Beta Release 6 - Robosturm/Commander_Wars GitHub Wiki

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Features

  • enhanced audio control to specifify start and end points for looping audio
  • added mouse wheel scrolling support to several windows.
  • added mouse go back support when clicking outside of the ingame action menu
  • improved mouse and key input
  • added ingame wiki
  • Fog of War System has been extended and no works like in Advance Wars DC\DoR this means fields that get seen during movement or were seen at the start of a movement are visible for your whole turn.
  • added and improved some editor options.
    • added copy and paste option
    • addded undo and redo option
    • added current cursor size as a cursor on the map
  • added battle animations Battleanimation Documentation
  • changed default random weather distribution (Sun has now a higher chance to appear compared to all other weathers as default)
  • Scripteditor
    • Conditions
      • added condition for when a unit gets destroyed
      • added condition for when a building gets destroyed
      • added condition for when a building gets captured
      • added condition for when a player is defeated
      • added condition for when a player kills a certain amount of units
      • added condition for when a player owns a certain amount of buildings
    • Events
      • added event for increasing a players funds
      • added event for gaining or loosing power bar stars
      • added event for changing the weather
      • added event for changing the buildlist of a player
  • added surrender option to game
  • added confirm screen before exiting a game
  • added delete unit option to the ingame menu's
  • added gates to the game buildings which can be destroyed and only passed by allied units. Very Cool for some more map design options
  • balanced julia removed global effect of equal damage independend of hp. Activates on cop/scop globally.
  • custom co styling style a co the way you want

Bug Fixes

  • fixed a memory leak during fog of war
  • fixed game crashing when the ai captures a hq
  • fixed map editor not clearing units when loading/changing a map
  • fixed fighter damage table link
  • fixed a bug happening with 0 fuel leading to infinite movement range
  • fixed a bug which refills air/sea units fuel instead of destroying them
  • fixed loaded units not beeing visible after loading a savegame.
  • fixed a bug making buildings not placeable on snow and desert
  • fixed that ai doesn't consum fuel for movements. xD
  • minor visual pixel fixes
  • fixed that piperunners could'nt move over pipestations.
  • fixed the weather duration after a player got defeated -> same weather was too long.
  • fixed that rockets can't be loaded onto landers or transport planes
  • fixed vision share between allied players
  • fixed ammo usage when attacking buildings or terrains
  • fixed of not beeing able to place plasma on sea tiles changed spawning of terrain when plasma gets destroyed