StellaBellum Developer VM - SWG-Source/swg-main GitHub Wiki
Debian SID StellaBellum Developer VM Download (not currently available)
Special Notes for Image v6 If you're using version 6 of the development image, you'll need to do a few things prior to being able to start the server (but AFTER all other steps): Add the compiled binary locations to the PATH variable export PATH=$PATH:/home/swg/swg-main/build/bin You'll also need to possibly edit the build_linux.sh script (located in the swg-main folder) and set the MODE equal to "Debug" instead of "Release". If you run into issues starting the server for the first time, set to Debug, recompile the server, rebuild the templates (the compile script step below), truncate your OBJECT_TEMPLATES table and re-import your database. System Requirements Virtualbox 5.0.x 4GB RAM minimum (The VM supports 64GB RAM) 30GB Harddisk Space Recommended: SSH-Client (Putty in Windows) SCP-Client (WinSCP) more RAM if you want to run more then 1-2 Zones SSD as VM Storage What's Included In The VM Debian SID/Testing 32Bit OracleDB 11g Release 2 Oracle Enterprise Manager https://:1158/em/console (User: SYSTEM Pass: swg) Clientfiles needed to start the server /home/swg/clientdata/ Appearance Files needed to start the server /home/swg/appearance/ Copy of https://bitbucket.org/swgmasters/swg-src/ /home/swg/swg-src/ All predependecies installed to compile your own server Samba preinstalled pointed to /home/swg/ (You can use editors/IDEs or/and your git in Windows) Dummy-X-Server to run X-Applications through VNC (Isnt started by default, google vnc4server) Default Password: swg What Do You Need To Do To Get A Server Running? Import the Appliance to Virtualbox. CPU Setting PAE Network Setting: Bridge Network Change the /etc/hosts file to the right ipaddress. nano /etc/hosts Change the 192.168.2.113 to the IP of the Virtual Machine swg Restart the server: shutdown -r now Download Putty and point it to the IP of your VM Login as user swg with password swg Delete the public repo (You can skip this, if you want to build both binarysets on the same system) rm /home/swg/swg-src -rf Create an ssh-key to use with the private gitlab as user swg ssh-keygen -t rsa Copy the public key to your gitlab account settings. (Profile Settings -> SSH-Keys) cat /home/swg/.ssh/id_rsa.pub After this you can download the private main repo: cd /home/swg git clone git@:/swg-main.git When you are done with the git clone part, go into the swg-main folder cd /home/swg/swg-main touch .setup Start the Download of other Repos by using the build_linux.sh git pull/push option. ./build_linux.sh !! Ignore the install dependencies PART !! Building Phases Follow the instructions. The binary building phase will take roughly 1h/1Core. The Script Building Phase will throw errors if you skip the configphase, do configs first, then scriptbuilding. Config Phase use local Database DSN: //127.0.0.1/swg Database User: swg Database Password: swg Script Building Scriptbuilding will take about 6hours the first time. You can later just recompile single scripts or tab files, look at the utils/build_ and the build_linux.sh files to see the syntax of the mocha, javac and compilertools. Database The Clustername has to be the same you used in the configphase. The same for the nodeip. The other settings are self-explaining. Clientdata and Appearance Files The Clientdata Repo is copied from our Git here, its in /home/swg/clientdata. The .git Folder is removed to save space! You need to modify: exe/shared/servercommon.cfg [SharedFile] searchPath2=../../data/sku.0/sys.shared/compiled/game searchPath2=../../data/sku.0/sys.server/compiled/game searchPath1=../../data/sku.0/sys.shared/built/game searchPath1=../../data/sku.0/sys.server/built/game searchPath0=../../data/sku.0/sys.client/compiled/clientdata mkdir /home/swg/swg-main/data/sku.0/sys.client/compiled ln -s /home/swg/clientdata /home/swg/swg-main/data/sku.0/sys.client/compiled/clientdata First Start ./startServer.sh Point your login.cfg to the IP of the Virtualmachine.