Monument Templates - Rumsfield/konquest GitHub Wiki

Updated for version 0.11.0

Monument Template Guide

Monument templates are a core concept of Konquest. They are single-chunk structures which admins must build, and get copied into every town and kingdom capital automatically. This page is a guideline on how to best construct monument templates, and explains the features of monument templates.

Monument Template Features

A monument template is built inside of a Sanctuary territory. When a kingdom is created or a new town is settled, the monument template structure is copied into the capital or town and becomes a town monument. When towns are captured, the town monument is replaced with a copy of the monument template from the attacking kingdom. Features include:

  • 16x16 block base, does not need to align with chunk boundaries.
  • Contains a number of critical blocks equal to core.monuments.destroy_amount, of material type core.monuments.critical_block.
  • Has a travel spawn point, which is a location players are teleported to when using "/k travel (name)".
  • Optionally has one or more single-chests, which periodically spawn random loot. Double-chests will not spawn loot.

Building a Monument Template

Creating a Sanctuary is a prerequisite to creating a new monument template. Find a desired location in the world, and create a Sanctuary with command /k admin sanctuary create (name). This will turn the chunk at your location into a new Sanctuary. Claim additional chunks for the Sanctuary with command /k admin claim.

When building a monument template inside of a Sanctuary territory, keep these thoughts in mind:

  1. Stay within a 16x16 block area.
  2. Consider both the attackers and defenders. How easy is it for the attackers to get to the critical blocks? And defenders?
  3. Defenders may teleport to the travel spawn point within the monument. Is it too difficult to attack the critical blocks given the travel location?
  4. Defenders cannot edit any monument blocks, but attackers can break blocks. Are there any ways for attackers to prevent defenders from reaching critical blocks?

Build tips

  • Place any single-chests close to the travel spawn point for easy access by travelling players.
  • Provide multiple entry points to the critical blocks to avoid choke points, or don't if you want choke points.
  • Separate the structure into halves:
    • Horizontally, with travel spawn point on one side and critical blocks on another.
    • Vertically, with travel spawn point above and critical blocks below. If you swap these areas, attackers could break blocks leading up to the critical blocks and prevent defenders from reaching them.
  • Use bedrock for the travel spawn point if you don't want attackers to break it and have defenders fall upon travelling.

How to set up

When you are finished building, place blocks in opposite corners of the cube region that contains the monument template. For example, one block could be a lower corner of the base of the structure, and another block floating high up on the opposite side of the 16x16 base area. Then, use the "/k admin monument create" command, as explained in the Setup Guide.