How to use PS1 Game Manager - RudyWeber/ps1-games-manager GitHub Wiki
Get a USB key. Here is a list of known devices to make a choice.
- Format your USB device to FAT-32 and name it
SONY
. - Download the latest BleemSync release corresponding to your operating system.
- Unzip these files on your USB device.
- Make sure you have a
Games
folder at the root of the USB key and delete its content.
- Run it.
- Click on the
SELECTIONNER LE DOSSIER DE LA CLÉ
and chose your USB device namedSONY
in the file explorer. - At first use, you should see a blank page with a
AJOUTER UN JEU
button. - Click on it.
- Navigate through your files using the file explorer and select all of the
.bin
and.cue
files of a game you want to add (you can't add multiple games at once). - You should see a progress bar and be brought back to the game list screen once the copying process is done.
Your file names must not contain any spaces or special characters. A good filename would be something like
Final-Fantasy-VII-CD-1.bin
for instance.
Once you've added / removed the games you wanted, you have to run BleemSync executable (which is located in the BleemSync
folder at the root of your USB key). More on this here.
This happens. PS1 Game Manager can try to generate these files for you.
- If your game is multi-track (lots of
.bin
files usually havingTrack XX
in their names), after adding the game, click on the button with the horizontal lines icons in the game card in the game list screen to generate a.cue
file. Then, you need to manually edit theGame.ini
file corresponding to this game and change theDiscs
line to have something likeDiscs=Name-of-the-cue-file
(without the extension: do not include the.cue
in the name) only instead of a list of all of the track files. To find theGame.ini
file, go toSONY/Games/[Number of your game in the list]/GameData/
. - If your game is mono-track (one
.bin
file per disc), you can click on the button with the columns icon to generate a.cue
file per disc.
It just manages the folder architecture and files on your USB stick to make sure they stay BleemSync compliant without having to think about it. You can learn more about the way BleemSync works and its restrictions on its GitHub repository.
PS1 Game Manager also automatically creates a placeholder image and Game.ini
file containing information such as the name of the game deduced from the .bin
files, the discs and just puts dummy info for the company and the release date.
Why does PS1 Game Manager generates a Game.ini
file when BleenSync can make one by gathering information from its database?
I just wanted to have something that works in most cases. BleemSync cannot get information of multi-track games and you have to wait for it to fail on every track file for the process to end. If you want to use BleemSync to fetch your game information, just delete the placeholder image and the Game.ini
file in the game folder and run BleemSync.
- Make sure you followed every step correctly.
- Read the BleemSync FAQ.
- It may be a problem with one of your games.
- Open an issue in this repo or the BleemSync one depending on the problem.