Beta Release 32 - Robosturm/Commander_Wars GitHub Wiki

Get it here: https://github.com/Robosturm/Commander_Wars/releases/tag/Beta_32_2_Build1

Patch 2:

  • Fixing/adding a workaround for qt not cleaning up all sound data resulting in weird noises
  • Fixing delayed sounds not working e.g. text sounds for power animations
  • Fixing Perks not working
  • Fixing Colin, Adder, Cairn

Features

  • Reworked all co descriptions (initial version) to contain the important values a co changes
  • Reworked all co to be easier moddable and removed a lot of duplicated code
  • Added option to enable/disable that both co's are active at the same time. Note: Doesn't apply out of the box to non vanilla co's
  • Added new script event to change the fire counter of buildings which is used to determine if you can use a special building like a bh canon
  • Added new script event to let a volcan fire at a given set of targets. Essentially allowing you to define cusotm volcan fire patterns
  • Adjusted some ai behaviours
  • Improved sound playing on all platforms --> should be faster so less lacks should happen.
  • Added wiggly animated text option to the xml text parsing. USed for animating the text power, superpower and tagpower. This should be a lot more visual pleasing experience. Example: <wiggly speed="60" advance="2" maxY="7">Superpower speed defines how fast colors change and advance how much the color changes from letter to letter. maxY defines how high each letter jumps up in a sinus curve.

Bug Fixes:

  • Fixed ai trying to attack allied buildings
  • Fixed ai failing to attack buildings and neutral terrain
  • Fixed not being able to attack buildings and neutral terrain with none detailed battle forecast
  • Fixed lightning on a couple of buildings having a wrong rendering order
  • Fixed movement costs over oil rigs !== isn't === :D
  • Fixed some seemingly random crashes in the signal slot handling of qt
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