project overview wiki - RutgersGRID/DanceAutism GitHub Wiki

Project Overview

The Brain Dance Game is an educational and therapeutic rhythm-based digital experience designed for neurodivergent individuals, with a focus on those with autism spectrum disorders. The game encourages movement, coordination, body awareness, and social skills development through a gamified version of Anne Green Gilbert's Brain Dance methodology.

Purpose and Vision

The game serves as a digital extension of successful in-person community dance classes, providing access to movement therapy for individuals who may be unable or unwilling to participate in face-to-face sessions. By combining motion-tracking technology with engaging gameplay, the project aims to improve health outcomes and quality of life for neurodivergent populations.

Background

The project builds upon existing community dance classes for Parkinson's and other neuromuscular conditions, as well as for the neurodivergent community. These classes have demonstrated positive health outcomes and improved quality of life for participants. The digital game format provides:

  1. Dance classes for neurodivergent individuals who cannot or prefer not to leave home
  2. Opportunities to address health challenges from lack of physical activity
  3. Digital reward systems to support task completion
  4. A potential stepping stone toward in-person class participation
  5. Expanded social engagement opportunities to improve quality of life

Target Audience

  • Primary: Young adults on the autism spectrum
  • Secondary: Broader neurodivergent community
  • Adaptable: For various age ranges and ability levels

Key Features

  • Accessibility-First Design: Camera-based motion detection using standard laptop webcams with no special equipment needed
  • Brain Dance Framework: Eight progressive game levels based on developmental movement patterns
  • Positive Reinforcement: Non-competitive scoring system that emphasizes progress not perfection
  • Sensory Considerations: Customizable settings for visual and audio elements
  • Original Soundtrack: Music composed specifically for the game by Aaron Vaders-Collins featuring both calming orchestral melodies ("the soothe") and energetic rhythmic sections ("the groove")
  • Research Integration: Built-in framework for collecting participant feedback and measuring outcomes

User-Centered Design

The game has been designed around four detailed user personas:

  • Alex (16): Young adult with autism seeking low-pressure physical activity
  • Maya (21): College student with ADHD and anxiety looking for stress management
  • Jamie (10): Child with autism who is a visual learner with sensory sensitivities
  • Dr. Taylor: Occupational therapist seeking evidence-based tools for clients

Each feature of the game has been developed with consideration for how it addresses the specific needs of these personas at each stage of their user journey.