Beta Release 9 - Robosturm/Commander_Wars GitHub Wiki
Get it here: https://github.com/Robosturm/Commander_Wars/releases/tag/Beta_9
Features
- added custom terrain style option select a custom terrain image or one of the defaults e.g. to make roads like in precreated Advance Wars Maps.
- added keys for zooming in and out of the map. Check out the option menu
- hovercrafts can now only move to sea or from sea using beach or harbour tiles. Sidenote: you can mod in different movement costs moving from a tile and moving away from it. So something like moving up stairs could be more expensive then moving them down...
- added exporting of aw ds maps.
- added a tooltip system and tooltips to various objects
- added crash report support so instead of dying silently Commander Wars creates a crash log and a crash message. Allowing me to easier locate bugs and fix them. Note: The report is completly offline. So in case you wanna report the bug you need to create an issue on github. It just adds a little bit more information to the report. And gives you feedback on why the game crashed.
- added victory rule elimination kill the given amount of units before your enemy does. The first player killing the given amount of units wins.
- added a damage log to the game showing you what attacks happened during the game. Click on an empty field and select attack log for a cool info screen.
- added ingame script editor conditions for when a specfic unit reaches an area or when a player reaches an area.
- added mod options to buff a unit for n-days. Take a look at addOffensiveBonus, addDefensiveBonus etc.
- rearranged script editor ui to be more suitable for smaller screens.
Bug Fixes
- fixed mech movement over desert and snow mountains
- fixed vision range during unit movement mainly when an infantry moves down from a mountain.
- fixed repeating weather start sounds
- hopefully fixed damage charts for awdc and ds mods....
- fixed capturing oil rigs
- fixed several visual bugs
- fixed sami boost for black boats
- fixed movement of ooziums for the ai
- improved canceling actions for humans
- fixed commas in script dialogs
- fixed showing of co zones after unloading a co unit
- fixed damage numbers for overworld battles
- fixed unloading and loading of units for sea transporter on bridges -> it's no longer possible
- fixed a bug allowing to deploy multiple CO Units of the same CO when using transporters
- fixed some rare bug in the path finding system leading to wrong shown movement ranges
- fixed unloading of units beeing always in the order of getting loaded....
- fixed a visual bug with visibility of ration icons during fog of war
- fixed crash when using teleport tiles on maps
- fixed IK-486-B7 getting is indirect attack boost while moving direct units.
- fixed ai endlessly firing with Smitan
- fixed Alexis Superpower added more info text to her power descriptions as well
- fixed AI unable to use transporters
- fixed buildings getting auto captured by allies after capturing an hq
- fixed Smitans offensive bonus not getting applied and fixed a memory leak in his code.
- fixed correct loading of vision when a unit has moved this turn.