Networker - RoyasDev/EzNet GitHub Wiki
Introduction
The networker is in-charge of creating the multiplayerpeer that Godot will be using to send data through RPC's. This was abstracted out to the Networker class which is a resource so that no code changes are needed on the NetworkManager when switching between different multiplayerpeers such as enet -> websockets. This class is meant to be overridden so you can add your own multiplayerpeers based on your needs.
API
host() -> MultiplayerPeer # Must be overriden. Called from network manager when host is started
connect_client() -> MultiplayerPeer # Must be overriden. Called from network manager when attempting to connect to a server as a client