Plots - Rumsfield/konquest GitHub Wiki
Konquest Town Plots
The town lord and knights can create plots of land within a town. A plot...
- has 1 or more chunks of land, up to a maximum (
core.plots.max_size
) - has 0 or more resident members
- allows only its members to build (
core.plots.allow_build
) inside - allows only its members to access chests (
core.plots.allow_containers
) inside - always allows the town lord to build and access containers inside
- optionally allows town knights to build and access containers inside (
core.plots.ignore_knights
) - is deleted when the town is captured
- displays a spell particle effect to show plot borders
- green when you are a member of plot
- orange when you are not a member
The town plots feature can be disabled with the Konquest core.yml config option core.plots.enable
set to false. Setting this option to false will erase all town plots stored in the plugin data files.
Town Plot Protections
- Enemies do not see plot borders and ignore plot protections.
- Town lords can always build and access containers in any plot.
- When config option
core.plots.ignore_knights
is true, town knights can build and access containers in any plot. - When config option
core.plots.allow_build
is true, all town residents can build in any plot. When false, only plot members can build in their own plots. - When config option
core.plots.allow_containers
is true, all town residents can access containers in any plot. When false, only plot members can access containers in their own plots.
The town option "plot" is set by the town lord in the town options menu, command "/k town (name) options". When true, all town residents may only build and access chests inside of their plots, and common town land is protected. When false, town residents may use town land normally, and also gain the protection of their plots.
Town Plot Management
The plot editor menu is used to create, edit and delete town plots. The town lord and knights can open the menu with command /k town (name) plots. It is an inventory menu with the following elements:
- Top 5 rows is town chunk map
- Empty slots are wild chunks
- Light-green panes are town land
- Obsidian block is the town monument chunk
- Colored panes are different town plots
- Menu opens centered on player's location or town monument
- Bottom row of editor buttons
- 4 directional map pan controls (stone buttons)
- Menu close button (blue X)
- Create plot button (sapling)
- Delete plot button (red /)
- Edit plot button (book and quill)
Plot menu view after opening with "/k town (name) plots" command
Map pan
Click the stone buttons to move the map view around.
Create a plot
- Open the plot menu with "/k town (name) plots" command
- Click on the sapling "Create" button
- Click on the light-green Town Land slots for the new plot:
- Click on the enchanted book "Finish" button when all desired chunks are selected
- Click on all town residents to add as members to the new plot:
- Click on the enchanted book "Finish" button when all desired players are selected:
Opening the plot menu again will show the new plot as a colored area:
Edit a plot
- Open the plot menu with "/k town (name) plots" command
- Click on the book and quill "Edit" button
- Click on an existing colored plot to edit:
- Choose from a list of edit options,
- Add land (grass block) - Click on town land to add to the plot
- Remove land (coarse dirt block) - Click on plot land to remove from the plot
- Add player (player head) - Click on town resident heads to add to the plot
- Show players (painting) - View list of all plot members, click on head to move to front of list
- Remove player (skeleton skull) - Click on plot member heads to remove from the plot
- For example, when choosing "Add land", the chosen plot land turns into glass panes and you can click on the light-green town land to add it to the plot.
- When finished adding land, click the enchanted book "Finish" button: