60
  • Min: 0
  • sm_tf2jr_eureka_teleport

What admin flag do VIP players fall under? Leave blank to disable VIP perks.

  • Default: a (Reserve)
  • sm_tf2jr_vip_flag

What admin flag do admins fall under? Leave blank to disable Admin perks.

  • Default: b (Generic)
  • sm_tf2jr_admin_flag

Disable joining blue team for muted players?

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_blue_mute

Warden markers lifetime in seconds? (0 to disable them entirely)

  • Default: 3
  • Max: 30
  • Min: 0
  • sm_tf2jr_warden_markers

What type of criticals should guards get? 0 = none; 1 = mini-crits; 2 = full crits

  • Default: 2
  • Max: 2
  • Min: 0
  • sm_tf2jr_criticals

What type of dead player muting should occur? 0 = no muting; 1 = red players only are muted(except VIPs); 2 = blue players only are muted(except VIPs); 3 = all players are muted(except VIPs); 4 = all red players are muted; 5 = all blue players are muted; 6 = everybody is muted. ADMINS ARE EXEMPT FROM ALL OF THESE!

  • Default: 6
  • Max: 6
  • Min: 0
  • sm_tf2jr_muting

What type of living player muting should occur? 0 = no muting; 1 = red players only are muted(except VIPs); 2 = blue players only are muted(except VIPs and warden); 3 = all players are muted(except VIPs and warden); 4 = all red players are muted; 5 = all blue players are muted(except warden); 6 = everybody is muted(except warden). ADMINS ARE EXEMPT FROM ALL OF THESE!

  • Default: 1
  • Max: 6
  • Min: 0
  • sm_tf2jr_live_muting

What teams can disguise, if any? (Your Eternal Reward only) 0 = no disguising; 1 = only Red can disguise; 2 = Only blue can disguise; 3 = all players can disguise

  • Default: 0
  • Max: 3
  • Min: 0
  • sm_tf2jr_disguising

Delay in seconds after round start until players can toggle becoming the warden. 0 to disable delay. -1 to automatically pick a warden on round start.

  • Default: 0
  • Min: -1
  • sm_tf2jr_warden_delay

Default number of times the basic last requests can be picked in a single map. 0 for no limit.

  • Default: 5
  • Min: 0
  • sm_tf2jr_lr_default

Allow VIP's/admins to have autobalance immunity? (If autobalancing is enabled). 0 = disabled; 1 = VIPs only; 2 = Admins only"

  • Default: 1
  • Max: 2
  • Min: 0
  • sm_tf2jr_auto_balance_immunity

Disable DemoMan's charge ability? 0 = Allow; 1 = Disable for Blue team; 2 = Disable for Red team; 3 = Disable for all

  • Default: 3
  • Max: 3
  • Min: 0
  • sm_tf2jr_demo_charge

Disable Pyro airblast? (Requires TF2Attributes)

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_airblast

Disable Scout doublejump? (Requires TF2Attributes)

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_double_jump

Allow Wardens to deny the queued last request?

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_warden_deny_lr

Allow Wardens to use laser pointers?

  • Default: 1
  • Max: 1
  • Min: 0
  • sm_tf2jr_warden_laser

Allow Wardens to toggle the medic room?

  • Default: 0
  • Max: 1
  • Min: 0
  • sm_tf2jr_warden_toggle_medic

Time in seconds to display the chat advertisement. 0 to disable.

  • Default: 540
  • Min: 0
  • sm_tf2jr_advertisement

Display an annotation over the Warden's head on get? If so, how long in seconds?

  • Default: 5
  • Min: 0
  • sm_tf2jr_warden_annotation

If sm_tf2jr_warden_markers is enabled, what type of markers should there be? 0 = Circles; 1 = Annotations.

  • Default: 1
  • Min: 0
  • Max: 1
  • sm_tf2jr_warden_marker_type

Allow Engineers to keep their PDA's?

  • Default: 0
  • Min: 0
  • Max: 1
  • sm_tf2jr_engi_pda

When an LR is given, should the round timer be set to a certain time? 0 to disable.

  • Default: 0
  • Min: 0
  • sm_tf2jr_lr_timer

Allow players vote to fire the current Warden?

  • Default: 0
  • Min: 0
  • Max: 1
  • sm_tf2jr_warden_fire

Percentage of players required for fire Wardens.

  • Default: 0.6
  • Min: 0.05
  • Max: 1.0
  • sm_tf2jr_warden_fire_ratio

When Warden locks, should guards lose their crits?

  • Default: 0
  • Min: 0
  • Max: 1.0
  • sm_tf2jr_crit_on_lock

Enable the Rebel system?

  • Default: 0
  • Min: 0
  • Max: 1
  • sm_tf2jr_rebellers

Timer for the Rebel system, if it's enabled.

  • Default: 30
  • Min: 0
  • sm_tf2jr_rebel_timer

Parse renderer colors from the "TF2Jail_RoleRenders" config?

  • Default: 1
  • Min: 0
  • Max: 1
  • sm_tf2jr_renderer_color

Parse renderer particles from the "TF2Jail_RoleRenders" config?

  • Default: 1
  • Min: 0
  • Max: 1
  • sm_tf2jr_renderer_particles

Distance (hu) to register players as in the area of the location target filters. (@freedayloc, @wardayloc, etc)

  • Default: 300
  • Min: 0
  • sm_tf2jr_filter_distance

Hide renderer particles from players when they are cloaked?

  • Default: 1
  • Min: 0
  • Max: 1
  • sm_tf2jr_hide_particles

Allow the Warden to invite players to the Guards' team?

  • Default: 0
  • Min: 0
  • Max: 1
  • sm_tf2jr_warden_invite

Allow the Warden to toggle plugin muting?

  • Default: 0
  • Min: 0
  • Max: 1
  • sm_tf2jr_warden_mute

If a Medic with a freeday is healing rebels, should that medic lose freeday? If so, how long must they heal said rebels?

  • Default: 2
  • Min: 0
  • sm_tf2jr_medic_freeday

Time in seconds for the Freeday beam's lifetime.

  • Default: 10
  • Min: 0
  • sm_tf2jr_freeday_beamtime

If "sm_tf2jr_warden_delay" is -1, Time in seconds after the round starts to randomly select a warden.

  • Default: 0
  • Min: 0
  • sm_tf2jr_warden_delay2

The amount of damage reduction for wardens against backstabs. Ex: 0 -> no change; 0.6 -> 60%; 1.0 -> 100% damage resistance.

  • Default: 0.0
  • Min: 0.0
  • Max: 1.0
  • sm_tf2jr_warden_stab

If "sm_tf2jr_warden_stab" is not 0.0, how many backstabs will the damage effect protect? 0 -> infinite

  • Default: 0
  • Min: 0
  • sm_tf2jr_warden_stabcount

When a player is selecting their last request, should they receive damage immunity? This will not apply to environmental damage

  • Default: 0
  • Min: 0
  • Max: 1
  • sm_tf2jr_lr_select_godmode

When a warden toggles friendly-fire, should only prisoners be able to damage each other? Guards will not deal damage to each other.

  • Default: 0
  • Min: 0
  • Max: 1
  • sm_tf2jr_warden_friendlyfire_type

Should the warden be able to restore health for prisoners?

  • Default: 0
  • Min: 0
  • Max: 1
  • sm_tf2jr_warden_set_hp

Enable the TF2Jail Redux freekiller system?

  • Default: 0
  • Min: 0
  • Max: 1
  • sm_tf2jr_freekillers

How many kills in a row must a player get before the freekiller system activates?

  • Default: 3
  • Min: 0
  • sm_tf2jr_freekill

Maximum time in seconds between kills in order to increment a would-be freekiller's kill count.

  • Default: 15
  • Min: 0
  • sm_tf2jr_freekill_time

When a freekiller is marked, print Sourcebans information to admins? 0 = Disable; 1 = Via Chat; 2 = Via Console; 3 = Both

  • Default: 3
  • Min: 0
  • Max: 3
  • sm_tf2jr_freekill_message

When a player is marked as a freekiller, what command should be executed? Leave blank for no command. "{PLAYER}" is replaced with player ID. EX: "sm_ban {PLAYER} 30"

  • Default: ""
  • sm_tf2jr_freekill_command

When a player is marked as a freekiller, how long should they be marked as such?

  • Default: 30
  • Min: 0
  • sm_tf2jr_freekill_timer

If the freekiller system is enabled. Should it operate silently? Marked freekillers will not be notified of their status and only admins will receive a message.

  • Default: 0
  • Min: 0
  • Max: 1
  • sm_tf2jr_freekill_silent