Beta Release 24 - Robosturm/Commander_Wars GitHub Wiki

Release is Beta 24.2 which can be found here: CoW Beta 24.1

Patch 24.2

  • fixed a bug with ai routing for predefined ai's
  • fixed some script editor import issues
  • fixed correct loading screen size on android under certain scenarios
  • added initial pf mission
  • added ac and ti bomber sprites
  • android apk's are now signed and build via github actions

Hotfix 24.1 is out. Fixes and changes:

  • Fixed a crash when deleting units in the map editor
  • Fixed a crash when trying to copy+paste a unit in the editor
  • Fixed some special char handling the following signs & < > " ' should be processed and shown correctly in the ui when entering text
  • Added some more options for modding animations see the GameEnums.cpp file for related animation speed processing options like out quad etc. --> see the qt documentation for the exact curve behaviour
  • Added option to queue events for the last loaded sprite of an animation. So you can have sequences like moving in -> wait -> moving out
  • CO-Styling now updates the selected color when changing which color you want to modify for a co
  • Fixed an issue on client side for processing dedicated server login events
  • swapped from msvc to mingw-compiler. This means less dependencies you may need to install (Looking at you windows redistributable). Also from my experience the mingw buildshave a better performance than the msvc build.

This release heavily evolves around making hosting a dedicated server so several games can be played at the same time with different people and doesn't add a lot of single player content.

Features

  • added openssl crypting/decrypting to multiplayer passwords and userdata
  • added options to log into a hosted dedicated server
  • added option to send mails for hosted dedicated server to reset passwords on a server
  • added a database (sqllite) to store userdata for dedicated server hosting
  • added option to select default audio output instead of a dedicated device
  • added option to load a savegame while playing a match

Bug Fixes

  • Fixed Alexis, Joey and Sanjuro in AW1, AW2 and AW DS mods.
  • Fixed a crash realted to long loading times of a savegame
  • Fixed an asychron issue related to multiplayer actions recevied at the exact time of an action getting finished
  • fixed Robosturm's cop/scop names finally :D

Modding

  • added option to change luck/misfortune for enemy players via a co or perk or tagpower
  • added option to mod the power animation screen