Beta Release 4 - Robosturm/Commander_Wars GitHub Wiki

Get the release from here

Features

  • CO Alexis: Her buildings can repair units around them. Her COP gives her buildings another healing boost and increases firepower. Her Scop additionally deals damage around buildings and heals her and gives firepower.
  • CO Rattigan: He gets offensive bonus against multiple units. His COP gets movement points and increases his attack bonus against multiple units. His SCOP deals 1Hp damage and furt+her more increases his day to day.
  • CO Cassidy: She deals more damage against units wiht less hp than her own. COP increases the effect while SCOP deals 1HP damage and further more increases the damage boost.
  • CO IK-486-B7: His direct units can deal indirect attacks with reduced firepower if they don't move. His COP increases the indirect firerange when not moving and raises his defensive. His SCOP is basically an upgraded COP.
  • CO Adam: Units get Defensive when destroying enemies and loose additional firepower for hp lost. His COP increases movement range and firepower and he gets a bonus offensive when he destroys an enemy for the next attack. His SCOP gives him more firepower and he can move a unit again if it destroys an enemy however the firepower of that unit sinks and the next unit which attacks gets an additional firepower bonus for this turn.
  • adding a normal ai to the game. The normal ai is consistenly beating the very easy ai on semi even maps. So have fun with a stronger challenge. Most time of this release have been spent here.
  • Advance Wars DS CO-Mod. Please report any wrong values for offensive or deffensive for the aw ds co's. 👍
  • upgraded the modding system so you can reuse code of the original game without copying it. Should have been done earlier :(
  • added screen support down to 800 / 600 with some downsides on perfect useability.
  • added scrolling buttons/area to the map editor for terrain/ building / unit selection which exceed the sidebar area.
  • added building of temporary harbours and airports with apc's
  • removed transporting of motorbikes from t-helis and apc's.
  • reworked global effects of co's removed buffs from all co's which don't have a negativ effect like max. Buffs are still active inside the co-zone.
  • added an Advance Wars By Web Map Importer. Export a Map from Advance Wars by Wep into a text file as described there. Than open the map with the import aw by web button in Commander Wars. Note since Commander Wars follows the more strict rules of the original Advance Wars Game for placing terrains like reafs or pipeline welds some maps may differ from the orginal version on advance wars by wep page since those terrains will be replaced with plains or a sea tile. -> Save the map and have fun playing Commander Wars with your most loved Advance Wars By Web Maps.
  • added large unit sprites for the advance wars ds factions to the lower right info screen. Enjoy the classic unit sprites. Note not all are perfected created -> i'm happily accept sprites for them.
  • Advance Wars 2 Normal Campaign Play them inside Commander Wars and enjoy the campaign one more time. Flak Attack Video
  • added Advance Wars 1 Normal Campaign. Can you get to The Final Battle vs Sturm?
  • predefined build lists for the different advance wars games added
  • labors can now produce ooziums nay the blob begin
  • added round timer to the game
  • added rule selection to map editor
  • added increasing co-power costs to the game
  • Ingame Script Editor Sidenote: This editor will never allow you to do everything possible when writing an actual javascript but it. But it allows none programmers to add basic scripts to the game. New Events and Conditions will be added when requested via the Issues/Feature-Tracker

Bug Fixes

  • fixed a bug with the co information screen during a game when a player had no co's -> crashes the game cause of a nullptr
  • fixed a bug for smaller screens than 1152 / 768 which crush the optionmenu
  • piperunners were not attackable. Added damage tables to all mods and the core game. Whooops
  • fixed movement costs for temporary buildings from infinite to 1 xD
  • fixed a bug in the path finding system for units leaving to less movement than actually possible.
  • fixed cannon boats not able to load infantries like in advance wars darc conflict
  • fog of war fix for air units
  • and a lot more