Beta Release 31 - Robosturm/Commander_Wars GitHub Wiki
Get it here: Beta-Release-31.2
Patch 2 Fixes:
- Rivers with fixed layout don't load correctly
- AI-Subprocess Pipe for faster gameplay doesn't work when continuing from a savegame
- Oilrig, Gate and Fortified hq info and moving over them will work as intended.
- Units can't attack when using none detailed battle forecast
- Added chinese language
- improved ai production system (ai now uses the map flags to determine if it should build sea and air units on top of detecting real islands for units)
- fixed a visual glitch with lights for buildings
Patch 1 Fixes:
- Fixed mass edit tool deleting units
- Fixed small boats not able to move over river bridges
- Fixed an issue where actions were wrongly able possible or not possible to excecute
- Fixed a couple of visual glitches
- Fixed a couple of crashes when the game tries to restart e.g.g after updating the game or switching mods
- Fixed ai not building units
- Fixed a desync issue which prevented the subprocess ai from working
- Fixed a issue where terrain and buildings were not attackable
Features
- improved rendering of buildings and added support to use shadows based on the terrain palette
- added tool to mass edit palettes and biomes in the map editor
- Reduced default value for multi turn planning to current turn
- Reworked replay format and added option to auto continue adding data when continuing from a savegame. -> Note: Old replay formats won't be supported by newer versions
- added option to view multiplayer match details by double clicking on a match in the lobby allowing you to view the players and a minimap of that game.
- added icon to view if a player is online or offline
- added option to observe already running games by joining them once they got started
- added fortified hq. An hq that needs to be destroyed before it can be captured instead of placing black boats or landers on hq to give hq a certain staying power.
- transport planes can now unload nearly everywhere while still only be able to load units on streets, bridges and airports
- replaced aw 1-3 damage formula mod with a game rule
Bug Fixes
- Fixed a couple of auto route problem with rivers leading to wrongly displayed river tiles
- Fixed material refill rule not correctly selectable
- Fixed nell's co sprite
- Fixed co powers being able to kill units
- Fixed save time intervall not changeable
- fixed several issues which lead to desycns or stucked ai
- fixed mina's super power dealing 4 instead of 5 hp
- Fixed first strike not being simulated correctly making units unattackable if the first strike would kill you
- Fixed some issues which slowed down the ai heavily and lead to memory leak crashes
- Fixed some ai issues moving towards transporters instead of moving towards buildings to capture them
- Fixed sime rendering of beaches
- Improved some issues related to rendering with odd windows selections to display scaling for apps.
- Fixed some issues related to map shots not getting rendered correctly into images
- Fixed duplicated units in some build lists
- Fixed layering of some drop down menus in the map script editor for creating dialogues
- Fixed siege cannon icon wrongly appearing after loading a save game under certain conditions
- Fixed a bug which slowed down the ai heavily and lead to crashes on larger maps and/or certain conditions