Beta Release 2 - Robosturm/Commander_Wars GitHub Wiki

Release Coming is online and can be found here: Commander Wars Beta 2

Features

  • New CO's Sonja, Napoleon, Roboandy, Epoch, Sophie, Sabaki, Peter, Melanthe, Graves, Minamoto, Zandra, Ozzy, Smitan

  • Very Easy AI -> can build units, attack, caputure, use powers, build co units, use transporters and use some black hole buildings. On top of that it can be modified by changing the aidata in the resource folder -> see CoW Decision Trees Note: Playing vs the AI the first time requires some seconds before the game start due to learning the decision tree the first time. Afterwards it's loading the learned tree unless you modifiy the training data.

  • Black Hole Buildings + Volcan

  • Cool Ingame Info Bar

  • Containing a Minimap

  • Player Stats and Weather

  • Unit and Terrain Stats

  • Option Menue

  • Enabling and disabling Mods Ingame and 2 Mods for demonstrating. How to Mod Commander Wars

  • Advance Wars Darc Conflict Damage Mod which changes Cow Damage Table to AW DC table

  • Advance Wars 2 Sprite Mod -> changing back to the sweet nice old AW 2 sprites we all love

  • A nice option menue for modifying some ingame options -> please tell me options you're missing and i may plan them in into one of the feature releases

  • And a sweet credits menue for those who did some stuff for the game and for the upcoming one's

  • Enhanced CO Selection with more Intel about the CO

  • co dialogues

  • co power animation

  • some one told me getting no rewards for playing is boring so here we go and get a victory screen with some game intel A those graphs look beautiful And if you win you get even more... Okay also if you loose...