How To Increase The Ram Quota For The SWG Client - SWG-Source/swg-main GitHub Wiki

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Forums SWG NGE Source Server Development FAQ & Guides How To Increase The Ram Quota For Swg Client (useful For 3d Mods) Discussion in 'FAQ & Guides' started by Nezzar, Jul 8, 2017.

Subscribe to Thread Nezzar Nezzar Well-Known Member Joined:Jan 27, 2017 Messages:52 Likes Received:2 #1Nezzar, Jul 8, 2017 This setting was actually taken from the SOE forums.

This will allow you to set a new maximum RAM usage. The default is capped around 750 MB. Note: 2 GB is the max, so don't bother allocating anything beyond that because the client won't use it.

This setting will not make much difference for un-modified clients. BUT if you have mods, you will want to use that extra RAM.

  • Right-click the "My Computer" icon (Computer in Vista/Win7)
  • Choose "Properties" from the context menu
  • Click the "Advanced" tab ("Advanced system settings" link in Vista/Win7)
  • Click the "Environment Variables" button
  • Under the "System variables" section, click new
  • Enter SWGCLIENT_MEMORY_SIZE_MB in the "Variable name" field and amount of memory to use (1024 for 1 gig) in the "Variable value" field
  • Click OK

Then in game, open the debug window with CTRL+SHIFT+G, the new value should be displayed properly in megabytes.

Source: - http://www.swgcanon.com/index.php?topic=869.0

  • https : // www . reddit . com/r/swgemu/comments/1f25g9/how_to_increase_the_ram_allocation_for_the_swg/ REPORT BOOKMARKLIKE + QUOTE REPLY LordVenom LordVenom Member Joined:Jun 3, 2017 Messages:9 Likes Received:4 #2LordVenom, Jul 8, 2017 For those seeking to resolve this issue in the source code without needing to adjust environment variables, you can find it in WinMain.cpp

Essentially, the most ideal method would be to update the source to match standardized hardware.

Code:Select All static void SetDefaultMemoryManagerTargetSize() { int megabytes = 0; MEMORYSTATUS memoryStatus; GlobalMemoryStatus (&memoryStatus); megabytes = ((memoryStatus.dwTotalPhys / 4) * 3) / (1024 * 1024);

// clamp it between 250 and 2000 MB in production, 750 in dev environments
if (megabytes < 250)
    megabytes = 250;

#if PRODUCTION == 0 if (megabytes > 750) megabytes = 750; #else if (megabytes > 2000) megabytes = 2000; #endif

MemoryManager::setLimit(megabytes, false, false);

} REPORT BOOKMARKLIKE + QUOTE REPLY Nezzar likes this. Write your reply...

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