Beta Release 15 - Robosturm/Commander_Wars GitHub Wiki

Get it here: https://github.com/Robosturm/Commander_Wars/releases/tag/Beta_15

Features

  • added an auto camera following while ai/other network players performs actions
  • improved and loading speed and removed loading screen during map selection
  • updated mine sprites to look aw dc like. Thx to ballin for that
  • added facial expression to a couple of aw dc co's. Thx to chopper 385 for that.
  • optimized unit and terrain sorting for pages and the editor. As well as added option to mod the soorting order
  • initial version for hosting a dedicated server
  • added option to select generic scripts for a map during rule selection for a map
  • improved rendering to further reduce/remove pixel errors
  • support for a secondary key assignement.
  • new vanilla mod for negativ perks
  • option for selection the army of a player --> for modding provide an image named icon_ + Army name in the images/game folder of your mode and extend the PLAYER.armies array. :)
  • and a lot more i guess

Modding

  • added option to do startOfTurn stuff for a player
  • added option to make standng unit aniamtions for different armies more cross mod compatible check out infantry.js files etc.
  • added option to mod when a trap gets activated. Checkout the action trap for more details
  • added option to mod in base terrain scaling (may not work for all positions yet)
  • increased modding options for co's
  • improved modding options for building lists over multiple mods
  • added support for inserting values in description texts so the implementation and the description are consistent. See Kanbei, Colin etc. for an example.

Bug Fixes

  • AW-Terrain Image mod hotfix is part of the normal release
  • Joey First-Strike COP works again as intended
  • fixed counter attacks against stealth bombers while stealthed
  • fixed ozzy and adam counter damage/defense calculations
  • fixed metal army submarine sprite
  • fixed a bugh which leads to attackers dealing damage as if they have 1HP less in certain scenarios.
  • fixed closed player ai doesn't work as intended
  • fixed grits debuff to be applied to all direct units except infantry
  • fixed csv weapon importer column custom for mods
  • fixed some co-zone buffs not showing up in the wiki for some co's like jake, olaf etc.
  • fixed clients beeing able to swap co's when continuing a savegame
  • fixed robo-andy activating healing and damaging ability at the same attack.
  • several minor typo fixes

Other stuff

  • added support for a linux build. Thx to Koi-Koi here.