Abilities - Sarcose/Ladybird_Server GitHub Wiki

New Player Capabilities

This page will cover mods that have added items or innate features which add drastically new mechanics.

Character Upgrades

  • Combat rolling has been implemented. It has a short cooldown and must be bound in the menu.
  • Health upgrades are available. See Survival for more details.
  • Invulnerability period upon spawning in or respawning
  • Over time you may level up your basic hidden statistics. See below under Skill Levels
  • When in low health, you may enter an Adrenaline mode that gives you increased speed, stamina, and damage. Use it to get away!

Equipment

More than can possibly be listed in detail. Some impactful examples are:

  • Trinkets of various sorts, that go in trinket slots. Such as rings that confer potion effects, totem-like items that spend their charges when you need them to
  • Useful Hats - hats that grant different abilities
  • Bootify - Boots that grant different abilities
  • Hammers and Excavators - tools that can mine 3x3 spaces at a time (possibly more, I don't remember)

Vertical Navigation

Several major additions to the content of the world have inspired me to seek out solutions for vertical navigation. Namely:

  • Sky Villages
  • Bosses that fly
  • The Towers of the Wild mod which dots the land with Zelda BOTW style tower structures that serve as a means to survey the land and can be jumped off of.
  • Randomized dimensions that could be any shape whatsoever.
  • Huge sweeping additions to the Nether that justify the need to travel fast to see it all

As such, new items have been added that allow for various levels of flight, vertical navigation, or just feather falling. The end goal was to keep the Elytra as the final, "best" flying option, but that is subjective.

  • Flying Mounts
  • Changes and upgrades to the Elytra
  • Levitation, Feather falling, and high jumping from various items
  • The Stellaris mod provides for a rocket that launches you into the sky
  • Shapeshifting into a flying creature

Skill Levels

The Level Up mod provides you the following skill improvements as you level them up:

  • Walking (based on Distance Walked)
  • Sprinting (based on Distance Sprinted)
  • Jumping (number of times Jumped)
  • Swimming (distance Swimming)
  • Diving (time spent Underwater)
  • Mining (Blocks Mined [Ore and Stonelike])
  • Combat (Milestone based)
    • A level is gained by Killing The Wither/Enderdragon/Warden
    • Killing 100 Blazes grants a level
    • And more
  • Not all Skills give you a permanent effect. Sprinting for Example gives some Saturation periodically instead. Swimming only activates while underwater

Sleeping Bags & Hammocks

You can now sleep anywhere (untested in Nether and other dimensions that explode beds) using sleeping bags or hammocks, crafted with basic materials and found in the Comfort mod. These items only turn night to day and reset fatigue, they do not set your spawn point.

Shapeshifting (Remorphed and Walkers mod)

Consider this one of the most impactful potential gameplay mechanics. When you defeat a certain number of an enemy, you gain its form in a menu which you can open with ~ (this will likely need to be manually bound for controller input). After transforming, if your form has an ability, it can be activated with R and you can then swap to another form with G.

  • Note: Not all mobs will have unique abilities or traits. Datapacks must be made to register new abilities with this mod. We can create datapacks in the future as we learn how to.
  • Note: You cannot gain the forms of Bosses and Eldritch mobs.
  • WARNING! If you die while transformed, you forget that transformation! You will have to re-earn it by killing that mob again.