Books to Read - SWTube/Darkest-Cave GitHub Wiki
Graphics
- Michael Abrashโs Graphics Programming Black Book
- Real-Time Rendering
- Graphics Gems IV
- Graphics Gems V
- Graphics Gems III
- Graphics Gems II
- Graphics Gems I
- GAME PROGRAMMING GEMS
- 2๋ถ ์ํ
- 4๋ถ ๋ค๊ฐํ ๊ธฐ๋ฒ
- 5๋ถ ํฝ์ ํจ๊ณผ
- GAME PROGRAMMING GEMS 2
- 2๋ถ ์ํ
- 4๋ถ ๊ธฐํ ๊ด๋ฆฌ
- 5๋ถ ๊ทธ๋ํฝ ๋์คํ๋ ์ด
- Game Programming Gems 3
- 4๋ถ ๊ทธ๋ํฝ
- Advanced Global Illumination
- GPU Gems 3
- GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
- GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
- Computer Graphics: Principles and Practice in C
- The Animatorโs Survival Kit
- Game Programming in C++
- 1์ฅ ๊ฒ์ ํ๋ก๊ทธ๋๋ฐ ๊ฐ๊ด
- 2์ฅ ๊ฒ์ ๊ฐ์ฒด์ 2D ๊ทธ๋ํฝ์ค
- 3์ฅ ๋ฒกํฐ์ ๊ธฐ์ด ๋ฌผ๋ฆฌ
- 5์ฅ OpenGL
- 9์ฅ ์นด๋ฉ๋ผ
- 11์ฅ ์ ์ ์ธํฐํ์ด์ค
- 13์ฅ ์ค๊ธ ๊ทธ๋ํฝ์ค
- Game Engine Architecture
- III Graphics, Motion and Sound
-
- The Rendering Engine
-
- III Graphics, Motion and Sound
- ์ฒ์ ๋ง๋๋ Vulkan
- OpenGL Super Bible
- 2D ๊ฒ์ ํ๋ก๊ทธ๋๋ฐ
- 2์ฅ ์๋์ฐ ํ๋ก๊ทธ๋๋ฐ ๊ธฐ์ด
- 3์ฅ DirectX ์ ๋ฌธ
- 5์ฅ ์คํ๋ผ์ดํธ์ ์ ๋๋ฉ์ด์
- 8์ฅ ํ ์คํธ
- 9์ฅ ํฅ์๋ ์ธ๊ด
- ์ธ๊ฐ์ ์ ์
์ฌ์ ๊ต์ก ๊ณผ์ ์์ ๋ฐฐ์ฐ๋ ๊ฒ์ ํ๋ก๊ทธ๋๋ฐ์ ์ ์
- CHAPTER 12 ํ์ , ํ๋, ์ด๋
- CHAPTER 13 ํ๋์จ์ด ํ์
- ์ ฐ์ด๋ ํ๋ก๊ทธ๋๋ฐ ์ ๋ฌธ
- ์ด๋ณด ๊ฐ๋ฐ์๋ฅผ ์ํ DirectX ๊ฒ์ ๋ฐ๋ชจ ํ๋ก๊ทธ๋๋ฐ
Physics and Collisions
- GAME PROGRAMMING GEMS
- 2๋ถ ์ํ
- GAME PROGRAMMING GEMS 2
- 2๋ถ ์ํ
- Game Programming in C++
- 3์ฅ ๋ฒกํฐ์ ๊ธฐ์ด ๋ฌผ๋ฆฌ
- 10์ฅ ์ถฉ๋ ๊ฐ์ง
- Game Physics ๊ฒ์ ๋ฌผ๋ฆฌ
- Real-Time Collision Detection
- Analytical Mechanics
- Mathematics and Physics for Game Programmers
- Game Physics Engine Development
- Game Engine Architecture
- III Graphics, Motion and Sound
-
- Collisions and Rigid Body Dynamics
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- III Graphics, Motion and Sound
- ๊ฒ์์ ์์ง์ด๋ ์ํ๊ณผ ๋ฌผ๋ฆฌ
- 2D ๊ฒ์ ํ๋ก๊ทธ๋๋ฐ
- 6์ฅ ์ถฉ๋๊ณผ ๊ฐ์ฒด
- ๊ฒ์ ๊ฐ๋ฐ์๋ฅผ ์ํ ๋ฌผ๋ฆฌ
- ๊ฒ์์ ์์ง์ด๋ ๊ธฐ์ ๊ณผ ๋ฐ์
- 10์ฅ. ๊ฒ์ ํ๋ก๊ทธ๋๋ฐ ๋ฌผ๋ฆฌํ
- ์ธ๊ฐ์ ์ ์
์ฌ์ ๊ต์ก ๊ณผ์ ์์ ๋ฐฐ์ฐ๋ ๊ฒ์ ํ๋ก๊ทธ๋๋ฐ์ ์ ์
- CHAPTER 08 ํ๋ฉด ์ถฉ๋ ์ฒ๋ฆฌ
- Head First Physics
Audio
- Engineering Noise Control
- GAME PROGRAMMING GEMS 2
- 6๋ถ ์ค๋์ค ํ๋ก๊ทธ๋๋ฐ
- Game Programming Gems 3
- 6๋ถ ์ค๋์ค
- The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
- Game Programming in C++
- 7์ฅ ์ค๋์ค
- Game Engine Architecture
- III Graphics, Motion and Sound
-
- Audio
-
- III Graphics, Motion and Sound
- 2D ๊ฒ์ ํ๋ก๊ทธ๋๋ฐ
- 7์ฅ ์ฌ์ด๋
- ์ธ๊ฐ์ ์ ์
์ฌ์ ๊ต์ก ๊ณผ์ ์์ ๋ฐฐ์ฐ๋ ๊ฒ์ ํ๋ก๊ทธ๋๋ฐ์ ์ ์
- CHAPTER 11 ์๋ฆฌ๋ฅผ ๋ด๋ค
AI
- GAME PROGRAMMING GEMS
- 3๋ถ ์ธ๊ณต์ง๋ฅ
- GAME PROGRAMMING GEMS 2
- 3๋ถ ์ธ๊ณต์ง๋ฅ
- Game Programming Gems 3
- 3๋ถ ์ธ๊ณต์ง๋ฅ
- AI for Games and Animation: A Cognitive Modeling Approach
- Game Programming in C++
- 4์ฅ ์ธ๊ณต์ง๋ฅ
Gameplay
- Game Programming in C++
- 1์ฅ ๊ฒ์ ํ๋ก๊ทธ๋๋ฐ ๊ฐ๊ด
- Game Engine Architecture
- IV Gameplay
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- Introduction to Gameplay Systems
-
- Runtime Gameplay Foundation Systems
-
- IV Gameplay
- ์ธ๊ฐ์ ์ ์
์ฌ์ ๊ต์ก ๊ณผ์ ์์ ๋ฐฐ์ฐ๋ ๊ฒ์ ํ๋ก๊ทธ๋๋ฐ์ ์ ์
- CHAPTER 21 ์บ๋ฆญํฐ๊ฐ ์์ง์ด๊ธฐ ์์ํ๋ค
Core
- GAME PROGRAMMING GEMS
- 1๋ถ ํ๋ก๊ทธ๋๋ฐ ๊ธฐ๋ฒ๋ค
- 2๋ถ ์ํ
- GAME PROGRAMMING GEMS 2
- 1๋ถ ํ๋ก๊ทธ๋๋ฐ ์ผ๋ฐ
- 2๋ถ ์ํ
- Game Programming Gems 3
- ์ 1๋ถ ํ๋ก๊ทธ๋๋ฐ
- 2๋ถ ์ํ
- Introduction to Parallel Computing
- Computer Architecture: A Quantitative Approach
- The Art of Multiprocessor Programming
- Large-Scale C++ Software Design
- Game Programming in C++
- 8์ฅ ์ ๋ ฅ ์์คํ
- 14์ฅ ๋ ๋ฒจ ํ์ผ๊ณผ ๋ฐ์ด๋๋ฆฌ ๋ฐ์ดํฐ
- Game Engine Architecture
- II Low-Level Engine Support
- 2D ๊ฒ์ ํ๋ก๊ทธ๋๋ฐ
- 4์ฅ ๊ฒ์ ์์ง
- 10์ฅ ํ์ผ ๊ธฐ๋ฐ ๊ฒ์
- ๊ฒ์์ ์์ง์ด๋ ๊ธฐ์ ๊ณผ ๋ฐ์
- 2์ฅ. ๋ฉ๋ชจ๋ฆฌ์ ๋์คํฌ
- 3์ฅ. CPU์ GPU
- 4์ฅ. ์์นํํ๊ณผ ์ฐ์ฐ
- ์ธ๊ฐ์ ์ ์
์ฌ์ ๊ต์ก ๊ณผ์ ์์ ๋ฐฐ์ฐ๋ ๊ฒ์ ํ๋ก๊ทธ๋๋ฐ์ ์ ์
- CHAPTER 09 ๋ค์ํ ์ ๋ ฅ์ฅ์น
- CHAPTER 17 ๋๋ฆฌ์ง ์์ ์ฝ๋๋ฅผ ์์ฑํ๋ ค๋ฉด
- CHAPTER 23 ๋ก๋ฉ
- CHAPTER 26 ๋ฒ๊ทธ์ ์นํด์ง๋ ๋ฒ
Common
- ์ ๋ค๋ฆญ ํ๋ก๊ทธ๋๋ฐ๊ณผ ๋์์ธ ํจํด์ ์ ์ฉํ Modern C++ Design
- UML์ ํ์ฉํ ๊ฐ์ฒด์งํฅ ๋ถ์ ์ค๊ณ
- Design Patterns: Elements of Reusable Object-Oriented Software
- Writing Solid Code: Microsoftโs Techniques for Developing Bug-Free C Programs
- Effective C++: 55 Specific Ways to Improve Your Programs and Designs
- More Effective C++: 35 New Ways to Improve Your Programs and Designs
- Effective STL: 50 Specific Ways to Improve Your Use of the Standard Template Library
- Version Control with Subversion
- World of Warcraft Programming: A Guide and Reference for Creating WoW Addons