matching server event protocol - SG-Finder/auth_server GitHub Wiki
             
Server On Event
event-name : connection
event-name : ack
{
    "session_token" : "ajcihgasij913=",
    "userId" : "gksxodnd007"
}
event-name : ready
event-name : disconnect
event-name : gameStart
event-name : sendMessage
{
    "from": "gksxodnd007",
    "message": "안녕 나는 코딩하는 오징어야"
}
Server Emit Event
event-name : authorized
{
    "permit" : "true",
    "afterEvent" : "none"
}
{
    "permit" : "false",
    "afterEvent" : "disconnect"
}
event-name : getData
{
    "dataAccess" : "true",
    "afterEvent" : "ready"
}
{
    "dataAccess" : "false",
    "afterEvent" : "disconnect"
}
event-name : entry
{
    "entryUser" : "gksxodnd1",
    "entryUserScore" : 152,
    "entryUserTier" : "BRONZE"
}
event-name : leave
{
    "leaveUser": "gksxodnd1"
    "leaveUserScore" : 152,
    "leaveUserTier" : "BRONZE"
}
event-name : matchingResult
{
    "playersId" : [ "gksxodnd007", "gksxodnd3" ],
    "roomId" : "dkasjohf-39"
}   
event-name : receiveMessage
{
    "from": "gksxodnd007",
    "message": "안녕 나는 코딩하는 오징어야"
}
event-name : disconnect