Beta Release 5 - Robosturm/Commander_Wars GitHub Wiki

Get the release from here

Features

  • added CO Varlot: He reduces income from captured buildings (only own infantries). COP: Increased Capture rate and gets some enemy income. SCOP: Troops get healed enemies pay for it and overhealing increases the firepower.
  • added CO Amy: Her hovercrafts are extremly powerfull and reaf costs are reduced to 1. COP Increased firepower for hovercrafts and increased movement range and reduced hovercraft costs. SCOP Her defense raises and during attacks her units are pretty much invincible.
  • added CO Xavier: Units get max luck on low HP. COP His troops deal increased luck damage. SCOP His troops get firepower for each friendly unit nearby the unit that gets attacked.
  • added terrain types snow and desert. Snow tiles have higher movement costs while desert tiles reduce the firerange of units. So take care where you fight. ;)
  • added option to add victory score limits for calculation in the editor. Now you can say what time you need for an optimal score. If you enter nothing the game will auto calculate those limits based on the map size.
  • refactored some units (Black Boat, Black Bomb, Cannonboat) -> reduced movement points, or reduced explosion effect
  • refactored infantry reduced cost but enhanced damage taken by all units to avoid spaming them
  • moved end turn and swap co's option to the bottom of the menu instead of the first entry
  • removed move arrow from already moved units to avoid confusion
  • replaced Advance Wars DC Unit sprites with Advance Wars DS ones for the core also replaced all other 2/3 sprites with the zommed out ones of Advance Wars DC
  • added a pure visual mod to bring back the removed 2/3 unit sprites if you love those more.
  • improved unloading menu for units. You should do nearly no input now compared to the current solution.
  • reworked damage and movementtable design making it way easier to add and mod in units. Also allows mods which add units to be combined instead of being exclusive.
  • sweet ingame information about terrains and units

Bug Fixes

  • fixed lacky mouse -> some forward propagation was a little bit to much
  • fixed some handling in the item menu. visual and key port -> removed mouse locking
  • fixed a bug which allowed human players to buy too expensive units.
  • fixed an army namings bug in the player script resulting in unloaded HQ's in the editor.
  • fixed fog of war handling with buildings and animations -> must be neutral when hidden.
  • fixed how fire work as well as radars. -> space for a new building for increased unit vision xD
  • fixed an issue in the option menu not giving the correct default for screen mode
  • fixed an issue which made savegames broken when ending a turn. You can use those savegames now. :)
  • fixed where the mouse cursor appears after a command requires you to select a field.
  • fixed/enhanced multi lined dialogs -> next step just finishes lines in fractions of two instead of the complete dialog. The dialog also pauses each two lines of text. :)
  • fixed priority of the action menu it's now on top of all ui's during game -> the menu doesn't scale with the map zoom level anymore.
  • added auto scrolling of the map to the game
  • fixed fonds to funds
  • reduced animation speed for idle units and buildings
  • fixed sea sprite
  • fixed tutorial typos. Thx Koopanique for doing that
  • moved units in front of buildings which overlaped to the top terrain -> making them more visible

Other Stuff

  • updated the Infrastrucure Wiki
  • changed all text inputs to html style. So now you can mess around with multi colored text in descriptions.