Lang.yml - RockinChaos/ItemJoin GitHub Wiki
This is a quick overview of the default lang.yml configuration.
This is the same for all different types of language versions. The available languages are English, Spanish, Russian, Portuguese, Dutch, Italian, French, Traditional Chinese, and Simplified Chinese.
If you don't want a message to be sent, fully remove it from below or make it blank. The information below will be listed without any message text so you can be shown exactly what each identifier means.
This should NEVER be touched, modifying this will cause the en-lang.yml file to break and regenerate.
This is the prefix that will be sent at the beginning of every single message sent in the language file, as long as the message has
%prefix%
defined at the beginning.
These are simply general messages sent from the plugin item usages.
This is the message that is sent when the player has an item in the slot designated for an ItemJoin item, causing the item to not be given because items-Overwrite is set to false in the items.yml, failing to give
%failcount%
items.
This is the message that is sent when there are no available slots in the player's inventory, failing to give
%failcount%
items.
This is the message sent once a custom item command is successfully executed by an ItemJoin item and charged for by being hooked into the Vault economy, being charged
%cost%
.
This is the message sent once a custom item command is attempted to be executed by an item but the player does not have the
%cost%
to be able to afford it from their%balance%
.
This is the message sent once a custom item command is successfully executed by an ItemJoin item and charged the player for the specified
item-cost
from the player's inventory, being charged%cost%
.
This is the message sent once a custom item command is attempted to be executed by an item but the player does not have the
%cost%
to be able to remove theitem-cost
from the player's inventory.
This is the message sent once when a custom items command warmup is started.
This is the message sent every second during the custom items command warmup duration.
This is the message sent once a custom item command was interrupted in the warm-up stage by the player moving from their original location.
These messages are specific to the plugin commands.
These are general messages sent from various command actions.
This is the message sent when the executing user did not send a proper plugin command, meaning the command does not exist.
This is the message sent when the executing user is lacking the proper permissions for the plugin command.
This is the message sent when the plugin configuration files are successfully reloaded.
This is the message that is sent when the executor is not a player, which means this command is not available for the console window.
This is the message sent when the
%target_player%
does not exist or was misspelled.
These messages are sent in relation to the
/itemjoin menu
command.
This is the message sent when the
/itemjoin creator
is successfully opened.
This is the message sent when the
%item%
is successfully saved to the items.yml file.
This is the message sent when the
%item%
is successfully removed from the items.yml file.
This is the message sent when the specified
%input%
is not a valid integer value.
This is the message sent when the specified
%input%
is not a valid material type.
This is the message sent to let the player know what part or
%type%
of the item they are defining, such as Material, Name, Lore, etc.
This is the message sent when the specified
%type%
is successfully recognized and set to the item.
This is the message sent to let the player know what input the plugin is expecting in the format shown by the
%example%
.
These are general messages sent from various command actions.
This is the message sent when the executing player is not holding an item in their hand.
This is the message sent when the ItemJoin item does not exist.
These messages are sent in relation to the
/itemjoin info
command.
This is the message sent for the
%item%
material.
This is the message sent (if a data-value exists) for
%item%
.
These messages are sent in relation to the
/itemjoin list
command.
This is the message sent to identify the
%world%
that becomes before the itemRow (or noItemsDefined).
This is the message sent for the worldHeader if the
%item%
exists in the world.
This is the message sent when there is no item specified for the specific world.
These messages are sent in relation to the
/itemjoin world
command.
This is the message sent to identify the found worlds.
This is the message sent before worldRow and worldFound to identify that you are in the world, (worldRow).
This is the message sent after the worldHeader to show that the executing player is in
%world%
.
These messages are sent in relation to the
/itemjoin updates
command.
This is the message sent to the console window to log the
%player%
that requested to check for plugin updates.
This is the message sent to the console window to log the
%player%
that requested to force update the plugin.
These messages are sent in relation to the
/itemjoin get
,/itemjoin getOnline
,/itemjoin getAll
command(s).
This is the message the recipient receives when they are successfully given the
%amount%
of%item%
.
This is the message sent to the player when the items are successfully given.
This is the message sent to
%target_player%
when they are successfully given the%amount%
of%item%
.
This is the message sent to you when the items are successfully given to
%target_player%
.
This is the message sent when the executing player has successfully given the
%amount%
of the%item%
to%players%
.
This is the message sent when the
%player%
tried to give the%item%
to the%target_player%
but it already exists in their inventory.
This is the message sent to the
%target_player%
when it returns that their inventory already has all the items and the%player%
tried to give them.
This is the message sent when the player already has the
%item%
.
This is the message sent to the player when it returns that their inventory already has all the items.
This is the message sent when
%target_player%
already has%item%
This is the message sent to the
%target_player%
when it returns that their inventory already has all the items.
This is the message sent if all the online players already have the
%item%
.
This is the message sent if the Commands-Get in the config.yml is set to true and the
%target_player%
does not have the proper permissions to receive the item such asitemjoin.ultra
, given a custom or default permission node.
This is the message sent if the Commands-Get in the config.yml is set to true and the
%target_player%
does not have the proper permissions to receive the item such asitemjoin.ultra
, given a custom or default permission node.
This is the message sent if the Commands-Get in the config.yml is set to true and the player does not have the proper permissions to receive the item such as
itemjoin.ultra
, given a custom or default permission node.
This is the message sent if the Commands-Get in the config.yml is set to true and the player does not have the proper permissions to receive the item such as
itemjoin.ultra
, given a custom or default permission node.
This is the message sent after the invalidSyntax to show the executing player the proper usage.
This is the message sent when the executing player fails to use the
/itemjoin get
,/itemjoin getAll
commands correctly.
This is the message sent when the executing player fails to use the
/itemjoin getOnline
command correctly.
These messages are sent in relation to the
/itemjoin remove
,/itemjoin removeOnline
,/itemjoin removeAll
command(s).
This is the message the recipient receives when they successfully have had the
%item%
removed.
This is the message sent to the player when the items are successfully removed from their inventory.
This is the message the
%target_player%
receives when they successfully have had the%item%
removed.
This is the message sent to you when the items are successfully removed from
%target_player%
.
This is the message sent when the executing player has successfully removed the
%amount%
of the%item%
from%players%
.
This is the message sent when the
%target_player%
tried to remove the%item%
but it doesn't exist in their inventory.
This is the message sent to the
%target_player%
when it returns that their inventory is empty.
This is the message sent when the
%item%
does not exist in the inventory.
This is the message sent to the player when there are no items in the inventory.
This is the message sent when the
%target_player%
does not have the%item%
in their inventory.
This is the message sent when
%target_player%
inventory is empty. The target player is the player identified via/itemjoin removeAll <player>
.
This is the message sent if all the online players do not have the
%item%
in their inventory.
This is the message sent after the invalidSyntax to show the executing player the proper usage.
This is the message sent when the executing player fails to use the
/itemjoin remove
,/itemjoin removeAll
commands correctly.
This is the message sent when the executing player fails to use the
/itemjoin removeOnline
command correctly.'
These messages are sent in relation to the
/itemjoin purge
command(s).
This is the warning message sent upon the first time typing the purge command for the
%purgedata%
for the%target_player%
. This will be sent before the purgeConfirm message.
This is the message sent once the executor successfully purges the information from the database file.
This is the message sent after the executor tries to execute the purge command
%command%
.
This is the message sent when the executor fails to confirm the database information purge within five seconds.
These messages are sent in relation to the
/itemjoin enable
command(s).
This is the message sent when the
%player%
has been successfully enabled.
This is the message sent when the
%player%
has successfully enabled items for target_player.
This is the message sent when the
%player%
already has been enabled.
This is the message sent when
%player%
has been successfully enabled in%world%
.
This is the message sent when the
%player%
has been successfully enabled in%world%
for the target_player.
This is the message sent when the
%player%
already has been enabled in%world%
.
This is the message sent when all players are successfully enabled.
This is the message sent when all players are already enabled.
This is the message sent when you try to enable a specific item, but items are disabled globally.
These messages are sent in relation to the
/itemjoin disable
command(s).
This is the message sent when
%player%
has been successfully disabled.
This is the message sent when the
%player%
has successfully disabled items for target_player.
This is the message sent when the
%player%
already has been disabled.
This is the message sent when
%player%
has been successfully disabled in%world%
.
This is the message sent when the
%player%
has been successfully disabled in%world%
for the target_player.
This is the message sent when the
%player%
already has been disabled in%world%
.
This is the message sent when all players are successfully disabled.
This is the message sent when all players are already disabled.
This is the message sent when you try to disable a specific item, but items are disabled globally.
These placeholders are specific to the plugin messages.
This placeholder is sent if there is no player found when using the
%player_interact%
placeholder in the lang or custom item command messages.