Beta Release 38 - Robosturm/Commander_Wars GitHub Wiki

Get it here: https://github.com/Robosturm/Commander_Wars/releases/tag/Beta_38_6_Build2

Patch 38.6

  • Fixed amphibious flag not showing up in map describtion
  • Fixed removing a map flag was deleting all map flags
  • Fixed a rare crash when removing players from a game in the editor
  • Added Escape option via Esc-Button/Controller Button for several menus
  • Fixed using a black bomb did count as 2 units lost instead of 1
  • Fixed loading of some maps in the editor
  • Hopefully fixed deleting of all game files while in the editor by deleting files used to roll back instead of deleting the temp folder which seems to delete more when intended via the Windows/Qt calls

Patch 38.5

  • Fixed several translation bugs
  • Fixed an audio issue related to animations using a newerr stop sound system
  • Fixed a crash related to placing mines when at the unit limit

Patch 38.4

  • fixed some android permissions
  • fixed some path resolutions not finding files

Patch 38.3

  • Fixed some mods not loading correctly

Patch 38.2:

  • Fixed sounds not playing
  • Fixed capture animations missing player colors

Patch 38.1:

  • improved performance with large player count
  • added option to filter out units that aren't attackable in the wiki
  • added option to filter out terrains that shall not be shown in the wiki via mod code
  • unified path handling
  • added support for ogg music and replaced mp3music with smaller ogg ones
  • improved sorting of maps in the map selection screen
  • improved ai handling of black boats
  • fixed gs motorbike sprite
  • fixed some grammar
  • fixed fog placement options
  • fixed script handling when removing a script from a map
  • fixed Hachi cop scop cost reduction for vanilla mods
  • fixed co unit lost handling
  • added new rotation option for map editor
  • added option to modify loaded units in the map editor

Bug fixes

  • Fixed counterdamage with 0 no effect didn't reduce ammo.
  • Black bombs now use the correct amount of fuel
  • Olaf is no longer able to move over illegal terrain during rain
  • Improved AI building of anti air units against fighters and bombers
  • CO units deleted by an oozium can nbow be redeployed instead of eating the whole CO
  • fixed very rare crash when the AI tries to find rocket targets
  • fixed multiplayer save game handling and improved player selection drop downs
  • fixed very easy ai not attacking with units with infinite ammo
  • fixed deleting a co unit in the map editor creating a crash
  • fixed wrong folder selection when going back from a selected map
  • fixed map start calls not happening as intended
  • fixed normal AI value making the AI probably 10 times more passive than it's intended. Again if someone wants to improve the initial AI values feel free to volunteer.

New features

  • added option to create animations that are not on a map tile and appear instead on a fixed screen position
  • added option to enable the map grid while playing a map previously only available in the map editor
  • maps are no ordered alphabetical again
  • added option for modifying action and build lists of enemy CO's
  • all base functions of cO's units etc. are now deleted and are only provided as an example in the folder: general/*.js. This reduces the calls to js by the AI etc. and improves the performance of the game. This change is compatible with modsa already created. So don't panic.
  • added more options for modding fog into the game
  • added callback onWeatherChanged to terrain
  • improved linux image creation and deployment. Thx Mayuri

Other

  • Upgraded to Qt 6.8.1