Beta Release 32 - Robosturm/Commander_Wars GitHub Wiki
Get it here: https://github.com/Robosturm/Commander_Wars/releases/tag/Beta_32_2_Build1
Patch 2:
- Fixing/adding a workaround for qt not cleaning up all sound data resulting in weird noises
- Fixing delayed sounds not working e.g. text sounds for power animations
- Fixing Perks not working
- Fixing Colin, Adder, Cairn
- Reworked all co descriptions (initial version) to contain the important values a co changes
- Reworked all co to be easier moddable and removed a lot of duplicated code
- Added option to enable/disable that both co's are active at the same time. Note: Doesn't apply out of the box to non vanilla co's
- Added new script event to change the fire counter of buildings which is used to determine if you can use a special building like a bh canon
- Added new script event to let a volcan fire at a given set of targets. Essentially allowing you to define cusotm volcan fire patterns
- Adjusted some ai behaviours
- Improved sound playing on all platforms --> should be faster so less lacks should happen.
- Added wiggly animated text option to the xml text parsing. USed for animating the text power, superpower and tagpower. This should be a lot more visual pleasing experience. Example: <wiggly speed="60" advance="2" maxY="7">Superpower speed defines how fast colors change and advance how much the color changes from letter to letter. maxY defines how high each letter jumps up in a sinus curve.
- Fixed ai trying to attack allied buildings
- Fixed ai failing to attack buildings and neutral terrain
- Fixed not being able to attack buildings and neutral terrain with none detailed battle forecast
- Fixed lightning on a couple of buildings having a wrong rendering order
- Fixed movement costs over oil rigs !== isn't === :D
- Fixed some seemingly random crashes in the signal slot handling of qt