CO and new Unit Overview - Robosturm/Commander_Wars GitHub Wiki
Along with all of the COs and units originating from Dual Strike and Days of Ruin, Commander Wars adds many new COs and unit types, including those from the original Custom Wars.
Starting with COs in alphabetical order, categorized by nation:
BLUE MOON
Alexander
Makes it more difficult for enemies to capture his properties
GREEN EARTH
Peter
Has strong direct-combat units, but weakened by terrain stars
Smitan
Direct-combat units gain firepower depending on how many of his indirect-combat units are also in range
YELLOW COMET
Rattigan
Units are stronger the more units the enemy has
# METALL ARMY
Epoch
Average at best, but has one of the shortest power meters in the game
Robo-Andy
Increased firepower and bad luck depending on how full his power meter is
IK-486-B7
Direct-combat units can fire from 1 space further away with reduced damage when they don't move
Napoleon
Superior defensive capabilities
Robo-Sturm
+1 movement, weakened firepower but strengthened defense, akin to AW1 VS Mode Sturm, but without a meteor
AMBER CORONA
Sabaki
Damage dealt heals units
Sophie
High resistance to counter attacks
Ozzy
Increased defense
Mary
Attacking units prevents them from being repaired, and destroying units on a property makes it easier to capture
BROWN DESERT
Adam
Units within basic luck range are finished off, increased defense when destroying a unit, reduced firepower at low HP
Zandra
Sandstorm specialist
GOLDEN SUN
Minamoto
Units on or adjacent to mountains have increased firepower
Xavier
Units inflict maximum luck damage when at or below 5HP
Sanjuro
When income is more than available funds, unit costs are reduced, but firepower is decreased
Meiyo
Unit ranks have more of an effect on firepower and defense, but units are initially weaker
# Mina
All-round
# Aira
Also all-round
Alexis
Units on owned properties only repair for 1HP, but can also repair when adjacent to an owned property
Nana
Indirect attacks also inflict 1HP to all units adjacent to the target, regardless of team
Amy
Superior hovercraft (we'll get to them soon)
TEAL ISLAND
Conrad
Never lucky, increased damage based on how many units have vision of the target, weaker counter attacks
Cassidy
Increased firepower against units that have equal or less HP
Joey
Units have increased firepower if the defender is more expensive than the attacker
Walter
Can see the true HP of units (Ex. 72/100HP as opposed to 7/10HP)
DARK MATTER
Melanthe
Natural terrain provides +1 terrain star as well as increased firepower, but owned properties repair 1HP less
Julia
Reduced base firepower, but units have their full firepower regardless of damage taken
Graves
Bringing enemy units down to 2HP or less will paralyze them for the next turn
Varlot
Capturing properties reduces their income depending on capture progress
Yukio
Attacks ignore a small amount of defense, and damage is also directly reduced by a small amount
Below is a list of the units that Commander Wars adds:
# Sniper
Ranged infantry unit, destroys other infantry units but weak against vehicles
Hovercraft
Part of a new unit type, can cross rivers and even sea if connected with a shoal, effectively an amphibious version of a Light Tank with reduced movement.
Heavy Hovercraft
Hovercraft equivalent to the Heavy Tank
Artillerycraft
Hovercraft equivalent to the Artillery
Hover Anti Air
Hovercraft equivalent to the Anti Air
Transport Plane
Basically a Lander, but flies in the air, can only load and drop off at an airport or road
Destroyer/Battlecruiser
Direct combat naval unit, akin to a Gunboat but can also target ground units, can also defend against air units
Watermine
Deployed from a Gunboat, detonates at the start of a turn when an enemy is with 2 spaces from it, automatically stealthed but extremely fragile to attacks
Commander Wars also adds several units exclusive to certain COs (not counting units in the Beta 20 prerelease):
Crystal Tank
Sabaki's\Von Bolt signature unit, heals from attacks
Iron Shield Generator
Napoleon's signature unit, can provide a huge defense buff to a single allied unit
Neo Spider Tank
Lash's signature unit, a Neo Tank that can move across mountains, though slower in comparison
Repair Tank
Andy's signature unit, a black boat on land that can't transport infantry
Royal Guard
Kanbei's signature unit, buffs allied units each turn, superior attack and defense
Kirov
Waylon's signature unit, has extremely high firepower and defense and consumes no fuel at the start of each turn, but lacking in mobility
Missile Submarine
Drake's signature unit, an indirect-combat variant of the standard submarine, can fire while submerged