Beta Release 29 - Robosturm/Commander_Wars GitHub Wiki

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Patch 3 notes:

  • Fixed tank hunter reducing fuel to a negative fuel
  • Fixed doing a local action making a game no longer playable
  • Added message box from server versions on going informing about a different server version

Patch 2 notes:

  • Fixed an issue with race condition desync messages popping up when they shouldn't
  • Fixed a crash related to opening the perk menu
  • Fixed abort button for deleting an account not working
  • Fixed an issue with a race condition stopping the ai when using the sub process version for smoother gameplay

Patch 1 notes:

  • Fixed is something in area condition for scripts. Mainly affects dc missions
  • Fixed campaigns not working as intended
  • Fixed mod preset list crashing the game
  • Fixed changing victory rules not working as intended
  • Fixed several issues where the map hashing, lead to desync game status, where the game was totally fine.
  • Fixed selecting ai's in multiplayer games on dedicated servers making it impossible for players to join.
  • Fixed dedicated server crashing due to trying to update the game once a new release is out. (Only works from this release on going)

Features

  • added improved missile animation
  • improved rendering speed for texts
  • improved damage table ui
  • added larger unit sprites. Thx K'Braid
  • added some river ends. Thx K'Braid
  • added some beach overlay's. Thx K'Braid
  • added groups to buildings in the map editor
  • improved desync detection for multiplayer game
    • added option to resync the game with the server in case of a desync

Bug fixes

  • Fixed a crash related to swapping
  • Fixed replay not working properly
  • Fixed drop down menus not having the correct rendering priority
  • Fixed several spelling errors
  • Fixed a crash when random co selection is unable to select a co

Modding

  • Added option to mod the rule selection ui
  • Added support for using color tables for terrains

Other

  • improved terrain folder sprite structuring
  • improved overall the rendering system and accuracy. --> Hopefully leading to pixel perfect rendering on all gpu's
  • work in progress auto match-making system for the dedicated server