CO and new Unit Overview - Robosturm/Commander_Wars GitHub Wiki

Along with all of the COs and units originating from Dual Strike and Days of Ruin, Commander Wars adds many new COs and unit types, including those from the original Custom Wars.

Starting with COs in alphabetical order, categorized by nation:

BLUE MOON

Alexander

Makes it more difficult for enemies to capture his properties

GREEN EARTH

Peter

Has strong direct-combat units, but weakened by terrain stars

Smitan

Direct-combat units gain firepower depending on how many of his indirect-combat units are also in range

YELLOW COMET

Rattigan

Units are stronger the more units the enemy has

# METALL ARMY

Epoch

Average at best, but has one of the shortest power meters in the game

Robo-Andy

Increased firepower and bad luck depending on how full his power meter is

IK-486-B7

Direct-combat units can fire from 1 space further away with reduced damage when they don't move

Napoleon

Superior defensive capabilities

Robo-Sturm

+1 movement, weakened firepower but strengthened defense, akin to AW1 VS Mode Sturm, but without a meteor

AMBER CORONA

Sabaki

Damage dealt heals units

Sophie

High resistance to counter attacks

Ozzy

Increased defense

Mary

Attacking units prevents them from being repaired, and destroying units on a property makes it easier to capture

BROWN DESERT

Adam

Units within basic luck range are finished off, increased defense when destroying a unit, reduced firepower at low HP

Zandra

Sandstorm specialist

GOLDEN SUN

Minamoto

Units on or adjacent to mountains have increased firepower

Xavier

Units inflict maximum luck damage when at or below 5HP

Sanjuro

When income is more than available funds, unit costs are reduced, but firepower is decreased

Meiyo

Unit ranks have more of an effect on firepower and defense, but units are initially weaker

# Mina

All-round

# Aira

Also all-round

Alexis

Units on owned properties only repair for 1HP, but can also repair when adjacent to an owned property

Nana

Indirect attacks also inflict 1HP to all units adjacent to the target, regardless of team

Amy

Superior hovercraft (we'll get to them soon)

TEAL ISLAND

Conrad

Never lucky, increased damage based on how many units have vision of the target, weaker counter attacks

Cassidy

Increased firepower against units that have equal or less HP

Joey

Units have increased firepower if the defender is more expensive than the attacker

Walter

Can see the true HP of units (Ex. 72/100HP as opposed to 7/10HP)

DARK MATTER

Melanthe

Natural terrain provides +1 terrain star as well as increased firepower, but owned properties repair 1HP less

Julia

Reduced base firepower, but units have their full firepower regardless of damage taken

Graves

Bringing enemy units down to 2HP or less will paralyze them for the next turn

Varlot

Capturing properties reduces their income depending on capture progress

Yukio

Attacks ignore a small amount of defense, and damage is also directly reduced by a small amount

Below is a list of the units that Commander Wars adds:

# Sniper

Ranged infantry unit, destroys other infantry units but weak against vehicles

Hovercraft

Part of a new unit type, can cross rivers and even sea if connected with a shoal, effectively an amphibious version of a Light Tank with reduced movement.

Heavy Hovercraft

Hovercraft equivalent to the Heavy Tank

Artillerycraft

Hovercraft equivalent to the Artillery

Hover Anti Air

Hovercraft equivalent to the Anti Air

Transport Plane

Basically a Lander, but flies in the air, can only load and drop off at an airport or road

Destroyer/Battlecruiser

Direct combat naval unit, akin to a Gunboat but can also target ground units, can also defend against air units

Watermine

Deployed from a Gunboat, detonates at the start of a turn when an enemy is with 2 spaces from it, automatically stealthed but extremely fragile to attacks

Commander Wars also adds several units exclusive to certain COs (not counting units in the Beta 20 prerelease):

Crystal Tank

Sabaki's\Von Bolt signature unit, heals from attacks

Iron Shield Generator

Napoleon's signature unit, can provide a huge defense buff to a single allied unit

Neo Spider Tank

Lash's signature unit, a Neo Tank that can move across mountains, though slower in comparison

Repair Tank

Andy's signature unit, a black boat on land that can't transport infantry

Royal Guard

Kanbei's signature unit, buffs allied units each turn, superior attack and defense

Kirov

Waylon's signature unit, has extremely high firepower and defense and consumes no fuel at the start of each turn, but lacking in mobility

Missile Submarine

Drake's signature unit, an indirect-combat variant of the standard submarine, can fire while submerged