Beta Release 26 - Robosturm/Commander_Wars GitHub Wiki

Get Beta-Release-26.1 here

Patch 26.1:

  • Fixed asynchron behaviour and deadlocks in the ai. If you still have issues disable the ai process feature in the video settings
  • Fixed a crash related to the updater without internet connection
  • added option for adding translations to mods and translations via mods
  • Fixed several visual glitches / wrongly placed items
  • Fixed several missing translations directives preventing texts to be translated
  • Fixed a bug in the damage calculator related to forced direct weapons
  • Fixed some errors appearing in the log which didn't have any impact on the gameplay
  • Fixed missing movement entries for new amphibious factory
  • Fixed a bug preventing the ai from building more naval and air units on maps build around them

Featues

  • Added several new naval units. Big thx to K'Braid and General Wadaling for their work
  • Naval units with indirect weapons can now counter attack
  • Some naval units can move along rivers
  • Moved some special abilities from black boat and cannon boat to the new naval units
  • Hovercrafts got their own building and can no longer be build from bases
  • Reworked what and when the ai builds units also made the ai build system moddable
  • Changed how the ai uses black hole factories and the nest
  • Added functionality to caulders nest
  • increased ai speed on all systems and heavily on desktop versions by using an extra core for ai calculations
    • ai now longer builds new modded units out of the box. However you can change that behaviour similar to adding new units to loading lists
  • submarines and stealthbombers are now builded stealthed like in dor
  • ai is now more aggressiv against units capturing the hq if an own unit is in attack range
  • initial work for improved power and superpower animations. Big thx to XnKradst
  • ai is more likely to capture buildings on islands

Modding

  • AI is now highly moddable
  • added some more co callbacks
  • Added option to mod how the ai uses buildings

Balance changes

  • Buffed fighter damage
  • increased mech costs to 3000

Bug Fixes

  • Fixed some desert terrain debuffing effects not happening
  • Fixed some cut off ui elements on android
  • Fixed multiplayer chat sending messages more than once
  • Fixed hovercrafts unable to move across long beaches
  • Fixed softlock on android with multiple humans when canceling an action
  • Fixed default rule settings not getting applied
  • Fixed some automatic update bugs
  • Fixed reconnecting to a multiplayer match
  • Fixed mod handling on android for multiplayer matches
  • Fixed top ui bug after loading a savegame
  • Fixed some black hole buildings not doing damage e.g. lasers
  • Fixed font rendering getting lacky with large amount of displayed text
  • Fixed first strike not happening as intended e.g. Sonja Scop
  • Fixed artillerycrafts not being loadable
  • Fixed black hole fire range not showing up
  • Fixed Go to unit button in unit info not working
  • Fixed damage calculator positioning on android making it not closable
  • Fixed campaign map selection crashing the game e.g. war room maps
  • Fixed random map creator ui not showing all elements correctly
  • Fixed missing ranger mg fire sound
  • Fixed grits animated face for aw 1
  • Fixed random map generator not working for mirrored maps with modified owner distribution
  • Fixed movement planner breaking battle animations
  • Fixed battle type selection not being persistend after a reboot of the game
  • Fixed several ai calculations not working as intended
  • Fixed a crash related to the ai using buildings
  • Fixed ai prioritization when capturing buildings

Other

  • reverted back to qt 6.3.2 due to critical bugs in the audio system of qt 6.4