Beta Release 34 - Robosturm/Commander_Wars GitHub Wiki

Get it here Beta-Release-34

Hotfix 34.5

  • Fixed animations not getting queued correctly
  • Fixed awbw map downloader not handling errors correctly
  • removed blink effects from unit statistic views when the cop/scop of the player is active
  • added option to change the cursor update frequency not smaller values in combination with moving the cursor during ai turns will slow down the ai. This always happens but with a a higher update rate you're essentially stealing computing time from the ai
  • Reduced task priorities for less context switches which should improve the performance of the game

Hotfix 34.4

  • Fixed some issues with palettes for terrains
  • Fixed replays not working/leading to a crash

Hotfix 34.3

  • Fixed campaign maps not starting correctly under certain situations
  • Fixed a crash related to moving the cursor
  • Fixed chaperon beeing unable to attack stealthed stealth fighters
  • Fixed restarting the game after changing the mods didn't restart the game due to a crash
  • Added downloading maps from awbw by copying the map id (This includes the units)
  • Fixed a bug which made the ai not build units if it had a lot of funds
  • Some performance improvement

Hotfix 34.2

  • Fixed a crash related to moving the cursor while cleaning up or allocating memory in the background
  • Fixed optimize player assigning wrong player ids and thus rendering a map useless. (E.g. when importing a map from awbw)
  • Optimized some ui's and ui behaviour to be less laggy

Hotfix 34.1

  • Fixed the zoom modifier value printing an error during startup if the value was set to maximum.
  • Hopefully fixed at least improved audio issues with sounds creating a weird sound on the speakers + as far as i would say a crash created inside qt, related to said sound issue
  • added damage information for neutral terrain/buildings to the unit info pages.

Features

  • Reworked memory management for more stability and less memory leaks (Hopefully none)
  • Reworked map selection scrolling should be more convenient to use
  • Added visible feedback to see the progress when building tempoary buildings
  • Added option to view fire range of units and buildings in the map editor
  • Added wiki pages for weather
  • Added option to auto fit the zoom level to the current space available
  • Added option to not mute the game if it isN't focused
  • Added more mini co's and fixed the rotation of a couple of them
  • You can now see the stats of several players in the right map info bar. (Amount depends on your screen resolution)
  • Extracting resources from the game no adds the version of the game to the folder name
  • AI now builds ooziums in certain situations
  • Improved ordering of some actions in the action selection menu for some units
  • Added option to rotate the the upper left quarter and lower right corner into the adjusting quarter
  • Improved handling when placing the same terrain on the same tile
  • Improved ai speed by adding more branch cutting
  • Lobby no goes back to the main menu if the connection to the server was lost.
  • upgraded to openssl 3.0 for security
  • changed network protocalls to always use tls for more secure multiplayer connections
  • added option to vote for a draw in multiplayer games
  • added option to select custom zoom steps. Note: This may lead to imperfect rendering and this won't be fixed. Use this feature on your own risk
  • Improved overall js speed handling which should make the game faster overall especially the ai

Dedicated server

  • Added option to upload and download maps. (Can be disabled in the server ini)
  • Added option to download records from games played on the server (Requires recording enabled on the server)
    • Records get deleted in a configurable intervall on the server
  • Added option to view

Modding

  • enhanced weather modding interface to affect specific units instead of all
  • added option to delete a script variable

Bug fixes

  • AI no uses silos again
  • Destroying meteros or plasma should no longer destroy palettes of that tule
  • Resizing maps no longer cause weird tile glitches in the left and upper corner in the editor
  • Changing tile styles around the map border no longer causes graphical glitches in the editor
  • Custom Unit ranges e.g. royal tank buff area now disappears when the unit gets loaded.
  • Fixed campaigns not working properly
  • Fixed shiny effects not getting removed in certain situations no permanent power shiny anymore
  • Fixed undo may unpromote co units in the editor
  • Fixed default ai selecting for multiplayer games when loading them
  • Fixed undo messing around with the current selected army
  • Loading a savegame could remove the map script attached to a map leading you stuck in campaihns etc.
  • Fixed a crash when placing the nest sprites at the bottom of the map. Dunno why you would do that
  • Battle cruisers, frigates, gun bots now can attack buildings and terrains.
  • Fixed some weird scrolling issues when writting text that didn't fit into the shown text box.
  • Fixed missing undo/redo options to several editor operations
  • Fixed missing unit icons in the editor when flipping/rotating the map
  • Fixed stealthed builded units may be visible for a frame
  • Fixed sniper isn't shown in the map statistics screen
  • Fixed editor wasn't copying health of buildings/terrain