Heretic.elf (PowerUp version works with PUP emulation library under WOS). Faster than WOS heretic port. Bilinear and HiColor works fine (16bit PC on Voodoo).
Crossfire II demo
Crossfire II full (seems to work with FM801 PCI audio OK)
Doggy
AMP2 runs well, still unknown whether plugins work (DivX_3 works fine in AMP2 BETA- faster than FroggerNG, DVD works but sometime sound little crackling)
FroggerNG - 512x384@16bpp DivX plays well, 640x480@16bpp MPEG-2 with MP2 Audio plays well
Payback - Slows down to 603e speed due to audio hardware banging.
Freespace The Great War (including cinematic)
ScummVM WOS 0.7.1 - Tested with DOTT, Full Throttle, The Dig. COMI is not playable (yet) due to stuttering. (Seems to work with FM801 PCI Audio OK)
WarpSNES (only use Paula 8-bit DMA)
AmiGenerator runs near perfect (with 1MB of L2 cache) with args: frameskip 2 fragments 10 latency 10 freq 22050 simple (faster cards will run with simple off)
Mame Amidog version runs well tested TMNT and Simpsons beat-em-ups, rate 22050 frameskip 1 or 2
NeoMame Amidog version runs well with Neo Geo games with rate 22050 frameskip 2
Nightlong PPC version (Needs screen promotion to 16-bit BE on Voodoo)
Warp Emulation Suite (aka WES) WarpMame and WarpNeo Mame run well since 183 with args -blitppc -sr 22050 tested with D&D ToD, D&D SoM, Xmen Vs Street Fighter, AvP, etc http://caesar.logiqx.com/php/emulator.php?id=warpmame, requires speedhack executable or DisL2Flush=1 and -blitppc for good speed in later games. WarpMess works but is slow running Genesis.
ADoomPPC (Doom I & II WADs)
Apdf with ppc.library plugin, fixed in 185
WarpHexen runs at 320x200, doesn't allow higher resolutions
SULACO (by ENCORE- Amiga Demo WOS/WArp3D) works perfectly and really fast!
By Night (by ENCORE- Amiga Demo WOS/Warp3D) works perfectly and really fast!
Third Eye Conqueror (by Madwizards- Amiga Demo WOS/Warp3D)
OpenBOR WOS
Bermuda Syndrome
Reminiscence port of Flashback engine
Mini Metal Slug
Exult
Dosbox 0.74 various levels of performance based on PPC board installed and configuration options. Ragnarok will run as high as 19000 cycles without audio skipping depending on application. Apocalypse can go as high as 12000 cycles.
ScummVM WOS 1.8.1 More demanding games like COMI run much better by compressing to OGG format. MT-32 emulation is stuttery on anything less than Ragnarok.
DGen 1.31 Runs well on Sonnet/1M and faster. Does not run well on K1.
PrBoom
Partly working
WarpDT WarpJPEG WarpPNG Sonnet needs to be initialized within the startup-sequence for this. Works slow. UPDATE: library now contains an experimental work-around for picture.datatype 45.17
lha_wos 2.14 (2.15 is NOT on Aminet) packing uses too many context switches (to _LVOStricmp) to be fast. UPDATE: library now contains an experimental work-around.
StormMesa CPU driver works (NOHW=1). 3D driver works with the demos when Warp3D/ForceVersion = 3 (In ENVARC:)
Menobox HW Rendering sometimes causes diagonal lines or black window (StormMesa)
GLTron has black boxes around text and pull down menus at the top of the screen are not visible. Playable. (StormMesa)
Shogo full game works, sound is a little fast when characters are talking.
Shogodemo game works, sound is a little fast
MESS Amidog version runs slightly slow with sound on, rate 11025 frameskip 2 is playable or rate 22050 frameskip 3, runs very fast with sound off, tested with Genesis/Sonic
Amidi PPC Software Driver works to play Midis via Workbench, using Amidi PPC Software Driver in Exult is very slow.
Vaxen (PowerUP version of Hexen) runs very slow, -directcgx does not work, Midi and SFX work.
SoftCinema now at least plays QT (Cinepak Radius) movies (tested with Shogo and FreeSpace movies).
Tornado 3d-lots of issues
FPSE games launch but lock up or have corrupted graphics in Interpretive mode, needs BE modes which work with some glitches. Compiler mode working in 203b. Syndicate Wars appears to be running well (no graphics or speed problems) in Compiler mode.
Hollywood applications are pretty slow, tested with Fairies Screensaver and Fullscreen Alarm Clock
Not working (yet)
Orbit in SW mode (StormMesa) not working with new version
ADecentPPC - 060 version also does not work on development machine
VICE-WarpOS - Program accesses $0. Apparently, it also crashes original WarpOS
Space0.9b Program looks for a 15-bit mode
OglBench
Ifusion Crashes within the DSI exception handler. Adjusts SDR1 register (MMU) which is currently not supported.
Not yet tested but going to:
VoxelRace
Bzip2
UnRARWOS
Warp Emulation Suite (aka WES) WarpNeoPocott needs testing