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callsign-polytech mod wiki
Game: S.T.A.L.K.E.R.: Call of Pripyat (Steam, patch 1.6.02) Engine: OpenXRay (built from source) Platform: Linux (Debian)
This wiki documents everything the team has verified in-game while building the mod. It is not a general CoP modding reference — every page covers only what we actually tested, with notes on what remains unverified. When something is marked [UNVERIFIED], do not rely on it without testing first.
Pages
Environment & Tools
Building OpenXRay, unpacking game archives, directory layout, and the gamedata/ override system. Start here if you're setting up a new machine.
NPC & Quests Cretion
Full pipeline for creating custom NPCs and quests: NPC registration, logic files, Lua spawning, dialog structure (start_dialog vs actor_dialog), task_manager quests (single- and two-stage), map markers, quest fail conditions, and all the pitfalls we hit along the way.
Communication Text (Dialogs & Strings)
How CoP's three-layer text system works: character_desc → dialogs → string_table. Phrase branching, conditions, dialog XML structure, and string table files.
Visual Files (Textures, UI, Inscriptions)
Working with DDS textures, UI atlases, and in-world inscriptions.
Useful Links
External references.