Barbarians - Rumsfield/konquest GitHub Wiki
Updated for version 1.7.0
Barbarian Players & Gameplay
Barbarians are the default group of players. Every new player is a barbarian before they join a kingdom. When players use the exile command to leave a kingdom, they again become barbarians. Barbarian players have some unique gameplay elements.
Appearance and Relationships
Barbarian players appear as yellow by default, and are enemies, to every other player, even other barbarians. Barbarians may attack any other player. However, they are limited in some Konquest features:
- Cannot gain any stats
- Cannot apply any accomplishment prefixes
- Cannot settle towns
Barbarians can optionally attack towns (core.towns.barbarians_destroy
in core.yml). When a Barbarian attacks a town and destroys the last monument critical block, the town is destroyed and the monument and all land claims are removed.
Peaceful Options
Some settings in core.yml control how barbarians can attack other players.
core.barbarians.allow_attack_kingdoms
- Allow barbarian players to modify blocks inside town landcore.barbarians.allow_attack_camps
- Allow barbarian players to modify blocks inside other barbarian campscore.barbarians.allow_pvp
- Allow barbarian players to damage other players
Note that barbarian players will always be treated as enemies to other players, regardless of attack or pvp options.
Camps and Clans
Camps
When a barbarian places a bed in the wild, a camp is created for the player. A camp is a territory that protects the owner's containers. Camps appear as yellow on the map and border particles. When the bed in a camp is destroyed, the camp is removed, making the containers within accessible. Any player, including other barbarians, can destroy the bed. There are some protections for camps:
- When the owner disconnects, a protection warmup timer starts, and counts down until the camp is protected.
- When the owner connects, camp protection is removed, except for containers.
Barbarians can travel to their camps with the "/k travel camp" command, which teleports them to the bed within their camp.
Clans
A barbarian clan is a cluster of adjacent camps. When camps are placed next to each other with touching sides, and core.camps.clan_enable
is true, they become a clan. Clan members can optionally have some benefits:
- Do not trigger raid alerts in other clan member camps.
- Cannot destroy member camp beds.
- Can optionally access clan member camp chests (
core.camps.clan_allow_containers
). - Can optionally modify member camp blocks while the owner is offline (
core.camps.clan_allow_edit_offline
).
Barbarians are notified when camps are added to or removed from their clan. This feature is experimental, and can potentially be abused: players could place their camp into a clan with the intent of griefing or stealing container contents.