Beta Release 31 - Robosturm/Commander_Wars GitHub Wiki

Get it here: Beta-Release-31.2

Patch 2 Fixes:

  • Rivers with fixed layout don't load correctly
  • AI-Subprocess Pipe for faster gameplay doesn't work when continuing from a savegame
  • Oilrig, Gate and Fortified hq info and moving over them will work as intended.
  • Units can't attack when using none detailed battle forecast
  • Added chinese language
  • improved ai production system (ai now uses the map flags to determine if it should build sea and air units on top of detecting real islands for units)
  • fixed a visual glitch with lights for buildings

Patch 1 Fixes:

  • Fixed mass edit tool deleting units
  • Fixed small boats not able to move over river bridges
  • Fixed an issue where actions were wrongly able possible or not possible to excecute
  • Fixed a couple of visual glitches
  • Fixed a couple of crashes when the game tries to restart e.g.g after updating the game or switching mods
  • Fixed ai not building units
  • Fixed a desync issue which prevented the subprocess ai from working
  • Fixed a issue where terrain and buildings were not attackable

Features

  • improved rendering of buildings and added support to use shadows based on the terrain palette
  • added tool to mass edit palettes and biomes in the map editor
  • Reduced default value for multi turn planning to current turn
  • Reworked replay format and added option to auto continue adding data when continuing from a savegame. -> Note: Old replay formats won't be supported by newer versions
  • added option to view multiplayer match details by double clicking on a match in the lobby allowing you to view the players and a minimap of that game.
  • added icon to view if a player is online or offline
  • added option to observe already running games by joining them once they got started
  • added fortified hq. An hq that needs to be destroyed before it can be captured instead of placing black boats or landers on hq to give hq a certain staying power.
  • transport planes can now unload nearly everywhere while still only be able to load units on streets, bridges and airports
  • replaced aw 1-3 damage formula mod with a game rule

Bug Fixes

  • Fixed a couple of auto route problem with rivers leading to wrongly displayed river tiles
  • Fixed material refill rule not correctly selectable
  • Fixed nell's co sprite
  • Fixed co powers being able to kill units
  • Fixed save time intervall not changeable
  • fixed several issues which lead to desycns or stucked ai
  • fixed mina's super power dealing 4 instead of 5 hp
  • Fixed first strike not being simulated correctly making units unattackable if the first strike would kill you
  • Fixed some issues which slowed down the ai heavily and lead to memory leak crashes
  • Fixed some ai issues moving towards transporters instead of moving towards buildings to capture them
  • Fixed sime rendering of beaches
  • Improved some issues related to rendering with odd windows selections to display scaling for apps.
  • Fixed some issues related to map shots not getting rendered correctly into images
  • Fixed duplicated units in some build lists
  • Fixed layering of some drop down menus in the map script editor for creating dialogues
  • Fixed siege cannon icon wrongly appearing after loading a save game under certain conditions
  • Fixed a bug which slowed down the ai heavily and lead to crashes on larger maps and/or certain conditions