Beta Release 21 - Robosturm/Commander_Wars GitHub Wiki

Released: Beta-Release-21

Features

  • added more battle backdrops for certain weathers (Big thx K'Braid)
  • overall more animated battle animations for the new factions (Big thx K'Braid)
  • added more sounds to battle animations
  • added waste as a terrain type
  • added new hq looks. Thx HammerGuy
  • added improved terrain sprites for several terrains. Thx Hammerguy and K'Braid
  • buildings now get a snow effect during the weather snow. Thx Hammerguy
  • added a small weather transition animation similar to aw games.
  • Carriers now repair loaded units in CoW and AW-DC mode
  • updated the initial junk of co descriptions. Thx Creed
  • You can now filter for maps in the map selection screen and add filter flags to maps. Note: This doesn't retro apply to maps made before this release. So filtering for bases etc. won't work for them. You can still play them
  • added more alternate co skins and more alternate options. (Big thx K'Braid)
  • improved performance for event handling. Highly noticeable on Android. Scrolling the map is now 1000 times smoother
  • added initial version of Ion's CO Cairn.
  • added an initial version of Davis
  • added a new advanced game rule for enabling/disabling reduced terrain defense impact like in the original aw games. Default is on
  • campaigns can now be configured to select the color of the co currently selected as first co.
  • added support for campaign maps
  • ai is more likely to attack with co-units and should be more conservative with them
  • Darc Conflicts Creeper has infested Commander Wars stay away from this viurs tile or loose health while staying on it
  • The weather mist has been added which creates fog of mist when active if no fog of war was selected.
  • added support for gamepads which are supported by xinput. Mainly Xbox 360 or XBox one controllers etc.
  • added multiple alternate terrain styles with the help of Hammerguy and K'Braid
  • added experimental support for iOS and ubuntu

Bugs

  • Sophie SCOP now works as intended
  • fixed some rendering issues for android and pc
  • fixed a crash when zooming in and out during ai turns
  • AI no longer attacks neutral buildings if it deals no damage to them
  • Single HQ Victory Condition now works as intended
  • Setting unit build limits now works as intended

Modding

  • calling GameConsole.printObjectDetails allows you to see the functions available in js of an object
  • You'll be able to show custom co info stats and show the default unit stats. Or you can disable one of them. By default the normal unit stats are shown. Also the stat changes so icons and texts are fully moddable.
  • co.getBuildings now allows for searching for a specific building type
  • icon for firing has been renamed from "fire" to "icon_fire" to be able to distinguish the terrain and the icon on wikipages
  • hidding in terrain and getting defense from terrain are now to seperate functions
  • the default chance for weathers is now moddable for maps which get newly created.
  • separated terrain hide and terrain defense for units
  • fixed some typos in the general-folder api
  • weather effects are no longer loaded automatically you need to call "map.getGameRules().onWeatherChanged();" either directly in the weathers activate function or via an animation call like the vanilla weathers do.
  • added option to make a co hide unit ranks and co-zones

Mods

  • Advance Wars Darc Conflict terrains are no longer supported via mod to reduce the overall workload