Beta Release 29 - Robosturm/Commander_Wars GitHub Wiki
Patch 3 notes:
- Fixed tank hunter reducing fuel to a negative fuel
- Fixed doing a local action making a game no longer playable
- Added message box from server versions on going informing about a different server version
Patch 2 notes:
- Fixed an issue with race condition desync messages popping up when they shouldn't
- Fixed a crash related to opening the perk menu
- Fixed abort button for deleting an account not working
- Fixed an issue with a race condition stopping the ai when using the sub process version for smoother gameplay
Patch 1 notes:
- Fixed is something in area condition for scripts. Mainly affects dc missions
- Fixed campaigns not working as intended
- Fixed mod preset list crashing the game
- Fixed changing victory rules not working as intended
- Fixed several issues where the map hashing, lead to desync game status, where the game was totally fine.
- Fixed selecting ai's in multiplayer games on dedicated servers making it impossible for players to join.
- Fixed dedicated server crashing due to trying to update the game once a new release is out. (Only works from this release on going)
Features
- added improved missile animation
- improved rendering speed for texts
- improved damage table ui
- added larger unit sprites. Thx K'Braid
- added some river ends. Thx K'Braid
- added some beach overlay's. Thx K'Braid
- added groups to buildings in the map editor
- improved desync detection for multiplayer game
- added option to resync the game with the server in case of a desync
Bug fixes
- Fixed a crash related to swapping
- Fixed replay not working properly
- Fixed drop down menus not having the correct rendering priority
- Fixed several spelling errors
- Fixed a crash when random co selection is unable to select a co
Modding
- Added option to mod the rule selection ui
- Added support for using color tables for terrains
Other
- improved terrain folder sprite structuring
- improved overall the rendering system and accuracy. --> Hopefully leading to pixel perfect rendering on all gpu's
- work in progress auto match-making system for the dedicated server