ALU
// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/02/ALU.hdl
/**
* The ALU (Arithmetic Logic Unit).
* Computes one of the following functions:
* x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y,
* x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs,
* according to 6 input bits denoted zx,nx,zy,ny,f,no.
* In addition, the ALU computes two 1-bit outputs:
* if the ALU output == 0, zr is set to 1; otherwise zr is set to 0;
* if the ALU output < 0, ng is set to 1; otherwise ng is set to 0.
*/
// Implementation: the ALU logic manipulates the x and y inputs
// and operates on the resulting values, as follows:
// if (zx == 1) set x = 0 // 16-bit constant
// if (nx == 1) set x = !x // bitwise not
// if (zy == 1) set y = 0 // 16-bit constant
// if (ny == 1) set y = !y // bitwise not
// if (f == 1) set out = x + y // integer 2's complement addition
// if (f == 0) set out = x & y // bitwise and
// if (no == 1) set out = !out // bitwise not
// if (out == 0) set zr = 1
// if (out < 0) set ng = 1
CHIP ALU {
IN
x[16], y[16], // 16-bit inputs
zx, // zero the x input?
nx, // negate the x input?
zy, // zero the y input?
ny, // negate the y input?
f, // compute out = x + y (if 1) or x & y (if 0)
no; // negate the out output?
OUT
out[16], // 16-bit output
zr, // 1 if (out == 0), 0 otherwise
ng; // 1 if (out < 0), 0 otherwise
PARTS:
Mux16(a=x, b=false, sel=zx, out=xzx)
Not16(in=xzx, out=Nxzx)
Mux16(a=xzx, b=Nxzx, sel=nx, out=xzxnx)
Mux16(a=y, b=false, sel=zy, out=yzy)
Not16(in=yzy, out=Nyzy)
Mux16(a=yzy, b=Nyzy, sel=ny, out=yzyny)
Add16(a=xzxnx, b=yzyny, out=Addxy)
And16(a=xzxnx, b=yzyny, out=Andxy)
Mux16(a=Andxy, b=Addxy, sel=f, out=xyf)
Not16(a=xyf, out=Nxyf)
Mux16(a=xyf, b=Nxyf, sel=no, ont=out, out[0..7]=outP1, out[8..15]=outP2, out[15]=ng)
Or8Way(in=outP1, out=OrOut01)
Or8Way(in=outP2, out=OrOut02)
Or(a=OrOut01, b=OrOut02, out=Nzr)
Not(in=Nzr, out=zr)
}
