Beta Release 24 - Robosturm/Commander_Wars GitHub Wiki
Release is Beta 24.2 which can be found here: CoW Beta 24.1
Patch 24.2
- fixed a bug with ai routing for predefined ai's
- fixed some script editor import issues
- fixed correct loading screen size on android under certain scenarios
- added initial pf mission
- added ac and ti bomber sprites
- android apk's are now signed and build via github actions
Hotfix 24.1 is out. Fixes and changes:
- Fixed a crash when deleting units in the map editor
- Fixed a crash when trying to copy+paste a unit in the editor
- Fixed some special char handling the following signs & < > " ' should be processed and shown correctly in the ui when entering text
- Added some more options for modding animations see the GameEnums.cpp file for related animation speed processing options like out quad etc. --> see the qt documentation for the exact curve behaviour
- Added option to queue events for the last loaded sprite of an animation. So you can have sequences like moving in -> wait -> moving out
- CO-Styling now updates the selected color when changing which color you want to modify for a co
- Fixed an issue on client side for processing dedicated server login events
- swapped from msvc to mingw-compiler. This means less dependencies you may need to install (Looking at you windows redistributable). Also from my experience the mingw buildshave a better performance than the msvc build.
This release heavily evolves around making hosting a dedicated server so several games can be played at the same time with different people and doesn't add a lot of single player content.
Features
- added openssl crypting/decrypting to multiplayer passwords and userdata
- added options to log into a hosted dedicated server
- added option to send mails for hosted dedicated server to reset passwords on a server
- added a database (sqllite) to store userdata for dedicated server hosting
- added option to select default audio output instead of a dedicated device
- added option to load a savegame while playing a match
Bug Fixes
- Fixed Alexis, Joey and Sanjuro in AW1, AW2 and AW DS mods.
- Fixed a crash realted to long loading times of a savegame
- Fixed an asychron issue related to multiplayer actions recevied at the exact time of an action getting finished
- fixed Robosturm's cop/scop names finally :D
Modding
- added option to change luck/misfortune for enemy players via a co or perk or tagpower
- added option to mod the power animation screen