ChexWarrior - SamsaraDevs/samsaraJunk GitHub Wiki

The Heart of Right "Don't worry, just relax. I'll get you out of here, you'll see. I've never let a man down before!"

##Chex Warrior history Chex Warrior hails from Chex Quest, a licensed total conversion of Doom released in 1996 by Digital Cafe. Packed in specially-marked boxes of Chex cereal, it was a simple five-level mapset with entirely redesigned weapons, enemies, and textures that took all the graphical content of Doom and made it a safe PG alternative.

In it, the "nutritional development centers" of Bazoik are being overrun by a slimy and eternally-hungry lifeform known as the Flemoids. Essentially a PG version of the Flood, the Flemoids are immune to bullets and lasers, can reproduce just by spreading more slime around, and can slime people in place and leave them there to rot--and so, the Intergalactic Federation of Cereals' first priority is pulling all of their research and researchers out of there so as to keep people from starvation. Being that nobody else was brave enough to risk eternal prison as a slimed victim, Chex Warrior of Chex Squadron goes in to save the day. Surprisingly heavy shit for a licensed kid's game, but nobody really cared about the plot since A: the intro sequence was hilariously awful, B: nobody read the manual because everyone knew about the Doom engine, and C: in the end you were still playing a giant walking waffle fighting slimy snot creatures by way of a Star Trek tricorder.

While just a total conversion of Doom and thus not innovative, unique, or special at all gameplay-wise, Chex Quest has the interesting honor of being a licensed-franchise FPS that didn't suck. When Ralston Foods approached Digital Cafe about the idea of a tie-in game, Digital Cafe went to id Software about the possibility of licensing the idtech1 engine--seeing the potential of advertising their engine to a whole new audience, id let Digital Cafe have the engine on the cheap, and Digital Cafe promptly came out with Chex Quest. Packed in specially-marked boxes of Chex cereal, it was an attempt to revitalize the brand, and it worked marvelously. Chex sales went off the chart, the idtech1 engine pounded the market again, and a sequel was commissioned not too long after. Even years after, its fanbase lasted long enough that an ex-employee of Digital Cafe produced a third installment in order to provide more Chex Quest goodness!

All three games now are available for free off Charles Jacobi's page.

##Chex Warrior in Samsara Chex Warrior is the Defense of the Heroes, and because his benefits are all passive it makes him above all the easiest character to play and a great character for newcomers to cut their teeth on.

Strengths: Chex Warrior takes 20% less damage from everything and has 25% radius damage resistance, and inflicts no self-damage from his rockets. Weaknesses: His only major damaging tools are unbelievably slow. Main Weapons: Zorch Propulsor, Phasing Zorcher

##Weapon loadout

Bootspoon: The Bootspoon is a terrible melee weapon. Functionally, it's an exact clone of Doomguy's fist, but without the capability of going Berserk. Add onto this all the pistol weapons in Samsara have infinite ammo, and there is no logical reason to ever use the Bootspoon seriously. Now, if a player is going for a non-serious run, then it's quite possible that several different avenues of utility could open themselves up, if only for the novelty of charging into battle with a laser-accentuated spoon.

Mini-Zorcher: Use it like you would use a 1:1 clone of Doomguy's Pistol, because that's what it is. Firing single shots at a time results in perfect accuracy to pick off those early game mooks until you find something better, because you'll need to.

Super Bootspork: Identical to Doom's Chainsaw, a good upgrade from the Bootspoon (which isn't saying much). Unfortunately, it cannot gain effects from Unique pickups like the Chainsaw can, but at the very least, it's a strong weapon against high-painchance monsters at the low, low ammo cost of nothing.

Large Zorcher: The Large Zorcher is the all-around weapon for Chex Warrior. It does some nice damage for its firing speed, it comes out quickly, and is quite accurate. It works similarly to Doomguy's shotgun, except faster and more accurate, and these tweaks make it far more useful to him. In situations where you don't know what you'll be facing, it's useful to have the Large Zorcher out to gauge a crowd, and then swap to a weapon more appropriate afterwards.

Super Large Zorcher: For long-range encounters, the Super Large Zorcher is a wonderful weapon to have at the ready. It fires four large, bouncy, very high-velocity bolts that each burst into a disc of 8 ripping particles, making it well-suited to blasting crowds of mooks at any distance and putting the hurt on single large ones. Its downside is the very low fire rate, and the fact that it chews 4 ammo for a shot that only does a tad more damage than Doomguy's SSG. Because of this, it can quickly eat your whole supply: it's best saved for when its strengths outshine its weaknesses.

A lesser-known trait is that the richochets are not entirely random. If anything, any missed shot acts like a sort of boomerang. Every time it hits a wall, it will try to bounce towards your current position. Since the shots can bounce twice and can pass through you, this essentially means you have three chances to hit your target if you position yourself correctly. Missing a shot only to nail your unwitting enemy in the back is a trick only Chex Warrior can call his own.

Rapid Zorcher: When it comes to mid-range suppression, the Phasing Zorcher does a better job. When it comes to long range power, the Super Large Zorcher also does a better job. The Rapid Zorcher, however, is a nice compromise between the two, capable of going from long range to medium range easily depending upon whether it's tapped or held. Damage is identical to Doomguy's Chaingun, and is a good tool to use in order to preserve Ammo 2 for the LZ and SLZ.

Zorch Propulsor: The Zorch Propulsor is perhaps the strongest of all the rocket weapons, and all for one simple reason. It does not do damage to the player. The rockets themselves do identical damage and fly at identical speeds to Doomguy's Rocket Launcher, but in exchange for the immunity to self-damage fires 30% slower.

Because the Super Large Zorcher fires quite slowly, this makes the Zorch Propulsor is a very suitable substitute when used like you would use a Super Shotgun. It excels when fighting up close and when surrounded, against both single tough monsters and hordes of weaker ones. In fact, it surpasses the Super Shotgun in this regard, but this is offset by its more limited ammo.

Phasing Zorcher: Essentially a brighter, louder, weaker Plasma Rifle, it nevertheless comes in handy for suppression purposes and still puts serious hurt on anything hit by its constant stream of projectiles. Compared to the Plasma Rifle, having ~30% less damage on average puts a damper on its usefulness, but remains Chex Warrior's hardest hitting weapon aside from his Zorch Propulsor and LAZ Device.

LAZ Device: The LAZ Device, by default, is a hybrid defensive/offensive/area denial weapon. When the trigger is pulled, it takes a moment to create a large ball of zorch energy. If the trigger is held, the device will hold this ball in front of it as a shield, able to block incoming fire. Use this shield to safely move to a spot where the next step will deal the most damage. When the trigger is released, the device will launch the ball straight forwards and, on impact, creates a very, very large explosion that can clear out a ton of baddies. If that's not enough, the explosion rips open a large portal that deals very high continuous damage over a wide area until it closes, completely denying the area for several seconds.

It should be noted that while the LAZ shield will block almost anything thrown at it, it can be pierced by ripping attacks (like Doomguy's rails and Blazko's rockets) and large explosions.

That all changes if the CVar samsara_classiclaz is true. If it is, the Large Area Zorcher Device becomes, in effect, a clone of the BFG. Well, not so much "in effect", it actually is an exact and direct clone of the BFG9000.

##Trivia

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