Lang.yml - RockinChaos/ItemJoin GitHub Wiki

This is a quick overview of the default lang.yml configuration.

This is the same for all different types of language versions. The available languages are English, Spanish, Russian, Portuguese, Dutch, Italian, French, Traditional Chinese, and Simplified Chinese.

If you don't want a message to be sent, fully remove it from below or make it blank. The information below will be listed without any message text so you can be shown exactly what each identifier means.


en-Version: 8

This should NEVER be touched, modifying this will cause the en-lang.yml file to break and regenerate.

Prefix: '&7[&eItemJoin&7]'

This is the prefix that will be sent at the beginning of every single message sent in the language file, as long as the message has %prefix% defined at the beginning.

General

These are simply general messages sent from the plugin item usages.

failedOverwrite

This is the message that is sent when the player has an item in the slot designated for an ItemJoin item, causing the item to not be given because items-Overwrite is set to false in the items.yml, failing to give %failcount% items.

failedInventory

This is the message that is sent when there are no available slots in the player's inventory, failing to give %failcount% items.

econSuccess

This is the message sent once a custom item command is successfully executed by an ItemJoin item and charged for by being hooked into the Vault economy, being charged %cost%.

econFailed

This is the message sent once a custom item command is attempted to be executed by an item but the player does not have the %cost% to be able to afford it from their %balance%.

itemSuccess

This is the message sent once a custom item command is successfully executed by an ItemJoin item and charged the player for the specified item-cost from the player's inventory, being charged %cost%.

itemFailed

This is the message sent once a custom item command is attempted to be executed by an item but the player does not have the %cost% to be able to remove the item-cost from the player's inventory.

warmingUp

This is the message sent once when a custom items command warmup is started.

warmingTime

This is the message sent every second during the custom items command warmup duration.

warmingHalted

This is the message sent once a custom item command was interrupted in the warm-up stage by the player moving from their original location.


Commands

These messages are specific to the plugin commands.

Default

These are general messages sent from various command actions.

unknownCommand

This is the message sent when the executing user did not send a proper plugin command, meaning the command does not exist.

noPermission

This is the message sent when the executing user is lacking the proper permissions for the plugin command.

configReload

This is the message sent when the plugin configuration files are successfully reloaded.

noPlayer

This is the message that is sent when the executor is not a player, which means this command is not available for the console window.

noTarget

This is the message sent when the %target_player% does not exist or was misspelled.

Menu

These messages are sent in relation to the /itemjoin menu command.

openMenu

This is the message sent when the /itemjoin creator is successfully opened.

itemSaved

This is the message sent when the %item% is successfully saved to the items.yml file.

itemRemoved

This is the message sent when the %item% is successfully removed from the items.yml file.

noInteger

This is the message sent when the specified %input% is not a valid integer value.

noMaterial

This is the message sent when the specified %input% is not a valid material type.

inputType

This is the message sent to let the player know what part or %type% of the item they are defining, such as Material, Name, Lore, etc.

inputSet

This is the message sent when the specified %type% is successfully recognized and set to the item.

inputExample

This is the message sent to let the player know what input the plugin is expecting in the format shown by the %example%.

Item

These are general messages sent from various command actions.

noItemHeld

This is the message sent when the executing player is not holding an item in their hand.

noItem

This is the message sent when the ItemJoin item does not exist.

Info

These messages are sent in relation to the /itemjoin info command.

material

This is the message sent for the %item% material.

data

This is the message sent (if a data-value exists) for %item%.

List

These messages are sent in relation to the /itemjoin list command.

worldHeader

This is the message sent to identify the %world% that becomes before the itemRow (or noItemsDefined).

itemRow

This is the message sent for the worldHeader if the %item% exists in the world.

noItems

This is the message sent when there is no item specified for the specific world.

World

These messages are sent in relation to the /itemjoin world command.

worldFound

This is the message sent to identify the found worlds.

worldHeader

This is the message sent before worldRow and worldFound to identify that you are in the world, (worldRow).

worldRow

This is the message sent after the worldHeader to show that the executing player is in %world%.

Updates

These messages are sent in relation to the /itemjoin updates command.

checkRequest

This is the message sent to the console window to log the %player% that requested to check for plugin updates.

updateRequest

This is the message sent to the console window to log the %player% that requested to force update the plugin.

Get

These messages are sent in relation to the /itemjoin get, /itemjoin getOnline, /itemjoin getAll command(s).

givenYou

This is the message the recipient receives when they are successfully given the %amount% of %item%.

givenYou_All

This is the message sent to the player when the items are successfully given.

givenTarget

This is the message sent to %target_player% when they are successfully given the %amount% of %item%.

givenTarget_All

This is the message sent to you when the items are successfully given to %target_player%.

givenOnline

This is the message sent when the executing player has successfully given the %amount% of the %item% to %players%.

targetTriedGive

This is the message sent when the %player% tried to give the %item% to the %target_player% but it already exists in their inventory.

targetTriedGive_All

This is the message sent to the %target_player% when it returns that their inventory already has all the items and the %player% tried to give them.

failedInventory

This is the message sent when the player already has the %item%.

failedInventory_All

This is the message sent to the player when it returns that their inventory already has all the items.

targetFailedInventory

This is the message sent when %target_player% already has %item%

targetFailedInventory_All

This is the message sent to the %target_player% when it returns that their inventory already has all the items.

onlineFailedInventory

This is the message sent if all the online players already have the %item%.

targetNoPermission

This is the message sent if the Commands-Get in the config.yml is set to true and the %target_player% does not have the proper permissions to receive the item such as itemjoin.ultra, given a custom or default permission node.

targetNoPermission_All

This is the message sent if the Commands-Get in the config.yml is set to true and the %target_player% does not have the proper permissions to receive the item such as itemjoin.ultra, given a custom or default permission node.

noPermission

This is the message sent if the Commands-Get in the config.yml is set to true and the player does not have the proper permissions to receive the item such as itemjoin.ultra, given a custom or default permission node.

noPermission_All

This is the message sent if the Commands-Get in the config.yml is set to true and the player does not have the proper permissions to receive the item such as itemjoin.ultra, given a custom or default permission node.

usageSyntax

This is the message sent after the invalidSyntax to show the executing player the proper usage.

badSyntax

This is the message sent when the executing player fails to use the /itemjoin get, /itemjoin getAll commands correctly.

badOnlineSyntax

This is the message sent when the executing player fails to use the /itemjoin getOnline command correctly.

Remove

These messages are sent in relation to the /itemjoin remove, /itemjoin removeOnline, /itemjoin removeAll command(s).

removedYou

This is the message the recipient receives when they successfully have had the %item% removed.

removedYou_All

This is the message sent to the player when the items are successfully removed from their inventory.

removedTarget

This is the message the %target_player% receives when they successfully have had the %item% removed.

removedTarget_All

This is the message sent to you when the items are successfully removed from %target_player%.

removedOnline

This is the message sent when the executing player has successfully removed the %amount% of the %item% from %players%.

targetTriedRemoval

This is the message sent when the %target_player% tried to remove the %item% but it doesn't exist in their inventory.

targetTriedRemoval_All

This is the message sent to the %target_player% when it returns that their inventory is empty.

failedInventory

This is the message sent when the %item% does not exist in the inventory.

failedInventory_All

This is the message sent to the player when there are no items in the inventory.

targetFailedInventory

This is the message sent when the %target_player% does not have the %item% in their inventory.

targetFailedInventory_All

This is the message sent when %target_player% inventory is empty. The target player is the player identified via /itemjoin removeAll <player>.

onlineFailedInventory

This is the message sent if all the online players do not have the %item% in their inventory.

usageSyntax

This is the message sent after the invalidSyntax to show the executing player the proper usage.

badSyntax

This is the message sent when the executing player fails to use the /itemjoin remove, /itemjoin removeAll commands correctly.

badOnlineSyntax

This is the message sent when the executing player fails to use the /itemjoin removeOnline command correctly.'

Database

These messages are sent in relation to the /itemjoin purge command(s).

purgeWarn

This is the warning message sent upon the first time typing the purge command for the %purgedata% for the %target_player%. This will be sent before the purgeConfirm message.

purgeSuccess

This is the message sent once the executor successfully purges the information from the database file.

purgeConfirm

This is the message sent after the executor tries to execute the purge command %command%.

purgeTimeOut

This is the message sent when the executor fails to confirm the database information purge within five seconds.

Enabled

These messages are sent in relation to the /itemjoin enable command(s).

forPlayer

This is the message sent when the %player% has been successfully enabled.

forTarget

This is the message sent when the %player% has successfully enabled items for target_player.

forPlayerFailed

This is the message sent when the %player% already has been enabled.

forPlayerWorld

This is the message sent when %player% has been successfully enabled in %world%.

forTargetWorld

This is the message sent when the %player% has been successfully enabled in %world% for the target_player.

forPlayerWorldFailed

This is the message sent when the %player% already has been enabled in %world%.

globalPlayers

This is the message sent when all players are successfully enabled.

globalPlayersFailed

This is the message sent when all players are already enabled.

togglePlayerFailed

This is the message sent when you try to enable a specific item, but items are disabled globally.

Disabled

These messages are sent in relation to the /itemjoin disable command(s).

forPlayer

This is the message sent when %player% has been successfully disabled.

forTarget

This is the message sent when the %player% has successfully disabled items for target_player.

forPlayerFailed

This is the message sent when the %player% already has been disabled.

forPlayerWorld

This is the message sent when %player% has been successfully disabled in %world%.

forTargetWorld

This is the message sent when the %player% has been successfully disabled in %world% for the target_player.

forPlayerWorldFailed

This is the message sent when the %player% already has been disabled in %world%.

globalPlayers

This is the message sent when all players are successfully disabled.

globalPlayersFailed

This is the message sent when all players are already disabled.

togglePlayerFailed

This is the message sent when you try to disable a specific item, but items are disabled globally.

Placeholders

These placeholders are specific to the plugin messages.

PLAYER_INTERACT

This placeholder is sent if there is no player found when using the %player_interact% placeholder in the lang or custom item command messages.

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